Carmen

Carmen
Strong vs
Sun
DMG +5% Effect Hit +30% Toughness +1
Weak vs
Star
DMG -5% Effect Hit -30% No Toughness DMG
Monastir Knights
Self Toughness Fixed DMG temporarily increases by 1 on attack.
Birthday: 8 / 11Height: 168 cmHometown: Duchy of MonastirTeam: Monastir KnightsVA (KR): Son Jeong-minVA (JP): Lynn
Skills
Knights Standard Swordsmanship
Attacks the enemy with a heavy spinning slash. Grants self 1 stack of Chill. Damage is proportional to self Max HP.
Chill 1 turn Damage dealt to Sun Attribute units increases by 1%. Applies up to 5 stacks. This boost applies independently of buffs and debuffs.
Base skill
Attacks the enemy with a heavy spinning slash. Grants self 1 stack of Chill. Damage is proportional to self Max HP.
Chill 1 turn Damage dealt to Sun Attribute units increases by 1%. Applies up to 5 stacks. This boost applies independently of buffs and debuffs.
DMG +1%
Attacks the enemy with a heavy spinning slash. Grants self 1 stack of Chill. Damage is proportional to self Max HP.
Chill 1 turn Damage dealt to Sun Attribute units increases by 1%. Applies up to 5 stacks. This boost applies independently of buffs and debuffs.
DMG +2%
Attacks the enemy with a heavy spinning slash. Grants self 1 stack of Chill. Damage is proportional to self Max HP.
Chill 1 turn Damage dealt to Sun Attribute units increases by 1%. Applies up to 5 stacks. This boost applies independently of buffs and debuffs.
DMG +3%
Attacks the enemy with a heavy spinning slash. Grants self 1 stack of Chill. Damage is proportional to self Max HP.
Chill 1 turn Damage dealt to Sun Attribute units increases by 1%. Applies up to 5 stacks. This boost applies independently of buffs and debuffs.
DMG +4%
Attacks the enemy with a heavy spinning slash. Grants self 1 stack of Chill. Damage is proportional to self Max HP.
Chill 1 turn Damage dealt to Sun Attribute units increases by 1%. Applies up to 5 stacks. This boost applies independently of buffs and debuffs.
DMG +5%
Attacks the enemy with a heavy spinning slash. Grants self 1 stack of Chill. Damage is proportional to self Max HP.
Chill 1 turn Damage dealt to Sun Attribute units increases by 1%. Applies up to 5 stacks. This boost applies independently of buffs and debuffs.
DMG +6%
Attacks the enemy with a heavy spinning slash. Grants self 1 stack of Chill. Damage is proportional to self Max HP.
Chill 1 turn Damage dealt to Sun Attribute units increases by 1%. Applies up to 5 stacks. This boost applies independently of buffs and debuffs.
DMG +7%
Attacks the enemy with a heavy spinning slash. Grants self 1 stack of Chill. Damage is proportional to self Max HP.
Chill 1 turn Damage dealt to Sun Attribute units increases by 1%. Applies up to 5 stacks. This boost applies independently of buffs and debuffs.
DMG +8%
Attacks the enemy with a heavy spinning slash. Grants self 1 stack of Chill. Damage is proportional to self Max HP.
Chill 1 turn Damage dealt to Sun Attribute units increases by 1%. Applies up to 5 stacks. This boost applies independently of buffs and debuffs.
DMG +10%
Nova Burst Unique 4 NF -1 BP Enemy Toughness
Temporarily deals 1 more Toughness Fixed DMG on attack and grants self Rule of Monastir for 1 turn after attacking.
Shock Therapy
Charges forward with a strengthened shield to strike the enemy. Grants self Rule of Monastir for 2 turns, and inflicts the enemy with Taunt for 1 turn with a 75% chance. DMG is proportional to self Max HP.
Taunt 1 turn 75% Forcibly uses a Basic Skill on the unit that inflicted Taunt at the start of the turn.
Rule of Monastir 2 turns Increases DEF and self Effect Hit by 15%.
Base skill
Charges forward with a strengthened shield to strike the enemy. Grants self Rule of Monastir for 2 turns, and inflicts the enemy with Taunt for 1 turn with a 75% chance. DMG is proportional to self Max HP.
Taunt 1 turn 75% Forcibly uses a Basic Skill on the unit that inflicted Taunt at the start of the turn.
Rule of Monastir 2 turns Increases DEF and self Effect Hit by 15%.
DMG +1%
Charges forward with a strengthened shield to strike the enemy. Grants self Rule of Monastir for 2 turns, and inflicts the enemy with Taunt for 1 turn with a 75% chance. DMG is proportional to self Max HP.
Taunt 1 turn 75% Forcibly uses a Basic Skill on the unit that inflicted Taunt at the start of the turn.
Rule of Monastir 2 turns Increases DEF and self Effect Hit by 15%.
DMG +2%
Charges forward with a strengthened shield to strike the enemy. Grants self Rule of Monastir for 2 turns, and inflicts the enemy with Taunt for 1 turn with an 85% chance. DMG is proportional to self Max HP.
Taunt 1 turn 75% Forcibly uses a Basic Skill on the unit that inflicted Taunt at the start of the turn.
Rule of Monastir 2 turns Increases DEF and self Effect Hit by 15%.
DMG +2%75 → 85
Charges forward with a strengthened shield to strike the enemy. Grants self Rule of Monastir for 2 turns, and inflicts the enemy with Taunt for 1 turn with an 85% chance. DMG is proportional to self Max HP.
Taunt 1 turn 75% Forcibly uses a Basic Skill on the unit that inflicted Taunt at the start of the turn.
Rule of Monastir 2 turns Increases DEF and self Effect Hit by 15%.
DMG +3%75 → 85
Charges forward with a strengthened shield to strike the enemy. Grants self Rule of Monastir for 2 turns, and inflicts the enemy with Taunt for 1 turn with an 85% chance. DMG is proportional to self Max HP.
Taunt 1 turn 75% Forcibly uses a Basic Skill on the unit that inflicted Taunt at the start of the turn.
Rule of Monastir 2 turns Increases DEF and self Effect Hit by 15%.
DMG +3%CD -1 turn75 → 85
Charges forward with a strengthened shield to strike the enemy. Grants self Rule of Monastir for 2 turns, and inflicts the enemy with Taunt for 1 turn with an 85% chance. DMG is proportional to self Max HP.
Taunt 1 turn 75% Forcibly uses a Basic Skill on the unit that inflicted Taunt at the start of the turn.
Rule of Monastir 2 turns Increases DEF and self Effect Hit by 15%.
DMG +5%CD -1 turn75 → 85
Charges forward with a strengthened shield to strike the enemy. Grants self Rule of Monastir for 2 turns, and inflicts the enemy with Taunt for 1 turn with a 100% chance. DMG is proportional to self Max HP.
Taunt 1 turn 75% Forcibly uses a Basic Skill on the unit that inflicted Taunt at the start of the turn.
Rule of Monastir 2 turns Increases DEF and self Effect Hit by 15%.
DMG +5%CD -1 turn75 → 100
Charges forward with a strengthened shield to strike the enemy. Grants self Rule of Monastir for 2 turns, and inflicts the enemy with Taunt for 1 turn with a 100% chance. DMG is proportional to self Max HP.
Taunt 1 turn 75% Forcibly uses a Basic Skill on the unit that inflicted Taunt at the start of the turn.
Rule of Monastir 2 turns Increases DEF and self Effect Hit by 15%.
DMG +7%CD -1 turn75 → 100
Charges forward with a strengthened shield to strike the enemy. Grants self Rule of Monastir for 2 turns, and inflicts the enemy with Taunt for 1 turn with a 100% chance. DMG is proportional to self Max HP.
Taunt 1 turn 75% Forcibly uses a Basic Skill on the unit that inflicted Taunt at the start of the turn.
Rule of Monastir 2 turns Increases DEF and self Effect Hit by 15%.
DMG +10%CD -1 turn75 → 100
Nova Burst 4 NF -1 BP Enemy Toughness
Restores 1 Toughness to self after using a Skill.
Monastir Mobile Bulwark
Carmen manifests her resolve to protect everyone as a bulwark. Grants all allies DEF Up for 3 turns, and inflicts the enemy with Taunt for 1 turn with a 75% chance. DMG is proportional to self Max HP.
Taunt 1 turn 75% Forcibly uses a Basic Skill on the unit that inflicted Taunt at the start of the turn.
DEF Up 3 turns Increases DEF by 30%.
Base skill
Carmen manifests her resolve to protect everyone as a bulwark. Grants all allies DEF Up for 3 turns, and inflicts the enemy with Taunt for 1 turn with a 75% chance. DMG is proportional to self Max HP.
Taunt 1 turn 75% Forcibly uses a Basic Skill on the unit that inflicted Taunt at the start of the turn.
DEF Up 3 turns Increases DEF by 30%.
DMG +1%
Carmen manifests her resolve to protect everyone as a bulwark. Grants all allies DEF Up for 3 turns, and inflicts the enemy with Taunt for 1 turn with a 75% chance. DMG is proportional to self Max HP.
Taunt 1 turn 75% Forcibly uses a Basic Skill on the unit that inflicted Taunt at the start of the turn.
DEF Up 3 turns Increases DEF by 30%.
DMG +2%
Carmen manifests her resolve to protect everyone as a bulwark. Grants all allies DEF Up for 3 turns, and inflicts the enemy with Taunt for 1 turn with an 85% chance. DMG is proportional to self Max HP.
Taunt 1 turn 75% Forcibly uses a Basic Skill on the unit that inflicted Taunt at the start of the turn.
DEF Up 3 turns Increases DEF by 30%.
DMG +2%75 → 85
Carmen manifests her resolve to protect everyone as a bulwark. Grants all allies DEF Up for 3 turns, and inflicts the enemy with Taunt for 1 turn with an 85% chance. DMG is proportional to self Max HP.
Taunt 1 turn 75% Forcibly uses a Basic Skill on the unit that inflicted Taunt at the start of the turn.
DEF Up 3 turns Increases DEF by 30%.
DMG +3%75 → 85
Carmen manifests her resolve to protect everyone as a bulwark. Grants all allies DEF Up for 3 turns, and inflicts the enemy with Taunt for 1 turn with an 85% chance. DMG is proportional to self Max HP.
Taunt 1 turn 75% Forcibly uses a Basic Skill on the unit that inflicted Taunt at the start of the turn.
DEF Up 3 turns Increases DEF by 30%.
DMG +3%CD -1 turn75 → 85
Carmen manifests her resolve to protect everyone as a bulwark. Grants all allies DEF Up for 3 turns, and inflicts the enemy with Taunt for 1 turn with an 85% chance. DMG is proportional to self Max HP.
Taunt 1 turn 75% Forcibly uses a Basic Skill on the unit that inflicted Taunt at the start of the turn.
DEF Up 3 turns Increases DEF by 30%.
DMG +5%CD -1 turn75 → 85
Carmen manifests her resolve to protect everyone as a bulwark. Grants all allies DEF Up for 3 turns, and inflicts the enemy with Taunt for 1 turn with a 100% chance. DMG is proportional to self Max HP.
Taunt 1 turn 75% Forcibly uses a Basic Skill on the unit that inflicted Taunt at the start of the turn.
DEF Up 3 turns Increases DEF by 30%.
DMG +5%CD -1 turn75 → 100
Carmen manifests her resolve to protect everyone as a bulwark. Grants all allies DEF Up for 3 turns, and inflicts the enemy with Taunt for 1 turn with a 100% chance. DMG is proportional to self Max HP.
Taunt 1 turn 75% Forcibly uses a Basic Skill on the unit that inflicted Taunt at the start of the turn.
DEF Up 3 turns Increases DEF by 30%.
DMG +7%CD -1 turn75 → 100
Carmen manifests her resolve to protect everyone as a bulwark. Grants all allies DEF Up for 3 turns, and inflicts the enemy with Taunt for 1 turn with a 100% chance. DMG is proportional to self Max HP.
Taunt 1 turn 75% Forcibly uses a Basic Skill on the unit that inflicted Taunt at the start of the turn.
DEF Up 3 turns Increases DEF by 30%.
DMG +10%CD -1 turn75 → 100
Nova Burst 4 NF -1 BP Enemy Toughness
Self Toughness Fixed DMG temporarily increases by 1 on attack.
Knights' Shield
Increases Carmen's Max HP by 5%.
Base skill
Increases Carmen's Max HP by 5%. Increases Carmen's DEF by 2% for each stack of Chill, up to 5 stacks, when attacked.
Increases Carmen's DEF by 2% for each stack of Chill, up to 5 stacks, when attacked.
Increases Carmen's Max HP by 10%. Increases Carmen's DEF by 3% for each stack of Chill, up to 5 stacks, when attacked.
HP +5%Increases Carmen's DEF by 3% for each stack of Chill, up to 5 stacks, when attacked.
Increases Carmen's Max HP by 15%. Increases Carmen's DEF by 4% for each stack of Chill, up to 5 stacks, when attacked.
HP +10%Increases Carmen's DEF by 4% for each stack of Chill, up to 5 stacks, when attacked.
Stats
Battle Power 1,799,088 Lv.200, 7★, Affection 60, Tactics 100, Resonance 10, LB3
| Stat | Total | Lv. Stats | Stars | Affection | Tactics | Resonance |
|---|
Journey Start Info
Resonance Bonuses
Gr.1 Health +30
Gr.2 Endurance +30
Gr.4 Health +40
Gr.5 Endurance +40
Gr.7 Health +40
Gr.8 Health +40
Gr.9 Endurance +50
Journey Skills
Sense of Life Gr.3 Lv.5
Slightly increases self Max HP by a certain percentage.
Sense of Defense Gr.6 Lv.5
Slightly increases self DEF by a certain percentage.
Skill of Life Gr.10
Increases Max HP by 2%.
Unique Potential
Composed Response
Counterattacks with a 25% chance when attacked by an enemy if self has Rule of Monastir, and counterattacks with a 100% chance when attacked by an enemy affected by Taunt.


