Buffs & Debuffs
Stat Up
ATK Up
ATK stat is increased by the effect value percentage.
DEF Up
DEF stat is increased by the effect value percentage.
SPD Up
SPD stat is increased by the effect value percentage.
Critical Rate Up
Critical Rate stat is increased by the effect value percentage.
Critical Damage Up
Critical Damage stat is increased by the effect value percentage.
Critical Resistance Up
Critical Resistance stat is increased by the effect value percentage.
Accuracy Up
Accuracy stat is increased by the effect value percentage.
Evasion Up
Evasion stat is increased by the effect value percentage.
Protection
Power-up
Damage received is reduced by the effect value percentage.
Damage Block
Immune to all damage for the duration.
Protective Shield
Blocks damage a set number of times based on the effect value.
Damage Reflect
Returns a percentage of damage received to the attacker. Damage from reflection cannot reduce HP below 1.
Protect Ally
The caster receives the specified percentage of damage dealt to an ally with this buff.
Debuff Block
Immune to all debuffs for the duration.
Counterattack
When directly attacked, counterattacks with the basic skill at the effect value percentage of its damage. Cannot counter while provoked or incapacitated.
Shield
Gains a shield equal to the effect value. Shield is consumed before HP.
Immortal
HP cannot drop below 1 for the duration.
Special
Healing Over Time
At the start of each turn, recovers HP equal to the effect value percentage of Max HP.
Stealth
Cannot be targeted by single-target attacks. Does not apply if alone, if all allies have Stealth, or if attacking a target you provoked.
Revive
Revives the character upon death.
Stat Down
ATK Down
ATK stat is reduced by the effect value percentage.
DEF Down
DEF stat is reduced by the effect value percentage.
SPD Down
SPD stat is reduced by the effect value percentage.
Critical Rate Down
Critical Rate stat is reduced by the effect value percentage.
Critical Damage Down
Critical Damage stat is reduced by the effect value percentage.
Critical Resistance Down
Critical Resistance stat is reduced by the effect value percentage.
Accuracy Down
Accuracy stat is reduced by the effect value percentage.
Evasion Down
Evasion stat is reduced by the effect value percentage.
Heal Reduction
Healing received is reduced by the effect value percentage.
Weaken
Damage received is increased by the effect value percentage.
Disable
Electrocute
Active skills disabled, and Passive skills do not activate.
Active Skill Disable
Active skills cannot be used.
Passive Skill Disable
Passive skills do not activate.
Buff Disable
Immune to all buffs for the duration.
Damage Over Time
Poison
At the start of each turn, deals damage equal to the effect value percentage of Max HP, ignoring DEF.
Burn
At the start of each turn, deals damage equal to the effect value percentage of current HP, ignoring DEF.
Bleed
At the start of each turn, receives damage ignoring DEF based on the effect value percentage of damage taken. HP is consumed regardless of Shield.
Control
Faint
Incapacitated and skill cooldowns are paused.
Freeze
Incapacitated and skill cooldowns are paused. When hit while Frozen, damage taken is reduced to the effect value percentage.
Sleep
Incapacitated and skill cooldowns are paused. Cancels when receiving direct damage.
Immobilize
Skill cooldowns are paused.
Confusion
At the start of each turn, forced to attack all allies except yourself with the basic skill.
Taunt
At the start of each turn, forced to attack the provoking target with the basic skill.
Special
Absorb
At the start of each turn, the caster recovers HP equal to the effect value percentage of the target's Max HP.
Enhance Poison
Increases the chance of being inflicted with Poison by 3x, and Poison damage received is increased by the effect value percentage.
Enhance Burn
Increases the chance of being inflicted with Burn by 3x, and Burn damage received is increased by the effect value percentage.
Enhance Bleed
Increases the chance of being inflicted with Bleeding by 3x, and Bleeding damage received is increased by the effect value percentage.
Boss
Seal of the Dark Moon
Has no special effect on its own, but accumulating enough stacks triggers an instant-kill effect. Ignores Shield, Damage Block, Immortal, and other protective buffs.
Radiance of the False God
This debuff is immune to debuff copy and debuff removal. A curse containing the Harbinger's power, which is fully restored once all stacks are removed.
Stat Up
ATK Up
ATK stat is increased by the effect value percentage.
DEF Up
DEF stat is increased by the effect value percentage.
SPD Up
SPD stat is increased by the effect value percentage.
Critical Rate Up
Critical Rate stat is increased by the effect value percentage.
Critical Damage Up
Critical Damage stat is increased by the effect value percentage.
Critical Resistance Up
Critical Resistance stat is increased by the effect value percentage.
Accuracy Up
Accuracy stat is increased by the effect value percentage.
Evasion Up
Evasion stat is increased by the effect value percentage.
Stat Down
ATK Down
ATK stat is reduced by the effect value percentage.
DEF Down
DEF stat is reduced by the effect value percentage.
SPD Down
SPD stat is reduced by the effect value percentage.
Critical Rate Down
Critical Rate stat is reduced by the effect value percentage.
Critical Damage Down
Critical Damage stat is reduced by the effect value percentage.
Critical Resistance Down
Critical Resistance stat is reduced by the effect value percentage.
Accuracy Down
Accuracy stat is reduced by the effect value percentage.
Evasion Down
Evasion stat is reduced by the effect value percentage.
Heal Reduction
Healing received is reduced by the effect value percentage.
Weaken
Damage received is increased by the effect value percentage.
Protection
Power-up
Damage received is reduced by the effect value percentage.
Damage Block
Immune to all damage for the duration.
Protective Shield
Blocks damage a set number of times based on the effect value.
Damage Reflect
Returns a percentage of damage received to the attacker. Damage from reflection cannot reduce HP below 1.
Protect Ally
The caster receives the specified percentage of damage dealt to an ally with this buff.
Debuff Block
Immune to all debuffs for the duration.
Counterattack
When directly attacked, counterattacks with the basic skill at the effect value percentage of its damage. Cannot counter while provoked or incapacitated.
Shield
Gains a shield equal to the effect value. Shield is consumed before HP.
Immortal
HP cannot drop below 1 for the duration.
Disable
Electrocute
Active skills disabled, and Passive skills do not activate.
Active Skill Disable
Active skills cannot be used.
Passive Skill Disable
Passive skills do not activate.
Buff Disable
Immune to all buffs for the duration.
Damage Over Time
Poison
At the start of each turn, deals damage equal to the effect value percentage of Max HP, ignoring DEF.
Burn
At the start of each turn, deals damage equal to the effect value percentage of current HP, ignoring DEF.
Bleed
At the start of each turn, receives damage ignoring DEF based on the effect value percentage of damage taken. HP is consumed regardless of Shield.
Control
Faint
Incapacitated and skill cooldowns are paused.
Freeze
Incapacitated and skill cooldowns are paused. When hit while Frozen, damage taken is reduced to the effect value percentage.
Sleep
Incapacitated and skill cooldowns are paused. Cancels when receiving direct damage.
Immobilize
Skill cooldowns are paused.
Confusion
At the start of each turn, forced to attack all allies except yourself with the basic skill.
Taunt
At the start of each turn, forced to attack the provoking target with the basic skill.
Special
Healing Over Time
At the start of each turn, recovers HP equal to the effect value percentage of Max HP.
Stealth
Cannot be targeted by single-target attacks. Does not apply if alone, if all allies have Stealth, or if attacking a target you provoked.
Revive
Revives the character upon death.
Absorb
At the start of each turn, the caster recovers HP equal to the effect value percentage of the target's Max HP.
Enhance Poison
Increases the chance of being inflicted with Poison by 3x, and Poison damage received is increased by the effect value percentage.
Enhance Burn
Increases the chance of being inflicted with Burn by 3x, and Burn damage received is increased by the effect value percentage.
Enhance Bleed
Increases the chance of being inflicted with Bleeding by 3x, and Bleeding damage received is increased by the effect value percentage.
Boss
Seal of the Dark Moon
Has no special effect on its own, but accumulating enough stacks triggers an instant-kill effect. Ignores Shield, Damage Block, Immortal, and other protective buffs.
Radiance of the False God
This debuff is immune to debuff copy and debuff removal. A curse containing the Harbinger's power, which is fully restored once all stacks are removed.