SSR Fire Healer Healer
Lavinia heals by critting: every 1% Crit Rate becomes +0.5% healing, every crit from any of her attacks heals the lowest ally for 24% ATK, and her auto/ULT are 5- and 4-stage damage casts that heal after EVERY stage (720%/960% total damage). She is a healer who plays like a DPS: build her crit and Fire damage, because her damage IS her healing.
Skill Priority
Skill level recommendations:
1
Passive: Blessings of Recovery
Level 14
Every 1% critical hit chance before Lavinia enters Resolve increase her healing by 0.5%.
After a critical hit with a normal attack/skill/ultimate move, Lavinia will restore 24%% of her attack power to the friendly unit with the lowest health ratio.
2
Ultimate: Final Flame Judgment
Level 14
Energy Cost: 4
Cooldown: 1.0s
Deals 4 damage stages to the designated enemy unit, dealing a total of 960% attack power worth of Blazing Damage. After each damage, restore 72% attack power worth to the friendly unit with the lowest HP ratio. The first round of damage can interrupt the target's active skills. The last round of damage is treated as pursuit damage.
3
Auto Skill: Blazing Sequence Treatment
Level 14
Cooldown: 10.0s
Deals 5 damage stages to the designated enemy unit, dealing a total of 720% attack power worth of Blazing Damage. After each damage, restore 24% attack power worth to the friendly unit with the lowest HP ratio.
4
Normal Attack: Flame Kiss
Level 14
Cooldown: 2.0s
Deal 120% attack fire damage to the designated enemy unit
Recommended Memory Cards
These are the best memory cards for Lavinia:
Increases critical hit rate by 34%. After each critical hit, increases self-healing by 50% for 3 seconds. After each heal, increases the attack power of all allied targets by 30% for 3 seconds.
Note: Exclusive card: +34% Crit Rate, crits boost her healing +50%, and every heal grants her +ATK. Perfectly mirrors her kit.
Stats: HP 6,000 / ATK 600 / DEF 600
The wearer's attack power is increased by 33.5%, and the defense and health of allied units are increased by 40%. Upon entering the battlefield, the wearer is granted the [Geo Boundary] buff every 3 seconds, which is reduced by 5% when taking damage, up to a maximum of 15 stacks.
Stats: HP 6,000 / ATK 600 / DEF 600
Healing increases by 30%, when the healed target's HP is full, their damage increases by 24% for 10 seconds
Stats: HP 5,000 / ATK 500 / DEF 500
Alternative Memory Cards
Good alternative options if you don't have the recommended cards:
HP increased by 40%, Healing Amount increased by 40%. When the wearer heals within 1 second, Healing Amount additionally increased by 40%
Stats: HP 6,300 / ATK 580 / DEF 585
ATK increases by 33.5%
After an ally is healed, the wearer gains [Military Order] (up to 50 stacks) for 6s.
For every 10 stacks of [Military Order], all allies' healing received additionally increases by 16.5%, and damage taken is reduced by 3.3%.
When the wearer casts their Ultimate, consume all [Military Order]. Every 10 stacks increase all allies' ATK by 5% for 6s.
Stats: HP 6,000 / ATK 600 / DEF 600
Healing increases by 50%, each time a target is healed, their Attack increases by 40% for 3 seconds
Stats: HP 6,000 / ATK 600 / DEF 600
Runes Priorities
Focus on these rune stats for Lavinia:
Primary Stat:
Healing Effectiveness
Highly Recommended Stats:
Healing Effectiveness% HP%
Additional Stats:
HP DEF
Build Note: Unusual for a healer: Beth 2-piece crit rate is a HEALING stat for her, and Fire damage amplifies her damage-heal hybrid casts.
Recommended Rune Sets:
Daleth 4-piece + Beth 2-piece
2-piece (Daleth): Healing effect increases by 10%
4-piece (Daleth): At battle start, instantly gain 1 energy
2-piece (Beth): Critical Rate increases by 6%
Alternative Builds:
Beth 4-piece + Daleth 2-piece
2-piece (Beth): Critical Rate increases by 6%
4-piece (Beth): When HP is above 80%, Critical Damage increases by 24%
2-piece (Daleth): Healing effect increases by 10%
Main Stats by Position
Recommended main stats for each rune position for Lavinia:
Position 1: Fixed Main Stat
Always HP - no other options
Position 2: Fixed Main Stat
Always Attack - no other options
Position 3: Fixed Main Stat
Always Defense - no other options
Position 4: Variable Main Stats
Recommended: Healing Effectiveness (%) / Critical Rate (%)
Available Options:
Healing Effectiveness (%) Critical Rate (%) Critical Damage (%) Attack Penetration (%) Attack (%) HP (%) Defense (%)
Pick the recommended stat pair that matches the rune build below.
Position 5: Variable Main Stats
Recommended: Fire Attribute Damage (%)
Available Options:
Wind Attribute Damage (%) Fire Attribute Damage (%) Ice Attribute Damage (%) Holy Attribute Damage (%) Chaos Attribute Damage (%) Attack (%) HP (%) Defense (%)
Position 6: Variable Main Stats
Recommended: HP (%)
Available Options:
Attack (%) HP (%) Defense (%)
Awakening Priority
A2 is the biggest early jump, then A4. A3/A5 raise skill level caps (+2 each) and are dupe-gated: take A6 last for the team-wide bonus.
Critical rate increased by 12%
All healing effects from Lavinia can reduce the damage taken by the target by 10% for 5 seconds. Repeated triggers can extend the duration
Ultimate skill cost reduced by 1.
After Lavinia's normal attacks, skills, or ultimate skill critically hit, they deal an additional 20% attack damage as blaze</color> damage
[Normal Attack], [Skill], [ULT] and [Passive] level and level cap +2
Healing increases by 37.5%.
[Normal Attack], [Skill], [ULT] and [Passive] level and level cap +2
The final hit of the skill is considered [Pursue] damage. Lavinia's [Pursue] damage reduces the target's all resistances by 10% and increases the damage taken from pursue attacks by 20%, lasting 5 seconds.
Team Synergy
Good Teammates:
SetNephthysBorsFreyaKellerLust - Asmodeus
Keeps the carries alive through their burst windows: strongest alongside the top damage dealers in the game.