Horus
Character Overview
Horus
SSR Disruptor
Kemich (凱米奇)
The Kemich faction with Egyptian mythology influences
Character Stats
Core Combat Stats
Max values are base stats with the full talent tree unlocked.
Additional Stats
Class
Memory Compatibility: Disruptor class only
Skills
Holy Radiance Arrow
Normal AttackArrow of Atum
Deals 55% Attack as holy damage to the target and enemies within a 2-meter radius And applies 1 stack of [Celestial Judgment]
Deals 60% Attack as holy damage to the target and enemies within a 2-meter radius And applies 1 stack of [Celestial Judgment]
Deals 65% Attack as holy damage to the target and enemies within a 2-meter radius And applies 1 stack of [Celestial Judgment]
Deals 70% Attack as holy damage to the target and enemies within a 2-meter radius And applies 1 stack of [Celestial Judgment]
Deals 75% Attack as holy damage to the target and enemies within a 2-meter radius And applies 1 stack of [Celestial Judgment]
Deals 80% Attack as holy damage to the target and enemies within a 2-meter radius And applies 1 stack of [Celestial Judgment]
Deals 85% Attack as holy damage to the target and enemies within a 2-meter radius And applies 1 stack of [Celestial Judgment]
Deals 90% Attack as holy damage to the target and enemies within a 2-meter radius And applies 1 stack of [Celestial Judgment]
Deals 95% Attack as holy damage to the target and enemies within a 2-meter radius And applies 1 stack of [Celestial Judgment]
Deals 100% Attack as holy damage to the target and enemies within a 2-meter radius And applies 1 stack of [Celestial Judgment]
Deals 105% Attack as holy damage to the target and enemies within a 2-meter radius And applies 1 stack of [Celestial Judgment]
Deals 110% Attack as holy damage to the target and enemies within a 2-meter radius And applies 1 stack of [Celestial Judgment]
Deals 115% Attack as holy damage to the target and enemies within a 2-meter radius And applies 1 stack of [Celestial Judgment]
Deals 120% Attack as holy damage to the target and enemies within a 2-meter radius And applies 1 stack of [Celestial Judgment]
Eye of Wadjet
This damage can [Interrupt] the target's casting skill
This damage can [Interrupt] the target's casting skill
This damage can [Interrupt] the target's casting skill
This damage can [Interrupt] the target's casting skill
This damage can [Interrupt] the target's casting skill
This damage can [Interrupt] the target's casting skill
This damage can [Interrupt] the target's casting skill
This damage can [Interrupt] the target's casting skill
This damage can [Interrupt] the target's casting skill
This damage can [Interrupt] the target's casting skill
This damage can [Interrupt] the target's casting skill
This damage can [Interrupt] the target's casting skill
This damage can [Interrupt] the target's casting skill
This damage can [Interrupt] the target's casting skill
Solar Judgment
Passive[Celestial Judgment]: Deals 8.8% Attack as holy damage every 3 seconds, up to 10 stacks
[Celestial Judgment]: Deals 8.8% Attack as holy damage every 3 seconds, up to 10 stacks
[Celestial Judgment]: Deals 10.4% Attack as holy damage every 3 seconds, up to 10 stacks
[Celestial Judgment]: Deals 10.4% Attack as holy damage every 3 seconds, up to 10 stacks
[Celestial Judgment]: Deals 12% Attack as holy damage every 3 seconds, up to 10 stacks
[Celestial Judgment]: Deals 10.4% Attack as holy damage every 3 seconds, up to 10 stacks
[Celestial Judgment]: Deals 10.4% Attack as holy damage every 3 seconds, up to 10 stacks
[Celestial Judgment]: Deals 10.4% Attack as holy damage every 3 seconds, up to 10 stacks
[Celestial Judgment]: Deals 10.4% Attack as holy damage every 3 seconds, up to 10 stacks
[Celestial Judgment]: Deals 8.8% Attack as holy damage every 3 seconds, up to 10 stacks
[Celestial Judgment]: Deals 19.2% Attack as holy damage every 3 seconds, up to 10 stacks
[Celestial Judgment]: Deals 19.2% Attack as holy damage every 3 seconds, up to 10 stacks
[Celestial Judgment]: Deals 19.2% Attack as holy damage every 3 seconds, up to 10 stacks
[Celestial Judgment]: Deals 19.2% Attack as holy damage every 3 seconds, up to 10 stacks
Combo Skill
Team SkillSelf Attack increases by 10%
At battle start, every 500 Attack increases self holy damage by 5%, up to 6 times
Talent Tree
Complete Tree Grants (Horus):
Max stats shown above are calculated with every node unlocked. The E-nodes and the 10 stat nodes below are this character's actual tree — materials come from the elemental dungeon and weekly shops.
1. Enhancement Nodes (E1 - E3)
The biggest boosts in the tree - unlock them first. Bonuses vary per character:
2. Stat Nodes (N1 - N10)
10 nodes tailored to this character's kit. The last two are level-gated capstones.
| Node | Stat Bonus | Unlock | Materials | |
|---|---|---|---|---|
| N1 | HP +3.2% | After E1 | | |
| N2 | ATK +3.2% | Start | — | |
| N3 | ATK +3.2% | After N1 | | |
| N4 | DEF +4.8% | After N1 | | |
| N5 | ATK +4.8% | After N2 | | |
| N6 | DEF +7.2% | After N2 | | |
| N7 | HP +4.8% | After E2 | | |
| N8 | ATK +4.8% | After E2 | | |
| N9 | ATK +6.4% | Lv 80 | | |
| N10 | HP +6.4% | Lv 75 | | |
3. Skill Branch Levels
Each of the 4 branches (Normal Attack, Auto Skill, Ultimate, Passive) levels up to 14 — the cap starts at 10, and Awakenings at Dupe 3 and Dupe 5 each raise it by +2. Costs below are per level and identical for all four branches (levels 2-10 from game data).
| Branch Level | Materials | |
|---|---|---|
| 2 | | — |
| 3 | | |
| 4 | | |
| 5 | | |
| 6 | | |
| 7 | | |
| 8 | | |
| 9 | | |
| 10 | | |
Awakening Effects
Dupe 1
Effect: Attack increases by 20%
Dupe 2
Effect: When dealing damage over time, the target's received damage over time increases by 20% for 3 seconds, refreshing duration on repeat triggers
Dupe 3
Effect: [Skill] and [Normal Attack] level and level cap +4
Dupe 4
Effect: [Damage Over Time] damage increases by 35%
Dupe 5
Effect: [ULT] and [Passive] level and level cap +4
Dupe 6
Effect: When dealing damage to targets with [Damage Over Time], gain 20% Holy resistance penetration
Memory Card: Cute Little Things
Memory Card Stats (Lv.80 Max)
Memory Effects
Attack increases by 24%, when dealing Damage Over Time, the target's damage taken increases by 12% for 3 seconds
Attack increases by 28%, when dealing Damage Over Time, the target's damage taken increases by 15% for 3 seconds
Attack increases by 32%, when dealing Damage Over Time, the target's damage taken increases by 18% for 3 seconds
Attack increases by 36%, when dealing Damage Over Time, the target's damage taken increases by 21% for 3 seconds
Attack increases by 40%, when dealing Damage Over Time, the target's damage taken increases by 24% for 3 seconds
⚠️ Equipment Limitation
Disruptor Class Only
This memory card is restricted to Disruptor class characters only.