Cult Knight
Cult Knight ★★
Power
Defender
Moon
Battle Power: 5,800
Lore
Among the humans who have immigrated to the Demon Realm, they have joined the armed forces of an evil demonic cult. Wearing armor and holding a mace resembles a medieval knight, but there's no nobility or honor in their violent actions.
Max Stats (Grade 6)
HP
11,600
ATK
835
DEF
904
SPD
69
Crit Rate
2.5%
Crit DMG
50%
Crit RES
0%
ACC
0%
EVD
0%
Stats by Level
| Level | HP | ATK | DEF | SPD |
|---|---|---|---|---|
| 10 | 4,486 | 362 | 348 | 69 |
| 20 | 5,659 | 457 | 439 | 69 |
| 30 | 6,832 | 552 | 530 | 69 |
| 40 | 8,005 | 646 | 621 | 69 |
| 50 | 9,178 | 741 | 712 | 69 |
| 60 | 10,351 | 836 | 803 | 69 |
Evolution Bonuses
| Grade | HP | ATK | DEF | SPD | Crit Rate | Crit DMG |
|---|---|---|---|---|---|---|
| Grade 1 | +250 | - | +20 | - | - | - |
| Grade 2 | +500 | - | +40 | - | - | - |
| Grade 3 | +750 | - | +60 | - | - | - |
| Grade 4 | +1,000 | - | +80 | - | - | - |
| Grade 5 | +1,250 | - | +100 | - | - | - |
| Grade 6 | +1,250 | - | +100 | - | - | - |
Skills
Cultist Mace
504% ATK
Attacks the enemy by swinging a cudgel.
Target hit is inflicted with Faint at a 8% chance.
Duration: 1 turn(s)
Target hit is inflicted with Faint at a 8% chance.
Duration: 1 turn(s)
Shield Smash
738.4% ATK
Swings the shield to strike the enemy.
If the character's HP is less than 50%, gains Shield equal to 24% of the character's Max. HP before the attack.
Duration: 2 turn(s)
If the character's HP is less than 50%, gains Shield equal to 24% of the character's Max. HP before the attack.
Duration: 2 turn(s)