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Erika

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Character Overview

Erika - SSR Debuffer character from Zone Nova gacha game

Erika

SSR Debuffer

Sapphire (萨纳尔)

The Sapphire faction

Class
Debuffer
Rarity
SSR
Element
Wind
Role
Debuffer
Faction
Sapphire (萨纳尔)

Base Stats

Core Combat Stats

HP
6,480
Attack
968
Defense
600

Additional Stats

Energy Regen
0.25/s
Crit Rate
0%
Crit Damage
50%

Class

Debuffer class icon
Debuffer

Memory Compatibility: Debuffer class only

Gameplay Tags
Anti-ShieldDebufferDamage ReductionAnti-HealAnti-Shield GainDEF ShredWind DamageInterrupt

Skills

On Record

Normal Attack

Deals 120% ATK as wind damage to the designated enemy unit.

Violation Confirmed

Auto Skill Cooldown: 3.0s

Deals 222.9% ATK as wind damage to the enemy unit with the highest Attack Power. If the skill target has a shield before being hit, inflicts [Violation Vulnerability] for 5 seconds.
[Violation Vulnerability]: Damage taken +11.2%.

Disciplinary Verdict

Ultimate Cost: 5

Deals 340.1% ATK as wind damage to all enemy units within 5 meters of the enemy unit with the highest Attack Power and inflicts [Disciplinary Action] for 4 seconds. This damage can [Interrupt] a skill the target is casting.
[Disciplinary Action]: Healing received -16.3%, shielding received -11.2%; if the target has a shield when attacking, damage dealt -42.8%.

Disciplinary Patrol

Passive

When an allied unit is attacked by an enemy unit with a shield, that enemy unit is inflicted with [Violation Warning]: damage dealt -26% for 6 seconds. This effect cannot stack.
After this unit's skill or ultimate hits an enemy unit, if the target has no shield, the target gains a shield equal to 1% of this unit's ATK.

Combo Skill

Team Skill

After battle starts, reduce total damage dealt by all enemy units by 9.5%. For every 1000 ATK this character has, additional damage reduction to all enemy units.

Requires: 2 Sapphire OR 2 Wind characters

Node Tree

Complete Node Tree

This is the Node Tree - there are 3 main components:

  • Skills - Level up to 10 and unlock the last 4 levels on Dupe 3 and 5
  • 3 Main Segments - Give the most boosts (45% HP and ATK total), providing massive stat increases that are very important
  • Stat Nodes - 10 specialized nodes depending on the character's main kit

1. Skill Level Up

4 types of skills that can be leveled up, Team skill don't need level up :

Skill Node Tree

Skill Types:

Normal Attack
Auto Skill
Ultimate
Passive
Team Skill

2. ATK & HP Increase

3 tiers of stat increases - prioritize these first!

10% ATK & HP Node
10% ATK & HP
Rank 2 Required
15% ATK & HP Node
15% ATK & HP
Rank 4 Required
20% ATK & HP Node
20% ATK & HP
Rank 6 Required

💡 Materials can be farmed in dungeons and weekly dungeons. These provide the most stats increase!

3. Stat Increase Nodes

Each character has 10 unique stat nodes. Activate 8 by level 70!

Available Stat Types:

ATK Increase
DEF Increase
HP Increase
Healing Inc
Penetration
Element Inc
Crit Rate
Crit Damage

📋 Note: Some nodes require Level 80, others unlock earlier. Activation requirements are fairly simple.

Awakening Effects

Dupe 1

Effect: After battle starts, inflict [Martial Law] on all enemy units for 10 seconds.
[Martial Law]: Damage dealt -11%; if the enemy unit has a shield when attacking, this reduction increases to 79%.

Dupe 2

Effect: When an allied character attacks a target with [Violation Vulnerability], damage dealt +18% and Crit Rate +38%.

Dupe 3

Effect: [Normal Attack], [Skill], [ULT] and [Passive] level cap +2.

Dupe 4

Effect: When allies attack a target that has any 2 of [Violation Warning] / [Violation Vulnerability] / [Disciplinary Action], that target's Defense -17%. If all 3 are present at the same time, this effect is tripled.

Dupe 5

Effect: [Normal Attack], [Skill], [ULT] and [Passive] level cap +2.

Dupe 6

Effect: During [Disciplinary Action], the target's healing received is additionally -49% and shielding received is additionally -27%.

Memory Card: Discipline Director

Discipline Director

Memory Card Stats

HP
6,000
Attack
600
Defense
600

Memory Effects

• ATK +40%

• When the wearer's skill or ultimate hits a target, that target's healing received -12% and shielding received -10% for 3 seconds (cannot stack)

• If the target has a shield at that time, the target's damage dealt -18% for 3 seconds (cannot stack)

⚠️ Equipment Limitation

Debuffer
Debuffer Class Only

This memory card is restricted to Debuffer class characters only.