Serpentine Frenzy - Memory Card
Serpentine Frenzy
Card Stats
Big number = Lv.80 (fully leveled) value. Card stats grow with level — a fresh card starts at Lv.1 (shown underneath) at roughly 4.5% of max, and each limit break raises the level cap by 10 (Lv.20 → 30 → … → 80).
Card Effects
The wearer's attack power is increased by 20%, and the defense and health of allied units are increased by 20%. Upon entering the battlefield, all allies are granted the [Geo Boundary] buff every 3 seconds, which decreases by 1% when damaged, up to a maximum of 15 stacks.
The wearer's attack power is increased by 23%, and the defense and health of allied units are increased by 24%. Upon entering the battlefield, all allies are granted the [Geo Boundary] buff every 3 seconds, which is reduced by 2% when taking damage, up to a maximum of 15 stacks.
The wearer's attack power is increased by 26.5%, and the defense and health of allied units are increased by 28%. Upon entering the battlefield, the wearer is granted the [Geo Boundary] buff every 3 seconds, which is reduced by 3% when taking damage, up to a maximum of 15 stacks.
The wearer's attack power is increased by 30%, and the defense and health of allied units are increased by 32%. Upon entering the battlefield, all allies are granted the [Geo Boundary] buff every 3 seconds, which is reduced by 4% when taking damage, up to a maximum of 15 stacks.
The wearer's attack power is increased by 33.5%, and the defense and health of allied units are increased by 40%. Upon entering the battlefield, the wearer is granted the [Geo Boundary] buff every 3 seconds, which is reduced by 5% when taking damage, up to a maximum of 15 stacks.
Buff Reference
[Geo Boundary]: Each stack reduces damage taken by 5% (buff data: -5% DMG taken per stack). A new stack is granted every 3 seconds, up to 15 stacks — up to 75% damage reduction at full stacks.
Card Story
Night flowed silently along the towering stone pillars, bathing the entire Gorgon Palace in a serene, bluish light. Deep within the altar, silvery moonlight streamed through the cracks in the roof, illuminating the ancient patterns spread across the floor and the figure lying upon it. Medusa's long hair was disheveled, her snakes seemingly writhing with excitement, their intertwined strands making a soft rustling sound.
It was as if they were stirring with anticipation of your arrival, or perhaps trying to conceal their mistress's barely concealed emotions. She looked up at you, trying to maintain her composure, yet her cheeks were still faintly flushed by the moonlight. Her eyes held a focused intensity, almost a greedy intensity, that even she herself found unfamiliar.
Only before you could she look up so freely. Her snakes seemed to sense her emotions, their writhing becoming more pronounced. Medusa seemed to only then realize her appearance, quickly averting her gaze and explaining softly, her voice tinged with barely suppressed embarrassment.
it's just because I'm so happy... At the end, she couldn't help but look back at you, her gaze still incredibly intense, yet she wouldn't look away. only the captain allows me to gaze at you like this...
Character Synergy
This memory card is specifically designed for Medusa and provides optimal synergy with their abilities and playstyle. The effects complement their kit perfectly for maximum effectiveness.
View Medusa Character Guide →