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Starlight Trajectory Guide

Starlight Trajectories are special SE Potential blessings exclusive to Journey Hard Mode. You receive them during 3 blessing phases throughout the journey. Each trajectory type has 8 variants with different stat combinations, and all share a unique passive effect.

The type of trajectory you get (AX, BX, EX, etc.) is influenced by your training focus and items collected during the journey. The specific variant (1-8) is chosen from 3 random options offered by the server.

Requirements

Prerequisites

  • Clear battle 18-6 to unlock Hard Mode
  • Recommended Resonance 8+
  • Stat cap: 1,250
  • PP Scale: 250%

Step 1: Pick a Training Manual

Early in the journey you choose one of 3 manuals. This determines which 3 Ancient Savior parts you can pick as your primary equipment.

Manual Primary Parts Available Trajectory Pool
Basic Training Manual - Offense
Offense
Gloves
Gloves (ATK +8%)
Hat
Hat (CRIT Rate +10%)
Necklace
Necklace (CRIT DMG +10%)
AX AX EX EX FX FX
Basic Training Manual - Survival
Survival
Armor
Armor (HP +8%)
Pants
Pants (DEF +12%)
Boots
Boots (SPD +8)
BX BX CX CX DX DX
Basic Training Manual - Applied Tactics
Applied Tactics
Glasses
Glasses (Effect Hit +16%)
Cloak
Cloak (Effect RES +16%)
Guard
Guard (Super Armor +3)
GX GX HX HX XX XX

Step 2: Collect Combine Parts

After each map, Quest Hunts give combine parts from one of 3 sets (all have identical stats). You combine your primary Savior part with a secondary part.

Quest Hunt 1 Slime-Splattered
Slime-Splattered
Quest Hunt 2 New Apocalypse
New Apocalypse
Quest Hunt 3 Doll's Forgotten
Doll's Forgotten

Step 3: All Combinations

Primary Savior part sets the trajectory type. Secondary combine part sets the variant.

AX AX
Gloves
Gloves (ATK +8%)
Gloves
Gloves
AX1 ATK +12%
Gloves
Armor
AX2 ATK +8%, HP +4%
Gloves
Pants
AX3 ATK +8%, DEF +6%
Gloves
Boots
AX4 ATK +8%, SPD +4
Gloves
Hat
AX5 ATK +8%, CRIT Rate +5%
Gloves
Necklace
AX6 ATK +8%, CRIT DMG +5%
Gloves
Glasses
AX7 ATK +8%, Effect Hit +8%
Gloves
Cloak
AX8 ATK +8%, Effect RES +8%
BX BX
Armor
Armor (HP +8%)
Armor
Gloves
BX1 HP +8%, ATK +4%
Armor
Armor
BX2 HP +12%
Armor
Pants
BX3 HP +8%, DEF +6%
Armor
Boots
BX4 HP +8%, SPD +4
Armor
Hat
BX5 HP +8%, CRIT Rate +5%
Armor
Necklace
BX6 HP +8%, CRIT DMG +5%
Armor
Glasses
BX7 HP +8%, Effect Hit +8%
Armor
Cloak
BX8 HP +8%, Effect RES +8%
CX CX
Pants
Pants (DEF +12%)
Pants
Gloves
CX1 DEF +12%, ATK +4%
Pants
Armor
CX2 DEF +12%, HP +4%
Pants
Pants
CX3 DEF +18%
Pants
Boots
CX4 DEF +12%, SPD +4
Pants
Hat
CX5 DEF +12%, CRIT Rate +5%
Pants
Necklace
CX6 DEF +12%, CRIT DMG +5%
Pants
Glasses
CX7 DEF +12%, Effect Hit +8%
Pants
Cloak
CX8 DEF +12%, Effect RES +8%
DX DX
Boots
Boots (SPD +8)
Boots
Gloves
DX1 SPD +8, ATK +4%
Boots
Armor
DX2 SPD +8, HP +4%
Boots
Pants
DX3 SPD +8, DEF +6%
Boots
Boots
DX4 SPD +12
Boots
Hat
DX5 SPD +8, CRIT Rate +5%
Boots
Necklace
DX6 SPD +8, CRIT DMG +5%
Boots
Glasses
DX7 SPD +8, Effect Hit +8%
Boots
Cloak
DX8 SPD +8, Effect RES +8%
EX EX
Hat
Hat (CRIT Rate +10%)
Hat
Gloves
EX1 CRIT Rate +10%, ATK +4%
Hat
Armor
EX2 CRIT Rate +10%, HP +4%
Hat
Pants
EX3 CRIT Rate +10%, DEF +6%
Hat
Boots
EX4 CRIT Rate +10%, SPD +4
Hat
Hat
EX5 CRIT Rate +15%
Hat
Necklace
EX6 CRIT Rate +10%, CRIT DMG +5%
Hat
Glasses
EX7 CRIT Rate +10%, Effect Hit +8%
Hat
Cloak
EX8 CRIT Rate +10%, Effect RES +8%
FX FX
Necklace
Necklace (CRIT DMG +10%)
Necklace
Gloves
FX1 CRIT DMG +10%, ATK +4%
Necklace
Armor
FX2 CRIT DMG +10%, HP +4%
Necklace
Pants
FX3 CRIT DMG +10%, DEF +6%
Necklace
Boots
FX4 CRIT DMG +10%, SPD +4
Necklace
Hat
FX5 CRIT DMG +10%, CRIT Rate +5%
Necklace
Necklace
FX6 CRIT DMG +15%
Necklace
Glasses
FX7 CRIT DMG +10%, Effect Hit +8%
Necklace
Cloak
FX8 CRIT DMG +10%, Effect RES +8%
GX GX
Glasses
Glasses (Effect Hit +16%)
Glasses
Gloves
GX1 Effect Hit +16%, ATK +4%
Glasses
Armor
GX2 Effect Hit +16%, HP +4%
Glasses
Pants
GX3 Effect Hit +16%, DEF +6%
Glasses
Boots
GX4 Effect Hit +16%, SPD +4
Glasses
Hat
GX5 Effect Hit +16%, CRIT Rate +5%
Glasses
Necklace
GX6 Effect Hit +16%, CRIT DMG +5%
Glasses
Glasses
GX7 Effect Hit +24%
Glasses
Cloak
GX8 Effect Hit +16%, Effect RES +8%
HX HX
Cloak
Cloak (Effect RES +16%)
Cloak
Gloves
HX1 Effect RES +16%, ATK +4%
Cloak
Armor
HX2 Effect RES +16%, HP +4%
Cloak
Pants
HX3 Effect RES +16%, DEF +6%
Cloak
Boots
HX4 Effect RES +16%, SPD +4
Cloak
Hat
HX5 Effect RES +16%, CRIT Rate +5%
Cloak
Necklace
HX6 Effect RES +16%, CRIT DMG +5%
Cloak
Glasses
HX7 Effect RES +16%, Effect Hit +8%
Cloak
Cloak
HX8 Effect RES +24%

Blessing Phases

TurnPhaseCutsceneWhat Happens
Turn 1 BST_START Succession Initial blessing selection. Choose your first Starlight Trajectory.
Turn 15 BST_JOIN_1 The First Fated Bond Second blessing. Pick another trajectory variant from 3 options.
Turn 30 BST_JOIN_2 The Second Fated Bond Third blessing. Final trajectory variant selection.

At each blessing phase, the server offers 3 random variants from your trajectory pool. You pick 1 from those 3. You cannot control which 3 appear - that is determined server-side. Each pick also grants +5 Potential Points.

How to Influence Your Trajectory Type

Step Action What Happens
1 Pick Training Manual Determines which 3 Ancient Savior parts you can choose from
2 Pick Primary Part Choose 1 of 3 Savior parts (your main stat)
3 Collect Combine Part Gather a secondary part from Slime/Apocalypse/Doll set
4 Alchemy (Combine) Combine primary + secondary. Stats add together.
5 Blessing Phase Server offers 3 random variants from your trajectory pool

Step 3: Combine Sets (Visual Variants)

The combine material comes from one of 3 sets. They all have identical stats per part - only the appearance differs.

Part Stat Trajectory Slime-Splattered New Apocalypse Doll's Forgotten
Gloves ATK +4% AX AX
Slime Gloves
Apocalypse Gloves
Doll Gloves
Armor HP +4% BX BX
Slime Armor
Apocalypse Armor
Doll Armor
Pants DEF +6% CX CX
Slime Pants
Apocalypse Pants
Doll Pants
Boots SPD +4 DX DX
Slime Boots
Apocalypse Boots
Doll Boots
Hat CRIT Rate +5% EX EX
Slime Hat
Apocalypse Hat
Doll Hat
Necklace CRIT DMG +5% FX FX
Slime Necklace
Apocalypse Necklace
Doll Necklace
Glasses Effect Hit +8% GX GX
Slime Glasses
Apocalypse Glasses
Doll Glasses
Cloak Effect RES +8% HX HX
Slime Cloak
Apocalypse Cloak
Doll Cloak

Alchemy (Combining)

The Alchemy NPC lets you combine your primary Savior part with a secondary part. Their stats add together to produce your final trajectory.

"This potion born from the two might've opened the door to humanity's next evolution...!!"

Example: Savior Gloves (ATK +8%) + Slime Gloves (ATK +4%) = ATK +12% gives a pure ATK result (AX1). If you instead combine Savior Gloves (ATK +8%) + Slime Armor (HP +4%), you get a mixed ATK+HP variant. The primary stat determines the trajectory type, the secondary stat determines which variant (1-8).

Equipment Routes (EQUIP3)

The combined equipment result activates an EQUIP3 route with one of 5 categories. Each category has 10 power tiers that scale the effect.

Category Likely Trajectory Battle Effect Tier Scaling
Attack AX ATK Down on target, Speed Gauge reduction, self DMG Up 10 tiers (power increases with tier)
Hyper EX Hit Rate Down on all enemies, Silence chance, self DMG Up 10 tiers (power increases with tier)
Special FX / GX Summon ally, ATK Up for allies, Speed Gauge Up, Crit Chance Up 10 tiers (power increases with tier)
Passive 1 BX / CX On damage dealt: self buff stacking (3%-5% based on tier) 10 tiers (power increases with tier)
Passive 2 DX / HX On skill start: self DMG Up adjustment (30%-50% based on tier) 10 tiers (power increases with tier)

Part → Trajectory mapping is community-observed and consistent across runs. The exact server logic for how alchemy combines 2 parts into a route is not in client data files, but the part trait (Aggression, Vitality, etc.) strongly correlates with the resulting trajectory type.

Trajectory Types Overview

Type Primary Stat Passive Effect Variants
AX AX
ATK +8% ATK at turn start, stacks up to 5x, resets on Ultimate 8
BX BX
HP 25% chance to heal when attacked (scales with Max HP) 8
CX CX
DEF +10% DEF when hit, stacks up to 5x, resets on attacking 8
DX DX
SPD 25% chance to boost Action Gauge by 10% after Basic Skill (1/turn) 8
EX EX
CRIT Rate 25% chance on crit: random ally uses Basic Skill (1/turn, works through broken Toughness) 8
FX FX
CRIT DMG +25% bonus damage on next attack after crit 8
GX GX
Effect Hit 50% chance to inflict Bleed for 2 turns on Basic Skill hit 8
HX HX
Effect RES 50% chance to counter with Chain DMG (Max HP-based) if no debuffs 8
XX XX
Special Varies by variant: Counterattack, Lifesteal, Toughness, or All Stats at start of first battle 4

All Variants

Type Variant Stats
AX AX
AX1
ATK +12%
AX2
ATK +8%HP +4%
AX3
ATK +8%DEF +6%
AX4
ATK +8%SPD +4
AX5
ATK +8%CRIT Rate +5%
AX6
ATK +8%CRIT DMG +5%
AX7
ATK +8%Effect Hit +8%
AX8
ATK +8%Effect RES +8%
BX BX
BX1
HP +8%ATK +4%
BX2
HP +12%
BX3
HP +8%DEF +6%
BX4
HP +8%SPD +4
BX5
HP +8%CRIT Rate +5%
BX6
HP +8%CRIT DMG +5%
BX7
HP +8%Effect Hit +8%
BX8
HP +8%Effect RES +8%
CX CX
CX1
DEF +12%ATK +4%
CX2
DEF +12%HP +4%
CX3
DEF +18%
CX4
DEF +12%SPD +4
CX5
DEF +12%CRIT Rate +5%
CX6
DEF +12%CRIT DMG +5%
CX7
DEF +12%Effect Hit +8%
CX8
DEF +12%Effect RES +8%
DX DX
DX1
SPD +8ATK +4%
DX2
SPD +8HP +4%
DX3
SPD +8DEF +6%
DX4
SPD +12
DX5
SPD +8CRIT Rate +5%
DX6
SPD +8CRIT DMG +5%
DX7
SPD +8Effect Hit +8%
DX8
SPD +8Effect RES +8%
EX EX
EX1
CRIT Rate +10%ATK +4%
EX2
CRIT Rate +10%HP +4%
EX3
CRIT Rate +10%DEF +6%
EX4
CRIT Rate +10%SPD +4
EX5
CRIT Rate +15%
EX6
CRIT Rate +10%CRIT DMG +5%
EX7
CRIT Rate +10%Effect Hit +8%
EX8
CRIT Rate +10%Effect RES +8%
FX FX
FX1
CRIT DMG +10%ATK +4%
FX2
CRIT DMG +10%HP +4%
FX3
CRIT DMG +10%DEF +6%
FX4
CRIT DMG +10%SPD +4
FX5
CRIT DMG +10%CRIT Rate +5%
FX6
CRIT DMG +15%
FX7
CRIT DMG +10%Effect Hit +8%
FX8
CRIT DMG +10%Effect RES +8%
GX GX
GX1
Effect Hit +16%ATK +4%
GX2
Effect Hit +16%HP +4%
GX3
Effect Hit +16%DEF +6%
GX4
Effect Hit +16%SPD +4
GX5
Effect Hit +16%CRIT Rate +5%
GX6
Effect Hit +16%CRIT DMG +5%
GX7
Effect Hit +24%
GX8
Effect Hit +16%Effect RES +8%
HX HX
HX1
Effect RES +16%ATK +4%
HX2
Effect RES +16%HP +4%
HX3
Effect RES +16%DEF +6%
HX4
Effect RES +16%SPD +4
HX5
Effect RES +16%CRIT Rate +5%
HX6
Effect RES +16%CRIT DMG +5%
HX7
Effect RES +16%Effect Hit +8%
HX8
Effect RES +24%
XX XX
XX1
Counterattack +20%
XX2
Lifesteal +15%
XX3
Toughness +3
XX4
All Stats +2%