SR Fire Supporter Supporter
Zashiki-warashi is the budget buffer: her auto grants all allies up to +36% ATK for 15 seconds (the value is capped by her own initial ATK, so her ATK stat matters), her ULT adds +36% team-wide damage for 15 seconds, and her passive hands the highest-ATK ally a +60% ATK [Blessing] after every skill she casts. For an SR she covers nearly every offensive buff slot, making her an excellent stand-in until you land Bors, Sharin, or Tamamo-no-Mae. Values shown at max skill level.
Skill Priority
Skill level recommendations:
1
Ultimate: Share Blessings, Share Burdens!
Level 14
Energy Cost: 3
Cooldown: 1.0s
All allied units' damage dealt increases by 36% for 15 seconds
2
Auto Skill: Abundant Harvest
Level 14
Cooldown: 5.0s
All allied units gain 36% Attack, up to 36% of Zashiki Warashi's initial Attack, 1 stack max, for 15 seconds
3
Passive: Child's Blessing
Level 14
After casting a skill, the allied unit with the highest Attack gains 1 stack of [Blessing], increasing Attack by 60% for 15 seconds
4
Normal Attack: Butler's Guidance
Level 14
Cooldown: 2.0s
Deals 120% Attack as fire damage to the targeted enemy unit
Recommended Memory Cards
These are the best memory cards for Zashiki-warashi:
Our entire party's attack power, defense power, and HP are increased by 32%. Each time the wearer uses a skill, our entire party's maximum HP increases by 14% and all skill cooldowns decrease by 5%, stacking up to 5 times.
Stats: HP 6,000 / ATK 600 / DEF 600
Increases the attack and defense of all allies by 32%. Each time the wearer uses a skill, the maximum HP of all allies increases by 6% (up to 10 stacks).
Stats: HP 6,000 / ATK 600 / DEF 600
Base Stats Boost: ATK +40%.
Passive: After allies' Ultimate deals DMG, increases self Energy Recovery Rate by 200% (4s) and gains 1 stack of [Brilliance] (5s, max 50 stacks).
Every 5 stacks of [Brilliance] increases all allies' DMG by 9%.
Stats: HP 6,000 / ATK 600 / DEF 600
Alternative Memory Cards
Good alternative options if you don't have the recommended cards:
After casting an ULT, team damage increases by 24% for 10 seconds; additionally, 50% chance to increase team Critical Damage by an extra 20% for 10 seconds
Note: Budget pick. Fine early, but the recommended cards above scale far better.
Stats: HP 5,000 / ATK 500 / DEF 500
At the start of battle, all allied characters' damage increases by 40%, with Normal Attack damage additionally increased by 40%
Every 5 Normal Attack damages dealt by the wearer increases team Attack Power by 40%, lasting 5 seconds
Stats: HP 6,000 / ATK 600 / DEF 600
After entering battle, all team members' damage increases by 40%, Pursue Damage increases by an additional 40%, when the wearer's ULT consumes 8 or more energy, all team members' Energy Gain Efficiency increases by 100% for 10 seconds
Stats: HP 6,000 / ATK 600 / DEF 600
Attack increases by 40%, after the wearer casts an ULT, team ULT damage increases by 40% for 5 seconds
Stats: HP 6,000 / ATK 600 / DEF 600
Runes Priorities
Focus on these rune stats for Zashiki-warashi:
Highly Recommended Stats:
HP% ATK%
Additional Stats:
HP DEF
Build Note: Her buffs are flat percentages: survival stats (HP/DEF) keep her alive to keep the team buffed.
Recommended Rune Sets:
Kappa 4-piece + Epsilon 2-piece
2-piece (Kappa): Defense increased by 12%
4-piece (Kappa): Within 10 seconds of battle start, the team’s Energy gain efficiency increases by 30% (does not stack; other 4-piece Daleth set effects in the team are disabled)
2-piece (Epsilon): Attack increases by 8%
Alternative Builds:
Epsilon 4-piece + Zane 2-piece
2-piece (Epsilon): Attack increases by 8%
4-piece (Epsilon): After casting an ULT, team damage increases by 10% for 10 seconds (identical passive effects do not stack)
2-piece (Zane): HP increases by 8%
Main Stats by Position
Recommended main stats for each rune position for Zashiki-warashi:
Position 1: Fixed Main Stat
Always HP - no other options
Position 2: Fixed Main Stat
Always Attack - no other options
Position 3: Fixed Main Stat
Always Defense - no other options
Position 4: Variable Main Stats
Recommended: Attack (%) / HP (%)
Available Options:
Healing Effectiveness (%) Critical Rate (%) Critical Damage (%) Attack Penetration (%) Attack (%) HP (%) Defense (%)
Pick the recommended stat pair that matches the rune build below.
Position 5: Variable Main Stats
Recommended: HP (%)
Available Options:
Wind Attribute Damage (%) Fire Attribute Damage (%) Ice Attribute Damage (%) Holy Attribute Damage (%) Chaos Attribute Damage (%) Attack (%) HP (%) Defense (%)
Position 6: Variable Main Stats
Recommended: HP (%)
Available Options:
Attack (%) HP (%) Defense (%)
Awakening Priority
A2 is the biggest early jump, then A4. A3/A5 raise skill level caps (+2 each) and are dupe-gated: take A6 last for the team-wide bonus.
After entering battle, all allies' Attack increases by 15% for 30 seconds
When using an ULT, characters with [Blessing] gain an additional 15% damage increase
[Skill] and [Normal Attack] level and level cap +4
After using a skill, all allies' critical rate increases by 10% for 5 seconds
[ULT] and [Passive] level and level cap +4
When using an ULT, characters with [Blessing] gain double ULT effects
Team Synergy
Good Teammates:
ShannaMordredTefnutBorsNephthysFreya
Her buffs are universal and land hardest on the team's biggest hitters: pair her with the strongest carries available.