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Jill Build Guide

Jill portrait

Jill

Healer class icon
Monochrome Nation
SSR Holy Healer Healer

Jill heals based on ATK, not HP like Gaia. Everything in her kit scales off attack, her passive, auto skill, and ultimate all use ATK% for healing numbers. What makes her special is Tenacity (can't die, stay at 1 HP). Her passive hands it out at 4 marks, A1 gives 9 seconds of it at the start of every fight, and A6 slaps it on the first 3 ultimates. Stack her with ATK and she'll keep your team from dying to basically anything.

Skill Priority

Skill level recommendations for F2P non-spender:

1
Passive: Commander's Gaze
Level 10
After an ally is attacked, marks that ally's position for 1s. Triggers based on mark count: 2+ marks: All allies recover HP = ATK 13.5% + 89 (once per 1s). 3+ marks: All allies recover HP = ATK 36.2% + 142; all allies' Chaos RES +20% for 2s (once per 1s). 4+ marks: All allies recover HP = ATK 99.4% + 405; all allies gain [Tenacity] for 1s (once per 1s). [Tenacity]: While active, the unit cannot die and survives with 1 HP.
2
Ultimate: All-Out Assault
Level 10
Energy Cost: 6 All allies gain [Bloodthirsty Sanction], and the nearest enemy gains 20 stacks of [Surrounded] for 10s. [Bloodthirsty Sanction]: After attacking, recover HP = ATK 30.3% + 511 (up to 20 times); ATK +16.8%. [Surrounded]: Loses 1 stack each time attacked. When all stacks lost, all allies recover HP = ATK 104% + 243.
3
Auto Skill: Bliss Brand
Level 10
Cooldown: 5.0s All allies gain [Bliss Brand] for 3s. After a unit with [Bliss Brand] is attacked, it recovers HP equal to Jill's ATK 17.8% + 293 (up to 10 times).
4
Normal Attack: Morning Drill
Level 7
Cooldown: 2.0s Deals Holy DMG equal to 120% ATK to the target enemy.

Recommended Memory Cards

These are the best memory cards for Jill:

Gentle Morning Command memory card
Gentle Morning Command ★ Exclusive
Highly Recommended
ATK +33.5%. After an ally is healed, wearer gains [Military Order] (up to 50 stacks) for 6s. Every 10 stacks: all allies' healing received +16.5%, damage taken -3.3%. When the wearer casts Ultimate: consumes all [Military Order]. Every 10 stacks increases all allies' ATK by 5% for 6s.
Stats: HP 6,000 / ATK 600 / DEF 600
The Beauty of Heijing Castle memory card
The Beauty of Heijing Castle
Recommended
Healing amount +30%; when recovering targets' life value is full, target damage +24% for 10 seconds.
Stats: HP 5,000 / ATK 500 / DEF 500

Alternative Memory Cards

Good alternative options if you don't have the recommended cards:

The Most Real Her memory card
The Most Real Her
Healing amount +50%, when casting skills or required skills within 1/2/3 seconds, healing amount additionally +25/50/75%.
Stats: HP 6,000 / ATK 600 / DEF 600
Midnight Work memory card
Midnight Work
Healing amount +50%, each healing within 3 seconds gives target +40% attack power for 3 seconds.
Stats: HP 6,000 / ATK 800 / DEF 600

Runes Priorities

Focus on these rune stats for Jill:

Primary Stat:
ATK%
Secondary Stat:
ATK

Highly Recommended Stats:

ATK% ATK Healing Effectiveness%

Additional Stats:

HP% DEF%
Build Note: Stack ATK%, everything she does scales off it. Healing Effectiveness% is a nice bonus on top. Throw in some HP% or DEF% so she doesn't die, since a dead healer heals nobody.

Recommended Rune Sets:

Daleth rune (4-piece)
4-piece
+
Zahn rune (2-piece)
2-piece
Daleth [Energy/Healing] 4-piece + Zahn 2-piece
2-piece (Daleth): 2-piece: Healing Effectiveness +10%
4-piece (Daleth): 4-piece: Battle Start: Gain 1 Energy immediately
2-piece (Zahn): 2-piece: HP +8%

Alternative Builds:

Zahn rune (4-piece)
4-piece
+
Daleth rune (2-piece)
2-piece
Zahn [HP/Defense] 4-piece + Daleth 2-piece
2-piece (Zahn): 2-piece: HP +8%
4-piece (Zahn): 4-piece: After Ultimate: Take 5% less damage (10s)
2-piece (Daleth): 2-piece: Healing Effectiveness +10%

Main Stats by Position

Recommended main stats for each rune position for Jill:

Position 1 — Fixed Main Stat

HP (Flat Value)

Always HP - no other options

Position 2 — Fixed Main Stat

Attack (Flat Value)

Always Attack - no other options

Position 3 — Fixed Main Stat

Defense (Flat Value)

Always Defense - no other options

Position 4 — Variable Main Stats

Available Options:
Healing Effectiveness (%) Critical Rate (%) Critical Damage (%) Attack Penetration (%) Attack (%) HP (%) Defense (%)

Healing Effectiveness% or ATK%, both work great. Go Healing Effectiveness% if you already have plenty of ATK from substats.

Position 5 — Variable Main Stats

Available Options:
Wind Attribute Damage (%) Fire Attribute Damage (%) Ice Attribute Damage (%) Holy Attribute Damage (%) Chaos Attribute Damage (%) Attack (%) HP (%) Defense (%)

ATK% for more healing. Don't bother with Holy DMG%, her damage doesn't matter. HP% if she's dying too fast.

Position 6 — Variable Main Stats

Available Options:
Attack (%) HP (%) Defense (%)

ATK% again. More ATK = more healing on everything. HP% or DEF% if survivability is an issue.

Awakening Priority

A1 Very Good

At battle start, all allies gain [Tenacity] for 9s.

A2 Good

Each time [Surrounded] loses 1 stack, all allies recover HP = 5% Jill's ATK. [Bliss Brand] duration extended to 5s.

A3 Mid

[Basic Attack], [Skill], [Ultimate] and [Passive] level and level cap +2

A4 Very Good

ATK +45%. When all allies receive healing, healing amount additionally +20%.

A5 Mid

[Basic Attack], [Skill], [Ultimate] and [Passive] level and level cap +2

A6 Very Good

First 3 Ultimate casts additionally grant all allies [Tenacity] for 6s.

Team Synergy

Good Teammates:

Sharin, both Monochrome Nation so team skill activates. Sharin buffs ATK which means Jill heals more.Wrath-Samael, Monochrome Nation tank who taunts. Enemies hit him a lot which triggers her passive marks faster.Pride-Lucifer, Monochrome Nation warrior. Loves having Tenacity and lifesteal from Bloodthirsty Sanction.Any DPS works fine with her honestly. She keeps everyone alive regardless of team comp.Gaia, double healer with Gaia revive + Jill Tenacity makes teams basically unkillable.

Her Tenacity is really good against bosses that do big burst damage. You want Monochrome Nation or Holy teammates for the team skill, Monochrome is better since Sharin buffs ATK. Her ult costs 6 energy which is steep, so Daleth 4-piece for the starting energy helps a lot. She could be a good answer to Pride-Lucifer in PvP too, 4 marks gives Chaos RES +20% and Tenacity every second, so her damage just doesn't stick.