Starlight Trajectory Guide
Starlight Trajectories are special SE Potential blessings exclusive to Journey Hard Mode. You receive them during 3 blessing phases throughout the journey. Each trajectory type has 8 variants with different stat combinations, and all share a unique passive effect.
The type of trajectory you get (AX, BX, EX, etc.) is influenced by your training focus and items collected during the journey. The specific variant (1-8) is chosen from 3 random options offered by the server.
Requirements
Prerequisites
- Clear battle 18-6 to unlock Hard Mode
- Recommended Resonance 8+
- Stat cap: 1,250
- PP Scale: 250%
Step 1: Pick a Training Manual
Early in the journey you choose one of 3 manuals. This determines which 3 Ancient Savior parts you can pick as your primary equipment.
| Manual | Primary Parts Available | Trajectory Pool |
|---|---|---|
| | | |
| | | |
| | |
Step 2: Collect Combine Parts
After each map, Quest Hunts give combine parts from one of 3 sets (all have identical stats). You combine your primary Savior part with a secondary part.
Step 3: All Combinations
Primary Savior part sets the trajectory type. Secondary combine part sets the variant.
Blessing Phases
| Turn | Phase | Cutscene | What Happens |
|---|---|---|---|
| Turn 1 | BST_START | Succession | Initial blessing selection. Choose your first Starlight Trajectory. |
| Turn 15 | BST_JOIN_1 | The First Fated Bond | Second blessing. Pick another trajectory variant from 3 options. |
| Turn 30 | BST_JOIN_2 | The Second Fated Bond | Third blessing. Final trajectory variant selection. |
At each blessing phase, the server offers 3 random variants from your trajectory pool. You pick 1 from those 3. You cannot control which 3 appear - that is determined server-side. Each pick also grants +5 Potential Points.
How to Influence Your Trajectory Type
| Step | Action | What Happens |
|---|---|---|
| 1 | Pick Training Manual | Determines which 3 Ancient Savior parts you can choose from |
| 2 | Pick Primary Part | Choose 1 of 3 Savior parts (your main stat) |
| 3 | Collect Combine Part | Gather a secondary part from Slime/Apocalypse/Doll set |
| 4 | Alchemy (Combine) | Combine primary + secondary. Stats add together. |
| 5 | Blessing Phase | Server offers 3 random variants from your trajectory pool |
Step 3: Combine Sets (Visual Variants)
The combine material comes from one of 3 sets. They all have identical stats per part - only the appearance differs.
| Part | Stat | Trajectory | Slime-Splattered | New Apocalypse | Doll's Forgotten |
|---|---|---|---|---|---|
| Gloves | ATK +4% | | | | |
| Armor | HP +4% | | | | |
| Pants | DEF +6% | | | | |
| Boots | SPD +4 | | | | |
| Hat | CRIT Rate +5% | | | | |
| Necklace | CRIT DMG +5% | | | | |
| Glasses | Effect Hit +8% | | | | |
| Cloak | Effect RES +8% | | | | |
Alchemy (Combining)
The Alchemy NPC lets you combine your primary Savior part with a secondary part. Their stats add together to produce your final trajectory.
"This potion born from the two might've opened the door to humanity's next evolution...!!"
Example: Savior Gloves (ATK +8%) + Slime Gloves (ATK +4%) = ATK +12% gives a pure ATK result (AX1). If you instead combine Savior Gloves (ATK +8%) + Slime Armor (HP +4%), you get a mixed ATK+HP variant. The primary stat determines the trajectory type, the secondary stat determines which variant (1-8).
Equipment Routes (EQUIP3)
The combined equipment result activates an EQUIP3 route with one of 5 categories. Each category has 10 power tiers that scale the effect.
| Category | Likely Trajectory | Battle Effect | Tier Scaling |
|---|---|---|---|
| Attack | AX | ATK Down on target, Speed Gauge reduction, self DMG Up | 10 tiers (power increases with tier) |
| Hyper | EX | Hit Rate Down on all enemies, Silence chance, self DMG Up | 10 tiers (power increases with tier) |
| Special | FX / GX | Summon ally, ATK Up for allies, Speed Gauge Up, Crit Chance Up | 10 tiers (power increases with tier) |
| Passive 1 | BX / CX | On damage dealt: self buff stacking (3%-5% based on tier) | 10 tiers (power increases with tier) |
| Passive 2 | DX / HX | On skill start: self DMG Up adjustment (30%-50% based on tier) | 10 tiers (power increases with tier) |
Part → Trajectory mapping is community-observed and consistent across runs. The exact server logic for how alchemy combines 2 parts into a route is not in client data files, but the part trait (Aggression, Vitality, etc.) strongly correlates with the resulting trajectory type.
Trajectory Types Overview
| Type | Primary Stat | Passive Effect | Variants |
|---|---|---|---|
| | ATK | +8% ATK at turn start, stacks up to 5x, resets on Ultimate | 8 |
| | HP | 25% chance to heal when attacked (scales with Max HP) | 8 |
| | DEF | +10% DEF when hit, stacks up to 5x, resets on attacking | 8 |
| | SPD | 25% chance to boost Action Gauge by 10% after Basic Skill (1/turn) | 8 |
| | CRIT Rate | 25% chance on crit: random ally uses Basic Skill (1/turn, works through broken Toughness) | 8 |
| | CRIT DMG | +25% bonus damage on next attack after crit | 8 |
| | Effect Hit | 50% chance to inflict Bleed for 2 turns on Basic Skill hit | 8 |
| | Effect RES | 50% chance to counter with Chain DMG (Max HP-based) if no debuffs | 8 |
| | Special | Varies by variant: Counterattack, Lifesteal, Toughness, or All Stats at start of first battle | 4 |
All Variants
| Type | Variant | Stats |
|---|---|---|
| | AX1 | ATK +12% |
| AX2 | ATK +8%HP +4% | |
| AX3 | ATK +8%DEF +6% | |
| AX4 | ATK +8%SPD +4 | |
| AX5 | ATK +8%CRIT Rate +5% | |
| AX6 | ATK +8%CRIT DMG +5% | |
| AX7 | ATK +8%Effect Hit +8% | |
| AX8 | ATK +8%Effect RES +8% | |
| | BX1 | HP +8%ATK +4% |
| BX2 | HP +12% | |
| BX3 | HP +8%DEF +6% | |
| BX4 | HP +8%SPD +4 | |
| BX5 | HP +8%CRIT Rate +5% | |
| BX6 | HP +8%CRIT DMG +5% | |
| BX7 | HP +8%Effect Hit +8% | |
| BX8 | HP +8%Effect RES +8% | |
| | CX1 | DEF +12%ATK +4% |
| CX2 | DEF +12%HP +4% | |
| CX3 | DEF +18% | |
| CX4 | DEF +12%SPD +4 | |
| CX5 | DEF +12%CRIT Rate +5% | |
| CX6 | DEF +12%CRIT DMG +5% | |
| CX7 | DEF +12%Effect Hit +8% | |
| CX8 | DEF +12%Effect RES +8% | |
| | DX1 | SPD +8ATK +4% |
| DX2 | SPD +8HP +4% | |
| DX3 | SPD +8DEF +6% | |
| DX4 | SPD +12 | |
| DX5 | SPD +8CRIT Rate +5% | |
| DX6 | SPD +8CRIT DMG +5% | |
| DX7 | SPD +8Effect Hit +8% | |
| DX8 | SPD +8Effect RES +8% | |
| | EX1 | CRIT Rate +10%ATK +4% |
| EX2 | CRIT Rate +10%HP +4% | |
| EX3 | CRIT Rate +10%DEF +6% | |
| EX4 | CRIT Rate +10%SPD +4 | |
| EX5 | CRIT Rate +15% | |
| EX6 | CRIT Rate +10%CRIT DMG +5% | |
| EX7 | CRIT Rate +10%Effect Hit +8% | |
| EX8 | CRIT Rate +10%Effect RES +8% | |
| | FX1 | CRIT DMG +10%ATK +4% |
| FX2 | CRIT DMG +10%HP +4% | |
| FX3 | CRIT DMG +10%DEF +6% | |
| FX4 | CRIT DMG +10%SPD +4 | |
| FX5 | CRIT DMG +10%CRIT Rate +5% | |
| FX6 | CRIT DMG +15% | |
| FX7 | CRIT DMG +10%Effect Hit +8% | |
| FX8 | CRIT DMG +10%Effect RES +8% | |
| | GX1 | Effect Hit +16%ATK +4% |
| GX2 | Effect Hit +16%HP +4% | |
| GX3 | Effect Hit +16%DEF +6% | |
| GX4 | Effect Hit +16%SPD +4 | |
| GX5 | Effect Hit +16%CRIT Rate +5% | |
| GX6 | Effect Hit +16%CRIT DMG +5% | |
| GX7 | Effect Hit +24% | |
| GX8 | Effect Hit +16%Effect RES +8% | |
| | HX1 | Effect RES +16%ATK +4% |
| HX2 | Effect RES +16%HP +4% | |
| HX3 | Effect RES +16%DEF +6% | |
| HX4 | Effect RES +16%SPD +4 | |
| HX5 | Effect RES +16%CRIT Rate +5% | |
| HX6 | Effect RES +16%CRIT DMG +5% | |
| HX7 | Effect RES +16%Effect Hit +8% | |
| HX8 | Effect RES +24% | |
| | XX1 | Counterattack +20% |
| XX2 | Lifesteal +15% | |
| XX3 | Toughness +3 | |
| XX4 | All Stats +2% |