15 artifact sets containing 90 core artifacts and 14 module artifacts.
Core artifacts use Section A and Section B slots; module artifacts are bound to character dispositions.
How Artifacts Work
Core artifacts come in 6 slots: Section A (Power, Health, Shield) and Section B (Power, Health, Shield).
Each belongs to one of 15 sets. Equipping the required count activates the set bonus.
Artifacts have 6 grades (I-VI). Higher grades roll stronger main stat ranges.
Upgrade to +12 max. Sub-options are granted at levels 3, 6, 9, and 12 (up to 4 total).
Module artifacts (Module A and Module B) are per-disposition and provide growing stats as you level them.
Total Artifacts104
Core90
Module14
Sets15
Max Level+12
HP2 Pieces
Group 11 | Stat Bonus
HP +12.5%
ATK2 Pieces
Group 11 | Stat Bonus
ATK +12.5%
DEF2 Pieces
Group 11 | Stat Bonus
DEF +12.5%
SPD2 Pieces
Group 14 | Stat Bonus
SPD +5%
CRIT Rate2 Pieces
Group 11 | Stat Bonus
CRIT Rate +10%
CRIT DMG2 Pieces
Group 11 | Stat Bonus
CRIT DMG +25%
CRIT RES2 Pieces
Group 11 | Stat Bonus
CRIT RES +10%
ACC2 Pieces
Group 11 | Stat Bonus
ACC +7.5%
EVD2 Pieces
Group 11 | Stat Bonus
EVD +5%
Balanced4 Pieces
Group 14 | Stat Bonus
HP +10% | ATK +10% | DEF +10%
Life Steal4 Pieces
BO: 1
Heals 25% of the damage dealt to the enemy
Heal4 Pieces
BO: 2
Recovers 10% of Max HP each turn.
Debuff Resist4 Pieces
BO: 3/6
Debuff Resistance 50% | Damage taken in Arena reduced by 25%
Lifesteal Bond6 Pieces
BO: 1/4
When Round Starts, charges Bond gauge by 50% | Performs a 25% Life Steal attack.
Inflict Debuff4 Pieces
BO: 5/6
Chance to inflict debuff 50% | Damage taken in Arena reduced by 25%
No sets found matching your filter.
All core artifacts share the same main stat per slot regardless of which set they belong to.
Section A and Section B slots have identical main stat types.
Main Stat by Slot
Section
Slot
Main Stat
Grade I
Grade II
Grade III
Grade IV
Grade V
Grade VI
Section A
Power
ATK
4~69
6~91
10~132
16~179
26~239
42~302
Section A
Health
HP
53~912
85~1,292
136~1,795
218~2,442
349~3,211
558~4,018
Section A
Shield
DEF
4~69
6~91
10~132
16~179
26~239
42~302
Section B
Power
ATK
4~69
6~91
10~132
16~179
26~239
42~302
Section B
Health
HP
53~912
85~1,292
136~1,795
218~2,442
349~3,211
558~4,018
Section B
Shield
DEF
4~69
6~91
10~132
16~179
26~239
42~302
Slot Reference
Section A: Power (ATK%), Health (HP), Shield (DEF%)
Section B: Power (ATK%), Health (HP), Shield (DEF%)
Same-stat slots across sections share identical grade ranges.
Sub-Option Pool
Up to 4 sub-options are randomly rolled at levels 3, 6, 9, and 12. Higher grade artifacts roll from wider ranges, so a Grade VI artifact can roll much stronger sub-options than Grade I. Values below are approximate base ranges (divided by 10 from raw data).
Stat
Grade I
Grade II
Grade III
Grade IV
Grade V
Grade VI
ACC%
0.4~0.6
0.5~0.8
0.6~0.9
0.8~1.2
1.0~1.5
1.3~2.0
ATK
1.0~1.5
1.3~2.0
1.6~2.4
2.0~3.0
2.5~3.8
3.1~4.7
CRIT DMG%
1.2~1.8
1.5~2.3
1.9~2.9
2.4~3.6
3.0~4.5
3.8~5.7
CRIT RES%
0.7~1.1
0.9~1.4
1.1~1.7
1.4~2.1
1.8~2.7
2.3~3.5
CRIT Rate%
0.7~1.1
0.9~1.4
1.1~1.7
1.4~2.1
1.8~2.7
2.3~3.5
DEF
1.0~1.5
1.3~2.0
1.6~2.4
2.0~3.0
2.5~3.8
3.1~4.7
EVD%
0.4~0.6
0.5~0.8
0.6~0.9
0.8~1.2
1.0~1.5
1.3~2.0
HP%
1.0~1.5
1.3~2.0
1.6~2.4
2.0~3.0
2.5~3.8
3.1~4.7
SPD%
0.5~0.8
0.6~0.9
0.8~1.2
1.0~1.5
1.3~2.0
1.6~2.4
How Module Artifacts Work
Module A and Module B are module artifacts, one pair per disposition (Mars, Venus, Mercury, Moon, Sun, Jupiter, Saturn).
They have 6 grades (I-VI), just like core artifacts. Higher grades give stronger main stat ranges.
Each has a main stat (HP, ATK, or DEF) rolled within its grade range, plus up to 4 sub-options from the same pool as core artifacts.
Module Artifacts by Disposition
Jupiter
Module A
Module B
Mars
Module A
Module B
Mercury
Module A
Module B
Moon
Module A
Module B
Saturn
Module A
Module B
Sun
Module A
Module B
Venus
Module A
Module B
Main Stat Ranges (Module A & Module B)
Both Module A and Module B share the same main stat ranges per grade. Each module artifact rolls one main stat (HP, ATK, or DEF).
Grade
HP Min
HP Max
ATK Min
ATK Max
DEF Min
DEF Max
Grade 1
66
1,135
5
86
5
86
Grade 2
106
1,611
8
122
8
122
Grade 3
170
2,244
13
172
13
172
Grade 4
272
3,046
21
235
21
235
Grade 5
435
4,002
34
313
34
313
Grade 6
696
5,011
54
389
54
389
Sub-Options
Module artifacts draw sub-options from the same 9-stat pool as core artifacts.
See the Core Artifacts tab for the full sub-option grade ranges.
Main stat ranges per grade for each slot. Sub-options are drawn from a shared pool of 9 stats.
Main Stat Ranges by Slot
Section A - Power - ATK
Grade
Min
Max
Grade 1
4
69
Grade 2
6
91
Grade 3
10
132
Grade 4
16
179
Grade 5
26
239
Grade 6
42
302
Section A - Health - HP
Grade
Min
Max
Grade 1
53
912
Grade 2
85
1,292
Grade 3
136
1,795
Grade 4
218
2,442
Grade 5
349
3,211
Grade 6
558
4,018
Section A - Shield - DEF
Grade
Min
Max
Grade 1
4
69
Grade 2
6
91
Grade 3
10
132
Grade 4
16
179
Grade 5
26
239
Grade 6
42
302
Section B - Power - ATK
Grade
Min
Max
Grade 1
4
69
Grade 2
6
91
Grade 3
10
132
Grade 4
16
179
Grade 5
26
239
Grade 6
42
302
Section B - Health - HP
Grade
Min
Max
Grade 1
53
912
Grade 2
85
1,292
Grade 3
136
1,795
Grade 4
218
2,442
Grade 5
349
3,211
Grade 6
558
4,018
Section B - Shield - DEF
Grade
Min
Max
Grade 1
4
69
Grade 2
6
91
Grade 3
10
132
Grade 4
16
179
Grade 5
26
239
Grade 6
42
302
Module Stat Ranges
See the Module Artifacts tab for Module A & Module B main stat ranges and upgrade path bonuses.
Sub-Option Pool (Group 200)
See the Core Artifacts tab for the full sub-option pool table with per-grade ranges for all 9 stats.