SSR Fire Supporter Supporter
Bors is the game's premier offensive support. Her ULT deals 588.9% AOE and grants the whole team +171.1% ATK and +73.3% damage dealt for 10 seconds, her auto hands [Rage] (ATK + cooldown reduction) to your two hardest hitters, and her passive feeds the team energy plus [Berserk Blood] stacks on every special attack. She single-handedly doubles a DPS carry's output. She has two viable stat builds: full ATK with a little HP (her own 588.9% AOE becomes a real nuke), or full DEF (her team buffs are flat percentages, so tank stats cost her almost nothing and she lives longer to keep buffing).
Skill Priority
Skill level recommendations:
1
Ultimate: Heart of Fury
Level 14
Energy Cost: 3
Cooldown: 2.0s
A massive impact strikes the center of the battlefield, dealing 588.9% attack power as fiery damage to all enemy units and granting all allied units the [Frenzy] buff, increasing attack power by 171.1% and damage dealt by 73.3% for 10 seconds. The two allied units with the highest defense gain the [Berserk Armor] buff, increasing defense by 158.9% and maximum health by 97.8% for 10 seconds.
2
Passive: Blood boiling
Level 14
Upon entering combat, immediately gain 2 energy points. At the start of combat, every 3 seconds, all allies gain 1 stack of [Berserk Blood]. Additionally, every time an allied unit casts a special attack, all allies gain 1 stack of [Berserk Blood]. [Berserk Blood]: Increases critical hit damage by 3.2%, healing by 18.3%, healing received by 18.3%, and energy regeneration efficiency by 4.8%, lasting 10 seconds. Berserk Blood can have a maximum of 10 stacks. If an allied unit reaches 10 stacks of [Berserk Blood] but is not in [Berserk Boiling] state, all of that unit's [Berserk Blood] will be consumed, entering the [Berserk Boiling] state. [Berserk Boiling]: Increases critical hit damage by 20%, healing by 10%, healing received by 10%, and energy regeneration efficiency by 30%. Restores 2% of the unit's maximum health per second, lasting 10 seconds.
3
Auto Skill: fanaticism
Level 14
Cooldown: 6.0s
Grants all allies [Frenzy], granting them immunity to knockback for 10 seconds. The two allied units with the highest attack power gain [Rage], increasing attack power by 61.1% and reducing all skill cooldowns by 5% for 10 seconds, stacking up to 4 times. The two allied units with the highest defense gain [Berserk Armor], increasing defense by 58.9% and all resistances by 3% for 10 seconds, stacking up to 4 times.
4
Normal Attack: Frenzied Strike
Level 14
Cooldown: 2.0s
Deals 120% attack damage as fiery damage to the designated enemy unit.
Recommended Memory Cards
These are the best memory cards for Bors:
Our entire party's attack power, defense power, and HP are increased by 32%. Each time the wearer uses a skill, our entire party's maximum HP increases by 14% and all skill cooldowns decrease by 5%, stacking up to 5 times.
Note: Exclusive card: +32% ATK/DEF/HP for the whole party on equip, and every skill she casts adds +14% team max HP (up to 5 stacks) and reduces all skill cooldowns by 5%. Pure team stat bloat. BiS on BOTH builds since it buffs the team, not her stats.
Stats: HP 6,000 / ATK 600 / DEF 600
Increases the attack and defense of all allies by 32%. Each time the wearer uses a skill, the maximum HP of all allies increases by 6% (up to 10 stacks).
Stats: HP 6,000 / ATK 600 / DEF 600
Base Stats Boost: ATK +40%.
Passive: After allies' Ultimate deals DMG, increases self Energy Recovery Rate by 200% (4s) and gains 1 stack of [Brilliance] (5s, max 50 stacks).
Every 5 stacks of [Brilliance] increases all allies' DMG by 9%.
Stats: HP 6,000 / ATK 600 / DEF 600
Alternative Memory Cards
Good alternative options if you don't have the recommended cards:
At the start of battle, all allied characters' damage increases by 40%, with Normal Attack damage additionally increased by 40%
Every 5 Normal Attack damages dealt by the wearer increases team Attack Power by 40%, lasting 5 seconds
Stats: HP 6,000 / ATK 600 / DEF 600
After entering battle, all team members' damage increases by 40%, Pursue Damage increases by an additional 40%, when the wearer's ULT consumes 8 or more energy, all team members' Energy Gain Efficiency increases by 100% for 10 seconds
Stats: HP 6,000 / ATK 600 / DEF 600
Attack increases by 40%, after the wearer casts an ULT, team ULT damage increases by 40% for 5 seconds
Stats: HP 6,000 / ATK 600 / DEF 600
Runes Priorities
Focus on these rune stats for Bors:
Primary Stat:
Attack% (ATK build) / Defense% (DEF build)
Secondary Stat:
HP% (light) / Defense%
Highly Recommended Stats:
ATK% HP%
Additional Stats:
HP DEF
Build Note: Two builds, pick by content: BUILD 1 is full ATK with just a little HP (Kappa 4-piece + Epsilon 2-piece) when you want her 588.9% AOE to actually kill things. BUILD 2 is full DEF (Zane 4-piece + Poki 2-piece) for harder content: her +171% ATK and +73.3% damage buffs are flat percentages that do not scale with her stats, so a tanky Bors buffs exactly as hard while surviving to keep stacking [Berserk Blood] and re-casting the buff window.
Recommended Rune Sets:
Kappa 4-piece + Epsilon 2-piece
2-piece (Kappa): Defense increased by 12%
4-piece (Kappa): Within 10 seconds of battle start, the team’s Energy gain efficiency increases by 30% (does not stack; other 4-piece Daleth set effects in the team are disabled)
2-piece (Epsilon): Attack increases by 8%
BUILD 1, full ATK with a little HP: Kappa rushes team energy so the whole comp ults sooner, and her own 588.9% AOE makes ATK and Fire damage real damage.
Alternative Builds:
Zane 4-piece + Poki 2-piece
2-piece (Zane): HP increases by 8%
4-piece (Zane): After casting an ULT, self damage taken decreases by 5% for 10 seconds
2-piece (Poki): Defense increases by 12%
BUILD 2, full DEF: her team buffs are flat percentages, so full tank costs her almost nothing. Zane HP + damage reduction, Poki amplifies every shield she or the team gets.
Main Stats by Position
Recommended main stats for each rune position for Bors:
Position 1: Fixed Main Stat
Always HP - no other options
Position 2: Fixed Main Stat
Always Attack - no other options
Position 3: Fixed Main Stat
Always Defense - no other options
Position 4: Variable Main Stats
Recommended: Attack (%) / HP (%)
Available Options:
Healing Effectiveness (%) Critical Rate (%) Critical Damage (%) Attack Penetration (%) Attack (%) HP (%) Defense (%)
Pick the recommended stat pair that matches the rune build below.
Position 5: Variable Main Stats
Recommended: Fire Attribute Damage (%)
Available Options:
Wind Attribute Damage (%) Fire Attribute Damage (%) Ice Attribute Damage (%) Holy Attribute Damage (%) Chaos Attribute Damage (%) Attack (%) HP (%) Defense (%)
Position 6: Variable Main Stats
Recommended: HP (%) on the ATK build, Defense (%) on the DEF build
Available Options:
Attack (%) HP (%) Defense (%)
Awakening Priority
A2 is the biggest early jump, then A4. A3/A5 raise skill level caps (+2 each) and are dupe-gated: take A6 last for the team-wide bonus.
Upon entering the arena, Bors's first ultimate attack requires no energy. Upon entering, all allies gain the Bloodlust Master buff, restoring 5% of each unit's maximum HP per second for 20 seconds.
The character's skills [Rage] and [Rage Armor] have a maximum stack of 6. Upon entering the arena, all allies immediately gain 3 stacks of [Bloodlust].
[Normal Attack], [Skill], [ULT] and [Passive] level and level cap +2
Upon entering battle, immediately gain 2 energy points. All allies gain [Berserk], which instantly restores 75% of maximum health when HP drops to 35% or below. This effect can only be triggered once per battle.
[Normal Attack], [Skill], [ULT] and [Passive] level and level cap +2
All allies gain 20% increased all resistances. When an ally first gains [Blood Frenzy], all resistances are increased by an additional 20% for 10 seconds.
Team Synergy
Good Teammates:
KellerNephthysYuisMedusaOdinFreya
Give the +171% ATK window to a transformed Keller, a 5-stack Nephthys, or Zeus's sword rain.