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Tekkain Kaworu

Tekkain Kaworu

Tekkain Kaworu
★★★ Agility Agility Attacker Attacker Sun Sun
Battle Power: 7,050

Lore

Taimanin, also known as 'Kaworu of the Steel Chain.' She formerly served the Nisha family of the Fuuma clan, but now she leads a group of Taimanin troops of her own.

Her ninja art, Chain Art, allows her to summon chains from her palms. She can control the chains with her mind, which she skillfully uses to whip, snare, or strangle her enemies. Furthermore, the chains bear a curse where they become as heavy as their victim's sins; the more sins committed, the harder it is to break away from the chains.

Max Stats (Grade 6)

HP
20,868
ATK
1,071
DEF
705
SPD
77
Crit Rate
5%
Crit DMG
57.5%
Crit RES
0%
ACC
0%
EVD
0%

Stats by Level

Level HP ATK DEF SPD
10 9,169 462 313 77
20 11,469 578 391 77
30 13,769 694 469 77
40 16,069 810 548 77
50 18,369 926 626 77
60 20,669 1,042 705 77

Evolution Bonuses

Grade HP ATK DEF SPD Crit Rate Crit DMG
Grade 1 +40 +6 - - - -
Grade 2 +80 +12 - - - -
Grade 3 +120 +18 - - - -
Grade 4 +160 +24 - - - -
Grade 5 +200 +30 - - - -
Grade 6 +200 +30 - - +2.5% +7.5%

Skills

Skill

CRIT DMG Aura

[Aura Skill]
Increase CRIT DMG of Agility allies by 50% in Tactical Training
Skill

Taimanin Art: Chains

[Normal Attack]
525% ATK
Swings the chain to attack the enemy.
Skill

Chain Art: Sinister Snare

[Passive Skill] CD: 3
Target hit is inflicted with Immobilize at a 30% chance.
Duration: 2 turn(s)
Skill

Chain Art: Chain Frenzy

[Attack Skill] CD: 5 Hits: 6
76.4% ATK (6 hits)
Swings the chain to attack ALL enemies 6 times.
Target hit is inflicted with (10%) Bleed at a 10% chance.
Duration: 3 turn(s)

Weapons

Weapon

Murakumo Iron Chains

★★★
+3.5% Crit RES
Skill <Murakumo Iron Chains> Chain Art: Chain Frenzy
Swings the chain randomly, attacking ALL enemies 6 times.
Targets hit is inflicted with (2.5%) Poison at a 10% chance.
Duration: 3 turn(s)
76.4% ATK (6 hits)

Buff & Debuff Glossary

View All Buffs & Debuffs
Effect icon Immobilize
Skill cooldown is paused.
Effect icon Poison
At the start of each turn, ignores DEF and deals damage equal to the effect value% of Max HP.

Bonds & Synergy

Spring T, The Mysterious Fashion Model