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Morgan Le Fay

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Character Overview

Morgan Le Fay - SSR Supporter character from Zone Nova gacha game

Morgan Le Fay

SSR Supporter

Avalon (亞瓦隆)

The Avalon faction with Arthurian legend influences

Class
Supporter
Rarity
SSR
Element
Holy
Role
Supporter
Faction
Avalon (亞瓦隆)

Character Stats

Core Combat Stats

HP
6,000
Max: 9,180
Attack
600
Max: 1,004
Defense
600
Max: 729

Max values are base stats with the full talent tree unlocked.

Additional Stats

Energy Regen
0.25/s
Crit Rate
0%
Crit Damage
50%

Class

Supporter class icon
Supporter

Memory Compatibility: Supporter class only

Gameplay Tags
MeleeBuffAttack BoostDefense BoostSupportHoly

Skills

Skill Level

Dawn Slash

Normal Attack
Deals 55% attack power as holy damage to the designated enemy unit.
Deals 60% attack power as holy damage to the designated enemy unit.
Deals 65% attack power as holy damage to the designated enemy unit.
Deals 70% attack power as holy damage to the designated enemy unit.
Deals 75% attack power as holy damage to the designated enemy unit.
Deals 80% attack power as holy damage to the designated enemy unit.
Deals 85% attack power as holy damage to the designated enemy unit.
Deals 90% attack power as holy damage to the designated enemy unit.
Deals 95% attack power as holy damage to the designated enemy unit.
Deals 100% attack power as holy damage to the designated enemy unit.
Deals 105% attack power as holy damage to the designated enemy unit.
Deals 110% attack power as holy damage to the designated enemy unit.
Deals 115% attack power as holy damage to the designated enemy unit.
Deals 120% attack power as holy damage to the designated enemy unit.

Glory Song

Auto Skill Cooldown: 5.0s
All friendly units receive the [Blessing]. During the duration of the [Blessing], this character deals 16.5% more damage and takes 5.5% less damage. The [Blessing] will disappear after taking 5 instances of damage or after 10 seconds.
All friendly units receive the [Blessing]. During the duration of the [Blessing], this character deals 18% more damage and takes 6% less damage. The [Blessing] will disappear after taking 5 instances of damage or after 10 seconds.
All friendly units receive the [Blessing]. During the duration of the [Blessing], this character deals 19.5% more damage and takes 6.5% less damage. The [Blessing] will disappear after taking 5 instances of damage or after 10 seconds.
All friendly units receive the [Blessing]. During the duration of the [Blessing], this character deals 21% more damage and takes 7% less damage. The [Blessing] will disappear after taking 5 instances of damage or after 10 seconds.
All friendly units receive the [Blessing]. During the duration of the [Blessing], this character deals 22.5% more damage and takes 7.5% less damage. The [Blessing] will disappear after taking 5 instances of damage or after 10 seconds.
All friendly units receive the [Blessing]. During the duration of the [Blessing], this character deals 24% more damage and takes 8% less damage. The [Blessing] will disappear after taking 5 instances of damage or after 10 seconds.
All friendly units receive the [Blessing]. During the duration of the [Blessing], this character deals 25.5% more damage and takes 8.5% less damage. The [Blessing] will disappear after taking 5 instances of damage or after 10 seconds.
All friendly units receive the [Blessing]. During the duration of the [Blessing], this character deals 27% more damage and takes 9% less damage. The [Blessing] will disappear after taking 5 instances of damage or after 10 seconds.
All friendly units receive the [Blessing]. During the duration of the [Blessing], this character deals 28.5% more damage and takes 9.5% less damage. The [Blessing] will disappear after taking 5 instances of damage or after 10 seconds.
All friendly units receive the [Blessing]. During the duration of the [Blessing], this character deals 30% more damage and takes 10% less damage. The [Blessing] will disappear after taking 5 instances of damage or after 10 seconds.
All friendly units receive the [Blessing]. During the duration of the [Blessing], this character deals 31.5% more damage and takes 10.5% less damage. The [Blessing] will disappear after taking 5 instances of damage or after 10 seconds.
All friendly units receive the [Blessing]. During the duration of the [Blessing], this character deals 33% more damage and takes 11% less damage. The [Blessing] will disappear after taking 5 instances of damage or after 10 seconds.
All friendly units receive the [Blessing]. During the duration of the [Blessing], this character deals 34.5% more damage and takes 11.5% less damage. The [Blessing] will disappear after taking 5 instances of damage or after 10 seconds.
All friendly units receive the [Blessing]. During the duration of the [Blessing], this character deals 36% more damage and takes 12% less damage. The [Blessing] will disappear after taking 5 instances of damage or after 10 seconds.

Holy Sword Summoning

Ultimate Cost: 3
The [Destruction Sword] falls at the location of our unit with the highest attack power, dealing 110% attack power holy damage to all enemy units within a 5-meter radius, and increasing the attack power of all friendly units within the radius by 27.5% and their damage dealt by 22%, lasting for 10 seconds. The [Guardian Sword] falls at the location of our unit with the highest defense power, dealing 110% attack power holy damage to all enemy units within a 5-meter radius, and increasing the defense of all friendly units within the radius by 27.5% and reducing damage taken by 6%, lasting for 10 seconds.
The [Destruction Sword] falls at the location of our unit with the highest attack power, dealing 120% attack power holy damage to all enemy units within a 5-meter radius, and increasing the attack power of all friendly units within the radius by 30% and their damage dealt by 24%, lasting for 10 seconds. The [Guardian Sword] falls at the location of our unit with the highest defense power, dealing 120% attack power holy damage to all enemy units within a 5-meter radius, and increasing the defense of all friendly units within the radius by 30% and reducing damage taken by 7%, lasting for 10 seconds.
The [Destruction Sword] falls at the location of our unit with the highest attack power, dealing 130% attack power holy damage to all enemy units within a 5-meter radius, and increasing the attack power of all friendly units within the radius by 32.5% and their damage dealt by 26%, lasting for 10 seconds. The [Guardian Sword] falls at the location of our unit with the highest defense power, dealing 130% attack power holy damage to all enemy units within a 5-meter radius, and increasing the defense of all friendly units within the radius by 32.5% and reducing damage taken by 8%, lasting for 10 seconds.
The [Destruction Sword] falls at the location of our unit with the highest attack power, dealing 140% attack power holy damage to all enemy units within a 5-meter radius, and increasing the attack power of all friendly units within the radius by 35% and their damage dealt by 28%, lasting for 10 seconds. The [Guardian Sword] falls at the location of our unit with the highest defense power, dealing 140% attack power holy damage to all enemy units within a 5-meter radius, and increasing the defense of all friendly units within the radius by 35% and reducing damage taken by 9%, lasting for 10 seconds.
The [Destruction Sword] falls at the location of our unit with the highest attack power, dealing 150% attack power holy damage to all enemy units within a 5-meter radius, and increasing the attack power of all friendly units within the radius by 37.5% and their damage dealt by 30%, lasting for 10 seconds. The [Guardian Sword] falls at the location of our unit with the highest defense power, dealing 150% attack power holy damage to all enemy units within a 5-meter radius, and increasing the defense of all friendly units within the radius by 37.5% and reducing damage taken by 10%, lasting for 10 seconds.
The [Destruction Sword] falls at the location of our unit with the highest attack power, dealing 160% attack power holy damage to all enemy units within a 5-meter radius, and increasing the attack power of all friendly units within the radius by 40% and their damage dealt by 32%, lasting for 10 seconds. The [Guardian Sword] falls at the location of our unit with the highest defense power, dealing 160% attack power holy damage to all enemy units within a 5-meter radius, and increasing the defense of all friendly units within the radius by 40% and reducing damage taken by 11%, lasting for 10 seconds.
The [Destruction Sword] falls at the location of our unit with the highest attack power, dealing 170% attack power holy damage to all enemy units within a 5-meter radius, and increasing the attack power of all friendly units within the radius by 42.5% and their damage dealt by 34%, lasting for 10 seconds. The [Guardian Sword] falls at the location of our unit with the highest defense power, dealing 170% attack power holy damage to all enemy units within a 5-meter radius, and increasing the defense of all friendly units within the radius by 42.5% and reducing damage taken by 12%, lasting for 10 seconds.
The [Destruction Sword] falls at the location of our unit with the highest attack power, dealing 180% attack power holy damage to all enemy units within a 5-meter radius, and increasing the attack power of all friendly units within the radius by 45% and their damage dealt by 36%, lasting for 10 seconds. The [Guardian Sword] falls at the location of our unit with the highest defense power, dealing 180% attack power holy damage to all enemy units within a 5-meter radius, and increasing the defense of all friendly units within the radius by 45% and reducing damage taken by 13%, lasting for 10 seconds.
The [Destruction Sword] falls at the location of our unit with the highest attack power, dealing 190% attack power holy damage to all enemy units within a 5-meter radius, and increasing the attack power of all friendly units within the radius by 47.5% and their damage dealt by 38%, lasting for 10 seconds. The [Guardian Sword] falls at the location of our unit with the highest defense power, dealing 190% attack power holy damage to all enemy units within a 5-meter radius, and increasing the defense of all friendly units within the radius by 47.5% and reducing damage taken by 14%, lasting for 10 seconds.
The [Destruction Sword] falls at the location of our unit with the highest attack power, dealing 200% attack power holy damage to all enemy units within a 5-meter radius, and increasing the attack power of all friendly units within the radius by 50% and their damage dealt by 40%, lasting for 10 seconds. The [Guardian Sword] falls at the location of our unit with the highest defense power, dealing 200% attack power holy damage to all enemy units within a 5-meter radius, and increasing the defense of all friendly units within the radius by 50% and reducing damage taken by 15%, lasting for 10 seconds.
The [Destruction Sword] falls at the location of our unit with the highest attack power, dealing 210% attack power holy damage to all enemy units within a 5-meter radius, and increasing the attack power of all friendly units within the radius by 52.5% and their damage dealt by 42%, lasting for 10 seconds. The [Guardian Sword] falls at the location of our unit with the highest defense power, dealing 210% attack power holy damage to all enemy units within a 5-meter radius, and increasing the defense of all friendly units within the radius by 52.5% and reducing damage taken by 16%, lasting for 10 seconds.
The [Destruction Sword] falls at the location of our unit with the highest attack power, dealing 220% attack power holy damage to all enemy units within a 5-meter radius, and increasing the attack power of all friendly units within the radius by 55% and their damage dealt by 44%, lasting for 10 seconds. The [Guardian Sword] falls at the location of our unit with the highest defense power, dealing 220% attack power holy damage to all enemy units within a 5-meter radius, and increasing the defense of all friendly units within the radius by 55% and reducing damage taken by 17%, lasting for 10 seconds.
The [Destruction Sword] falls at the location of our unit with the highest attack power, dealing 230% attack power holy damage to all enemy units within a 5-meter radius, and increasing the attack power of all friendly units within the radius by 57.5% and their damage dealt by 46%, lasting for 10 seconds. The [Guardian Sword] falls at the location of our unit with the highest defense power, dealing 230% attack power holy damage to all enemy units within a 5-meter radius, and increasing the defense of all friendly units within the radius by 57.5% and reducing damage taken by 18%, lasting for 10 seconds.
The [Destruction Sword] falls at the location of our unit with the highest attack power, dealing 240% attack power holy damage to all enemy units within a 5-meter radius, and increasing the attack power of all friendly units within the radius by 60% and their damage dealt by 48%, lasting for 10 seconds. The [Guardian Sword] falls at the location of our unit with the highest defense power, dealing 240% attack power holy damage to all enemy units within a 5-meter radius, and increasing the defense of all friendly units within the radius by 60% and reducing damage taken by 19%, lasting for 10 seconds.

The king changed places.

Passive
Upon entering combat, immediately gain 3 energy points and have your energy gain efficiency reduced by 30% for 10 seconds. Upon entering combat, Morgan le Fay's 16% attack/defense/health will be converted into the ally with the highest attack/defense/health respectively. Morgan le Fay immediately gains 1 energy point after each skill use.
Upon entering combat, immediately gain 3 energy points and have your energy gain efficiency reduced by 30% for 10 seconds. Upon entering combat, Morgan le Fay's 17% attack/defense/health will be converted into the ally with the highest attack/defense/health respectively. Morgan le Fay immediately gains 1 energy point after each skill use.
Upon entering combat, immediately gain 3 energy points and have your energy gain efficiency reduced by 30% for 10 seconds. Upon entering combat, Morgan le Fay's 18% attack/defense/health will be converted into the ally with the highest attack/defense/health respectively. Morgan le Fay immediately gains 1 energy point after each skill use.
Upon entering combat, immediately gain 3 energy points and have your energy gain efficiency reduced by 30% for 10 seconds. Upon entering combat, Morgan le Fay's 19% attack/defense/health will be converted into the ally with the highest attack/defense/health respectively. Morgan le Fay immediately gains 1 energy point after each skill use.
Upon entering combat, immediately gain 3 energy points and have your energy gain efficiency reduced by 30% for 10 seconds. Upon entering combat, Morgan le Fay's 20% attack/defense/health will be converted into the ally with the highest attack/defense/health respectively. Morgan le Fay immediately gains 1 energy point after each skill use.
Upon entering combat, immediately gain 3 energy points and have your energy gain efficiency reduced by 30% for 10 seconds. Upon entering combat, Morgan le Fay's 21% attack/defense/health will be converted into the ally with the highest attack/defense/health respectively. Morgan le Fay immediately gains 1 energy point after each skill use.
Upon entering combat, immediately gain 3 energy points and have your energy gain efficiency reduced by 30% for 10 seconds. Upon entering combat, Morgan le Fay's 22% attack/defense/health will be converted into the ally with the highest attack/defense/health respectively. Morgan le Fay immediately gains 1 energy point after each skill use.
Upon entering combat, immediately gain 3 energy points and have your energy gain efficiency reduced by 30% for 10 seconds. Upon entering combat, Morgan le Fay's 23% attack/defense/health will be converted into the ally with the highest attack/defense/health respectively. Morgan le Fay immediately gains 1 energy point after each skill use.
Upon entering combat, immediately gain 3 energy points and have your energy gain efficiency reduced by 30% for 10 seconds. Upon entering combat, Morgan le Fay's 24% attack/defense/health will be converted into the ally with the highest attack/defense/health respectively. Morgan le Fay immediately gains 1 energy point after each skill use.
Upon entering combat, immediately gain 3 energy points and have your energy gain efficiency reduced by 30% for 10 seconds. Upon entering combat, Morgan le Fay's 25% attack/defense/health will be converted into the ally with the highest attack/defense/health respectively. Morgan le Fay immediately gains 1 energy point after each skill use.
Upon entering combat, immediately gain 3 energy points and have your energy gain efficiency reduced by 30% for 10 seconds. Upon entering combat, Morgan le Fay's 26% attack/defense/health will be converted into the ally with the highest attack/defense/health respectively. Morgan le Fay immediately gains 1 energy point after each skill use.
Upon entering combat, immediately gain 3 energy points and have your energy gain efficiency reduced by 30% for 10 seconds. Upon entering combat, Morgan le Fay's 27% attack/defense/health will be converted into the ally with the highest attack/defense/health respectively. Morgan le Fay immediately gains 1 energy point after each skill use.
Upon entering combat, immediately gain 3 energy points and have your energy gain efficiency reduced by 30% for 10 seconds. Upon entering combat, Morgan le Fay's 28% attack/defense/health will be converted into the ally with the highest attack/defense/health respectively. Morgan le Fay immediately gains 1 energy point after each skill use.
Upon entering combat, immediately gain 3 energy points and have your energy gain efficiency reduced by 30% for 10 seconds. Upon entering combat, Morgan le Fay's 29% attack/defense/health will be converted into the ally with the highest attack/defense/health respectively. Morgan le Fay immediately gains 1 energy point after each skill use.

Combo Skill

Team Skill

At battle start, team damage increases by 10%
For every 500 Attack, team damage increases by an additional 5%, up to 6 times

Requires: 2 Avalon OR 2 Holy characters

Talent Tree

Complete Tree Grants (Morgan Le Fay):

ATK +67.4%HP +53%DEF +21.6%

Max stats shown above are calculated with every node unlocked. The E-nodes and the 10 stat nodes below are this character's actual tree — materials come from the elemental dungeon and weekly shops.

1. Enhancement Nodes (E1 - E3)

The biggest boosts in the tree - unlock them first. Bonuses vary per character:

ATK +10%, HP +10%
Rank 2 Required
Holy Grail Teardrop Holy Grail Teardrop ×1 Queen's Amethyst Queen's Amethyst ×1 Aether Points 5,000
ATK +15%, HP +15%
Rank 4 Required
Holy Grail Teardrop Holy Grail Teardrop ×3 Queen's Amethyst Queen's Amethyst ×1 The Original Aether The Original Aether ×1 Aether Points 20,000
ATK +20%, HP +20%
Rank 6 Required
Holy Grail Teardrop Holy Grail Teardrop ×10 Queen's Amethyst Queen's Amethyst ×1 The Original Aether The Original Aether ×1 Aether Points 160,000

2. Stat Nodes (N1 - N10)

10 nodes tailored to this character's kit. The last two are level-gated capstones.

NodeStat BonusUnlockMaterials Aether Points Aether Points
N1 DEF +4.8% After E1 Holy Grail Teardrop Holy Grail Teardrop ×1 Aether Points 5,000
N2 ATK +3.2% Start Aether Points 2,500
N3 ATK +3.2% After N1 Holy Grail Teardrop Holy Grail Teardrop ×1 Aether Points 10,000
N4 HP +3.2% After N1 Holy Grail Teardrop Holy Grail Teardrop ×1 Aether Points 10,000
N5 ATK +4.8% After N2 Holy Grail Teardrop Holy Grail Teardrop ×3 Aether Points 20,000
N6 HP +4.8% After N2 Holy Grail Teardrop Holy Grail Teardrop ×10 Aether Points 160,000
N7 DEF +7.2% After E2 Holy Grail Teardrop Holy Grail Teardrop ×5 Aether Points 45,000
N8 ATK +4.8% After E2 Holy Grail Teardrop Holy Grail Teardrop ×5 Aether Points 45,000
N9 ATK +6.4% Lv 80 Holy Grail Teardrop Holy Grail Teardrop ×10 Aether Points 160,000
N10 DEF +9.6% Lv 75 Holy Grail Teardrop Holy Grail Teardrop ×10 Aether Points 160,000

3. Skill Branch Levels

Each of the 4 branches (Normal Attack, Auto Skill, Ultimate, Passive) levels up to 14 — the cap starts at 10, and Awakenings at Dupe 3 and Dupe 5 each raise it by +2. Costs below are per level and identical for all four branches (levels 2-10 from game data).

Branch Level Aether Points Aether Points Materials
2 Aether Points 2,500
3 Aether Points 5,000 Holy Aether Holy Aether ×3
4 Aether Points 10,000 Holy Aetherstone Holy Aetherstone ×3
5 Aether Points 20,000 Holy Aetherstone Holy Aetherstone ×5
6 Aether Points 30,000 Holy Aetherstone Holy Aetherstone ×7
7 Aether Points 45,000 Holy Aether Lany. Holy Aether Lany. ×3
8 Aether Points 80,000 Holy Aether Lany. Holy Aether Lany. ×5 Queen's Amethyst Queen's Amethyst ×1
9 Aether Points 160,000 Holy Aether Lany. Holy Aether Lany. ×8 Queen's Amethyst Queen's Amethyst ×1 The Original Aether The Original Aether ×1
10 Aether Points 300,000 Holy Aether Lany. Holy Aether Lany. ×14 Queen's Amethyst Queen's Amethyst ×1 The Original Aether The Original Aether ×1

Awakening Effects

Dupe 1

Effect: The passive effect [Upon entering combat, immediately gain 3 energy points and reduce energy gain efficiency by 30% for 10 seconds] has been changed to Upon entering combat, immediately gain 5 energy points.

Dupe 2

Effect: Upon entering battle, all our units immediately receive the [Blessing].

Dupe 3

Effect: [Normal Attack], [Skill], [ULT] and [Passive] level and level cap +2

Dupe 4

Effect: All allied units gain the passive effect of conversion ability.

Dupe 5

Effect: [Normal Attack], [Skill], [ULT] and [Passive] level and level cap +2

Dupe 6

Effect: [Destruction Holy Sword] Grants all allied units within range an additional 10% all-resistance penetration.
[Guardian Holy Sword] Grants all allied units within range an additional 10% all-resistance.

Memory Card: Absolutely perfect buttocks

Absolutely perfect buttocks

Memory Card Stats (Lv.80 Max)

HP
6,000
Attack
600
Defense
600

Memory Effects

Awakening

Attack power increased by 18%

Defense power increased by 18%

HP increased by 18%

When the wearer is of the Holy attribute, after each normal attack, all allied characters' energy gain efficiency increases by 10%, stacking up to 4 times, lasting for 5 seconds.

Attack power increased by 21%

Defense power increased by 21%

HP increased by 21%

When the wearer is of the Holy attribute, after each normal attack, all allied characters' energy gain efficiency increases by 12%, stacking up to 4 times, lasting for 5 seconds.

Attack power increased by 24%

Defense power increased by 24%

HP increased by 24%

When the wearer is of the Holy attribute, after each normal attack, all allied characters' energy gain efficiency increases by 14%, stacking up to 4 times, lasting for 5 seconds.

Attack power increased by 27%

Defense power increased by 27%

HP increased by 27%

When the wearer is of the Holy attribute, after each normal attack, all allied characters' energy gain efficiency increases by 16%, stacking up to 4 times, lasting for 5 seconds.

Attack power increased by 30%

Defense power increased by 30%

Health increased by 30%

When the wearer is of the Holy attribute, after each normal attack, all allied characters' energy gain efficiency increases by 18%, stacking up to 4 times, lasting for 5 seconds.

⚠️ Equipment Limitation

Supporter
Supporter Class Only

This memory card is restricted to Supporter class characters only.