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Lancelot

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Character Overview

Lancelot - SR Tank character from Zone Nova gacha game

Lancelot

SR Tank

Avalon (亞瓦隆)

The Avalon faction with Arthurian legend influences

Class
Tank
Rarity
SR
Element
Holy
Role
Tank
Faction
Avalon (亞瓦隆)

Character Stats

Core Combat Stats

HP
5,500
Max: 9,207
Attack
400
Max: 612
Defense
575
Max: 699

Max values are base stats with the full talent tree unlocked.

Additional Stats

Energy Regen
0.25/s
Crit Rate
0%
Crit Damage
50%

Class

Tank class icon
Tank

Memory Compatibility: Tank class only

Gameplay Tags
MeleeHP-ScaleShieldDamage ReductionHealing

Skills

Skill Level

Sword of the Lake

Normal Attack
Deals holy damage to the targeted enemy unit equal to 5.5% of self max HP
Deals holy damage to the targeted enemy unit equal to 6% of self max HP
Deals holy damage to the targeted enemy unit equal to 6.5% of self max HP
Deals holy damage to the targeted enemy unit equal to 7% of self max HP
Deals holy damage to the targeted enemy unit equal to 7.5% of self max HP
Deals holy damage to the targeted enemy unit equal to 8% of self max HP
Deals holy damage to the targeted enemy unit equal to 8.5% of self max HP
Deals holy damage to the targeted enemy unit equal to 9% of self max HP
Deals holy damage to the targeted enemy unit equal to 9.5% of self max HP
Deals holy damage to the targeted enemy unit equal to 10% of self max HP
Deals holy damage to the targeted enemy unit equal to 10.5% of self max HP
Deals holy damage to the targeted enemy unit equal to 11% of self max HP
Deals holy damage to the targeted enemy unit equal to 11.5% of self max HP
Deals holy damage to the targeted enemy unit equal to 12% of self max HP

Holy Shield of the Lake

Auto Skill Cooldown: 4.0s
Grants self a [Shield] equal to 2.5% max HP
[Shield] can stack up to 30% of max HP
Grants self a [Shield] equal to 2.8% max HP
[Shield] can stack up to 30% of max HP
Grants self a [Shield] equal to 3.1% max HP
[Shield] can stack up to 30% of max HP
Grants self a [Shield] equal to 3.3% max HP
[Shield] can stack up to 30% of max HP
Grants self a [Shield] equal to 3.6% max HP
[Shield] can stack up to 30% of max HP
Grants self a [Shield] equal to 3.9% max HP
[Shield] can stack up to 30% of max HP
Grants self a [Shield] equal to 4.2% max HP
[Shield] can stack up to 30% of max HP
Grants self a [Shield] equal to 4.4% max HP
[Shield] can stack up to 30% of max HP
Grants self a [Shield] equal to 4.7% max HP
[Shield] can stack up to 30% of max HP
Grants self a [Shield] equal to 5% max HP
[Shield] can stack up to 30% of max HP
Grants self a [Shield] equal to 5.3% max HP
[Shield] can stack up to 30% of max HP
Grants self a [Shield] equal to 5.6% max HP
[Shield] can stack up to 30% of max HP
Grants self a [Shield] equal to 5.8% max HP
[Shield] can stack up to 30% of max HP
Grants self a [Shield] equal to 6.1% max HP
[Shield] can stack up to 30% of max HP

Blooming Knight's Flower

Ultimate Cost: 3
Instantly moves to the targeted enemy unit
All allied units' damage taken decreases by 11% for 15 seconds
Instantly moves to the targeted enemy unit
All allied units' damage taken decreases by 12% for 15 seconds
Instantly moves to the targeted enemy unit
All allied units' damage taken decreases by 13% for 15 seconds
Instantly moves to the targeted enemy unit
All allied units' damage taken decreases by 14% for 15 seconds
Instantly moves to the targeted enemy unit
All allied units' damage taken decreases by 15% for 15 seconds
Instantly moves to the targeted enemy unit
All allied units' damage taken decreases by 16% for 15 seconds
Instantly moves to the targeted enemy unit
All allied units' damage taken decreases by 17% for 15 seconds
Instantly moves to the targeted enemy unit
All allied units' damage taken decreases by 18% for 15 seconds
Instantly moves to the targeted enemy unit
All allied units' damage taken decreases by 19% for 15 seconds
Instantly moves to the targeted enemy unit
All allied units' damage taken decreases by 20% for 15 seconds
Instantly moves to the targeted enemy unit
All allied units' damage taken decreases by 21% for 15 seconds
Instantly moves to the targeted enemy unit
All allied units' damage taken decreases by 22% for 15 seconds
Instantly moves to the targeted enemy unit
All allied units' damage taken decreases by 23% for 15 seconds
Instantly moves to the targeted enemy unit
All allied units' damage taken decreases by 24% for 15 seconds

Blessing of the Lake Spirit

Passive
When HP falls below 50% after taking damage, restores 2.2% max HP every 3 seconds for 15 seconds
Triggers once per battle
When HP falls below 50% after taking damage, restores 2.4% max HP every 3 seconds for 15 seconds
Triggers once per battle
When HP falls below 50% after taking damage, restores 2.6% max HP every 3 seconds for 15 seconds
Triggers once per battle
When HP falls below 50% after taking damage, restores 2.8% max HP every 3 seconds for 15 seconds
Triggers once per battle
When HP falls below 50% after taking damage, restores 3% max HP every 3 seconds for 15 seconds
Triggers once per battle
When HP falls below 50% after taking damage, restores 3.2% max HP every 3 seconds for 15 seconds
Triggers once per battle
When HP falls below 50% after taking damage, restores 3.4% max HP every 3 seconds for 15 seconds
Triggers once per battle
When HP falls below 50% after taking damage, restores 3.6% max HP every 3 seconds for 15 seconds
Triggers once per battle
When HP falls below 50% after taking damage, restores 3.8% max HP every 3 seconds for 15 seconds
Triggers once per battle
When HP falls below 50% after taking damage, restores 4% max HP every 3 seconds for 15 seconds
Triggers once per battle
When HP falls below 50% after taking damage, restores 4.2% max HP every 3 seconds for 15 seconds
Triggers once per battle
When HP falls below 50% after taking damage, restores 4.4% max HP every 3 seconds for 15 seconds
Triggers once per battle
When HP falls below 50% after taking damage, restores 4.6% max HP every 3 seconds for 15 seconds
Triggers once per battle
When HP falls below 50% after taking damage, restores 4.8% max HP every 3 seconds for 15 seconds
Triggers once per battle

Combo Skill

Team Skill

Self max HP increases by 10%, Defense increases by 10%

Requires: 2 Avalon OR 2 Holy characters

Talent Tree

Complete Tree Grants (Lancelot):

HP +67.4%ATK +53%DEF +21.6%

Max stats shown above are calculated with every node unlocked. The E-nodes and the 10 stat nodes below are this character's actual tree — materials come from the elemental dungeon and weekly shops.

1. Enhancement Nodes (E1 - E3)

The biggest boosts in the tree - unlock them first. Bonuses vary per character:

ATK +10%, HP +10%
Rank 2 Required
High-Precision Chip High-Precision Chip ×1 Tech Core Tech Core ×1 Aether Points 4,000
ATK +15%, HP +15%
Rank 4 Required
High-Precision Chip High-Precision Chip ×2 Tech Core Tech Core ×1 The Original Aether The Original Aether ×1 Aether Points 16,000
ATK +20%, HP +20%
Rank 6 Required
High-Precision Chip High-Precision Chip ×8 Tech Core Tech Core ×1 The Original Aether The Original Aether ×1 Aether Points 128,000

2. Stat Nodes (N1 - N10)

10 nodes tailored to this character's kit. The last two are level-gated capstones.

NodeStat BonusUnlockMaterials Aether Points Aether Points
N1 DEF +4.8% After E1 High-Precision Chip High-Precision Chip ×1 Aether Points 4,000
N2 HP +3.2% Start Aether Points 2,000
N3 HP +3.2% After N1 High-Precision Chip High-Precision Chip ×1 Aether Points 8,000
N4 ATK +3.2% After N1 High-Precision Chip High-Precision Chip ×1 Aether Points 8,000
N5 HP +4.8% After N2 High-Precision Chip High-Precision Chip ×2 Aether Points 16,000
N6 ATK +4.8% After N2 High-Precision Chip High-Precision Chip ×8 Aether Points 128,000
N7 DEF +7.2% After E2 High-Precision Chip High-Precision Chip ×4 Aether Points 36,000
N8 HP +4.8% After E2 High-Precision Chip High-Precision Chip ×4 Aether Points 36,000
N9 HP +6.4% Lv 80 High-Precision Chip High-Precision Chip ×8 Aether Points 128,000
N10 DEF +9.6% Lv 75 High-Precision Chip High-Precision Chip ×8 Aether Points 128,000

3. Skill Branch Levels

Each of the 4 branches (Normal Attack, Auto Skill, Ultimate, Passive) levels up to 14 — the cap starts at 10, and Awakenings at Dupe 3 and Dupe 5 each raise it by +2. Costs below are per level and identical for all four branches (levels 2-10 from game data).

Branch Level Aether Points Aether Points Materials
2 Aether Points 2,000
3 Aether Points 4,000 Holy Aether Holy Aether ×2
4 Aether Points 8,000 Holy Aetherstone Holy Aetherstone ×2
5 Aether Points 16,000 Holy Aetherstone Holy Aetherstone ×4
6 Aether Points 24,000 Holy Aetherstone Holy Aetherstone ×6
7 Aether Points 36,000 Holy Aether Lany. Holy Aether Lany. ×2
8 Aether Points 64,000 Holy Aether Lany. Holy Aether Lany. ×4 Tech Core Tech Core ×1
9 Aether Points 128,000 Holy Aether Lany. Holy Aether Lany. ×6 Tech Core Tech Core ×1 The Original Aether The Original Aether ×1
10 Aether Points 240,000 Holy Aether Lany. Holy Aether Lany. ×11 Tech Core Tech Core ×1 The Original Aether The Original Aether ×1

Awakening Effects

Dupe 1

Effect: Defense increases by 45%

Dupe 2

Effect: When attacked while holding a shield, damage taken decreases by 10%

Dupe 3

Effect: [Skill] and [Normal Attack] level and level cap +4

Dupe 4

Effect: HP increases by 30%

Dupe 5

Effect: [ULT] and [Passive] level and level cap +4

Dupe 6

Effect: Passive effect's recovery amount increases by 100%

Memory Card: Drowning Lake Knight

Drowning Lake Knight

Memory Card Stats (Lv.80 Max)

HP
5,500
Attack
400
Defense
575

Memory Effects

Awakening

Defense increases by 18%, after entering battle, all team members' damage taken decreases by 4%, identical skills do not stack

Defense increases by 22.5%, after entering battle, all team members' damage taken decreases by 5%, identical skills do not stack

Defense increases by 27%, after entering battle, all team members' damage taken decreases by 6%, identical skills do not stack

Defense increases by 31.5%, after entering battle, all team members' damage taken decreases by 7%, identical skills do not stack

Defense increases by 36%, after entering battle, all team members' damage taken decreases by 8%, identical skills do not stack

⚠️ Equipment Limitation

Tank
Tank Class Only

This memory card is restricted to Tank class characters only.