Lydia Baretta
Lydia Baretta ★★★
Agility
Support
Venus
Battle Power: 7,050
Lore
A student Taimanin, belonging to the UFS. Her father is European and a member of the UFS, and her mom is a Japanese Taimanin. She has awakened her Taimanin powers, but rather than going to Gosha Academy, she trains at UFS.
Her personality is dominant, confident, and proud. Perhaps because of this, she is a bit of a nuisance to people around her, but she is actually a very hard worker, and those who know her trust her strongly.
Her ninja art, Magnet Art, allows her to control surrounding metals by generating magnetic fields. Because of this ability, she is unable to use her phone, radio, or other communication devices for missions, so to suppress her ability, she wears a suppressor on her head when not on a mission.
Her personality is dominant, confident, and proud. Perhaps because of this, she is a bit of a nuisance to people around her, but she is actually a very hard worker, and those who know her trust her strongly.
Her ninja art, Magnet Art, allows her to control surrounding metals by generating magnetic fields. Because of this ability, she is unable to use her phone, radio, or other communication devices for missions, so to suppress her ability, she wears a suppressor on her head when not on a mission.
Max Stats (Grade 6)
HP
19,740
ATK
930
DEF
902
SPD
78
Crit Rate
2.5%
Crit DMG
50%
Crit RES
0%
ACC
5%
EVD
0%
Stats by Level
| Level | HP | ATK | DEF | SPD |
|---|---|---|---|---|
| 10 | 8,702 | 406 | 389 | 78 |
| 20 | 10,884 | 507 | 486 | 78 |
| 30 | 13,067 | 609 | 584 | 78 |
| 40 | 15,250 | 711 | 681 | 78 |
| 50 | 17,433 | 813 | 779 | 78 |
| 60 | 19,615 | 914 | 876 | 78 |
Evolution Bonuses
| Grade | HP | ATK | DEF | SPD | Crit Rate | Crit DMG |
|---|---|---|---|---|---|---|
| Grade 1 | +25 | +3 | +5 | - | - | - |
| Grade 2 | +50 | +6 | +10 | - | - | - |
| Grade 3 | +75 | +9 | +15 | - | - | - |
| Grade 4 | +100 | +12 | +20 | - | - | - |
| Grade 5 | +125 | +15 | +25 | - | - | - |
| Grade 6 | +125 | +15 | +25 | - | - | - |
Skills
ACC Aura
Increase ACC of All allies by 20% in Main Story
Magnet Shower
504% ATK
Attacks by dropping chunks of metal on the enemy's head.
Removes Protective Shield from the target.
Removes Protective Shield from the target.
Magnet Art: Superconductive Field
Grants (21%) Power-up to ALL allies.
Duration: 2 turn(s)
If the target already has Power-up, the efficacy of Power-up increases by 5%.
Duration: 2 turn(s)
If the target already has Power-up, the efficacy of Power-up increases by 5%.
Magnet Art: Magnetic Wave
On Turn Start, reduces the turns of Electrocute on allies by 1 turn.
Weapons
Magnet Blade-NEO
★★★+3.5% Crit RES
On Turn Start, reduces the turn of Skill Disable on allies by 1 turn.