Characters equip 6 gear pieces across 3 sets. Each set has 4 unique set bonuses -- equip 4 pieces for the main bonus, 2 remaining pieces for a secondary bonus. Browse all items and their stats in the Equipment Database.
Equipment Slots
- Weapon -- ATK (fixed)
- Gloves -- HP (fixed)
- Armor -- DEF (fixed)
- Boots -- SPD (fixed)
- Necklace -- ATK%, HP%, DEF%, CRIT Rate, CRIT DMG, or SPD
- Ring -- ATK%, HP%, DEF%, Effect Hit, or Effect RES
Grades & Tiers
- Grades (low to high): Uncommon, Rare, Unique, Legendary -- higher grade means better base stats and higher per-level enchant bonuses
- Tiers: Uncommon and Rare are Tier 1 only. Unique and Legendary come in both Tier 1 and Tier 2 -- T2 is a direct upgrade with higher base and per-level values
Main Stat Values (T2 Legendary, +15)
| Slot | Stat | Base | Max (+15) |
|---|---|---|---|
| Weapon | ATK | 70 | 280 |
| Gloves | HP | 475 | 1,975 |
| Armor | DEF | 45 | 180 |
| Boots | SPD | 15 | 30 |
| Necklace | ATK% / HP% / DEF% | 3.00% | 14.25% |
| Necklace | CRIT Rate | 3.50% | 14.00% |
| Necklace | CRIT DMG | 4.20% | 16.80% |
| Necklace | SPD | 15 | 30 |
| Ring | ATK% / HP% / DEF% | 3.00% | 14.25% |
| Ring | Effect Hit / Effect RES | 5.30% | 21.80% |
Tier 1 vs Tier 2 (Legendary)
T2 has higher base stats and higher enchant per-level bonuses. All values below are base at +15.
| Slot | Tier 1 | Tier 2 | Diff |
|---|---|---|---|
| Weapon ATK | 200 | 280 | +40% |
| Gloves HP | 1,540 | 1,975 | +28% |
| Armor DEF | 140 | 180 | +29% |
| Boots SPD | 25 | 30 | +20% |
| Necklace ATK%/HP%/DEF% | 9.75% | 14.25% | +46% |
| Necklace CRIT Rate | 10.00% | 14.00% | +40% |
| Necklace CRIT DMG | 12.00% | 16.80% | +40% |
| Necklace SPD | 25 | 30 | +20% |
| Ring ATK%/HP%/DEF% | 9.75% | 14.25% | +46% |
| Ring Effect Hit / Effect RES | 15.00% | 21.80% | +45% |
Gear Sets
There are 3 sets. Each has 4 unique set bonuses -- 4-piece bonuses are the primary choice, 2-piece bonuses fill remaining slots.
Motivator (Offensive)
- Attack Set (4pc) -- ATK +20%
- Insight Set (4pc) -- CRIT Rate +30%
- Valor Set (2pc) -- ATK +5%, Effect RES +5%
- Precision Set (4pc) -- CRIT Rate +15%, Effect Hit +20%
Perses (Tank/Support)
- Health Set (4pc) -- HP +30%
- Destruction Set (4pc) -- CRIT Damage +40%
- Barrier Set (2pc) -- HP +10%, Effect RES +5%
- Annihilation Set (4pc) -- CRIT Damage +20%, Effect Hit +20%
Wendigo (Supportive)
- Speed Set (4pc) -- SPD +15
- Defense Set (2pc) -- DEF +15%
- Hit Set (2pc) -- Effect Hit +20%
- Resistance Set (2pc) -- Effect RES +20%
Enchanting & Engraving
- Enchant up to +15, each level adds a fixed amount to the main stat
- Engraving costs gold (10,000 for T1 / 20,000 for T2) and adds +3 enchant levels to the main stat (max becomes +18)
- Engraved gear cannot be sold, but engraving can be removed (which also unequips the gear). See Character Builds for recommended gear setups per character
- T2 uses a different enchant EXP curve than T1
Substats
- Each piece has up to 4 substats randomly rolled from 11 types: ATK, HP, DEF, SPD, ATK%, HP%, DEF%, CRIT Rate, CRIT Damage, Effect Hit, Effect RES -- for help prioritizing substats, see the Damage Formula & Stat Optimization Guide
- Higher grade gear starts with more substats and can unlock additional ones through enchanting
- A substat matching the main stat cannot appear on that piece (e.g., ATK% substat on a Ring with ATK% main)
- New substats unlock at enhancement levels 3, 6, 9, 12, 15 (5 rolls total)
- Once all slots are unlocked, further enchanting increases the values of existing substats instead of adding new ones
- No duplicate substats on the same piece