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Poseidon

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Character Overview

Poseidon - SSR Tank character from Zone Nova gacha game

Poseidon

SSR Tank

Otis (奧帝斯)

The Otis faction with Greek mythology influences

Class
Tank
Rarity
SSR
Element
Ice
Role
Tank
Faction
Otis (奧帝斯)

Character Stats

Core Combat Stats

HP
6,600
Max: 11,048
Attack
480
Max: 480
Defense
690
Max: 1,149

Max values are base stats with the full talent tree unlocked.

Additional Stats

Energy Regen
0.25/s
Crit Rate
0%
Crit Damage
50%

Class

Tank class icon
Tank

Memory Compatibility: Tank class only

Gameplay Tags
HealingCrit RateCritDOTDamage ReductionIce Damage

Skills

Skill Level

Tidal Shot

Normal Attack
Deal ice damage equal to 5.5% of max HP to the designated enemy unit.
Deal ice damage equal to 6% of max HP to the designated enemy unit.
Deal ice damage equal to 6.5% of max HP to the designated enemy unit.
Deal ice damage equal to 7% of max HP to the designated enemy unit.
Deal ice damage equal to 7.5% of max HP to the designated enemy unit.
Deal ice damage equal to 8% of max HP to the designated enemy unit.
Deal ice damage equal to 8.5% of max HP to the designated enemy unit.
Deal ice damage equal to 9% of max HP to the designated enemy unit.
Deal ice damage equal to 9.5% of max HP to the designated enemy unit.
Deal ice damage equal to 10% of max HP to the designated enemy unit.
Deal ice damage equal to 10.5% of max HP to the designated enemy unit.
Deal ice damage equal to 11% of max HP to the designated enemy unit.
Deal ice damage equal to 11.5% of max HP to the designated enemy unit.
Deal ice damage equal to 12% of max HP to the designated enemy unit.

Siren Song Undertow

Auto Skill Cooldown: 8.0s
Max HP increases permanently by 8% up to 8 times. Gain 2 stacks of [Tide Law].
Deal ice damage equal to 9% of max HP to the enemy unit with the highest ATK more than 4.0 meters away and pull it 3 meters closer.
After casting the skill if Poseidon is not in [High Tide] she enters [Low Tide] for 8 seconds.
[Low Tide]
Create a 3-meter radius [Vortex] centered on Poseidon that moves with her.
Enemies inside [Vortex] have CRIT Rate reduced by 39% and DEF reduced by 12%.
When allies attack an enemy inside [Vortex]
Poseidon deals ice damage equal to 6% of max HP to all enemies inside [Vortex]. (Triggers at most once every 0.1 seconds)
This damage is treated as [Follow-Up] damage.
Gain 1 stacks of [Tide Law] after every 4 [Follow-Up] triggers.
Max HP increases permanently by 8.6% up to 8 times. Gain 2 stacks of [Tide Law].
Deal ice damage equal to 10% of max HP to the enemy unit with the highest ATK more than 4.0 meters away and pull it 3 meters closer.
After casting the skill if Poseidon is not in [High Tide] she enters [Low Tide] for 8 seconds.
[Low Tide]
Create a 3-meter radius [Vortex] centered on Poseidon that moves with her.
Enemies inside [Vortex] have CRIT Rate reduced by 42% and DEF reduced by 12.9%.
When allies attack an enemy inside [Vortex]
Poseidon deals ice damage equal to 6.4% of max HP to all enemies inside [Vortex]. (Triggers at most once every 0.1 seconds)
This damage is treated as [Follow-Up] damage.
Gain 1 stacks of [Tide Law] after every 4 [Follow-Up] triggers.
Max HP increases permanently by 9.1% up to 8 times. Gain 2 stacks of [Tide Law].
Deal ice damage equal to 11% of max HP to the enemy unit with the highest ATK more than 4.0 meters away and pull it 3 meters closer.
After casting the skill if Poseidon is not in [High Tide] she enters [Low Tide] for 8 seconds.
[Low Tide]
Create a 3-meter radius [Vortex] centered on Poseidon that moves with her.
Enemies inside [Vortex] have CRIT Rate reduced by 45% and DEF reduced by 13.8%.
When allies attack an enemy inside [Vortex]
Poseidon deals ice damage equal to 6.9% of max HP to all enemies inside [Vortex]. (Triggers at most once every 0.1 seconds)
This damage is treated as [Follow-Up] damage.
Gain 1 stacks of [Tide Law] after every 4 [Follow-Up] triggers.
Max HP increases permanently by 9.7% up to 8 times. Gain 2 stacks of [Tide Law].
Deal ice damage equal to 12% of max HP to the enemy unit with the highest ATK more than 4.0 meters away and pull it 3 meters closer.
After casting the skill if Poseidon is not in [High Tide] she enters [Low Tide] for 8 seconds.
[Low Tide]
Create a 3-meter radius [Vortex] centered on Poseidon that moves with her.
Enemies inside [Vortex] have CRIT Rate reduced by 48% and DEF reduced by 14.7%.
When allies attack an enemy inside [Vortex]
Poseidon deals ice damage equal to 7.3% of max HP to all enemies inside [Vortex]. (Triggers at most once every 0.1 seconds)
This damage is treated as [Follow-Up] damage.
Gain 1 stacks of [Tide Law] after every 4 [Follow-Up] triggers.
Max HP increases permanently by 10.2% up to 8 times. Gain 2 stacks of [Tide Law].
Deal ice damage equal to 13% of max HP to the enemy unit with the highest ATK more than 4.0 meters away and pull it 3 meters closer.
After casting the skill if Poseidon is not in [High Tide] she enters [Low Tide] for 8 seconds.
[Low Tide]
Create a 3-meter radius [Vortex] centered on Poseidon that moves with her.
Enemies inside [Vortex] have CRIT Rate reduced by 51% and DEF reduced by 15.6%.
When allies attack an enemy inside [Vortex]
Poseidon deals ice damage equal to 7.8% of max HP to all enemies inside [Vortex]. (Triggers at most once every 0.1 seconds)
This damage is treated as [Follow-Up] damage.
Gain 1 stacks of [Tide Law] after every 4 [Follow-Up] triggers.
Max HP increases permanently by 10.8% up to 8 times. Gain 2 stacks of [Tide Law].
Deal ice damage equal to 14% of max HP to the enemy unit with the highest ATK more than 4.0 meters away and pull it 3 meters closer.
After casting the skill if Poseidon is not in [High Tide] she enters [Low Tide] for 8 seconds.
[Low Tide]
Create a 3-meter radius [Vortex] centered on Poseidon that moves with her.
Enemies inside [Vortex] have CRIT Rate reduced by 54% and DEF reduced by 16.4%.
When allies attack an enemy inside [Vortex]
Poseidon deals ice damage equal to 8.2% of max HP to all enemies inside [Vortex]. (Triggers at most once every 0.1 seconds)
This damage is treated as [Follow-Up] damage.
Gain 1 stacks of [Tide Law] after every 4 [Follow-Up] triggers.
Max HP increases permanently by 11.3% up to 8 times. Gain 2 stacks of [Tide Law].
Deal ice damage equal to 15% of max HP to the enemy unit with the highest ATK more than 4.0 meters away and pull it 3 meters closer.
After casting the skill if Poseidon is not in [High Tide] she enters [Low Tide] for 8 seconds.
[Low Tide]
Create a 3-meter radius [Vortex] centered on Poseidon that moves with her.
Enemies inside [Vortex] have CRIT Rate reduced by 57% and DEF reduced by 17.3%.
When allies attack an enemy inside [Vortex]
Poseidon deals ice damage equal to 8.7% of max HP to all enemies inside [Vortex]. (Triggers at most once every 0.1 seconds)
This damage is treated as [Follow-Up] damage.
Gain 1 stacks of [Tide Law] after every 4 [Follow-Up] triggers.
Max HP increases permanently by 11.9% up to 8 times. Gain 2 stacks of [Tide Law].
Deal ice damage equal to 16% of max HP to the enemy unit with the highest ATK more than 4.0 meters away and pull it 3 meters closer.
After casting the skill if Poseidon is not in [High Tide] she enters [Low Tide] for 8 seconds.
[Low Tide]
Create a 3-meter radius [Vortex] centered on Poseidon that moves with her.
Enemies inside [Vortex] have CRIT Rate reduced by 60% and DEF reduced by 18.2%.
When allies attack an enemy inside [Vortex]
Poseidon deals ice damage equal to 9.1% of max HP to all enemies inside [Vortex]. (Triggers at most once every 0.1 seconds)
This damage is treated as [Follow-Up] damage.
Gain 1 stacks of [Tide Law] after every 4 [Follow-Up] triggers.
Max HP increases permanently by 12.4% up to 8 times. Gain 2 stacks of [Tide Law].
Deal ice damage equal to 17% of max HP to the enemy unit with the highest ATK more than 4.0 meters away and pull it 3 meters closer.
After casting the skill if Poseidon is not in [High Tide] she enters [Low Tide] for 8 seconds.
[Low Tide]
Create a 3-meter radius [Vortex] centered on Poseidon that moves with her.
Enemies inside [Vortex] have CRIT Rate reduced by 63% and DEF reduced by 19.1%.
When allies attack an enemy inside [Vortex]
Poseidon deals ice damage equal to 9.6% of max HP to all enemies inside [Vortex]. (Triggers at most once every 0.1 seconds)
This damage is treated as [Follow-Up] damage.
Gain 1 stacks of [Tide Law] after every 4 [Follow-Up] triggers.
Max HP increases permanently by 13% up to 8 times. Gain 2 stacks of [Tide Law].
Deal ice damage equal to 18% of max HP to the enemy unit with the highest ATK more than 4.0 meters away and pull it 3 meters closer.
After casting the skill if Poseidon is not in [High Tide] she enters [Low Tide] for 8 seconds.
[Low Tide]
Create a 3-meter radius [Vortex] centered on Poseidon that moves with her.
Enemies inside [Vortex] have CRIT Rate reduced by 66% and DEF reduced by 20%.
When allies attack an enemy inside [Vortex]
Poseidon deals ice damage equal to 10% of max HP to all enemies inside [Vortex]. (Triggers at most once every 0.1 seconds)
This damage is treated as [Follow-Up] damage.
Gain 1 stacks of [Tide Law] after every 4 [Follow-Up] triggers.
Max HP increases permanently by 13.6% up to 8 times. Gain 2 stacks of [Tide Law].
Deal ice damage equal to 19% of max HP to the enemy unit with the highest ATK more than 4.0 meters away and pull it 3 meters closer.
After casting the skill if Poseidon is not in [High Tide] she enters [Low Tide] for 8 seconds.
[Low Tide]
Create a 3-meter radius [Vortex] centered on Poseidon that moves with her.
Enemies inside [Vortex] have CRIT Rate reduced by 69% and DEF reduced by 20.9%.
When allies attack an enemy inside [Vortex]
Poseidon deals ice damage equal to 10.4% of max HP to all enemies inside [Vortex]. (Triggers at most once every 0.1 seconds)
This damage is treated as [Follow-Up] damage.
Gain 1 stacks of [Tide Law] after every 4 [Follow-Up] triggers.
Max HP increases permanently by 14.1% up to 8 times. Gain 2 stacks of [Tide Law].
Deal ice damage equal to 20% of max HP to the enemy unit with the highest ATK more than 4.0 meters away and pull it 3 meters closer.
After casting the skill if Poseidon is not in [High Tide] she enters [Low Tide] for 8 seconds.
[Low Tide]
Create a 3-meter radius [Vortex] centered on Poseidon that moves with her.
Enemies inside [Vortex] have CRIT Rate reduced by 72% and DEF reduced by 21.8%.
When allies attack an enemy inside [Vortex]
Poseidon deals ice damage equal to 10.9% of max HP to all enemies inside [Vortex]. (Triggers at most once every 0.1 seconds)
This damage is treated as [Follow-Up] damage.
Gain 1 stacks of [Tide Law] after every 4 [Follow-Up] triggers.
Max HP increases permanently by 14.7% up to 8 times. Gain 2 stacks of [Tide Law].
Deal ice damage equal to 21% of max HP to the enemy unit with the highest ATK more than 4.0 meters away and pull it 3 meters closer.
After casting the skill if Poseidon is not in [High Tide] she enters [Low Tide] for 8 seconds.
[Low Tide]
Create a 3-meter radius [Vortex] centered on Poseidon that moves with her.
Enemies inside [Vortex] have CRIT Rate reduced by 75% and DEF reduced by 22.7%.
When allies attack an enemy inside [Vortex]
Poseidon deals ice damage equal to 11.3% of max HP to all enemies inside [Vortex]. (Triggers at most once every 0.1 seconds)
This damage is treated as [Follow-Up] damage.
Gain 1 stacks of [Tide Law] after every 4 [Follow-Up] triggers.
Max HP increases permanently by 15.2% up to 8 times. Gain 2 stacks of [Tide Law].
Deal ice damage equal to 22% of max HP to the enemy unit with the highest ATK more than 4.0 meters away and pull it 3 meters closer.
After casting the skill if Poseidon is not in [High Tide] she enters [Low Tide] for 8 seconds.
[Low Tide]
Create a 3-meter radius [Vortex] centered on Poseidon that moves with her.
Enemies inside [Vortex] have CRIT Rate reduced by 78% and DEF reduced by 23.6%.
When allies attack an enemy inside [Vortex]
Poseidon deals ice damage equal to 11.8% of max HP to all enemies inside [Vortex]. (Triggers at most once every 0.1 seconds)
This damage is treated as [Follow-Up] damage.
Gain 1 stacks of [Tide Law] after every 4 [Follow-Up] triggers.

Sea Wall Sanctuary

Ultimate Cost: 5
After casting Poseidon enters [High Tide] for 8 seconds.
[High Tide]
Max HP increases by 63%. A moving [Sea Wall] rises in front of Poseidon.
Allied units behind [Sea Wall] within a 5-meter fan-shaped area including Poseidon gain:
Block Rate increases by 36%. Block Damage Reduction increases by 23%. Damage taken is reduced by 20%.
When an allied unit inside [Sea Wall] is hit and does not already have [Backflow] while Poseidon has [Tide Law] consume 1 stacks of [Tide Law] to grant the target [Backflow] for 10 seconds.
[Backflow]: Gain an additional 13% Block Rate. Gain an additional 3.4% Block Damage Reduction. Damage taken is additionally reduced by 13%.
[Block]: Has a chance to reduce that instance of damage by 30%. Damage over time ignores Block.
After casting Poseidon enters [High Tide] for 8 seconds.
[High Tide]
Max HP increases by 67.7%. A moving [Sea Wall] rises in front of Poseidon.
Allied units behind [Sea Wall] within a 5-meter fan-shaped area including Poseidon gain:
Block Rate increases by 38.7%. Block Damage Reduction increases by 24.7%. Damage taken is reduced by 21.6%.
When an allied unit inside [Sea Wall] is hit and does not already have [Backflow] while Poseidon has [Tide Law] consume 1 stacks of [Tide Law] to grant the target [Backflow] for 10 seconds.
[Backflow]: Gain an additional 14% Block Rate. Gain an additional 3.6% Block Damage Reduction. Damage taken is additionally reduced by 14%.
[Block]: Has a chance to reduce that instance of damage by 30%. Damage over time ignores Block.
After casting Poseidon enters [High Tide] for 8 seconds.
[High Tide]
Max HP increases by 72.3%. A moving [Sea Wall] rises in front of Poseidon.
Allied units behind [Sea Wall] within a 5-meter fan-shaped area including Poseidon gain:
Block Rate increases by 41.3%. Block Damage Reduction increases by 26.3%. Damage taken is reduced by 23.1%.
When an allied unit inside [Sea Wall] is hit and does not already have [Backflow] while Poseidon has [Tide Law] consume 1 stacks of [Tide Law] to grant the target [Backflow] for 10 seconds.
[Backflow]: Gain an additional 15% Block Rate. Gain an additional 3.9% Block Damage Reduction. Damage taken is additionally reduced by 15%.
[Block]: Has a chance to reduce that instance of damage by 30%. Damage over time ignores Block.
After casting Poseidon enters [High Tide] for 8 seconds.
[High Tide]
Max HP increases by 77%. A moving [Sea Wall] rises in front of Poseidon.
Allied units behind [Sea Wall] within a 5-meter fan-shaped area including Poseidon gain:
Block Rate increases by 44%. Block Damage Reduction increases by 28%. Damage taken is reduced by 24.7%.
When an allied unit inside [Sea Wall] is hit and does not already have [Backflow] while Poseidon has [Tide Law] consume 1 stacks of [Tide Law] to grant the target [Backflow] for 10 seconds.
[Backflow]: Gain an additional 16% Block Rate. Gain an additional 4.1% Block Damage Reduction. Damage taken is additionally reduced by 16%.
[Block]: Has a chance to reduce that instance of damage by 30%. Damage over time ignores Block.
After casting Poseidon enters [High Tide] for 8 seconds.
[High Tide]
Max HP increases by 81.7%. A moving [Sea Wall] rises in front of Poseidon.
Allied units behind [Sea Wall] within a 5-meter fan-shaped area including Poseidon gain:
Block Rate increases by 46.7%. Block Damage Reduction increases by 29.7%. Damage taken is reduced by 26.2%.
When an allied unit inside [Sea Wall] is hit and does not already have [Backflow] while Poseidon has [Tide Law] consume 1 stacks of [Tide Law] to grant the target [Backflow] for 10 seconds.
[Backflow]: Gain an additional 17% Block Rate. Gain an additional 4.3% Block Damage Reduction. Damage taken is additionally reduced by 17%.
[Block]: Has a chance to reduce that instance of damage by 30%. Damage over time ignores Block.
After casting Poseidon enters [High Tide] for 8 seconds.
[High Tide]
Max HP increases by 86.3%. A moving [Sea Wall] rises in front of Poseidon.
Allied units behind [Sea Wall] within a 5-meter fan-shaped area including Poseidon gain:
Block Rate increases by 49.3%. Block Damage Reduction increases by 31.3%. Damage taken is reduced by 27.8%.
When an allied unit inside [Sea Wall] is hit and does not already have [Backflow] while Poseidon has [Tide Law] consume 1 stacks of [Tide Law] to grant the target [Backflow] for 10 seconds.
[Backflow]: Gain an additional 18% Block Rate. Gain an additional 4.6% Block Damage Reduction. Damage taken is additionally reduced by 18%.
[Block]: Has a chance to reduce that instance of damage by 30%. Damage over time ignores Block.
After casting Poseidon enters [High Tide] for 8 seconds.
[High Tide]
Max HP increases by 91%. A moving [Sea Wall] rises in front of Poseidon.
Allied units behind [Sea Wall] within a 5-meter fan-shaped area including Poseidon gain:
Block Rate increases by 52%. Block Damage Reduction increases by 33%. Damage taken is reduced by 29.3%.
When an allied unit inside [Sea Wall] is hit and does not already have [Backflow] while Poseidon has [Tide Law] consume 1 stacks of [Tide Law] to grant the target [Backflow] for 10 seconds.
[Backflow]: Gain an additional 19% Block Rate. Gain an additional 4.8% Block Damage Reduction. Damage taken is additionally reduced by 19%.
[Block]: Has a chance to reduce that instance of damage by 30%. Damage over time ignores Block.
After casting Poseidon enters [High Tide] for 8 seconds.
[High Tide]
Max HP increases by 95.7%. A moving [Sea Wall] rises in front of Poseidon.
Allied units behind [Sea Wall] within a 5-meter fan-shaped area including Poseidon gain:
Block Rate increases by 54.7%. Block Damage Reduction increases by 34.7%. Damage taken is reduced by 30.9%.
When an allied unit inside [Sea Wall] is hit and does not already have [Backflow] while Poseidon has [Tide Law] consume 1 stacks of [Tide Law] to grant the target [Backflow] for 10 seconds.
[Backflow]: Gain an additional 20% Block Rate. Gain an additional 5% Block Damage Reduction. Damage taken is additionally reduced by 20%.
[Block]: Has a chance to reduce that instance of damage by 30%. Damage over time ignores Block.
After casting Poseidon enters [High Tide] for 8 seconds.
[High Tide]
Max HP increases by 100.3%. A moving [Sea Wall] rises in front of Poseidon.
Allied units behind [Sea Wall] within a 5-meter fan-shaped area including Poseidon gain:
Block Rate increases by 57.3%. Block Damage Reduction increases by 36.3%. Damage taken is reduced by 32.4%.
When an allied unit inside [Sea Wall] is hit and does not already have [Backflow] while Poseidon has [Tide Law] consume 1 stacks of [Tide Law] to grant the target [Backflow] for 10 seconds.
[Backflow]: Gain an additional 21% Block Rate. Gain an additional 5.3% Block Damage Reduction. Damage taken is additionally reduced by 21%.
[Block]: Has a chance to reduce that instance of damage by 30%. Damage over time ignores Block.
After casting Poseidon enters [High Tide] for 8 seconds.
[High Tide]
Max HP increases by 105%. A moving [Sea Wall] rises in front of Poseidon.
Allied units behind [Sea Wall] within a 5-meter fan-shaped area including Poseidon gain:
Block Rate increases by 60%. Block Damage Reduction increases by 38%. Damage taken is reduced by 34%.
When an allied unit inside [Sea Wall] is hit and does not already have [Backflow] while Poseidon has [Tide Law] consume 1 stacks of [Tide Law] to grant the target [Backflow] for 10 seconds.
[Backflow]: Gain an additional 22% Block Rate. Gain an additional 5.5% Block Damage Reduction. Damage taken is additionally reduced by 22%.
[Block]: Has a chance to reduce that instance of damage by 30%. Damage over time ignores Block.
After casting Poseidon enters [High Tide] for 8 seconds.
[High Tide]
Max HP increases by 109.7%. A moving [Sea Wall] rises in front of Poseidon.
Allied units behind [Sea Wall] within a 5-meter fan-shaped area including Poseidon gain:
Block Rate increases by 62.7%. Block Damage Reduction increases by 39.7%. Damage taken is reduced by 35.6%.
When an allied unit inside [Sea Wall] is hit and does not already have [Backflow] while Poseidon has [Tide Law] consume 1 stacks of [Tide Law] to grant the target [Backflow] for 10 seconds.
[Backflow]: Gain an additional 23% Block Rate. Gain an additional 5.7% Block Damage Reduction. Damage taken is additionally reduced by 23%.
[Block]: Has a chance to reduce that instance of damage by 30%. Damage over time ignores Block.
After casting Poseidon enters [High Tide] for 8 seconds.
[High Tide]
Max HP increases by 114.3%. A moving [Sea Wall] rises in front of Poseidon.
Allied units behind [Sea Wall] within a 5-meter fan-shaped area including Poseidon gain:
Block Rate increases by 65.3%. Block Damage Reduction increases by 41.3%. Damage taken is reduced by 37.1%.
When an allied unit inside [Sea Wall] is hit and does not already have [Backflow] while Poseidon has [Tide Law] consume 1 stacks of [Tide Law] to grant the target [Backflow] for 10 seconds.
[Backflow]: Gain an additional 24% Block Rate. Gain an additional 6% Block Damage Reduction. Damage taken is additionally reduced by 24%.
[Block]: Has a chance to reduce that instance of damage by 30%. Damage over time ignores Block.
After casting Poseidon enters [High Tide] for 8 seconds.
[High Tide]
Max HP increases by 119%. A moving [Sea Wall] rises in front of Poseidon.
Allied units behind [Sea Wall] within a 5-meter fan-shaped area including Poseidon gain:
Block Rate increases by 68%. Block Damage Reduction increases by 43%. Damage taken is reduced by 38.7%.
When an allied unit inside [Sea Wall] is hit and does not already have [Backflow] while Poseidon has [Tide Law] consume 1 stacks of [Tide Law] to grant the target [Backflow] for 10 seconds.
[Backflow]: Gain an additional 25% Block Rate. Gain an additional 6.2% Block Damage Reduction. Damage taken is additionally reduced by 25%.
[Block]: Has a chance to reduce that instance of damage by 30%. Damage over time ignores Block.
After casting Poseidon enters [High Tide] for 8 seconds.
[High Tide]
Max HP increases by 123.7%. A moving [Sea Wall] rises in front of Poseidon.
Allied units behind [Sea Wall] within a 5-meter fan-shaped area including Poseidon gain:
Block Rate increases by 70.7%. Block Damage Reduction increases by 44.7%. Damage taken is reduced by 40.2%.
When an allied unit inside [Sea Wall] is hit and does not already have [Backflow] while Poseidon has [Tide Law] consume 1 stacks of [Tide Law] to grant the target [Backflow] for 10 seconds.
[Backflow]: Gain an additional 26% Block Rate. Gain an additional 6.4% Block Damage Reduction. Damage taken is additionally reduced by 26%.
[Block]: Has a chance to reduce that instance of damage by 30%. Damage over time ignores Block.

Tidal Backflow

Passive
[High Tide] and [Low Tide] cannot coexist.
Enter [High Tide] immediately at the start of battle for 8 seconds.
[Tide Law]: Up to 12 stacks. Each stack of [Tide Law] increases Poseidon's DEF by 14%.
[Tidal Backflow]: Every time Poseidon consumes a total of 4 stacks of [Tide Law], she immediately restores HP equal to 41% of max HP.
[High Tide] and [Low Tide] cannot coexist.
Enter [High Tide] immediately at the start of battle for 8 seconds.
[Tide Law]: Up to 12 stacks. Each stack of [Tide Law] increases Poseidon's DEF by 15%.
[Tidal Backflow]: Every time Poseidon consumes a total of 4 stacks of [Tide Law], she immediately restores HP equal to 44.1% of max HP.
[High Tide] and [Low Tide] cannot coexist.
Enter [High Tide] immediately at the start of battle for 8 seconds.
[Tide Law]: Up to 12 stacks. Each stack of [Tide Law] increases Poseidon's DEF by 16%.
[Tidal Backflow]: Every time Poseidon consumes a total of 4 stacks of [Tide Law], she immediately restores HP equal to 47.2% of max HP.
[High Tide] and [Low Tide] cannot coexist.
Enter [High Tide] immediately at the start of battle for 8 seconds.
[Tide Law]: Up to 12 stacks. Each stack of [Tide Law] increases Poseidon's DEF by 17%.
[Tidal Backflow]: Every time Poseidon consumes a total of 4 stacks of [Tide Law], she immediately restores HP equal to 50.3% of max HP.
[High Tide] and [Low Tide] cannot coexist.
Enter [High Tide] immediately at the start of battle for 8 seconds.
[Tide Law]: Up to 12 stacks. Each stack of [Tide Law] increases Poseidon's DEF by 18%.
[Tidal Backflow]: Every time Poseidon consumes a total of 4 stacks of [Tide Law], she immediately restores HP equal to 53.4% of max HP.
[High Tide] and [Low Tide] cannot coexist.
Enter [High Tide] immediately at the start of battle for 8 seconds.
[Tide Law]: Up to 12 stacks. Each stack of [Tide Law] increases Poseidon's DEF by 19%.
[Tidal Backflow]: Every time Poseidon consumes a total of 4 stacks of [Tide Law], she immediately restores HP equal to 56.6% of max HP.
[High Tide] and [Low Tide] cannot coexist.
Enter [High Tide] immediately at the start of battle for 8 seconds.
[Tide Law]: Up to 12 stacks. Each stack of [Tide Law] increases Poseidon's DEF by 20%.
[Tidal Backflow]: Every time Poseidon consumes a total of 4 stacks of [Tide Law], she immediately restores HP equal to 59.7% of max HP.
[High Tide] and [Low Tide] cannot coexist.
Enter [High Tide] immediately at the start of battle for 8 seconds.
[Tide Law]: Up to 12 stacks. Each stack of [Tide Law] increases Poseidon's DEF by 21%.
[Tidal Backflow]: Every time Poseidon consumes a total of 4 stacks of [Tide Law], she immediately restores HP equal to 62.8% of max HP.
[High Tide] and [Low Tide] cannot coexist.
Enter [High Tide] immediately at the start of battle for 8 seconds.
[Tide Law]: Up to 12 stacks. Each stack of [Tide Law] increases Poseidon's DEF by 22%.
[Tidal Backflow]: Every time Poseidon consumes a total of 4 stacks of [Tide Law], she immediately restores HP equal to 65.9% of max HP.
[High Tide] and [Low Tide] cannot coexist.
Enter [High Tide] immediately at the start of battle for 8 seconds.
[Tide Law]: Up to 12 stacks. Each stack of [Tide Law] increases Poseidon's DEF by 23%.
[Tidal Backflow]: Every time Poseidon consumes a total of 4 stacks of [Tide Law], she immediately restores HP equal to 69% of max HP.
[High Tide] and [Low Tide] cannot coexist.
Enter [High Tide] immediately at the start of battle for 8 seconds.
[Tide Law]: Up to 12 stacks. Each stack of [Tide Law] increases Poseidon's DEF by 24%.
[Tidal Backflow]: Every time Poseidon consumes a total of 4 stacks of [Tide Law], she immediately restores HP equal to 72.1% of max HP.
[High Tide] and [Low Tide] cannot coexist.
Enter [High Tide] immediately at the start of battle for 8 seconds.
[Tide Law]: Up to 12 stacks. Each stack of [Tide Law] increases Poseidon's DEF by 25%.
[Tidal Backflow]: Every time Poseidon consumes a total of 4 stacks of [Tide Law], she immediately restores HP equal to 75.2% of max HP.
[High Tide] and [Low Tide] cannot coexist.
Enter [High Tide] immediately at the start of battle for 8 seconds.
[Tide Law]: Up to 12 stacks. Each stack of [Tide Law] increases Poseidon's DEF by 26%.
[Tidal Backflow]: Every time Poseidon consumes a total of 4 stacks of [Tide Law], she immediately restores HP equal to 78.3% of max HP.
[High Tide] and [Low Tide] cannot coexist.
Enter [High Tide] immediately at the start of battle for 8 seconds.
[Tide Law]: Up to 12 stacks. Each stack of [Tide Law] increases Poseidon's DEF by 27%.
[Tidal Backflow]: Every time Poseidon consumes a total of 4 stacks of [Tide Law], she immediately restores HP equal to 81.4% of max HP.

Combo Skill

Team Skill

After battle starts Poseidon gains 20% max HP.
For every 5000 max HP she additionally gains 6% healing received, up to an additional 30%.

Requires: 2 Otis OR 2 Ice characters

Talent Tree

Complete Tree Grants (Poseidon):

HP +67.4%DEF +66.6%Healing +10%

Max stats shown above are calculated with every node unlocked. The E-nodes and the 10 stat nodes below are this character's actual tree — materials come from the elemental dungeon and weekly shops.

1. Enhancement Nodes (E1 - E3)

The biggest boosts in the tree - unlock them first. Bonuses vary per character:

HP +10%, DEF +10%
Rank 2 Required
Energy Vial Energy Vial ×1 Queen's Amethyst Queen's Amethyst ×1 Aether Points 5,000
HP +15%, DEF +15%
Rank 4 Required
Energy Vial Energy Vial ×3 Queen's Amethyst Queen's Amethyst ×1 The Original Aether The Original Aether ×1 Aether Points 20,000
HP +20%, DEF +20%
Rank 6 Required
Energy Vial Energy Vial ×10 Queen's Amethyst Queen's Amethyst ×1 The Original Aether The Original Aether ×1 Aether Points 160,000

2. Stat Nodes (N1 - N10)

10 nodes tailored to this character's kit. The last two are level-gated capstones.

NodeStat BonusUnlockMaterials Aether Points Aether Points
N1 DEF +4.8% After E1 Energy Vial Energy Vial ×1 Aether Points 5,000
N2 HP +3.2% Start Aether Points 2,500
N3 HP +3.2% After N1 Energy Vial Energy Vial ×1 Aether Points 10,000
N4 Healing +4% After N1 Energy Vial Energy Vial ×1 Aether Points 10,000
N5 HP +4.8% After N2 Energy Vial Energy Vial ×3 Aether Points 20,000
N6 Healing +6% After N2 Energy Vial Energy Vial ×10 Aether Points 160,000
N7 DEF +7.2% After E2 Energy Vial Energy Vial ×5 Aether Points 45,000
N8 HP +4.8% After E2 Energy Vial Energy Vial ×5 Aether Points 45,000
N9 HP +6.4% Lv 80 Energy Vial Energy Vial ×10 Aether Points 160,000
N10 DEF +9.6% Lv 75 Energy Vial Energy Vial ×10 Aether Points 160,000

3. Skill Branch Levels

Each of the 4 branches (Normal Attack, Auto Skill, Ultimate, Passive) levels up to 14 — the cap starts at 10, and Awakenings at Dupe 3 and Dupe 5 each raise it by +2. Costs below are per level and identical for all four branches (levels 2-10 from game data).

Branch Level Aether Points Aether Points Materials
2 Aether Points 2,500
3 Aether Points 5,000 Frost Aether Frost Aether ×3
4 Aether Points 10,000 Frost Aetherstone Frost Aetherstone ×3
5 Aether Points 20,000 Frost Aetherstone Frost Aetherstone ×5
6 Aether Points 30,000 Frost Aetherstone Frost Aetherstone ×7
7 Aether Points 45,000 Frost Aether Lany. Frost Aether Lany. ×3
8 Aether Points 80,000 Frost Aether Lany. Frost Aether Lany. ×5 Queen's Amethyst Queen's Amethyst ×1
9 Aether Points 160,000 Frost Aether Lany. Frost Aether Lany. ×8 Queen's Amethyst Queen's Amethyst ×1 The Original Aether The Original Aether ×1
10 Aether Points 300,000 Frost Aether Lany. Frost Aether Lany. ×14 Queen's Amethyst Queen's Amethyst ×1 The Original Aether The Original Aether ×1

Awakening Effects

Dupe 1

Effect: At the start of battle Poseidon immediately gains 4 stacks of [Tide Law].
The number of [Follow-Up] triggers needed to gain [Tide Law] is reduced from 4 to 3.

Dupe 2

Effect: When [Tidal Backflow] is triggered, Poseidon's healing received increases by 50% for 15 seconds.

Dupe 3

Effect: [Normal Attack] [Skill] [Ultimate Skill] and [Passive] levels increase by 2.

Dupe 4

Effect: Max HP increases by 65%.
[Tide Law] additionally increases all resistances by 3.6%.

Dupe 5

Effect: [Normal Attack] [Skill] [Ultimate Skill] and [Passive] levels increase by 2.

Dupe 6

Effect: Casting an ultimate skill to enter [High Tide] while in [Low Tide] retains the [Low Tide] effect for 4 more seconds.
Using skills during [High Tide] can still grant [Low Tide] but it lasts only 4 seconds.

Memory Card: Sea God's Soft Ritual

Sea God's Soft Ritual

Memory Card Stats (Lv.80 Max)

HP
6,600
Attack
480
Defense
690

Memory Effects

Awakening

Max HP increases by 24%.

When the wearer casts an ultimate skill all allies gain [Tideguard] for 8 seconds. If [Tideguard] is gained again remove the existing [Tideguard] and its accumulated Critical Resistance bonus first.

[Tideguard]:

DEF increases by 17%.

Block Rate increases by 3%.

Each time an allied unit with [Tideguard] is hit its Critical Resistance increases by 9% up to 5 stacks until [Tideguard] ends.

[Block]: Has a chance to reduce that instance of damage by 30%. Damage over time ignores Block.

Max HP increases by 28%.

When the wearer casts an ultimate skill all allies gain [Tideguard] for 8 seconds. If [Tideguard] is gained again remove the existing [Tideguard] and its accumulated Critical Resistance bonus first.

[Tideguard]:

DEF increases by 20%.

Block Rate increases by 3.5%.

Each time an allied unit with [Tideguard] is hit its Critical Resistance increases by 10.5% up to 5 stacks until [Tideguard] ends.

[Block]: Has a chance to reduce that instance of damage by 30%. Damage over time ignores Block.

Max HP increases by 32%.

When the wearer casts an ultimate skill all allies gain [Tideguard] for 8 seconds. If [Tideguard] is gained again remove the existing [Tideguard] and its accumulated Critical Resistance bonus first.

[Tideguard]:

DEF increases by 23%.

Block Rate increases by 4%.

Each time an allied unit with [Tideguard] is hit its Critical Resistance increases by 12% up to 5 stacks until [Tideguard] ends.

[Block]: Has a chance to reduce that instance of damage by 30%. Damage over time ignores Block.

Max HP increases by 36%.

When the wearer casts an ultimate skill all allies gain [Tideguard] for 8 seconds. If [Tideguard] is gained again remove the existing [Tideguard] and its accumulated Critical Resistance bonus first.

[Tideguard]:

DEF increases by 26%.

Block Rate increases by 4.5%.

Each time an allied unit with [Tideguard] is hit its Critical Resistance increases by 13.5% up to 5 stacks until [Tideguard] ends.

[Block]: Has a chance to reduce that instance of damage by 30%. Damage over time ignores Block.

Max HP increases by 40%.

When the wearer casts an ultimate skill all allies gain [Tideguard] for 8 seconds. If [Tideguard] is gained again remove the existing [Tideguard] and its accumulated Critical Resistance bonus first.

[Tideguard]:

DEF increases by 28%.

Block Rate increases by 5%.

Each time an allied unit with [Tideguard] is hit its Critical Resistance increases by 15% up to 5 stacks until [Tideguard] ends.

[Block]: Has a chance to reduce that instance of damage by 30%. Damage over time ignores Block.

⚠️ Equipment Limitation

Tank
Tank Class Only

This memory card is restricted to Tank class characters only.