Edwin Black
Edwin Black ★★★★★
Balance
Attacker
Mercury
Battle Power: 8,950
Lore
The founder of Nomad. The first vampire.
Being the first vampire means that he was born a vampire, unlike a human who is turned into one. He is immortal, with no known weaknesses that are likely to appear in lore, and can even walk in sunlight. He is also known as the "Daywalker".
He can transform into mist or dust and can turn humans into vampires by sucking their blood. He also has an ability called "Energy Drain", with which he absorbs the life energy of any living thing he touches.
Being the first vampire means that he was born a vampire, unlike a human who is turned into one. He is immortal, with no known weaknesses that are likely to appear in lore, and can even walk in sunlight. He is also known as the "Daywalker".
He can transform into mist or dust and can turn humans into vampires by sucking their blood. He also has an ability called "Energy Drain", with which he absorbs the life energy of any living thing he touches.
Max Stats (Grade 6)
HP
22,912
ATK
1,396
DEF
1,038
SPD
86
Crit Rate
5%
Crit DMG
57.5%
Crit RES
0%
ACC
0%
EVD
0%
Stats by Level
| Level | HP | ATK | DEF | SPD |
|---|---|---|---|---|
| 10 | 10,326 | 621 | 472 | 86 |
| 20 | 12,803 | 770 | 585 | 86 |
| 30 | 15,280 | 919 | 698 | 86 |
| 40 | 17,758 | 1,068 | 812 | 86 |
| 50 | 20,235 | 1,217 | 925 | 86 |
| 60 | 22,713 | 1,366 | 1,038 | 86 |
Evolution Bonuses
| Grade | HP | ATK | DEF | SPD | Crit Rate | Crit DMG |
|---|---|---|---|---|---|---|
| Grade 1 | +40 | +6 | - | - | - | - |
| Grade 2 | +80 | +12 | - | - | - | - |
| Grade 3 | +120 | +18 | - | - | - | - |
| Grade 4 | +160 | +24 | - | - | - | - |
| Grade 5 | +200 | +30 | - | - | - | - |
| Grade 6 | +200 | +30 | - | - | +2.5% | +7.5% |
Skills
ATK Aura
15% ATK
Increase ATK of Balanced allies by 15% in All Battles
Dark Sphere
100.8% ATK (5 hits)
Sends a wave of dark energy at the enemy, attacking 5 times.
Removes 1 Random Buff from the target at a 35% chance on the Last Attack.
Removes 1 Random Buff from the target at a 35% chance on the Last Attack.
Black Drain
122% ATK (3 hits)
Attacks ALL enemies a total of 3 times to absorb energy.
On Last Attack, if the character doesn't have a Buff, steals 1 Random Buff from the target hit at a 25% chance.
If the enemy is alone when attacking, absorbs Turn Gauge by (15.5%) at a 55% chance.
If the enemy isn't alone when attacking, absorbs Turn Gauge by (12.5%) at a 45% chance.
On Last Attack, if the character doesn't have a Buff, steals 1 Random Buff from the target hit at a 25% chance.
If the enemy is alone when attacking, absorbs Turn Gauge by (15.5%) at a 55% chance.
If the enemy isn't alone when attacking, absorbs Turn Gauge by (12.5%) at a 45% chance.
End of Darkness
662.8% ATK (Scales with Current HP)
Attacks the enemy using his ability.
If the character's HP is 50% or more, performs a (15%) Life Steal.
If the character's HP is less than 50%, performs a strong (24%) Life Steal.
Removes 1 of the target’s Buffs on the Last Attack.
Damage increases in proportion to current HP.
If the character's HP is 50% or more, performs a (15%) Life Steal.
If the character's HP is less than 50%, performs a strong (24%) Life Steal.
Removes 1 of the target’s Buffs on the Last Attack.
Damage increases in proportion to current HP.
Day Walker
On Turn Start, gains (2) Protective Shield.
Duration: 2 turn(s)
Duration: 2 turn(s)
Weapons
Chaotic Peridot
★★★★★+3.5% Crit Rate
Attacks ALL enemies a total of 5 times to absorb energy.
If the enemy is not alone when attacking, DMG increases by (45%).
Defeating an enemy with this skill resets the cooldown time of Black Drain.
If the enemy is not alone when attacking, DMG increases by (45%).
Defeating an enemy with this skill resets the cooldown time of Black Drain.
130.8% ATK (3 hits)
Crimson Requiem
★★★★★+5.7% Crit DMG
Attacks the enemy using his ability.
Reduces the target's Turn Gauge by (15%) at a 75% chance on Last Attack.
Steals the Shield the target has before the attack.
If the target's HP is less than 50%, increases Shield by 100% after the attack.
Reduces the target's Turn Gauge by (15%) at a 75% chance on Last Attack.
Steals the Shield the target has before the attack.
If the target's HP is less than 50%, increases Shield by 100% after the attack.
662.8% ATK (Scales with Current HP)