Bedivere
Character Overview
Bedivere
SSR Disruptor
Avalon (亞瓦隆)
The Avalon faction with Arthurian legend influences
Character Stats
Core Combat Stats
Max values are base stats with the full talent tree unlocked.
Additional Stats
Class
Memory Compatibility: Disruptor class only
Skills
Edge Testing
Normal AttackFrost Edge Breaker
Winter Domain
Creates [Winter Domain] with a radius of 2.5m around self for 5s.
[Winter Domain]: Every 0.5s deals ice DMG equal to 33% ATK to all enemy units in the area and inflicts [Snow Prison]. Max 3 stacks. Lasts 5s.
[Snow Prison]: DEF -31%. CRIT Rate -14%. CRIT DMG -22%.
Creates [Winter Domain] with a radius of 2.5m around self for 5s.
[Winter Domain]: Every 0.5s deals ice DMG equal to 35.4% ATK to all enemy units in the area and inflicts [Snow Prison]. Max 3 stacks. Lasts 5s.
[Snow Prison]: DEF -33.2%. CRIT Rate -15%. CRIT DMG -23.6%.
Creates [Winter Domain] with a radius of 2.5m around self for 5s.
[Winter Domain]: Every 0.5s deals ice DMG equal to 37.9% ATK to all enemy units in the area and inflicts [Snow Prison]. Max 3 stacks. Lasts 5s.
[Snow Prison]: DEF -35.4%. CRIT Rate -16%. CRIT DMG -25.1%.
Creates [Winter Domain] with a radius of 2.5m around self for 5s.
[Winter Domain]: Every 0.5s deals ice DMG equal to 40.3% ATK to all enemy units in the area and inflicts [Snow Prison]. Max 3 stacks. Lasts 5s.
[Snow Prison]: DEF -37.7%. CRIT Rate -17%. CRIT DMG -26.7%.
Creates [Winter Domain] with a radius of 2.5m around self for 5s.
[Winter Domain]: Every 0.5s deals ice DMG equal to 42.8% ATK to all enemy units in the area and inflicts [Snow Prison]. Max 3 stacks. Lasts 5s.
[Snow Prison]: DEF -39.9%. CRIT Rate -18%. CRIT DMG -28.2%.
Creates [Winter Domain] with a radius of 2.5m around self for 5s.
[Winter Domain]: Every 0.5s deals ice DMG equal to 45.2% ATK to all enemy units in the area and inflicts [Snow Prison]. Max 3 stacks. Lasts 5s.
[Snow Prison]: DEF -42.1%. CRIT Rate -19%. CRIT DMG -29.8%.
Creates [Winter Domain] with a radius of 2.5m around self for 5s.
[Winter Domain]: Every 0.5s deals ice DMG equal to 47.7% ATK to all enemy units in the area and inflicts [Snow Prison]. Max 3 stacks. Lasts 5s.
[Snow Prison]: DEF -44.3%. CRIT Rate -20%. CRIT DMG -31.3%.
Creates [Winter Domain] with a radius of 2.5m around self for 5s.
[Winter Domain]: Every 0.5s deals ice DMG equal to 50.1% ATK to all enemy units in the area and inflicts [Snow Prison]. Max 3 stacks. Lasts 5s.
[Snow Prison]: DEF -46.6%. CRIT Rate -21%. CRIT DMG -32.9%.
Creates [Winter Domain] with a radius of 2.5m around self for 5s.
[Winter Domain]: Every 0.5s deals ice DMG equal to 52.6% ATK to all enemy units in the area and inflicts [Snow Prison]. Max 3 stacks. Lasts 5s.
[Snow Prison]: DEF -48.8%. CRIT Rate -22%. CRIT DMG -34.4%.
Creates [Winter Domain] with a radius of 2.5m around self for 5s.
[Winter Domain]: Every 0.5s deals ice DMG equal to 55% ATK to all enemy units in the area and inflicts [Snow Prison]. Max 3 stacks. Lasts 5s.
[Snow Prison]: DEF -51%. CRIT Rate -23%. CRIT DMG -36%.
Creates [Winter Domain] with a radius of 2.5m around self for 5s.
[Winter Domain]: Every 0.5s deals ice DMG equal to 57.4% ATK to all enemy units in the area and inflicts [Snow Prison]. Max 3 stacks. Lasts 5s.
[Snow Prison]: DEF -53.2%. CRIT Rate -24%. CRIT DMG -37.6%.
Creates [Winter Domain] with a radius of 2.5m around self for 5s.
[Winter Domain]: Every 0.5s deals ice DMG equal to 59.9% ATK to all enemy units in the area and inflicts [Snow Prison]. Max 3 stacks. Lasts 5s.
[Snow Prison]: DEF -55.4%. CRIT Rate -25%. CRIT DMG -39.1%.
Creates [Winter Domain] with a radius of 2.5m around self for 5s.
[Winter Domain]: Every 0.5s deals ice DMG equal to 62.3% ATK to all enemy units in the area and inflicts [Snow Prison]. Max 3 stacks. Lasts 5s.
[Snow Prison]: DEF -57.7%. CRIT Rate -26%. CRIT DMG -40.7%.
Creates [Winter Domain] with a radius of 2.5m around self for 5s.
[Winter Domain]: Every 0.5s deals ice DMG equal to 64.8% ATK to all enemy units in the area and inflicts [Snow Prison]. Max 3 stacks. Lasts 5s.
[Snow Prison]: DEF -59.9%. CRIT Rate -27%. CRIT DMG -42.2%.
Return the Blow
PassiveEach stack of [ice Lock] increases the attacker's Basic Attack and Skill cooldown by 5.4%.
When [ice Lock] accumulates to 30 stacks, reduce the enemy’s Energy by 2 points and remove all [ice Lock] stacks from them.
Additionally, each time the [ice Lock] stack count increases, there is a 4% chance to trigger the following effect:
Reduce the enemy’s Energy by 1 points and remove all [ice Lock] from them.
Each stack of [ice Lock] increases the attacker's Basic Attack and Skill cooldown by 5.4%.
When [ice Lock] accumulates to 30 stacks, reduce the enemy’s Energy by 2 points and remove all [ice Lock] stacks from them.
Additionally, each time the [ice Lock] stack count increases, there is a 4% chance to trigger the following effect:
Reduce the enemy’s Energy by 1 points and remove all [ice Lock] from them.
Each stack of [ice Lock] increases the attacker's Basic Attack and Skill cooldown by 5.4%.
When [ice Lock] accumulates to 30 stacks, reduce the enemy’s Energy by 2 points and remove all [ice Lock] stacks from them.
Additionally, each time the [ice Lock] stack count increases, there is a 4% chance to trigger the following effect:
Reduce the enemy’s Energy by 1 points and remove all [ice Lock] from them.
Each stack of [ice Lock] increases the attacker's Basic Attack and Skill cooldown by 5.4%.
When [ice Lock] accumulates to 30 stacks, reduce the enemy’s Energy by 2 points and remove all [ice Lock] stacks from them.
Additionally, each time the [ice Lock] stack count increases, there is a 4% chance to trigger the following effect:
Reduce the enemy’s Energy by 1 points and remove all [ice Lock] from them.
Each stack of [ice Lock] increases the attacker's Basic Attack and Skill cooldown by 5.4%.
When [ice Lock] accumulates to 30 stacks, reduce the enemy’s Energy by 2 points and remove all [ice Lock] stacks from them.
Additionally, each time the [ice Lock] stack count increases, there is a 4% chance to trigger the following effect:
Reduce the enemy’s Energy by 1 points and remove all [ice Lock] from them.
Each stack of [ice Lock] increases the attacker's Basic Attack and Skill cooldown by 5.4%.
When [ice Lock] accumulates to 30 stacks, reduce the enemy’s Energy by 2 points and remove all [ice Lock] stacks from them.
Additionally, each time the [ice Lock] stack count increases, there is a 4% chance to trigger the following effect:
Reduce the enemy’s Energy by 1 points and remove all [ice Lock] from them.
Each stack of [ice Lock] increases the attacker's Basic Attack and Skill cooldown by 5.4%.
When [ice Lock] accumulates to 30 stacks, reduce the enemy’s Energy by 2 points and remove all [ice Lock] stacks from them.
Additionally, each time the [ice Lock] stack count increases, there is a 4% chance to trigger the following effect:
Reduce the enemy’s Energy by 1 points and remove all [ice Lock] from them.
Each stack of [ice Lock] increases the attacker's Basic Attack and Skill cooldown by 5.4%.
When [ice Lock] accumulates to 30 stacks, reduce the enemy’s Energy by 2 points and remove all [ice Lock] stacks from them.
Additionally, each time the [ice Lock] stack count increases, there is a 4% chance to trigger the following effect:
Reduce the enemy’s Energy by 1 points and remove all [ice Lock] from them.
Each stack of [ice Lock] increases the attacker's Basic Attack and Skill cooldown by 5.4%.
When [ice Lock] accumulates to 30 stacks, reduce the enemy’s Energy by 2 points and remove all [ice Lock] stacks from them.
Additionally, each time the [ice Lock] stack count increases, there is a 4% chance to trigger the following effect:
Reduce the enemy’s Energy by 1 points and remove all [ice Lock] from them.
Each stack of [ice Lock] increases the attacker's Basic Attack and Skill cooldown by 5.4%.
When [ice Lock] accumulates to 30 stacks, reduce the enemy’s Energy by 2 points and remove all [ice Lock] stacks from them.
Additionally, each time the [ice Lock] stack count increases, there is a 4% chance to trigger the following effect:
Reduce the enemy’s Energy by 1 points and remove all [ice Lock] from them.
Each stack of [ice Lock] increases the attacker's Basic Attack and Skill cooldown by 5.4%.
When [ice Lock] accumulates to 30 stacks, reduce the enemy’s Energy by 2 points and remove all [ice Lock] stacks from them.
Additionally, each time the [ice Lock] stack count increases, there is a 4% chance to trigger the following effect:
Reduce the enemy’s Energy by 1 points and remove all [ice Lock] from them.
Each stack of [ice Lock] increases the attacker's Basic Attack and Skill cooldown by 5.4%.
When [ice Lock] accumulates to 30 stacks, reduce the enemy’s Energy by 2 points and remove all [ice Lock] stacks from them.
Additionally, each time the [ice Lock] stack count increases, there is a 4% chance to trigger the following effect:
Reduce the enemy’s Energy by 1 points and remove all [ice Lock] from them.
Each stack of [ice Lock] increases the attacker's Basic Attack and Skill cooldown by 5.4%.
When [ice Lock] accumulates to 30 stacks, reduce the enemy’s Energy by 2 points and remove all [ice Lock] stacks from them.
Additionally, each time the [ice Lock] stack count increases, there is a 4% chance to trigger the following effect:
Reduce the enemy’s Energy by 1 points and remove all [ice Lock] from them.
Each stack of [ice Lock] increases the attacker's Basic Attack and Skill cooldown by 5.4%.
When [ice Lock] accumulates to 30 stacks, reduce the enemy’s Energy by 2 points and remove all [ice Lock] stacks from them.
Additionally, each time the [ice Lock] stack count increases, there is a 4% chance to trigger the following effect:
Reduce the enemy’s Energy by 1 points and remove all [ice Lock] from them.
Combo Skill
Team SkillAt the start of battle all enemy units lose 8% DEF.
This effect gains 100% for every 800 ATK this character has up to a maximum of 500%.
Talent Tree
Complete Tree Grants (Bedivere):
Max stats shown above are calculated with every node unlocked. The E-nodes and the 10 stat nodes below are this character's actual tree — materials come from the elemental dungeon and weekly shops.
1. Enhancement Nodes (E1 - E3)
The biggest boosts in the tree - unlock them first. Bonuses vary per character:
2. Stat Nodes (N1 - N10)
10 nodes tailored to this character's kit. The last two are level-gated capstones.
| Node | Stat Bonus | Unlock | Materials | |
|---|---|---|---|---|
| N1 | HP +3.2% | After E1 | | |
| N2 | ATK +3.2% | Start | — | |
| N3 | ATK +3.2% | After N1 | | |
| N4 | DEF +4.8% | After N1 | | |
| N5 | ATK +4.8% | After N2 | | |
| N6 | DEF +7.2% | After N2 | | |
| N7 | HP +4.8% | After E2 | | |
| N8 | ATK +4.8% | After E2 | | |
| N9 | ATK +6.4% | Lv 80 | | |
| N10 | HP +6.4% | Lv 75 | | |
3. Skill Branch Levels
Each of the 4 branches (Normal Attack, Auto Skill, Ultimate, Passive) levels up to 14 — the cap starts at 10, and Awakenings at Dupe 3 and Dupe 5 each raise it by +2. Costs below are per level and identical for all four branches (levels 2-10 from game data).
| Branch Level | Materials | |
|---|---|---|
| 2 | | — |
| 3 | | |
| 4 | | |
| 5 | | |
| 6 | | |
| 7 | | |
| 8 | | |
| 9 | | |
| 10 | | |
Awakening Effects
Dupe 1
Effect: When [Frost Lock] reaches 30 stacks the current attacker's Energy Recovery Efficiency is additionally reduced by 50% for 6s.
Dupe 2
Effect: [Winter Domain] additionally inflicts [Frostbite] on all enemy units in the area every second. Max 3 stacks. Lasts 5s.
[Frostbite]: DMG Taken +17%.
Dupe 3
Effect: [Normal Attack], [Skill], [ULT] and [Passive] level and level cap +2
Dupe 4
Effect: Skill effects additionally reduce the target's All Resistance by 38%.
Dupe 5
Effect: [Normal Attack], [Skill], [ULT] and [Passive] level and level cap +2
Dupe 6
Effect: All enemies lose 20% Resistance Penetration and 19% Defense Penetration Rate.
Memory Card: The Knight and the Fuzzy
Memory Card Stats (Lv.80 Max)
Memory Effects
ATK +24%.
Enemies hit by the Ultimate gain [Frontline Edict] for 7s. Targets within 3m also gain [Enhanced Frontline Edict].
[Frontline Edict]: DEF -7.5%. Energy Gain Efficiency -6%.
[Enhanced Frontline Edict]: DEF -27%. Energy Gain Efficiency -18%.
ATK +28%.
Enemies hit by the Ultimate gain [Frontline Edict] for 7s. Targets within 3m also gain [Enhanced Frontline Edict].
[Frontline Edict]: DEF -8.5%. Energy Gain Efficiency -7%.
[Enhanced Frontline Edict]: DEF -31.5%. Energy Gain Efficiency -21%.
ATK +32%.
Enemies hit by the Ultimate gain [Frontline Edict] for 7s. Targets within 3m also gain [Enhanced Frontline Edict].
[Frontline Edict]: DEF -10%. Energy Gain Efficiency -8%.
[Enhanced Frontline Edict]: DEF -36%. Energy Gain Efficiency -24%.
ATK +36%.
Enemies hit by the Ultimate gain [Frontline Edict] for 7s. Targets within 3m also gain [Enhanced Frontline Edict].
[Frontline Edict]: DEF -11%. Energy Gain Efficiency -9%.
[Enhanced Frontline Edict]: DEF -40.5%. Energy Gain Efficiency -27%.
ATK +40%.
Enemies hit by the Ultimate gain [Frontline Edict] for 7s. Targets within 3m also gain [Enhanced Frontline Edict].
[Frontline Edict]: DEF -12.5%. Energy Gain Efficiency -10%.
[Enhanced Frontline Edict]: DEF -45%. Energy Gain Efficiency -30%.
⚠️ Equipment Limitation
Disruptor Class Only
This memory card is restricted to Disruptor class characters only.