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Artifacts

15 artifact sets containing 90 core artifacts and 14 module artifacts. Core artifacts use Section A and Section B slots; module artifacts are bound to character dispositions.

How Artifacts Work

  • Core artifacts come in 6 slots: Section A (Power, Health, Shield) and Section B (Power, Health, Shield).
  • Each belongs to one of 15 sets. Equipping the required count activates the set bonus.
  • Artifacts have 6 grades (I-VI). Higher grades roll stronger main stat ranges.
  • Upgrade to +12 max. Sub-options are granted at levels 3, 6, 9, and 12 (up to 4 total).
  • Module artifacts (Module A and Module B) are per-disposition and provide growing stats as you level them.
Total Artifacts 104
Core 90
Module 14
Sets 15
Max Level +12
HP 2 Pieces
Group 11 | Stat Bonus
HP +12.5%
WeaponHelmetShieldGlovesChestBoots
ATK 2 Pieces
Group 11 | Stat Bonus
ATK +12.5%
WeaponHelmetShieldGlovesChestBoots
DEF 2 Pieces
Group 11 | Stat Bonus
DEF +12.5%
WeaponHelmetShieldGlovesChestBoots
SPD 2 Pieces
Group 14 | Stat Bonus
SPD +5%
WeaponHelmetShieldGlovesChestBoots
CRIT Rate 2 Pieces
Group 11 | Stat Bonus
CRIT Rate +10%
WeaponHelmetShieldGlovesChestBoots
CRIT DMG 2 Pieces
Group 11 | Stat Bonus
CRIT DMG +25%
WeaponHelmetShieldGlovesChestBoots
CRIT RES 2 Pieces
Group 11 | Stat Bonus
CRIT RES +10%
WeaponHelmetShieldGlovesChestBoots
ACC 2 Pieces
Group 11 | Stat Bonus
ACC +7.5%
WeaponHelmetShieldGlovesChestBoots
EVD 2 Pieces
Group 11 | Stat Bonus
EVD +5%
WeaponHelmetShieldGlovesChestBoots
Balanced 4 Pieces
Group 14 | Stat Bonus
HP +10% | ATK +10% | DEF +10%
WeaponHelmetShieldGlovesChestBoots
Life Steal 4 Pieces
BO: 1
Heals 25% of the damage dealt to the enemy
WeaponHelmetShieldGlovesChestBoots
Heal 4 Pieces
BO: 2
Recovers 10% of Max HP each turn.
WeaponHelmetShieldGlovesChestBoots
Debuff Resist 4 Pieces
BO: 3/6
Debuff Resistance 50% | Damage taken in Arena reduced by 25%
WeaponHelmetShieldGlovesChestBoots
Lifesteal Bond 6 Pieces
BO: 1/4
When Round Starts, charges Bond gauge by 50% | Performs a 25% Life Steal attack.
WeaponHelmetShieldGlovesChestBoots
Inflict Debuff 4 Pieces
BO: 5/6
Chance to inflict debuff 50% | Damage taken in Arena reduced by 25%
WeaponHelmetShieldGlovesChestBoots

All core artifacts share the same main stat per slot regardless of which set they belong to. Section A and Section B slots have identical main stat types.

Main Stat by Slot

Section Slot Main Stat Grade I Grade II Grade III Grade IV Grade V Grade VI
Section A
Power Power
ATK 4~69 6~91 10~132 16~179 26~239 42~302
Section A
Health Health
HP 53~912 85~1,292 136~1,795 218~2,442 349~3,211 558~4,018
Section A
Shield Shield
DEF 4~69 6~91 10~132 16~179 26~239 42~302
Section B
Power Power
ATK 4~69 6~91 10~132 16~179 26~239 42~302
Section B
Health Health
HP 53~912 85~1,292 136~1,795 218~2,442 349~3,211 558~4,018
Section B
Shield Shield
DEF 4~69 6~91 10~132 16~179 26~239 42~302

Slot Reference

  • Section A: Power (ATK%), Health (HP), Shield (DEF%)
  • Section B: Power (ATK%), Health (HP), Shield (DEF%)
  • Same-stat slots across sections share identical grade ranges.

Sub-Option Pool

Up to 4 sub-options are randomly rolled at levels 3, 6, 9, and 12. Higher grade artifacts roll from wider ranges, so a Grade VI artifact can roll much stronger sub-options than Grade I. Values below are approximate base ranges (divided by 10 from raw data).

Stat Grade I Grade II Grade III Grade IV Grade V Grade VI
ACC% 0.4~0.6 0.5~0.8 0.6~0.9 0.8~1.2 1.0~1.5 1.3~2.0
ATK 1.0~1.5 1.3~2.0 1.6~2.4 2.0~3.0 2.5~3.8 3.1~4.7
CRIT DMG% 1.2~1.8 1.5~2.3 1.9~2.9 2.4~3.6 3.0~4.5 3.8~5.7
CRIT RES% 0.7~1.1 0.9~1.4 1.1~1.7 1.4~2.1 1.8~2.7 2.3~3.5
CRIT Rate% 0.7~1.1 0.9~1.4 1.1~1.7 1.4~2.1 1.8~2.7 2.3~3.5
DEF 1.0~1.5 1.3~2.0 1.6~2.4 2.0~3.0 2.5~3.8 3.1~4.7
EVD% 0.4~0.6 0.5~0.8 0.6~0.9 0.8~1.2 1.0~1.5 1.3~2.0
HP% 1.0~1.5 1.3~2.0 1.6~2.4 2.0~3.0 2.5~3.8 3.1~4.7
SPD% 0.5~0.8 0.6~0.9 0.8~1.2 1.0~1.5 1.3~2.0 1.6~2.4

How Module Artifacts Work

  • Module A and Module B are module artifacts, one pair per disposition (Mars, Venus, Mercury, Moon, Sun, Jupiter, Saturn).
  • They have 6 grades (I-VI), just like core artifacts. Higher grades give stronger main stat ranges.
  • Each has a main stat (HP, ATK, or DEF) rolled within its grade range, plus up to 4 sub-options from the same pool as core artifacts.

Module Artifacts by Disposition

Jupiter Jupiter
Ring Module A
Pendant Module B
Mars Mars
Ring Module A
Pendant Module B
Mercury Mercury
Ring Module A
Pendant Module B
Moon Moon
Ring Module A
Pendant Module B
Saturn Saturn
Ring Module A
Pendant Module B
Sun Sun
Ring Module A
Pendant Module B
Venus Venus
Ring Module A
Pendant Module B

Main Stat Ranges (Module A & Module B)

Both Module A and Module B share the same main stat ranges per grade. Each module artifact rolls one main stat (HP, ATK, or DEF).

Grade HP Min HP Max ATK Min ATK Max DEF Min DEF Max
Grade 1 66 1,135 5 86 5 86
Grade 2 106 1,611 8 122 8 122
Grade 3 170 2,244 13 172 13 172
Grade 4 272 3,046 21 235 21 235
Grade 5 435 4,002 34 313 34 313
Grade 6 696 5,011 54 389 54 389

Sub-Options

Module artifacts draw sub-options from the same 9-stat pool as core artifacts. See the Core Artifacts tab for the full sub-option grade ranges.

Main stat ranges per grade for each slot. Sub-options are drawn from a shared pool of 9 stats.

Main Stat Ranges by Slot

Section A - Power - ATK
Grade Min Max
Grade 1 4 69
Grade 2 6 91
Grade 3 10 132
Grade 4 16 179
Grade 5 26 239
Grade 6 42 302
Section A - Health - HP
Grade Min Max
Grade 1 53 912
Grade 2 85 1,292
Grade 3 136 1,795
Grade 4 218 2,442
Grade 5 349 3,211
Grade 6 558 4,018
Section A - Shield - DEF
Grade Min Max
Grade 1 4 69
Grade 2 6 91
Grade 3 10 132
Grade 4 16 179
Grade 5 26 239
Grade 6 42 302
Section B - Power - ATK
Grade Min Max
Grade 1 4 69
Grade 2 6 91
Grade 3 10 132
Grade 4 16 179
Grade 5 26 239
Grade 6 42 302
Section B - Health - HP
Grade Min Max
Grade 1 53 912
Grade 2 85 1,292
Grade 3 136 1,795
Grade 4 218 2,442
Grade 5 349 3,211
Grade 6 558 4,018
Section B - Shield - DEF
Grade Min Max
Grade 1 4 69
Grade 2 6 91
Grade 3 10 132
Grade 4 16 179
Grade 5 26 239
Grade 6 42 302

Module Stat Ranges

See the Module Artifacts tab for Module A & Module B main stat ranges and upgrade path bonuses.

Sub-Option Pool (Group 200)

See the Core Artifacts tab for the full sub-option pool table with per-grade ranges for all 9 stats.

Upgrade Info

Level Success Rate Sub-Slots
+0 100% 0
+1 100% 0
+2 100% 1
+3 85% 1
+4 70% 1
+5 55% 2
+6 40% 2
+7 25% 2
+8 15% 3
+9 10% 3
+10 8% 3
+11 5% 4