Erika
Character Overview
Erika
SSR Debuffer
Sapphire (萨纳尔)
The Sapphire faction
Base Stats
Core Combat Stats
Additional Stats
Class
Memory Compatibility: Debuffer class only
Skills
On Record
Normal AttackDeals 120% ATK as wind damage to the designated enemy unit.
Violation Confirmed
Deals 222.9% ATK as wind damage to the enemy unit with the highest Attack Power. If the skill target has a shield before being hit, inflicts [Violation Vulnerability] for 5 seconds.
[Violation Vulnerability]: Damage taken +11.2%.
Disciplinary Verdict
Deals 340.1% ATK as wind damage to all enemy units within 5 meters of the enemy unit with the highest Attack Power and inflicts [Disciplinary Action] for 4 seconds. This damage can [Interrupt] a skill the target is casting.
[Disciplinary Action]: Healing received -16.3%, shielding received -11.2%; if the target has a shield when attacking, damage dealt -42.8%.
Disciplinary Patrol
PassiveWhen an allied unit is attacked by an enemy unit with a shield, that enemy unit is inflicted with [Violation Warning]: damage dealt -26% for 6 seconds. This effect cannot stack.
After this unit's skill or ultimate hits an enemy unit, if the target has no shield, the target gains a shield equal to 1% of this unit's ATK.
Combo Skill
Team SkillAfter battle starts, reduce total damage dealt by all enemy units by 9.5%. For every 1000 ATK this character has, additional damage reduction to all enemy units.
Node Tree
This is the Node Tree - there are 3 main components:
- Skills - Level up to 10 and unlock the last 4 levels on Dupe 3 and 5
- 3 Main Segments - Give the most boosts (45% HP and ATK total), providing massive stat increases that are very important
- Stat Nodes - 10 specialized nodes depending on the character's main kit
1. Skill Level Up
4 types of skills that can be leveled up, Team skill don't need level up :
Skill Types:
2. ATK & HP Increase
3 tiers of stat increases - prioritize these first!
💡 Materials can be farmed in dungeons and weekly dungeons. These provide the most stats increase!
3. Stat Increase Nodes
Each character has 10 unique stat nodes. Activate 8 by level 70!
Available Stat Types:
📋 Note: Some nodes require Level 80, others unlock earlier. Activation requirements are fairly simple.
Awakening Effects
Dupe 1
Effect: After battle starts, inflict [Martial Law] on all enemy units for 10 seconds.
[Martial Law]: Damage dealt -11%; if the enemy unit has a shield when attacking, this reduction increases to 79%.
Dupe 2
Effect: When an allied character attacks a target with [Violation Vulnerability], damage dealt +18% and Crit Rate +38%.
Dupe 3
Effect: [Normal Attack], [Skill], [ULT] and [Passive] level cap +2.
Dupe 4
Effect: When allies attack a target that has any 2 of [Violation Warning] / [Violation Vulnerability] / [Disciplinary Action], that target's Defense -17%. If all 3 are present at the same time, this effect is tripled.
Dupe 5
Effect: [Normal Attack], [Skill], [ULT] and [Passive] level cap +2.
Dupe 6
Effect: During [Disciplinary Action], the target's healing received is additionally -49% and shielding received is additionally -27%.
Memory Card: Discipline Director
Memory Card Stats
Memory Effects
• ATK +40%
• When the wearer's skill or ultimate hits a target, that target's healing received -12% and shielding received -10% for 3 seconds (cannot stack)
• If the target has a shield at that time, the target's damage dealt -18% for 3 seconds (cannot stack)
⚠️ Equipment Limitation
Debuffer Class Only
This memory card is restricted to Debuffer class characters only.