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Gaia

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Character Overview

Gaia - SSR Healer character from Zone Nova gacha game

Gaia

SSR Healer

Otis (奧帝斯)

The Otis faction with Greek mythology influences

Class
Healer
Rarity
SSR
Element
Holy
Role
Healer
Faction
Otis (奧帝斯)

Character Stats

Core Combat Stats

HP
6,300
Max: 10,546
Attack
580
Max: 580
Defense
585
Max: 918

Max values are base stats with the full talent tree unlocked.

Additional Stats

Energy Regen
0.25/s
Crit Rate
0%
Crit Damage
50%

Class

Healer class icon
Healer

Memory Compatibility: Healer class only

Gameplay Tags
HP ScaleHealingRangeReviveIncrease MAX HPAOE Healing

Skills

Skill Level

Factor Split

Normal Attack
Deals holy damage to a designated enemy unit, with damage equal to 5.5% of its own maximum HP
Deals holy damage to a designated enemy unit, with damage equal to 6% of its own maximum HP
Deals holy damage to a designated enemy unit, with damage equal to 5.5% of its own maximum HP
Deals holy damage to a designated enemy unit, with damage equal to 6% of its own maximum HP
Deals holy damage to a designated enemy unit, with damage equal to 5.5% of its own maximum HP
Deals holy damage to a designated enemy unit, with damage equal to 6% of its own maximum HP
Deals holy damage to a designated enemy unit, with damage equal to 5.5% of its own maximum HP
Deals holy damage to a designated enemy unit, with damage equal to 6% of its own maximum HP
Deals holy damage to a designated enemy unit, with damage equal to 5.5% of its own maximum HP
Deals holy damage to a designated enemy unit, with damage equal to 12% of its own maximum HP
Deals holy damage to a designated enemy unit, with damage equal to 10.5% of its own maximum HP
Deals holy damage to a designated enemy unit, with damage equal to 12% of its own maximum HP
Deals holy damage to a designated enemy unit, with damage equal to 10.5% of its own maximum HP
Deals holy damage to a designated enemy unit, with damage equal to 12% of its own maximum HP

Genetic Disintegration

Auto Skill Cooldown: 10.0s

Launches a floating device to other allied units

When the target takes damage, the floating device restores HP to all allied units every second for 5 seconds, equal to Gaia's 0.3% maximum HP + 5.5% HP

When Gaia uses her ultimate skill, she can replenish floating devices to other allied units

Launches a floating device to other allied units

When the target takes damage, the floating device restores HP to all allied units every second for 5 seconds, equal to Gaia's 0.4% maximum HP + 6% HP

When Gaia uses her ultimate skill, she can replenish floating devices to other allied units

Launches a floating device to other allied units

When the target takes damage, the floating device restores HP to all allied units every second for 5 seconds, equal to Gaia's 0.3% maximum HP + 5.5% HP

When Gaia uses her ultimate skill, she can replenish floating devices to other allied units

Launches a floating device to other allied units

When the target takes damage, the floating device restores HP to all allied units every second for 5 seconds, equal to Gaia's 0.4% maximum HP + 6% HP

When Gaia uses her ultimate skill, she can replenish floating devices to other allied units

Launches a floating device to other allied units

When the target takes damage, the floating device restores HP to all allied units every second for 5 seconds, equal to Gaia's 0.3% maximum HP + 5.5% HP

When Gaia uses her ultimate skill, she can replenish floating devices to other allied units

Launches a floating device to other allied units

When the target takes damage, the floating device restores HP to all allied units every second for 5 seconds, equal to Gaia's 0.4% maximum HP + 6% HP

When Gaia uses her ultimate skill, she can replenish floating devices to other allied units

Launches a floating device to other allied units

When the target takes damage, the floating device restores HP to all allied units every second for 5 seconds, equal to Gaia's 0.3% maximum HP + 5.5% HP

When Gaia uses her ultimate skill, she can replenish floating devices to other allied units

Launches a floating device to other allied units

When the target takes damage, the floating device restores HP to all allied units every second for 5 seconds, equal to Gaia's 0.4% maximum HP + 6% HP

When Gaia uses her ultimate skill, she can replenish floating devices to other allied units

Launches a floating device to other allied units

When the target takes damage, the floating device restores HP to all allied units every second for 5 seconds, equal to Gaia's 0.3% maximum HP + 5.5% HP

When Gaia uses her ultimate skill, she can replenish floating devices to other allied units

Launches a floating device to other allied units

When the target takes damage, the floating device restores HP to all allied units every second for 5 seconds, equal to Gaia's 0.8% maximum HP + 10% HP

When Gaia uses her ultimate skill, she can replenish floating devices to other allied units

Launches a floating device to other allied units

When the target takes damage, the floating device restores HP to all allied units every second for 5 seconds, equal to Gaia's 0.8% maximum HP + 10.5% HP

When Gaia uses her ultimate skill, she can replenish floating devices to other allied units

Launches a floating device to other allied units

When the target takes damage, the floating device restores HP to all allied units every second for 5 seconds, equal to Gaia's 0.8% maximum HP + 10% HP

When Gaia uses her ultimate skill, she can replenish floating devices to other allied units

Launches a floating device to other allied units

When the target takes damage, the floating device restores HP to all allied units every second for 5 seconds, equal to Gaia's 0.8% maximum HP + 10.5% HP

When Gaia uses her ultimate skill, she can replenish floating devices to other allied units

Launches a floating device to other allied units

When the target takes damage, the floating device restores HP to all allied units every second for 5 seconds, equal to Gaia's 1% maximum HP + 12% HP

When Gaia uses her ultimate skill, she can replenish floating devices to other allied units

Dominion Authority: Primordial Order

Ultimate Cost: 3

Increases the maximum HP of all allied units by 27.5%, with the increased maximum HP not exceeding 15% of Gaia's maximum HP upon entering battle, lasting 20 seconds

During the buff duration, Gaia can use [Emergency Healing]

[Emergency Healing]: Heals the allied unit with the lowest current HP percentage once, restoring HP equal to 5.5% of Gaia's maximum HP

Increases the maximum HP of all allied units by 30%, with the increased maximum HP not exceeding 15% of Gaia's maximum HP upon entering battle, lasting 20 seconds

During the buff duration, Gaia can use [Emergency Healing]

[Emergency Healing]: Heals the allied unit with the lowest current HP percentage once, restoring HP equal to 6% of Gaia's maximum HP

Increases the maximum HP of all allied units by 32.5%, with the increased maximum HP not exceeding 15% of Gaia's maximum HP upon entering battle, lasting 20 seconds

During the buff duration, Gaia can use [Emergency Healing]

[Emergency Healing]: Heals the allied unit with the lowest current HP percentage once, restoring HP equal to 6.5% of Gaia's maximum HP

Increases the maximum HP of all allied units by 35%, with the increased maximum HP not exceeding 15% of Gaia's maximum HP upon entering battle, lasting 20 seconds

During the buff duration, Gaia can use [Emergency Healing]

[Emergency Healing]: Heals the allied unit with the lowest current HP percentage once, restoring HP equal to 7% of Gaia's maximum HP

Increases the maximum HP of all allied units by 37.5%, with the increased maximum HP not exceeding 15% of Gaia's maximum HP upon entering battle, lasting 20 seconds

During the buff duration, Gaia can use [Emergency Healing]

[Emergency Healing]: Heals the allied unit with the lowest current HP percentage once, restoring HP equal to 7.5% of Gaia's maximum HP

Increases the maximum HP of all allied units by 40%, with the increased maximum HP not exceeding 15% of Gaia's maximum HP upon entering battle, lasting 20 seconds

During the buff duration, Gaia can use [Emergency Healing]

[Emergency Healing]: Heals the allied unit with the lowest current HP percentage once, restoring HP equal to 8% of Gaia's maximum HP

Increases the maximum HP of all allied units by 42.5%, with the increased maximum HP not exceeding 15% of Gaia's maximum HP upon entering battle, lasting 20 seconds

During the buff duration, Gaia can use [Emergency Healing]

[Emergency Healing]: Heals the allied unit with the lowest current HP percentage once, restoring HP equal to 8.5% of Gaia's maximum HP

Increases the maximum HP of all allied units by 45%, with the increased maximum HP not exceeding 15% of Gaia's maximum HP upon entering battle, lasting 20 seconds

During the buff duration, Gaia can use [Emergency Healing]

[Emergency Healing]: Heals the allied unit with the lowest current HP percentage once, restoring HP equal to 9% of Gaia's maximum HP

Increases the maximum HP of all allied units by 47.5%, with the increased maximum HP not exceeding 15% of Gaia's maximum HP upon entering battle, lasting 20 seconds

During the buff duration, Gaia can use [Emergency Healing]

[Emergency Healing]: Heals the allied unit with the lowest current HP percentage once, restoring HP equal to 9.5% of Gaia's maximum HP

Increases the maximum HP of all allied units by 50%, with the increased maximum HP not exceeding 15% of Gaia's maximum HP upon entering battle, lasting 20 seconds

During the buff duration, Gaia can use [Emergency Healing]

[Emergency Healing]: Heals the allied unit with the lowest current HP percentage once, restoring HP equal to 10% of Gaia's maximum HP

Increases the maximum HP of all allied units by 52.5%, with the increased maximum HP not exceeding 15% of Gaia's maximum HP upon entering battle, lasting 20 seconds

During the buff duration, Gaia can use [Emergency Healing]

[Emergency Healing]: Heals the allied unit with the lowest current HP percentage once, restoring HP equal to 10.5% of Gaia's maximum HP

Increases the maximum HP of all allied units by 55%, with the increased maximum HP not exceeding 15% of Gaia's maximum HP upon entering battle, lasting 20 seconds

During the buff duration, Gaia can use [Emergency Healing]

[Emergency Healing]: Heals the allied unit with the lowest current HP percentage once, restoring HP equal to 11% of Gaia's maximum HP

Increases the maximum HP of all allied units by 57.5%, with the increased maximum HP not exceeding 15% of Gaia's maximum HP upon entering battle, lasting 20 seconds

During the buff duration, Gaia can use [Emergency Healing]

[Emergency Healing]: Heals the allied unit with the lowest current HP percentage once, restoring HP equal to 11.5% of Gaia's maximum HP

Increases the maximum HP of all allied units by 60%, with the increased maximum HP not exceeding 15% of Gaia's maximum HP upon entering battle, lasting 20 seconds

During the buff duration, Gaia can use [Emergency Healing]

[Emergency Healing]: Heals the allied unit with the lowest current HP percentage once, restoring HP equal to 12% of Gaia's maximum HP

Primordial Return

Passive

After entering battle, the allied unit with the lowest defense gains [Mother's Love]

While under [Mother's Love], the unit's maximum HP increases by 27.5%, with the increased maximum HP not exceeding 15% of Gaia's maximum HP upon entering battle

When a unit with [Mother's Love] takes fatal damage, the [Life Extension] effect triggers, immediately restoring HP to 100% and gradually losing HP afterward, with the rate of HP loss increasing each second. The HP loss stops if the unit successfully kills a target during this period

Each unit can trigger this effect once per battle, and [Mother's Love] disappears if Gaia falls

After entering battle, the allied unit with the lowest defense gains [Mother's Love]

While under [Mother's Love], the unit's maximum HP increases by 60%, with the increased maximum HP not exceeding 15% of Gaia's maximum HP upon entering battle

When a unit with [Mother's Love] takes fatal damage, the [Life Extension] effect triggers, immediately restoring HP to 100% and gradually losing HP afterward, with the rate of HP loss increasing each second. The HP loss stops if the unit successfully kills a target during this period

Each unit can trigger this effect once per battle, and [Mother's Love] disappears if Gaia falls

After entering battle, the allied unit with the lowest defense gains [Mother's Love]

While under [Mother's Love], the unit's maximum HP increases by 27.5%, with the increased maximum HP not exceeding 15% of Gaia's maximum HP upon entering battle

When a unit with [Mother's Love] takes fatal damage, the [Life Extension] effect triggers, immediately restoring HP to 100% and gradually losing HP afterward, with the rate of HP loss increasing each second. The HP loss stops if the unit successfully kills a target during this period

Each unit can trigger this effect once per battle, and [Mother's Love] disappears if Gaia falls

After entering battle, the allied unit with the lowest defense gains [Mother's Love]

While under [Mother's Love], the unit's maximum HP increases by 60%, with the increased maximum HP not exceeding 15% of Gaia's maximum HP upon entering battle

When a unit with [Mother's Love] takes fatal damage, the [Life Extension] effect triggers, immediately restoring HP to 100% and gradually losing HP afterward, with the rate of HP loss increasing each second. The HP loss stops if the unit successfully kills a target during this period

Each unit can trigger this effect once per battle, and [Mother's Love] disappears if Gaia falls

After entering battle, the allied unit with the lowest defense gains [Mother's Love]

While under [Mother's Love], the unit's maximum HP increases by 27.5%, with the increased maximum HP not exceeding 15% of Gaia's maximum HP upon entering battle

When a unit with [Mother's Love] takes fatal damage, the [Life Extension] effect triggers, immediately restoring HP to 100% and gradually losing HP afterward, with the rate of HP loss increasing each second. The HP loss stops if the unit successfully kills a target during this period

Each unit can trigger this effect once per battle, and [Mother's Love] disappears if Gaia falls

After entering battle, the allied unit with the lowest defense gains [Mother's Love]

While under [Mother's Love], the unit's maximum HP increases by 60%, with the increased maximum HP not exceeding 15% of Gaia's maximum HP upon entering battle

When a unit with [Mother's Love] takes fatal damage, the [Life Extension] effect triggers, immediately restoring HP to 100% and gradually losing HP afterward, with the rate of HP loss increasing each second. The HP loss stops if the unit successfully kills a target during this period

Each unit can trigger this effect once per battle, and [Mother's Love] disappears if Gaia falls

After entering battle, the allied unit with the lowest defense gains [Mother's Love]

While under [Mother's Love], the unit's maximum HP increases by 27.5%, with the increased maximum HP not exceeding 15% of Gaia's maximum HP upon entering battle

When a unit with [Mother's Love] takes fatal damage, the [Life Extension] effect triggers, immediately restoring HP to 100% and gradually losing HP afterward, with the rate of HP loss increasing each second. The HP loss stops if the unit successfully kills a target during this period

Each unit can trigger this effect once per battle, and [Mother's Love] disappears if Gaia falls

After entering battle, the allied unit with the lowest defense gains [Mother's Love]

While under [Mother's Love], the unit's maximum HP increases by 60%, with the increased maximum HP not exceeding 15% of Gaia's maximum HP upon entering battle

When a unit with [Mother's Love] takes fatal damage, the [Life Extension] effect triggers, immediately restoring HP to 100% and gradually losing HP afterward, with the rate of HP loss increasing each second. The HP loss stops if the unit successfully kills a target during this period

Each unit can trigger this effect once per battle, and [Mother's Love] disappears if Gaia falls

After entering battle, the allied unit with the lowest defense gains [Mother's Love]

While under [Mother's Love], the unit's maximum HP increases by 27.5%, with the increased maximum HP not exceeding 15% of Gaia's maximum HP upon entering battle

When a unit with [Mother's Love] takes fatal damage, the [Life Extension] effect triggers, immediately restoring HP to 100% and gradually losing HP afterward, with the rate of HP loss increasing each second. The HP loss stops if the unit successfully kills a target during this period

Each unit can trigger this effect once per battle, and [Mother's Love] disappears if Gaia falls

After entering battle, the allied unit with the lowest defense gains [Mother's Love]

While under [Mother's Love], the unit's maximum HP increases by 60%, with the increased maximum HP not exceeding 15% of Gaia's maximum HP upon entering battle

When a unit with [Mother's Love] takes fatal damage, the [Life Extension] effect triggers, immediately restoring HP to 100% and gradually losing HP afterward, with the rate of HP loss increasing each second. The HP loss stops if the unit successfully kills a target during this period

Each unit can trigger this effect once per battle, and [Mother's Love] disappears if Gaia falls

After entering battle, the allied unit with the lowest defense gains [Mother's Love]

While under [Mother's Love], the unit's maximum HP increases by 27.5%, with the increased maximum HP not exceeding 15% of Gaia's maximum HP upon entering battle

When a unit with [Mother's Love] takes fatal damage, the [Life Extension] effect triggers, immediately restoring HP to 100% and gradually losing HP afterward, with the rate of HP loss increasing each second. The HP loss stops if the unit successfully kills a target during this period

Each unit can trigger this effect once per battle, and [Mother's Love] disappears if Gaia falls

After entering battle, the allied unit with the lowest defense gains [Mother's Love]

While under [Mother's Love], the unit's maximum HP increases by 60%, with the increased maximum HP not exceeding 15% of Gaia's maximum HP upon entering battle

When a unit with [Mother's Love] takes fatal damage, the [Life Extension] effect triggers, immediately restoring HP to 100% and gradually losing HP afterward, with the rate of HP loss increasing each second. The HP loss stops if the unit successfully kills a target during this period

Each unit can trigger this effect once per battle, and [Mother's Love] disappears if Gaia falls

After entering battle, the allied unit with the lowest defense gains [Mother's Love]

While under [Mother's Love], the unit's maximum HP increases by 27.5%, with the increased maximum HP not exceeding 15% of Gaia's maximum HP upon entering battle

When a unit with [Mother's Love] takes fatal damage, the [Life Extension] effect triggers, immediately restoring HP to 100% and gradually losing HP afterward, with the rate of HP loss increasing each second. The HP loss stops if the unit successfully kills a target during this period

Each unit can trigger this effect once per battle, and [Mother's Love] disappears if Gaia falls

After entering battle, the allied unit with the lowest defense gains [Mother's Love]

While under [Mother's Love], the unit's maximum HP increases by 60%, with the increased maximum HP not exceeding 15% of Gaia's maximum HP upon entering battle

When a unit with [Mother's Love] takes fatal damage, the [Life Extension] effect triggers, immediately restoring HP to 100% and gradually losing HP afterward, with the rate of HP loss increasing each second. The HP loss stops if the unit successfully kills a target during this period

Each unit can trigger this effect once per battle, and [Mother's Love] disappears if Gaia falls

Combo Skill

Team Skill

Self Max HP increases by 10%
At battle start, every 5000 Max HP increases self Healing by 5%, up to 6 times

Requires: 2 Otis OR 2 Holy characters

Talent Tree

Complete Tree Grants (Gaia):

HP +67.4%DEF +57%Healing +18%

Max stats shown above are calculated with every node unlocked. The E-nodes and the 10 stat nodes below are this character's actual tree — materials come from the elemental dungeon and weekly shops.

1. Enhancement Nodes (E1 - E3)

The biggest boosts in the tree - unlock them first. Bonuses vary per character:

HP +10%, DEF +10%
Rank 2 Required
Energy Vial Energy Vial ×1 Tech Core Tech Core ×1 Aether Points 5,000
HP +15%, DEF +15%
Rank 4 Required
Energy Vial Energy Vial ×3 Tech Core Tech Core ×1 The Original Aether The Original Aether ×1 Aether Points 20,000
HP +20%, DEF +20%
Rank 6 Required
Energy Vial Energy Vial ×10 Tech Core Tech Core ×1 The Original Aether The Original Aether ×1 Aether Points 160,000

2. Stat Nodes (N1 - N10)

10 nodes tailored to this character's kit. The last two are level-gated capstones.

NodeStat BonusUnlockMaterials Aether Points Aether Points
N1 Healing +4% After E1 Energy Vial Energy Vial ×1 Aether Points 5,000
N2 HP +3.2% Start Aether Points 2,500
N3 HP +3.2% After N1 Energy Vial Energy Vial ×1 Aether Points 10,000
N4 DEF +4.8% After N1 Energy Vial Energy Vial ×1 Aether Points 10,000
N5 HP +4.8% After N2 Energy Vial Energy Vial ×3 Aether Points 20,000
N6 DEF +7.2% After N2 Energy Vial Energy Vial ×10 Aether Points 160,000
N7 Healing +6% After E2 Energy Vial Energy Vial ×5 Aether Points 45,000
N8 HP +4.8% After E2 Energy Vial Energy Vial ×5 Aether Points 45,000
N9 HP +6.4% Lv 80 Energy Vial Energy Vial ×10 Aether Points 160,000
N10 Healing +8% Lv 75 Energy Vial Energy Vial ×10 Aether Points 160,000

3. Skill Branch Levels

Each of the 4 branches (Normal Attack, Auto Skill, Ultimate, Passive) levels up to 14 — the cap starts at 10, and Awakenings at Dupe 3 and Dupe 5 each raise it by +2. Costs below are per level and identical for all four branches (levels 2-10 from game data).

Branch Level Aether Points Aether Points Materials
2 Aether Points 2,500
3 Aether Points 5,000 Holy Aether Holy Aether ×3
4 Aether Points 10,000 Holy Aetherstone Holy Aetherstone ×3
5 Aether Points 20,000 Holy Aetherstone Holy Aetherstone ×5
6 Aether Points 30,000 Holy Aetherstone Holy Aetherstone ×7
7 Aether Points 45,000 Holy Aether Lany. Holy Aether Lany. ×3
8 Aether Points 80,000 Holy Aether Lany. Holy Aether Lany. ×5 Tech Core Tech Core ×1
9 Aether Points 160,000 Holy Aether Lany. Holy Aether Lany. ×8 Tech Core Tech Core ×1 The Original Aether The Original Aether ×1
10 Aether Points 300,000 Holy Aether Lany. Holy Aether Lany. ×14 Tech Core Tech Core ×1 The Original Aether The Original Aether ×1

Awakening Effects

Dupe 1

Effect:

Characters with [Maternal Love] gain 45% increased Defense

[Lifeline] effect's HP loss effect lasts up to 10 seconds

Dupe 2

Effect: Upon entering battle, immediately cast Ultimate Skill with no cost
Using [Emergency Heal] also refreshes the duration of Ultimate Skill buff effects

Dupe 3

Effect: [Normal Attack], [Skill], [ULT] and [Passive] level and level cap +2

Dupe 4

Effect: Healing Amount increased by 37.5%

Dupe 5

Effect: [Normal Attack], [Skill], [ULT] and [Passive] level and level cap +2

Dupe 6

Effect:

Upon entering battle, the two allied characters with the lowest Defense also gain [Maternal Love]

Characters with [Maternal Love] gain an additional 50% Max HP

Memory Card: A Smile to Topple Cities

A Smile to Topple Cities

Memory Card Stats (Lv.80 Max)

HP
6,300
Attack
580
Defense
585

Memory Effects

Awakening

HP increased by 24%, Healing Amount increased by 24%. When the wearer heals within 1 second, Healing Amount additionally increased by 24%

HP increased by 28%, Healing Amount increased by 28%. When the wearer heals within 1 second, Healing Amount additionally increased by 28%

HP increased by 32%, Healing Amount increased by 32%. When the wearer heals within 1 second, Healing Amount additionally increased by 32%

HP increased by 36%, Healing Amount increased by 36%. When the wearer heals within 1 second, Healing Amount additionally increased by 36%

HP increased by 40%, Healing Amount increased by 40%. When the wearer heals within 1 second, Healing Amount additionally increased by 40%

⚠️ Equipment Limitation

Healer
Healer Class Only

This memory card is restricted to Healer class characters only.