Jill
Character Overview
Jill
SSR Healer
Monochrome Nation (黑白国度)
The Monochrome Nation faction
Base Stats
Core Combat Stats
Additional Stats
Class
Memory Compatibility: Healer class only
Skills
Morning Drill
Normal AttackDeals Holy DMG equal to 120% ATK to the target enemy.
Bliss Brand
All allies gain [Bliss Brand] for 3s. After a unit with [Bliss Brand] is attacked, it recovers HP equal to Jill's ATK 17.8% + 293 (up to 10 times).
All-Out Assault
All allies gain [Bloodthirsty Sanction], and the nearest enemy gains 20 stacks of [Surrounded] (stack count resets on cast) for 10s.
[Bloodthirsty Sanction]: After attacking an enemy, recover HP equal to Jill's ATK 30.3% + 511 (up to 20 times); ATK increases by 16.8%.
[Surrounded]: Loses 1 stack each time it is attacked. When all stacks are lost, all allies recover HP equal to Jill's ATK 104% + 243.
Commander's Gaze
PassiveAfter an ally is attacked, marks that ally's position for 1s. Triggers based on mark count:
2+ marks: All allies recover HP = ATK 13.5% + 89 (once per 1s)
3+ marks: All allies recover HP = ATK 36.2% + 142; all allies' Chaos RES +20% for 2s (once per 1s)
4+ marks: All allies recover HP = ATK 99.4% + 405; all allies gain [Tenacity] for 1s (once per 1s)
[Tenacity]: While active, the unit cannot die and survives with 1 HP.
Combination Skill
Team SkillATK +13%. At the start of battle, for every 500 ATK, own healing +9.5% (up to 6x)
Node Tree
This is the Node Tree - there are 3 main components:
- Skills - Level up to 10 and unlock the last 4 levels on Dupe 3 and 5
- 3 Main Segments - Give the most boosts (45% HP and ATK total), providing massive stat increases that are very important
- Stat Nodes - 10 specialized nodes depending on the character's main kit
1. Skill Level Up
4 types of skills that can be leveled up, Team skill don't need level up :
Skill Types:
2. ATK & HP Increase
3 tiers of stat increases - prioritize these first!
💡 Materials can be farmed in dungeons and weekly dungeons. These provide the most stats increase!
3. Stat Increase Nodes
Each character has 10 unique stat nodes. Activate 8 by level 70!
Available Stat Types:
📋 Note: Some nodes require Level 80, others unlock earlier. Activation requirements are fairly simple.
Awakening Effects
Dupe 1
Effect: At battle start, all allies gain [Tenacity] for 9s.
Dupe 2
Effect: Each time [Surrounded] loses 1 stack, all allies recover HP = 5% Jill's ATK. [Bliss Brand] duration extended to 5s.
Dupe 3
Effect: [Basic Attack], [Skill], [Ultimate] and [Passive] level and level cap +2
Dupe 4
Effect: ATK +45%. When all allies receive healing, healing amount additionally +20%.
Dupe 5
Effect: [Basic Attack], [Skill], [Ultimate] and [Passive] level and level cap +2
Dupe 6
Effect: First 3 Ultimate casts additionally grant all allies [Tenacity] for 6s.
Memory Card: Gentle Morning Command
Memory Card Stats
Memory Effects
• ATK +33.5%
• After an ally is healed, wearer gains [Military Order] (up to 50 stacks) for 6s.
• Every 10 stacks of [Military Order]: all allies' healing received +16.5%, damage taken -3.3%.
• When the wearer casts Ultimate: consumes all [Military Order]. Every 10 stacks increases all allies' ATK by 5% for 6s.
⚠️ Equipment Limitation
Healer Class Only
This memory card is restricted to Healer class characters only.