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Erika

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Character Overview

Erika - SSR Disruptor character from Zone Nova gacha game

Erika

SSR Disruptor

Safir (薩緋爾)

The Safir faction

Class
Disruptor
Rarity
SSR
Element
Wind
Role
Disruptor
Faction
Safir (薩緋爾)

Character Stats

Core Combat Stats

HP
6,000
Max: 6,480
Attack
600
Max: 966
Defense
600
Max: 600

Max values are base stats with the full talent tree unlocked.

Additional Stats

Energy Regen
0.25/s
Crit Rate
0%
Crit Damage
50%

Class

Disruptor class icon
Disruptor

Memory Compatibility: Disruptor class only

Gameplay Tags
Anti-ShieldDisruptorDamage ReductionAnti-HealAnti-Shield GainDEF ShredWind DamageInterrupt

Skills

Skill Level

On Record

Normal Attack
Deals 55% attack power as wind damage to the designated enemy unit.
Deals 60% attack power as wind damage to the designated enemy unit.
Deals 65% attack power as wind damage to the designated enemy unit.
Deals 70% attack power as wind damage to the designated enemy unit.
Deals 75% attack power as wind damage to the designated enemy unit.
Deals 80% attack power as wind damage to the designated enemy unit.
Deals 85% attack power as wind damage to the designated enemy unit.
Deals 90% attack power as wind damage to the designated enemy unit.
Deals 95% attack power as wind damage to the designated enemy unit.
Deals 100% attack power as wind damage to the designated enemy unit.
Deals 105% attack power as wind damage to the designated enemy unit.
Deals 110% attack power as wind damage to the designated enemy unit.
Deals 115% attack power as wind damage to the designated enemy unit.
Deals 120% attack power as wind damage to the designated enemy unit.

Violation Confirmed

Auto Skill Cooldown: 3.0s
Deals 115% attack power as wind damage to the enemy unit with the highest Attack Power.
If the skill target has a shield before being hit inflict [Violation Vulnerability] for 5 seconds.
[Violation Vulnerability]: Damage taken increases by 6%.
Deals 123.3% attack power as wind damage to the enemy unit with the highest Attack Power.
If the skill target has a shield before being hit inflict [Violation Vulnerability] for 5 seconds.
[Violation Vulnerability]: Damage taken increases by 6.4%.
Deals 131.7% attack power as wind damage to the enemy unit with the highest Attack Power.
If the skill target has a shield before being hit inflict [Violation Vulnerability] for 5 seconds.
[Violation Vulnerability]: Damage taken increases by 6.9%.
Deals 140% attack power as wind damage to the enemy unit with the highest Attack Power.
If the skill target has a shield before being hit inflict [Violation Vulnerability] for 5 seconds.
[Violation Vulnerability]: Damage taken increases by 7.3%.
Deals 148.3% attack power as wind damage to the enemy unit with the highest Attack Power.
If the skill target has a shield before being hit inflict [Violation Vulnerability] for 5 seconds.
[Violation Vulnerability]: Damage taken increases by 7.8%.
Deals 156.7% attack power as wind damage to the enemy unit with the highest Attack Power.
If the skill target has a shield before being hit inflict [Violation Vulnerability] for 5 seconds.
[Violation Vulnerability]: Damage taken increases by 8.2%.
Deals 165% attack power as wind damage to the enemy unit with the highest Attack Power.
If the skill target has a shield before being hit inflict [Violation Vulnerability] for 5 seconds.
[Violation Vulnerability]: Damage taken increases by 8.7%.
Deals 173.3% attack power as wind damage to the enemy unit with the highest Attack Power.
If the skill target has a shield before being hit inflict [Violation Vulnerability] for 5 seconds.
[Violation Vulnerability]: Damage taken increases by 9.1%.
Deals 181.7% attack power as wind damage to the enemy unit with the highest Attack Power.
If the skill target has a shield before being hit inflict [Violation Vulnerability] for 5 seconds.
[Violation Vulnerability]: Damage taken increases by 9.6%.
Deals 190% attack power as wind damage to the enemy unit with the highest Attack Power.
If the skill target has a shield before being hit inflict [Violation Vulnerability] for 5 seconds.
[Violation Vulnerability]: Damage taken increases by 10%.
Deals 198.3% attack power as wind damage to the enemy unit with the highest Attack Power.
If the skill target has a shield before being hit inflict [Violation Vulnerability] for 5 seconds.
[Violation Vulnerability]: Damage taken increases by 10.4%.
Deals 206.7% attack power as wind damage to the enemy unit with the highest Attack Power.
If the skill target has a shield before being hit inflict [Violation Vulnerability] for 5 seconds.
[Violation Vulnerability]: Damage taken increases by 10.9%.
Deals 215% attack power as wind damage to the enemy unit with the highest Attack Power.
If the skill target has a shield before being hit inflict [Violation Vulnerability] for 5 seconds.
[Violation Vulnerability]: Damage taken increases by 11.3%.
Deals 223.3% attack power as wind damage to the enemy unit with the highest Attack Power.
If the skill target has a shield before being hit inflict [Violation Vulnerability] for 5 seconds.
[Violation Vulnerability]: Damage taken increases by 11.8%.

Disciplinary Verdict

Ultimate Cost: 5
Deals 175% attack power as wind damage to all enemy units within 5 meters of the enemy unit with the highest Attack Power and inflicts [Disciplinary Action] for 4 seconds.
This damage can [Interrupt] a skill the target is casting.
[Disciplinary Action]: Healing received is reduced by 8.5%; shielding received is reduced by 6%; if the target has a shield when attacking damage dealt is reduced by 22%.
Deals 187.8% attack power as wind damage to all enemy units within 5 meters of the enemy unit with the highest Attack Power and inflicts [Disciplinary Action] for 4 seconds.
This damage can [Interrupt] a skill the target is casting.
[Disciplinary Action]: Healing received is reduced by 9.1%; shielding received is reduced by 6.4%; if the target has a shield when attacking damage dealt is reduced by 23.7%.
Deals 200.6% attack power as wind damage to all enemy units within 5 meters of the enemy unit with the highest Attack Power and inflicts [Disciplinary Action] for 4 seconds.
This damage can [Interrupt] a skill the target is casting.
[Disciplinary Action]: Healing received is reduced by 9.7%; shielding received is reduced by 6.9%; if the target has a shield when attacking damage dealt is reduced by 25.3%.
Deals 213.3% attack power as wind damage to all enemy units within 5 meters of the enemy unit with the highest Attack Power and inflicts [Disciplinary Action] for 4 seconds.
This damage can [Interrupt] a skill the target is casting.
[Disciplinary Action]: Healing received is reduced by 10.3%; shielding received is reduced by 7.3%; if the target has a shield when attacking damage dealt is reduced by 27%.
Deals 226.1% attack power as wind damage to all enemy units within 5 meters of the enemy unit with the highest Attack Power and inflicts [Disciplinary Action] for 4 seconds.
This damage can [Interrupt] a skill the target is casting.
[Disciplinary Action]: Healing received is reduced by 10.9%; shielding received is reduced by 7.8%; if the target has a shield when attacking damage dealt is reduced by 28.7%.
Deals 238.9% attack power as wind damage to all enemy units within 5 meters of the enemy unit with the highest Attack Power and inflicts [Disciplinary Action] for 4 seconds.
This damage can [Interrupt] a skill the target is casting.
[Disciplinary Action]: Healing received is reduced by 11.6%; shielding received is reduced by 8.2%; if the target has a shield when attacking damage dealt is reduced by 30.3%.
Deals 251.7% attack power as wind damage to all enemy units within 5 meters of the enemy unit with the highest Attack Power and inflicts [Disciplinary Action] for 4 seconds.
This damage can [Interrupt] a skill the target is casting.
[Disciplinary Action]: Healing received is reduced by 12.2%; shielding received is reduced by 8.7%; if the target has a shield when attacking damage dealt is reduced by 32%.
Deals 264.4% attack power as wind damage to all enemy units within 5 meters of the enemy unit with the highest Attack Power and inflicts [Disciplinary Action] for 4 seconds.
This damage can [Interrupt] a skill the target is casting.
[Disciplinary Action]: Healing received is reduced by 12.8%; shielding received is reduced by 9.1%; if the target has a shield when attacking damage dealt is reduced by 33.7%.
Deals 277.2% attack power as wind damage to all enemy units within 5 meters of the enemy unit with the highest Attack Power and inflicts [Disciplinary Action] for 4 seconds.
This damage can [Interrupt] a skill the target is casting.
[Disciplinary Action]: Healing received is reduced by 13.4%; shielding received is reduced by 9.6%; if the target has a shield when attacking damage dealt is reduced by 35.3%.
Deals 290% attack power as wind damage to all enemy units within 5 meters of the enemy unit with the highest Attack Power and inflicts [Disciplinary Action] for 4 seconds.
This damage can [Interrupt] a skill the target is casting.
[Disciplinary Action]: Healing received is reduced by 14%; shielding received is reduced by 10%; if the target has a shield when attacking damage dealt is reduced by 37%.
Deals 302.8% attack power as wind damage to all enemy units within 5 meters of the enemy unit with the highest Attack Power and inflicts [Disciplinary Action] for 4 seconds.
This damage can [Interrupt] a skill the target is casting.
[Disciplinary Action]: Healing received is reduced by 14.6%; shielding received is reduced by 10.4%; if the target has a shield when attacking damage dealt is reduced by 38.7%.
Deals 315.6% attack power as wind damage to all enemy units within 5 meters of the enemy unit with the highest Attack Power and inflicts [Disciplinary Action] for 4 seconds.
This damage can [Interrupt] a skill the target is casting.
[Disciplinary Action]: Healing received is reduced by 15.2%; shielding received is reduced by 10.9%; if the target has a shield when attacking damage dealt is reduced by 40.3%.
Deals 328.3% attack power as wind damage to all enemy units within 5 meters of the enemy unit with the highest Attack Power and inflicts [Disciplinary Action] for 4 seconds.
This damage can [Interrupt] a skill the target is casting.
[Disciplinary Action]: Healing received is reduced by 15.8%; shielding received is reduced by 11.3%; if the target has a shield when attacking damage dealt is reduced by 42%.
Deals 341.1% attack power as wind damage to all enemy units within 5 meters of the enemy unit with the highest Attack Power and inflicts [Disciplinary Action] for 4 seconds.
This damage can [Interrupt] a skill the target is casting.
[Disciplinary Action]: Healing received is reduced by 16.4%; shielding received is reduced by 11.8%; if the target has a shield when attacking damage dealt is reduced by 43.7%.

Disciplinary Patrol

Passive
When an allied unit is attacked by an enemy unit with a shield that enemy unit is inflicted with [Violation Warning]. Damage dealt is reduced by 26% for 6 seconds. This effect cannot stack.
After this unit's skill or ultimate hits an enemy unit if the target has no shield the target gains a shield equal to 1% of this unit's Attack Power.
When an allied unit is attacked by an enemy unit with a shield that enemy unit is inflicted with [Violation Warning]. Damage dealt is reduced by 26% for 6 seconds. This effect cannot stack.
After this unit's skill or ultimate hits an enemy unit if the target has no shield the target gains a shield equal to 1% of this unit's Attack Power.
When an allied unit is attacked by an enemy unit with a shield that enemy unit is inflicted with [Violation Warning]. Damage dealt is reduced by 26% for 6 seconds. This effect cannot stack.
After this unit's skill or ultimate hits an enemy unit if the target has no shield the target gains a shield equal to 1% of this unit's Attack Power.
When an allied unit is attacked by an enemy unit with a shield that enemy unit is inflicted with [Violation Warning]. Damage dealt is reduced by 26% for 6 seconds. This effect cannot stack.
After this unit's skill or ultimate hits an enemy unit if the target has no shield the target gains a shield equal to 1% of this unit's Attack Power.
When an allied unit is attacked by an enemy unit with a shield that enemy unit is inflicted with [Violation Warning]. Damage dealt is reduced by 26% for 6 seconds. This effect cannot stack.
After this unit's skill or ultimate hits an enemy unit if the target has no shield the target gains a shield equal to 1% of this unit's Attack Power.
When an allied unit is attacked by an enemy unit with a shield that enemy unit is inflicted with [Violation Warning]. Damage dealt is reduced by 26% for 6 seconds. This effect cannot stack.
After this unit's skill or ultimate hits an enemy unit if the target has no shield the target gains a shield equal to 1% of this unit's Attack Power.
When an allied unit is attacked by an enemy unit with a shield that enemy unit is inflicted with [Violation Warning]. Damage dealt is reduced by 26% for 6 seconds. This effect cannot stack.
After this unit's skill or ultimate hits an enemy unit if the target has no shield the target gains a shield equal to 1% of this unit's Attack Power.
When an allied unit is attacked by an enemy unit with a shield that enemy unit is inflicted with [Violation Warning]. Damage dealt is reduced by 26% for 6 seconds. This effect cannot stack.
After this unit's skill or ultimate hits an enemy unit if the target has no shield the target gains a shield equal to 1% of this unit's Attack Power.
When an allied unit is attacked by an enemy unit with a shield that enemy unit is inflicted with [Violation Warning]. Damage dealt is reduced by 26% for 6 seconds. This effect cannot stack.
After this unit's skill or ultimate hits an enemy unit if the target has no shield the target gains a shield equal to 1% of this unit's Attack Power.
When an allied unit is attacked by an enemy unit with a shield that enemy unit is inflicted with [Violation Warning]. Damage dealt is reduced by 26% for 6 seconds. This effect cannot stack.
After this unit's skill or ultimate hits an enemy unit if the target has no shield the target gains a shield equal to 1% of this unit's Attack Power.
When an allied unit is attacked by an enemy unit with a shield that enemy unit is inflicted with [Violation Warning]. Damage dealt is reduced by 26% for 6 seconds. This effect cannot stack.
After this unit's skill or ultimate hits an enemy unit if the target has no shield the target gains a shield equal to 1% of this unit's Attack Power.
When an allied unit is attacked by an enemy unit with a shield that enemy unit is inflicted with [Violation Warning]. Damage dealt is reduced by 26% for 6 seconds. This effect cannot stack.
After this unit's skill or ultimate hits an enemy unit if the target has no shield the target gains a shield equal to 1% of this unit's Attack Power.
When an allied unit is attacked by an enemy unit with a shield that enemy unit is inflicted with [Violation Warning]. Damage dealt is reduced by 26% for 6 seconds. This effect cannot stack.
After this unit's skill or ultimate hits an enemy unit if the target has no shield the target gains a shield equal to 1% of this unit's Attack Power.
When an allied unit is attacked by an enemy unit with a shield that enemy unit is inflicted with [Violation Warning]. Damage dealt is reduced by 26% for 6 seconds. This effect cannot stack.
After this unit's skill or ultimate hits an enemy unit if the target has no shield the target gains a shield equal to 1% of this unit's Attack Power.

Combo Skill

Team Skill

After battle starts reduce the total damage dealt by all enemy units by 9.5%.
For every 1000 Attack Power this character has

Requires: 2 Safir OR 2 Wind characters

Talent Tree

Complete Tree Grants (Erika):

Wind DMG +65.8%ATK +61%HP +8%

Max stats shown above are calculated with every node unlocked. The E-nodes and the 10 stat nodes below are this character's actual tree — materials come from the elemental dungeon and weekly shops.

1. Enhancement Nodes (E1 - E3)

The biggest boosts in the tree - unlock them first. Bonuses vary per character:

ATK +10%, Wind DMG +10%
Rank 2 Required
Energy Vial Energy Vial ×1 Tech Core Tech Core ×1 Aether Points 5,000
ATK +15%, Wind DMG +15%
Rank 4 Required
Energy Vial Energy Vial ×3 Tech Core Tech Core ×1 The Original Aether The Original Aether ×1 Aether Points 20,000
ATK +20%, Wind DMG +20%
Rank 6 Required
Energy Vial Energy Vial ×10 Tech Core Tech Core ×1 The Original Aether The Original Aether ×1 Aether Points 160,000

2. Stat Nodes (N1 - N10)

10 nodes tailored to this character's kit. The last two are level-gated capstones.

NodeStat BonusUnlockMaterials Aether Points Aether Points
N1 ATK +3.2% After E1 Energy Vial Energy Vial ×1 Aether Points 5,000
N2 Wind DMG +3.2% Start Aether Points 2,500
N3 Wind DMG +3.2% After N1 Energy Vial Energy Vial ×1 Aether Points 10,000
N4 HP +3.2% After N1 Energy Vial Energy Vial ×1 Aether Points 10,000
N5 Wind DMG +3.2% After N2 Energy Vial Energy Vial ×3 Aether Points 20,000
N6 ATK +6.4% After N2 Energy Vial Energy Vial ×10 Aether Points 160,000
N7 Wind DMG +4.8% After E2 Energy Vial Energy Vial ×5 Aether Points 45,000
N8 HP +4.8% After E2 Energy Vial Energy Vial ×5 Aether Points 45,000
N9 Wind DMG +6.4% Lv 80 Energy Vial Energy Vial ×10 Aether Points 160,000
N10 ATK +6.4% Lv 75 Energy Vial Energy Vial ×10 Aether Points 160,000

3. Skill Branch Levels

Each of the 4 branches (Normal Attack, Auto Skill, Ultimate, Passive) levels up to 14 — the cap starts at 10, and Awakenings at Dupe 3 and Dupe 5 each raise it by +2. Costs below are per level and identical for all four branches (levels 2-10 from game data).

Branch Level Aether Points Aether Points Materials
2 Aether Points 2,500
3 Aether Points 5,000 Storm Aether Storm Aether ×3
4 Aether Points 10,000 Storm Aetherstone Storm Aetherstone ×3
5 Aether Points 20,000 Storm Aetherstone Storm Aetherstone ×5
6 Aether Points 30,000 Storm Aetherstone Storm Aetherstone ×7
7 Aether Points 45,000 Storm Aether Lany. Storm Aether Lany. ×3
8 Aether Points 80,000 Storm Aether Lany. Storm Aether Lany. ×5 Tech Core Tech Core ×1
9 Aether Points 160,000 Storm Aether Lany. Storm Aether Lany. ×8 Tech Core Tech Core ×1 The Original Aether The Original Aether ×1
10 Aether Points 300,000 Storm Aether Lany. Storm Aether Lany. ×14 Tech Core Tech Core ×1 The Original Aether The Original Aether ×1

Awakening Effects

Dupe 1

Effect: After battle starts inflict [Martial Law] on all enemy units for 10 seconds.
[Martial Law]: Damage dealt is reduced by 11%; if the enemy unit has a shield when attacking this reduction increases to 79%.

Dupe 2

Effect: When an allied character attacks a target with [Violation Vulnerability] damage dealt increases by 18% and Critical Rate increases by 38%.

Dupe 3

Effect: [Normal Attack], [Skill], [ULT] and [Passive] level and level cap +2

Dupe 4

Effect: When allies attack if the target has any 2 of [Violation Warning] / [Violation Vulnerability] / [Disciplinary Action] that target's Defense is reduced by 17%. If all 3 are present at the same time this effect is tripled.

Dupe 5

Effect: [Normal Attack], [Skill], [ULT] and [Passive] level and level cap +2

Dupe 6

Effect: During [Disciplinary Action] the target's healing received is additionally reduced by 49% and shielding received is additionally reduced by 27%.

Memory Card: Discipline Director

Discipline Director

Memory Card Stats (Lv.80 Max)

HP
6,000
Attack
600
Defense
600

Memory Effects

Awakening

Attack Power increases by 24%.

When the wearer's skill or ultimate hits a target that target's healing received is reduced by 7% and shielding received is reduced by 6% for 3 seconds. This effect cannot stack.

If the target has a shield at that time the target's damage dealt is reduced by 11% for 3 seconds. This effect cannot stack.

Attack Power increases by 28%.

When the wearer's skill or ultimate hits a target that target's healing received is reduced by 8.5% and shielding received is reduced by 7% for 3 seconds. This effect cannot stack.

If the target has a shield at that time the target's damage dealt is reduced by 12% for 3 seconds. This effect cannot stack.

Attack Power increases by 32%.

When the wearer's skill or ultimate hits a target that target's healing received is reduced by 9.5% and shielding received is reduced by 8% for 3 seconds. This effect cannot stack.

If the target has a shield at that time the target's damage dealt is reduced by 14% for 3 seconds. This effect cannot stack.

Attack Power increases by 36%.

When the wearer's skill or ultimate hits a target that target's healing received is reduced by 11% and shielding received is reduced by 9.5% for 3 seconds. This effect cannot stack.

If the target has a shield at that time the target's damage dealt is reduced by 16% for 3 seconds. This effect cannot stack.

Attack Power increases by 40%.

When the wearer's skill or ultimate hits a target that target's healing received is reduced by 12% and shielding received is reduced by 10% for 3 seconds. This effect cannot stack.

If the target has a shield at that time the target's damage dealt is reduced by 18% for 3 seconds. This effect cannot stack.

⚠️ Equipment Limitation

Disruptor
Disruptor Class Only

This memory card is restricted to Disruptor class characters only.