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Cult Knight

Cult Knight

Cult Knight
★★ Power Power Defender Defender Moon Moon
Battle Power: 5,800

Lore

Among the humans who have immigrated to the Demon Realm, they have joined the armed forces of an evil demonic cult. Wearing armor and holding a mace resembles a medieval knight, but there's no nobility or honor in their violent actions.

Max Stats (Grade 6)

HP
11,600
ATK
835
DEF
904
SPD
69
Crit Rate
2.5%
Crit DMG
50%
Crit RES
0%
ACC
0%
EVD
0%

Stats by Level

Level HP ATK DEF SPD
10 4,486 362 348 69
20 5,659 457 439 69
30 6,832 552 530 69
40 8,005 646 621 69
50 9,178 741 712 69
60 10,351 836 803 69

Evolution Bonuses

Grade HP ATK DEF SPD Crit Rate Crit DMG
Grade 1 +250 - +20 - - -
Grade 2 +500 - +40 - - -
Grade 3 +750 - +60 - - -
Grade 4 +1,000 - +80 - - -
Grade 5 +1,250 - +100 - - -
Grade 6 +1,250 - +100 - - -

Skills

Skill

Cultist Mace

[Normal Attack]
504% ATK
Attacks the enemy by swinging a cudgel.
Target hit is inflicted with Faint at a 8% chance.
Duration: 1 turn(s)
Skill

Shield Smash

[Attack Skill] CD: 3
738.4% ATK
Swings the shield to strike the enemy.
If the character's HP is less than 50%, gains Shield equal to 24% of the character's Max. HP before the attack.
Duration: 2 turn(s)

Buff & Debuff Glossary

View All Buffs & Debuffs
Effect icon Faint
Becomes incapacitated, and skill cooldown is paused.
Effect icon Shield
Gains a shield equal to the effect value.