SSR Wind Healer Healer
Medusa is a UR healer built around the [Resurrection Coffin]: at battle start every ally gains +24.4% max HP, a 30%-HP shield, and a revive charge (they resurrect at 150% HP when they would die). Her ULT enters [Stone Princess] form: team-wide per-second healing, shields, and enhanced normal attacks: while her auto sustains 43.9% ATK + 350 HP per second for 8s and stacks team DEF. She makes teams unkillable in burst content.
Skill Priority
Skill level recommendations:
1
Passive: Resurrect, my love.
Level 14
At the start of battle, all allies gain a maximum HP of 24.4% and a shield equal to 30% of their own HP, and are granted 1 stack of the [Resurrection Coffin] effect. [Resurrection Coffin]: When near death, the character is resurrected with 150% of their maximum HP and gains [Tenacity] for 5 seconds. [Resurrection Coffin] takes effect once per battle. [Tenacity]: HP cannot fall below 1 point.
2
Ultimate: Medusa's Kiss
Level 14
Energy Cost: 3
Cooldown: 5.0s
Medusa enters [Stone Princess] form for 5 seconds. Her normal attacks are enhanced, and all allies recover 5% of their own HP per second for 5 seconds, gaining a shield equal to 30% of their own HP. Simultaneously, all allies gain [Medusa's Kiss], up to 1 stack. [Medusa's Kiss]: While active, healing received is increased by 73.3%. When attacked, if HP is below 50%, immediately recovers Medusa's attack power 733.3% + 1800 HP. Triggering this effect consumes [Medusa's Kiss].
3
Auto Skill: Azure Mirror
Level 14
Cooldown: 11.0s
Unleash [Azure Mirror] for 8 seconds. Each second, all allies recover 43.9% + 350 of Medusa's attack power as HP. Each time this skill is used, all allies gain 1 stack of [Rock Scale], up to a maximum of 5 stacks. [Rock Scale]: Increases defense by 15% and reduces damage taken by 10%.
4
Normal Attack: Precision shooting
Level 14
Cooldown: 2.0s
Deals 120% attack power wind damage to the designated enemy unit. When Medusa enters the [Stone Princess] form, her normal attacks will deal 73.3% attack power wind damage to the enemy unit, and also inflict [Serpent's Gaze], increasing the cooldown of all skills by 3.5% for 10 seconds, up to 10 stacks.
Recommended Memory Cards
These are the best memory cards for Medusa:
The wearer's attack power is increased by 33.5%, and the defense and health of allied units are increased by 40%. Upon entering the battlefield, the wearer is granted the [Geo Boundary] buff every 3 seconds, which is reduced by 5% when taking damage, up to a maximum of 15 stacks.
Note: Exclusive card: +33.5% ATK and +40% DEF/HP for ALL allies on equip, scaling further on battle start. Team-wide stat bloat.
Stats: HP 6,000 / ATK 600 / DEF 600
Healing increases by 30%, when the healed target's HP is full, their damage increases by 24% for 10 seconds
Stats: HP 5,000 / ATK 500 / DEF 500
Alternative Memory Cards
Good alternative options if you don't have the recommended cards:
HP increased by 40%, Healing Amount increased by 40%. When the wearer heals within 1 second, Healing Amount additionally increased by 40%
Stats: HP 6,300 / ATK 580 / DEF 585
Increases critical hit rate by 34%. After each critical hit, increases self-healing by 50% for 3 seconds. After each heal, increases the attack power of all allied targets by 30% for 3 seconds.
Stats: HP 6,000 / ATK 600 / DEF 600
ATK increases by 33.5%
After an ally is healed, the wearer gains [Military Order] (up to 50 stacks) for 6s.
For every 10 stacks of [Military Order], all allies' healing received additionally increases by 16.5%, and damage taken is reduced by 3.3%.
When the wearer casts their Ultimate, consume all [Military Order]. Every 10 stacks increase all allies' ATK by 5% for 6s.
Stats: HP 6,000 / ATK 600 / DEF 600
Runes Priorities
Focus on these rune stats for Medusa:
Primary Stat:
Healing Effectiveness
Highly Recommended Stats:
Healing Effectiveness% HP%
Additional Stats:
HP DEF
Build Note: Poki 4-piece (+20% shield effect) amplifies her opening 30%-HP shields and every shield her ULT pumps out.
Recommended Rune Sets:
Poki 4-piece + Daleth 2-piece
2-piece (Poki): Defense increases by 12%
4-piece (Poki): Shield effect increases by 20%
2-piece (Daleth): Healing effect increases by 10%
Alternative Builds:
Daleth 4-piece + Poki 2-piece
2-piece (Daleth): Healing effect increases by 10%
4-piece (Daleth): At battle start, instantly gain 1 energy
2-piece (Poki): Defense increases by 12%
Main Stats by Position
Recommended main stats for each rune position for Medusa:
Position 1: Fixed Main Stat
Always HP - no other options
Position 2: Fixed Main Stat
Always Attack - no other options
Position 3: Fixed Main Stat
Always Defense - no other options
Position 4: Variable Main Stats
Recommended: HP (%) / Healing Effectiveness (%)
Available Options:
Healing Effectiveness (%) Critical Rate (%) Critical Damage (%) Attack Penetration (%) Attack (%) HP (%) Defense (%)
Pick the recommended stat pair that matches the rune build below.
Position 5: Variable Main Stats
Recommended: HP (%)
Available Options:
Wind Attribute Damage (%) Fire Attribute Damage (%) Ice Attribute Damage (%) Holy Attribute Damage (%) Chaos Attribute Damage (%) Attack (%) HP (%) Defense (%)
Position 6: Variable Main Stats
Recommended: HP (%)
Available Options:
Attack (%) HP (%) Defense (%)
Awakening Priority
A2 is the biggest early jump, then A4. A3/A5 raise skill level caps (+2 each) and are dupe-gated: take A6 last for the team-wide bonus.
The first ultimate attack after entering the arena does not consume energy, and all allies gain 2 stacks of [Rock Scale] upon entering the arena.
Upon entering the arena, all allies' maximum HP increases by 30%, defense increases by 40%, and the maximum number of stacks of the enhanced ultimate skill [Medusa's Kiss] increases from 1 to 2.
[Normal Attack], [Skill], [ULT] and [Passive] level and level cap +2
Attack power increased by 45%, healing received by all allies increased by 30%.
[Normal Attack], [Skill], [ULT] and [Passive] level and level cap +2
All allies gain 10% increased resistance. Medusa's passive effect, which grants all allies 1 stack of [Resurrection Coffin] at the start of battle, is increased to 2 stacks, and the [Resurrection Coffin] effect is enhanced. [Resurrection Coffin Enhanced Version]: When near death, the user revives with 150% of their maximum HP and gains [Tenacity] for 8 seconds. [Resurrection Coffin] activates twice per battle.
Team Synergy
Good Teammates:
KellerBorsNephthysLust - AsmodeusApepFreya
Her revive + shields let a transformed Keller or 5-stack Nephthys play with zero defensive attention.