Rune System Guide
Rune Sets
Alpha (阿尔法符)
2-Piece: Attack Power +8%
4-Piece: Basic Attack Damage +30%
Shattered Foundation (碎基)
2-Piece: Defense +12%
4-Piece: Shield Effectiveness +20%
Beth (贝丝)
2-Piece: Critical Hit Rate +6%
4-Piece: When HP >80%: Critical Hit Damage +24%
Zahn (札恩)
2-Piece: HP +8%
4-Piece: After Ultimate: Take 5% less damage (10s)
Daleth (达莱特)
2-Piece: Healing Effectiveness +10%
4-Piece: Battle Start: Gain 1 Energy immediately
Epsilon (埃普西隆)
2-Piece: Attack Power +8%
4-Piece: After activating ultimate skill, entire team damage increased by 10%, lasts 10 seconds
Note: Same passive effect cannot stack
Hert Extra Attack Damage (赫特追击伤害)
2-Piece: Extra Attack damage increased by 20%
4-Piece: After dealing Extra Attack damage, critical hit rate increases by 15%, lasts 10 seconds
Extra Attack: A special type of attack that some characters can trigger under certain conditions
Note: This can only be obtained in guild raids
Gimel Continuous Damage (吉梅尔持续伤害)
2-Piece: Continuous damage increased by 20%
4-Piece: After dealing continuous damage, own attack power increases by 2%, can stack up to 10 layers, lasts 5 seconds
Note: This can only be obtained in guild raids
Giants [Vulnerability] (巨人 [脆弱])
2-Piece: Attack power increased by 8%
4-Piece: When equipped character is "Debuff" class, casting ultimate skill damage causes targets to take 10% increased damage for 5 seconds
Class Restriction: 4-piece effect only works with Debuffer class characters
Note: Same passive effects cannot stack. This can only be obtained in guild raids
Tide [Energy] (潮汐 [能量])
2-Piece: Defense increased by 12%
4-Piece: Within 10 seconds after combat starts, your team's energy gain efficiency is increased by 30%
Team Effect: Daleth 4-piece set effects in the team will be disabled
Note: This effect cannot stack. This can only be obtained in guild raids
Main Stats by Position
Position 1 — Fixed Main Stat
Always HP - no other options
Position 2 — Fixed Main Stat
Always Attack - no other options
Position 3 — Fixed Main Stat
Always Defense - no other options
Position 4 — Variable Main Stats
Available Main Stats:
- Healing Effectiveness (%)
- Critical Rate (%)
- Critical Damage (%)
- Attack Penetration (%)
- Attack (%)
- HP (%)
- Defense (%)
Attack Penetration: Available as percentage (%) in main stats here, and as flat values in sub stats
Position 5 — Variable Main Stats
Element Order: Wind -> Fire -> Ice -> Holy -> Chaos
Available Main Stats:
- Wind Attribute Damage (%)
- Fire Attribute Damage (%)
- Ice Attribute Damage (%)
- Holy Attribute Damage (%)
- Chaos Attribute Damage (%)
- Attack (%)
- HP (%)
- Defense (%)
Choose elemental damage that matches your character's element for maximum effectiveness
Position 6 — Variable Main Stats
Available Main Stats:
- Attack (%)
- HP (%)
- Defense (%)
Core percentage stats only
Summary
- Positions 1-3: Fixed main stats (HP, ATK, DEF respectively) - flat values
- Position 4: Most diverse options including utility stats and exclusive Attack Penetration (%)
- Position 5: Core stats plus elemental damage increases - all percentages
- Position 6: Focus on core percentage stat increases only
Pro Tip: Position 4 runes are highly valuable for their unique utility stats, especially Attack Penetration for DPS characters.
Sub Stats Possibility
Available Sub Stats
| Stat Type | Available Forms |
|---|---|
| Attack | Flat Number, Percentage (%) |
| HP | Flat Number, Percentage (%) |
| Defense | Flat Number, Percentage (%) |
| Critical Rate | Percentage (%) only |
| Critical Damage | Percentage (%) only |
| Penetration | Flat Number only |
Note: All runes can roll any combination of these sub stats. The actual values and number of substats depend on rune rarity and upgrade level.