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Sharin Build Guide

Sharin portrait

Sharin

Buffer class icon
Monochrome Nation
SSR Fire Buffer Buffer

Sharin's passive is what makes her broken. Qi stacks give your whole team +11.5% damage, healing, and shielding per stack (max 10) -- that's 115% to everything at max. But the real insane part is the energy recovery: +3.3% per stack = 33% extra energy recovery at max. That alone makes your whole team ult way faster. It all stacks passively every 5 seconds, no conditions needed. Her ult buffs your highest ATK unit with +170% ATK and +85% crit damage, and your highest DEF unit with +146% DEF and +84% HP. A1 makes the ult hit TWO targets per category and the first ult is free. She basically makes your entire team better just by existing.

Skill Priority

Skill level recommendations for F2P non-spender:

1
Passive
Level 10
At the start of battle, all allies gain 1 stack of [Qi] every 5 seconds. Each stack of [Qi] provides: Healing received +11.5%, Shield received +11.5%, Damage dealt +11.5%, Energy recovery efficiency +3.3%. Maximum 10 stacks.
2
Ultimate
Level 10
Energy Cost: 3 The ally with the highest attack power gains [Extreme Battle Spirit], increasing attack power by 170.1% and critical hit damage by 85.1%, lasting 10 seconds. The ally with the highest defense power gains [Guardian Heart], increasing defense by 145.8% and maximum health by 84.4%, lasting 10 seconds.
3
Auto Skill
Level 10
Cooldown: 7.0s The allied unit with the highest attack power gains [Invigorate], increasing attack power by 60.1% for 10 seconds, up to 4 stacks. The allied unit with the highest defense power gains [Fortify], increasing defense by 48.6% for 10 seconds, up to 4 stacks.
4
Normal Attack
Level 7
Cooldown: 2.0s Fires a Fire beam at the enemy, dealing Fire damage equal to 120% attack power to the designated enemy unit.

Recommended Memory Cards

These are the best memory cards for Sharin:

Bath Time memory card
Bath Time ★ Exclusive
Must Have
Increases the attack and defense of all allies by 32%. Each time the wearer uses a skill, the maximum HP of all allies increases by 6% (up to 10 stacks).
Note: 32% ATK/DEF to ALL allies on equip -- no conditions. Then every skill she casts bumps team HP by 6%, capping at 60% extra HP after 10 skills. Takes a while to fully stack but the 32% ATK/DEF alone is already huge.
Stats: HP 6,000 / ATK 600 / DEF 600

Alternative Memory Cards

Good alternative options if you don't have the recommended cards:

Hot Spring & Her memory card
Hot Spring & Her
Base ATK +40%. After allies' Ultimate deals DMG, increases self Energy Recovery Rate by 200% (4s) and gains 1 stack of [Brilliance] (5s, max 50 stacks). Every 5 stacks of [Brilliance] increases all allies' DMG by 9%.
Stats: HP 6,000 / ATK 600 / DEF 600
The Loneliest Moment memory card
The Loneliest Moment
Battle start: All allied characters' damage increases by 40%, pursue damage additionally increases by 40%. When equipped character releases ultimate or energy >8: All allied characters' energy acquisition efficiency increases by 100% for 10 seconds
Stats: HP 6,000 / ATK 600 / DEF 600
Embarrassing Pattern memory card
Embarrassing Pattern
After battle start: All allies damage +40%, normal attack damage +40%. When equipped character deals 5 normal attack damage: All team attack power +40% for 5 seconds
Stats: HP 6,000 / ATK 600 / DEF 600

Runes Priorities

Focus on these rune stats for Sharin:

Primary Stat:
HP% / DEF%
Secondary Stat:
HP% / DEF%

Highly Recommended Stats:

HP% DEF%

Additional Stats:

HP DEF
Build Note: Her buffs are all flat percentages, not based on her own stats. Yes, the Combination Skill gives 5% ATK/DEF per 500 ATK -- but she doesn't deal damage and if she dies, her Qi stacks stop. A dead Sharin buffs nothing. Go full tank stats (HP% + DEF%) to keep her alive so she keeps pumping Qi stacks and ult buffs every rotation.

Recommended Rune Sets:

Tide rune (4-piece)
4-piece
+
Zahn rune (2-piece)
2-piece
Tide [Energy] 4-piece + Zahn 2-piece
2-piece (Tide): 2-piece: Defense increased by 12%
4-piece (Tide): 4-piece: Within 10 seconds after combat starts, your team's energy gain efficiency is increased by 30%
2-piece (Zahn): 2-piece: HP +8%

Alternative Builds:

Epsilon rune (4-piece)
4-piece
+
Zahn rune (2-piece)
2-piece
Epsilon 4-piece + Zahn 2-piece
2-piece (Epsilon): 2-piece: Attack Power +8%
4-piece (Epsilon): 4-piece: After activating ultimate skill, entire team damage increased by 10%, lasts 10 seconds
2-piece (Zahn): 2-piece: HP +8%

Main Stats by Position

Recommended main stats for each rune position for Sharin:

Position 1 - Fixed Main Stat

HP (Flat Value)

Always HP - no other options

Position 2 - Fixed Main Stat

Attack (Flat Value)

Always Attack - no other options

Position 3 - Fixed Main Stat

Defense (Flat Value)

Always Defense - no other options

Position 4 - Variable Main Stats

Available Options:
Healing Effectiveness (%) Critical Rate (%) Critical Damage (%) Attack Penetration (%) Attack (%) HP (%) Defense (%)

HP% gives more survivability than DEF%. Prioritize HP% over DEF%.

Position 5 - Variable Main Stats

Available Options:
Fire Attribute Damage (%) Wind Attribute Damage (%) Ice Attribute Damage (%) Holy Attribute Damage (%) Chaos Attribute Damage (%) Attack (%) HP (%) Defense (%)

HP% gives more survivability than DEF%. Prioritize HP% over DEF%.

Position 6 - Variable Main Stats

Available Options:
Attack (%) HP (%) Defense (%)

HP% gives more survivability than DEF%. Prioritize HP% over DEF%.

Awakening Priority

A1 Must Have

[Extreme Battle Spirit] and [Guardian Heart] now target two friendly units instead of one. The first ultimate skill used after entering the battlefield no longer consumes energy.

A2 Must Have

[Invigorate] and [Fortify] max stack increased to 6. Upon entering the battlefield, all allies immediately gain 5 stacks of [Qi].

A3 Mid

[Normal Attack], [Skill], [ULT] and [Passive] level and level cap +2.

A4 Good

When using the ultimate skill, all allies gain [Hold the Line], increasing defense by 80% and maximum HP by 25% for 10 seconds.

A5 Mid

[Normal Attack], [Skill], [ULT] and [Passive] level and level cap +2.

A6 Must Have

Entire party gains 20% increased all resistances. The duration of [Hold the Line] is extended to indefinitely when using the ultimate skill.

Team Synergy

Good Teammates:

High ATK DPS characters (gets [Extreme Battle Spirit])High DEF Tanks (gets [Guardian Heart])Energy-hungry ultimates (Qi energy recovery)

Sharin works in virtually any team composition. Her ultimate automatically targets the best ATK and DEF allies, and Qi provides universal team buffs. She excels with both burst DPS teams and tanky sustain teams.