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Thor

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Character Overview

Thor - SSR Tank character from Zone Nova gacha game

Thor

SSR Tank

A.S.A (亞薩)

The A.S.A faction with Norse mythology influences

Class
Tank
Rarity
SSR
Element
Holy
Role
Tank
Faction
A.S.A (亞薩)

Character Stats

Core Combat Stats

HP
6,600
Max: 10,520
Attack
480
Max: 696
Defense
690
Max: 1,004

Max values are base stats with the full talent tree unlocked.

Additional Stats

Energy Regen
0.25/s
Crit Rate
0%
Crit Damage
50%

Class

Tank class icon
Tank

Memory Compatibility: Tank class only

Gameplay Tags
Enhanced UltimateDefense ScalingDOTMeleeInterruptShieldContinuous ShieldingDamage ReductionDamage Taken IncreaseAOE Shielding

Skills

Skill Level

Justice Crush

Normal Attack
Deals 55% defense power as holy damage to the targeted enemy unit.
Deals 60% defense power as holy damage to the targeted enemy unit.
Deals 65% defense power as holy damage to the targeted enemy unit.
Deals 70% defense power as holy damage to the targeted enemy unit.
Deals 75% defense power as holy damage to the targeted enemy unit.
Deals 80% defense power as holy damage to the targeted enemy unit.
Deals 85% defense power as holy damage to the targeted enemy unit.
Deals 90% defense power as holy damage to the targeted enemy unit.
Deals 95% defense power as holy damage to the targeted enemy unit.
Deals 100% defense power as holy damage to the targeted enemy unit.
Deals 105% defense power as holy damage to the targeted enemy unit.
Deals 110% defense power as holy damage to the targeted enemy unit.
Deals 115% defense power as holy damage to the targeted enemy unit.
Deals 120% defense power as holy damage to the targeted enemy unit.

Divine Judgment Echo

Auto Skill Cooldown: 10.0s
Raise the hammer to absorb lightning power, granting all allied characters a shield equal to 27.5% defense power and reducing their damage taken by 5.5%. Linked allies gain an additional 5.5% damage reduction.
Thor’s next three normal attacks after casting a skill can apply [Divine Judgment].
Raise the hammer to absorb lightning power, granting all allied characters a shield equal to 30% defense power and reducing their damage taken by 6%. Linked allies gain an additional 6% damage reduction.
Thor’s next three normal attacks after casting a skill can apply [Divine Judgment].
Raise the hammer to absorb lightning power, granting all allied characters a shield equal to 32.5% defense power and reducing their damage taken by 6.5%. Linked allies gain an additional 6.5% damage reduction.
Thor’s next three normal attacks after casting a skill can apply [Divine Judgment].
Raise the hammer to absorb lightning power, granting all allied characters a shield equal to 35% defense power and reducing their damage taken by 7%. Linked allies gain an additional 7% damage reduction.
Thor’s next three normal attacks after casting a skill can apply [Divine Judgment].
Raise the hammer to absorb lightning power, granting all allied characters a shield equal to 37.5% defense power and reducing their damage taken by 7.5%. Linked allies gain an additional 7.5% damage reduction.
Thor’s next three normal attacks after casting a skill can apply [Divine Judgment].
Raise the hammer to absorb lightning power, granting all allied characters a shield equal to 40% defense power and reducing their damage taken by 8%. Linked allies gain an additional 8% damage reduction.
Thor’s next three normal attacks after casting a skill can apply [Divine Judgment].
Raise the hammer to absorb lightning power, granting all allied characters a shield equal to 42.5% defense power and reducing their damage taken by 8.5%. Linked allies gain an additional 8.5% damage reduction.
Thor’s next three normal attacks after casting a skill can apply [Divine Judgment].
Raise the hammer to absorb lightning power, granting all allied characters a shield equal to 45% defense power and reducing their damage taken by 9%. Linked allies gain an additional 9% damage reduction.
Thor’s next three normal attacks after casting a skill can apply [Divine Judgment].
Raise the hammer to absorb lightning power, granting all allied characters a shield equal to 47.5% defense power and reducing their damage taken by 9.5%. Linked allies gain an additional 9.5% damage reduction.
Thor’s next three normal attacks after casting a skill can apply [Divine Judgment].
Raise the hammer to absorb lightning power, granting all allied characters a shield equal to 50% defense power and reducing their damage taken by 10%. Linked allies gain an additional 10% damage reduction.
Thor’s next three normal attacks after casting a skill can apply [Divine Judgment].
Raise the hammer to absorb lightning power, granting all allied characters a shield equal to 52.5% defense power and reducing their damage taken by 10.5%. Linked allies gain an additional 10.5% damage reduction.
Thor’s next three normal attacks after casting a skill can apply [Divine Judgment].
Raise the hammer to absorb lightning power, granting all allied characters a shield equal to 55% defense power and reducing their damage taken by 11%. Linked allies gain an additional 11% damage reduction.
Thor’s next three normal attacks after casting a skill can apply [Divine Judgment].
Raise the hammer to absorb lightning power, granting all allied characters a shield equal to 57.5% defense power and reducing their damage taken by 11.5%. Linked allies gain an additional 11.5% damage reduction.
Thor’s next three normal attacks after casting a skill can apply [Divine Judgment].
Raise the hammer to absorb lightning power, granting all allied characters a shield equal to 60% defense power and reducing their damage taken by 12%. Linked allies gain an additional 12% damage reduction.
Thor’s next three normal attacks after casting a skill can apply [Divine Judgment].

Hammer of Divine Punishment

Ultimate Cost: 2
Leap onto the target, charging for 1 second before dealing 55% defense power as holy damage to the current target and [interrupting] their casting skill.
[Enhanced Ultimate Skill]: Leap onto the target, charging for 1 second before dealing 110% defense power as holy damage to the target and enemies within a 5-meter radius, [interrupting] their casting skill and increasing their damage taken by 11% for 10 seconds.
After Thor casts an ultimate skill, all allied characters’ damage taken is reduced by 11% for 10 seconds.
Leap onto the target, charging for 1 second before dealing 60% defense power as holy damage to the current target and [interrupting] their casting skill.
[Enhanced Ultimate Skill]: Leap onto the target, charging for 1 second before dealing 120% defense power as holy damage to the target and enemies within a 5-meter radius, [interrupting] their casting skill and increasing their damage taken by 12% for 10 seconds.
After Thor casts an ultimate skill, all allied characters’ damage taken is reduced by 12% for 10 seconds.
Leap onto the target, charging for 1 second before dealing 65% defense power as holy damage to the current target and [interrupting] their casting skill.
[Enhanced Ultimate Skill]: Leap onto the target, charging for 1 second before dealing 130% defense power as holy damage to the target and enemies within a 5-meter radius, [interrupting] their casting skill and increasing their damage taken by 13% for 10 seconds.
After Thor casts an ultimate skill, all allied characters’ damage taken is reduced by 13% for 10 seconds.
Leap onto the target, charging for 1 second before dealing 70% defense power as holy damage to the current target and [interrupting] their casting skill.
[Enhanced Ultimate Skill]: Leap onto the target, charging for 1 second before dealing 140% defense power as holy damage to the target and enemies within a 5-meter radius, [interrupting] their casting skill and increasing their damage taken by 14% for 10 seconds.
After Thor casts an ultimate skill, all allied characters’ damage taken is reduced by 14% for 10 seconds.
Leap onto the target, charging for 1 second before dealing 75% defense power as holy damage to the current target and [interrupting] their casting skill.
[Enhanced Ultimate Skill]: Leap onto the target, charging for 1 second before dealing 150% defense power as holy damage to the target and enemies within a 5-meter radius, [interrupting] their casting skill and increasing their damage taken by 15% for 10 seconds.
After Thor casts an ultimate skill, all allied characters’ damage taken is reduced by 15% for 10 seconds.
Leap onto the target, charging for 1 second before dealing 80% defense power as holy damage to the current target and [interrupting] their casting skill.
[Enhanced Ultimate Skill]: Leap onto the target, charging for 1 second before dealing 160% defense power as holy damage to the target and enemies within a 5-meter radius, [interrupting] their casting skill and increasing their damage taken by 16% for 10 seconds.
After Thor casts an ultimate skill, all allied characters’ damage taken is reduced by 16% for 10 seconds.
Leap onto the target, charging for 1 second before dealing 85% defense power as holy damage to the current target and [interrupting] their casting skill.
[Enhanced Ultimate Skill]: Leap onto the target, charging for 1 second before dealing 170% defense power as holy damage to the target and enemies within a 5-meter radius, [interrupting] their casting skill and increasing their damage taken by 17% for 10 seconds.
After Thor casts an ultimate skill, all allied characters’ damage taken is reduced by 17% for 10 seconds.
Leap onto the target, charging for 1 second before dealing 90% defense power as holy damage to the current target and [interrupting] their casting skill.
[Enhanced Ultimate Skill]: Leap onto the target, charging for 1 second before dealing 180% defense power as holy damage to the target and enemies within a 5-meter radius, [interrupting] their casting skill and increasing their damage taken by 18% for 10 seconds.
After Thor casts an ultimate skill, all allied characters’ damage taken is reduced by 18% for 10 seconds.
Leap onto the target, charging for 1 second before dealing 95% defense power as holy damage to the current target and [interrupting] their casting skill.
[Enhanced Ultimate Skill]: Leap onto the target, charging for 1 second before dealing 190% defense power as holy damage to the target and enemies within a 5-meter radius, [interrupting] their casting skill and increasing their damage taken by 19% for 10 seconds.
After Thor casts an ultimate skill, all allied characters’ damage taken is reduced by 19% for 10 seconds.
Leap onto the target, charging for 1 second before dealing 100% defense power as holy damage to the current target and [interrupting] their casting skill.
[Enhanced Ultimate Skill]: Leap onto the target, charging for 1 second before dealing 200% defense power as holy damage to the target and enemies within a 5-meter radius, [interrupting] their casting skill and increasing their damage taken by 20% for 10 seconds.
After Thor casts an ultimate skill, all allied characters’ damage taken is reduced by 20% for 10 seconds.
Leap onto the target, charging for 1 second before dealing 105% defense power as holy damage to the current target and [interrupting] their casting skill.
[Enhanced Ultimate Skill]: Leap onto the target, charging for 1 second before dealing 210% defense power as holy damage to the target and enemies within a 5-meter radius, [interrupting] their casting skill and increasing their damage taken by 21% for 10 seconds.
After Thor casts an ultimate skill, all allied characters’ damage taken is reduced by 21% for 10 seconds.
Leap onto the target, charging for 1 second before dealing 110% defense power as holy damage to the current target and [interrupting] their casting skill.
[Enhanced Ultimate Skill]: Leap onto the target, charging for 1 second before dealing 220% defense power as holy damage to the target and enemies within a 5-meter radius, [interrupting] their casting skill and increasing their damage taken by 22% for 10 seconds.
After Thor casts an ultimate skill, all allied characters’ damage taken is reduced by 22% for 10 seconds.
Leap onto the target, charging for 1 second before dealing 115% defense power as holy damage to the current target and [interrupting] their casting skill.
[Enhanced Ultimate Skill]: Leap onto the target, charging for 1 second before dealing 230% defense power as holy damage to the target and enemies within a 5-meter radius, [interrupting] their casting skill and increasing their damage taken by 23% for 10 seconds.
After Thor casts an ultimate skill, all allied characters’ damage taken is reduced by 23% for 10 seconds.
Leap onto the target, charging for 1 second before dealing 120% defense power as holy damage to the current target and [interrupting] their casting skill.
[Enhanced Ultimate Skill]: Leap onto the target, charging for 1 second before dealing 240% defense power as holy damage to the target and enemies within a 5-meter radius, [interrupting] their casting skill and increasing their damage taken by 24% for 10 seconds.
After Thor casts an ultimate skill, all allied characters’ damage taken is reduced by 24% for 10 seconds.

Thunder Hub Light Trail

Passive
Upon entering battle, immediately gain a shield equal to 30% of max HP and link with the allied unit with the lowest defense.
When self or linked allies take damage, Thor gains 1 stack of [Thunder Hub], with each character triggering at most once per second.
When [Thunder Hub] reaches 10 stacks, [Enhanced Ultimate Skill] can be cast, and [Thunder Hub] no longer stacks when the enhanced ultimate is available.
Dealing damage with an ultimate skill can apply [Divine Judgment].
[Divine Judgment]: Deals 8.8% defense power as holy damage every 3 seconds, up to 5 stacks.
Shields can stack up to 30% of the character’s max HP.
Upon entering battle, immediately gain a shield equal to 30% of max HP and link with the allied unit with the lowest defense.
When self or linked allies take damage, Thor gains 1 stack of [Thunder Hub], with each character triggering at most once per second.
When [Thunder Hub] reaches 10 stacks, [Enhanced Ultimate Skill] can be cast, and [Thunder Hub] no longer stacks when the enhanced ultimate is available.
Dealing damage with an ultimate skill can apply [Divine Judgment].
[Divine Judgment]: Deals 9.6% defense power as holy damage every 3 seconds, up to 5 stacks.
Shields can stack up to 30% of the character’s max HP.
Upon entering battle, immediately gain a shield equal to 30% of max HP and link with the allied unit with the lowest defense.
When self or linked allies take damage, Thor gains 1 stack of [Thunder Hub], with each character triggering at most once per second.
When [Thunder Hub] reaches 10 stacks, [Enhanced Ultimate Skill] can be cast, and [Thunder Hub] no longer stacks when the enhanced ultimate is available.
Dealing damage with an ultimate skill can apply [Divine Judgment].
[Divine Judgment]: Deals 10.4% defense power as holy damage every 3 seconds, up to 5 stacks.
Shields can stack up to 30% of the character’s max HP.
Upon entering battle, immediately gain a shield equal to 30% of max HP and link with the allied unit with the lowest defense.
When self or linked allies take damage, Thor gains 1 stack of [Thunder Hub], with each character triggering at most once per second.
When [Thunder Hub] reaches 10 stacks, [Enhanced Ultimate Skill] can be cast, and [Thunder Hub] no longer stacks when the enhanced ultimate is available.
Dealing damage with an ultimate skill can apply [Divine Judgment].
[Divine Judgment]: Deals 11.2% defense power as holy damage every 3 seconds, up to 5 stacks.
Shields can stack up to 30% of the character’s max HP.
Upon entering battle, immediately gain a shield equal to 30% of max HP and link with the allied unit with the lowest defense.
When self or linked allies take damage, Thor gains 1 stack of [Thunder Hub], with each character triggering at most once per second.
When [Thunder Hub] reaches 10 stacks, [Enhanced Ultimate Skill] can be cast, and [Thunder Hub] no longer stacks when the enhanced ultimate is available.
Dealing damage with an ultimate skill can apply [Divine Judgment].
[Divine Judgment]: Deals 12% defense power as holy damage every 3 seconds, up to 5 stacks.
Shields can stack up to 30% of the character’s max HP.
Upon entering battle, immediately gain a shield equal to 30% of max HP and link with the allied unit with the lowest defense.
When self or linked allies take damage, Thor gains 1 stack of [Thunder Hub], with each character triggering at most once per second.
When [Thunder Hub] reaches 10 stacks, [Enhanced Ultimate Skill] can be cast, and [Thunder Hub] no longer stacks when the enhanced ultimate is available.
Dealing damage with an ultimate skill can apply [Divine Judgment].
[Divine Judgment]: Deals 12.8% defense power as holy damage every 3 seconds, up to 5 stacks.
Shields can stack up to 30% of the character’s max HP.
Upon entering battle, immediately gain a shield equal to 30% of max HP and link with the allied unit with the lowest defense.
When self or linked allies take damage, Thor gains 1 stack of [Thunder Hub], with each character triggering at most once per second.
When [Thunder Hub] reaches 10 stacks, [Enhanced Ultimate Skill] can be cast, and [Thunder Hub] no longer stacks when the enhanced ultimate is available.
Dealing damage with an ultimate skill can apply [Divine Judgment].
[Divine Judgment]: Deals 13.6% defense power as holy damage every 3 seconds, up to 5 stacks.
Shields can stack up to 30% of the character’s max HP.
Upon entering battle, immediately gain a shield equal to 30% of max HP and link with the allied unit with the lowest defense.
When self or linked allies take damage, Thor gains 1 stack of [Thunder Hub], with each character triggering at most once per second.
When [Thunder Hub] reaches 10 stacks, [Enhanced Ultimate Skill] can be cast, and [Thunder Hub] no longer stacks when the enhanced ultimate is available.
Dealing damage with an ultimate skill can apply [Divine Judgment].
[Divine Judgment]: Deals 14.4% defense power as holy damage every 3 seconds, up to 5 stacks.
Shields can stack up to 30% of the character’s max HP.
Upon entering battle, immediately gain a shield equal to 30% of max HP and link with the allied unit with the lowest defense.
When self or linked allies take damage, Thor gains 1 stack of [Thunder Hub], with each character triggering at most once per second.
When [Thunder Hub] reaches 10 stacks, [Enhanced Ultimate Skill] can be cast, and [Thunder Hub] no longer stacks when the enhanced ultimate is available.
Dealing damage with an ultimate skill can apply [Divine Judgment].
[Divine Judgment]: Deals 15.2% defense power as holy damage every 3 seconds, up to 5 stacks.
Shields can stack up to 30% of the character’s max HP.
Upon entering battle, immediately gain a shield equal to 30% of max HP and link with the allied unit with the lowest defense.
When self or linked allies take damage, Thor gains 1 stack of [Thunder Hub], with each character triggering at most once per second.
When [Thunder Hub] reaches 10 stacks, [Enhanced Ultimate Skill] can be cast, and [Thunder Hub] no longer stacks when the enhanced ultimate is available.
Dealing damage with an ultimate skill can apply [Divine Judgment].
[Divine Judgment]: Deals 16% defense power as holy damage every 3 seconds, up to 5 stacks.
Shields can stack up to 30% of the character’s max HP.
Upon entering battle, immediately gain a shield equal to 30% of max HP and link with the allied unit with the lowest defense.
When self or linked allies take damage, Thor gains 1 stack of [Thunder Hub], with each character triggering at most once per second.
When [Thunder Hub] reaches 10 stacks, [Enhanced Ultimate Skill] can be cast, and [Thunder Hub] no longer stacks when the enhanced ultimate is available.
Dealing damage with an ultimate skill can apply [Divine Judgment].
[Divine Judgment]: Deals 16.8% defense power as holy damage every 3 seconds, up to 5 stacks.
Shields can stack up to 30% of the character’s max HP.
Upon entering battle, immediately gain a shield equal to 30% of max HP and link with the allied unit with the lowest defense.
When self or linked allies take damage, Thor gains 1 stack of [Thunder Hub], with each character triggering at most once per second.
When [Thunder Hub] reaches 10 stacks, [Enhanced Ultimate Skill] can be cast, and [Thunder Hub] no longer stacks when the enhanced ultimate is available.
Dealing damage with an ultimate skill can apply [Divine Judgment].
[Divine Judgment]: Deals 17.6% defense power as holy damage every 3 seconds, up to 5 stacks.
Shields can stack up to 30% of the character’s max HP.
Upon entering battle, immediately gain a shield equal to 30% of max HP and link with the allied unit with the lowest defense.
When self or linked allies take damage, Thor gains 1 stack of [Thunder Hub], with each character triggering at most once per second.
When [Thunder Hub] reaches 10 stacks, [Enhanced Ultimate Skill] can be cast, and [Thunder Hub] no longer stacks when the enhanced ultimate is available.
Dealing damage with an ultimate skill can apply [Divine Judgment].
[Divine Judgment]: Deals 18.4% defense power as holy damage every 3 seconds, up to 5 stacks.
Shields can stack up to 30% of the character’s max HP.
Upon entering battle, immediately gain a shield equal to 30% of max HP and link with the allied unit with the lowest defense.
When self or linked allies take damage, Thor gains 1 stack of [Thunder Hub], with each character triggering at most once per second.
When [Thunder Hub] reaches 10 stacks, [Enhanced Ultimate Skill] can be cast, and [Thunder Hub] no longer stacks when the enhanced ultimate is available.
Dealing damage with an ultimate skill can apply [Divine Judgment].
[Divine Judgment]: Deals 19.2% defense power as holy damage every 3 seconds, up to 5 stacks.
Shields can stack up to 30% of the character’s max HP.

Combo Skill

Team Skill

Self Defense increases by 15%
At battle start, every 500 Defense reduces team damage taken by 1.5%, up to 6 times

Requires: 2 Asa OR 2 Holy characters

Talent Tree

Complete Tree Grants (Thor):

HP +59.4%DEF +45.6%ATK +45%

Max stats shown above are calculated with every node unlocked. The E-nodes and the 10 stat nodes below are this character's actual tree — materials come from the elemental dungeon and weekly shops.

1. Enhancement Nodes (E1 - E3)

The biggest boosts in the tree - unlock them first. Bonuses vary per character:

ATK +10%, HP +10%
Rank 2 Required
Holy Grail Teardrop Holy Grail Teardrop ×1 Mother's Hovercharm Mother's Hovercharm ×1 Aether Points 5,000
ATK +15%, HP +15%
Rank 4 Required
Holy Grail Teardrop Holy Grail Teardrop ×3 Mother's Hovercharm Mother's Hovercharm ×1 The Original Aether The Original Aether ×1 Aether Points 20,000
ATK +20%, HP +20%
Rank 6 Required
Holy Grail Teardrop Holy Grail Teardrop ×10 Mother's Hovercharm Mother's Hovercharm ×1 The Original Aether The Original Aether ×1 Aether Points 160,000

2. Stat Nodes (N1 - N10)

10 nodes tailored to this character's kit. The last two are level-gated capstones.

NodeStat BonusUnlockMaterials Aether Points Aether Points
N1 HP +3.2% After E1 Holy Grail Teardrop Holy Grail Teardrop ×1 Aether Points 5,000
N2 DEF +4.8% Start Aether Points 2,500
N3 DEF +4.8% After N1 Holy Grail Teardrop Holy Grail Teardrop ×1 Aether Points 10,000
N4 DEF +4.8% After N1 Holy Grail Teardrop Holy Grail Teardrop ×1 Aether Points 10,000
N5 DEF +7.2% After N2 Holy Grail Teardrop Holy Grail Teardrop ×3 Aether Points 20,000
N6 DEF +7.2% After N2 Holy Grail Teardrop Holy Grail Teardrop ×10 Aether Points 160,000
N7 HP +4.8% After E2 Holy Grail Teardrop Holy Grail Teardrop ×5 Aether Points 45,000
N8 DEF +7.2% After E2 Holy Grail Teardrop Holy Grail Teardrop ×5 Aether Points 45,000
N9 DEF +9.6% Lv 80 Holy Grail Teardrop Holy Grail Teardrop ×10 Aether Points 160,000
N10 HP +6.4% Lv 75 Holy Grail Teardrop Holy Grail Teardrop ×10 Aether Points 160,000

3. Skill Branch Levels

Each of the 4 branches (Normal Attack, Auto Skill, Ultimate, Passive) levels up to 14 — the cap starts at 10, and Awakenings at Dupe 3 and Dupe 5 each raise it by +2. Costs below are per level and identical for all four branches (levels 2-10 from game data).

Branch Level Aether Points Aether Points Materials
2 Aether Points 2,500
3 Aether Points 5,000 Holy Aether Holy Aether ×3
4 Aether Points 10,000 Holy Aetherstone Holy Aetherstone ×3
5 Aether Points 20,000 Holy Aetherstone Holy Aetherstone ×5
6 Aether Points 30,000 Holy Aetherstone Holy Aetherstone ×7
7 Aether Points 45,000 Holy Aether Lany. Holy Aether Lany. ×3
8 Aether Points 80,000 Holy Aether Lany. Holy Aether Lany. ×5 Mother's Hovercharm Mother's Hovercharm ×1
9 Aether Points 160,000 Holy Aether Lany. Holy Aether Lany. ×8 Mother's Hovercharm Mother's Hovercharm ×1 The Original Aether The Original Aether ×1
10 Aether Points 300,000 Holy Aether Lany. Holy Aether Lany. ×14 Mother's Hovercharm Mother's Hovercharm ×1 The Original Aether The Original Aether ×1

Awakening Effects

Dupe 1

Effect: Immediately gain 10 stacks of [Thunder Hub] upon entering battle.
Link with the two allied units with the lowest defense.

Dupe 2

Effect: Linked allied units gain 30% increased attack power.
After casting an enhanced ultimate skill, grant all allied characters a shield equal to 10% of defense every 2 seconds for 10 seconds.

Dupe 3

Effect: [Normal Attack], [Skill], [ULT] and [Passive] level and level cap +2

Dupe 4

Effect: Defense increases by 45%.

Dupe 5

Effect: [Normal Attack], [Skill], [ULT] and [Passive] level and level cap +2

Dupe 6

Effect: All resistances increase by 15%, with an additional 15% holy resistance.
Targets hit by Thor’s ultimate skill gain 1 stack of [Divine Judgment] per second for the next 5 seconds.

Memory Card: Suspect in the Night

Suspect in the Night

Memory Card Stats (Lv.80 Max)

HP
6,600
Attack
480
Defense
690

Memory Effects

Awakening

Defense increases by 48%.

When allied characters with a shield take damage, defense increases by 48%.

After the equipped character deals damage over time to an enemy target, the target takes 5% increased damage for 5 seconds.

Defense increases by 52%.

When allied characters with a shield take damage, defense increases by 52%.

After the equipped character deals damage over time to an enemy target, the target takes 7.5% increased damage for 5 seconds.

Defense increases by 56%.

When allied characters with a shield take damage, defense increases by 56%.

After the equipped character deals damage over time to an enemy target, the target takes 10% increased damage for 5 seconds.

Defense increases by 60%.

When allied characters with a shield take damage, defense increases by 60%.

After the equipped character deals damage over time to an enemy target, the target takes 12.5% increased damage for 5 seconds.

Defense increases by 64%.

When allied characters with a shield take damage, defense increases by 64%.

After the equipped character deals damage over time to an enemy target, the target takes 15% increased damage for 5 seconds.

⚠️ Equipment Limitation

Tank
Tank Class Only

This memory card is restricted to Tank class characters only.