SSR Chaos Tank Tank
Wrath-Samael is a tank that's good at PVP. The main problem with her is her ultimate cost is too high to benefit from it in PVE. She works against characters that are strong in normal attack or auto skill.
Skill Priority
Skill level recommendations:
1
Auto Skill: Trial of Original Sin
Level 14
Cooldown: 5.0s
Allies gain +57.3% Neutralize Rate for 5 seconds.
[Neutralize] has a chance to reduce damage taken by 30% (Critical Damage ignores this effect).
[Sin] Unleashed: When [Wrath] stacks reach 20, consumes 20 stacks of [Wrath] to activate:
• Pulls in the 1 enemy with the highest ATK.
• Deals Chaos DMG equal to 294.3% of DEF in a 3-radius fan area in front, causing minor Knockback.
• Self DEF +13.2% for 7s (max 10 stacks).
2
Ultimate: Divine Punishment: Absolute Territory
Level 14
Energy Cost: 5 | Cooldown: 7.0s
After a short delay:
• Allies: Neutralize Rate +68.6%, "Neutralize DMG Reduction" multiplier +43.8%, Damage Taken -17.8%.
• Enemies: Crit Rate reduced by 60.6%. All enemies enter [Frenzy].
[Frenzy]: Reduces normal attack and skill cooldown by 31.3% for 5 seconds.
3
Passive: Tank of Paradox
Level 14
Opening Burst: At the start of battle, self Neutralize Rate +36% and Neutralize DMG Reduction +38.2% for 7 seconds.
Neutralize Feedback: When a teammate successfully Neutralizes, gain a Shield equal to 50.4% of Samael's Defense. Samael gains 1 stack of Wrath.
Limit Break: When Wrath reaches 200 stacks, Samael cannot use Ultimate. [Sin] Unleashed consumes 10 times the Wrath (triggering effect 10 times) and self DMG Reduction +22.4%.
4
Normal Attack: Wrath Strike
Level 14
Cooldown: 2.0s
Deals damage equal to 120% of Defense as Chaos damage.
Recommended Memory Cards
These are the best memory cards for Wrath-Samael:
Defense +64%, After successful parry: Damage Taken -10% for 5 seconds, [Stigma] stacks (max 400), Every 40 Stigma: All Resistances +5%
Stats: HP 6,600 / ATK 480 / DEF 690
Alternative Memory Cards
Good alternative options if you don't have the recommended cards:
Max HP increases by 40%.
When the wearer casts an ultimate skill all allies gain [Tideguard] for 8 seconds. If [Tideguard] is gained again remove the existing [Tideguard] and its accumulated Critical Resistance bonus first.
[Tideguard]:
DEF increases by 28%.
Block Rate increases by 5%.
Each time an allied unit with [Tideguard] is hit its Critical Resistance increases by 15% up to 5 stacks until [Tideguard] ends.
[Block]: Has a chance to reduce that instance of damage by 30%. Damage over time ignores Block.
Stats: HP 6,600 / ATK 480 / DEF 690
Our HP increases by 25%, and self defense increases by 70%. After each skill use, all allies gain [Radiant Protection], reducing damage taken by 6% and increasing critical hit resistance by 5%, stacking up to 5 times, lasting 10 seconds.
Stats: HP 6,600 / ATK 480 / DEF 690
Increases defense by 64%. After successfully neutralizing the attack, damage taken is reduced by 10% for 5 seconds. When the wearer holds a shield, damage taken is reduced by 18%.
Stats: HP 6,600 / ATK 480 / DEF 690
Runes Priorities
Focus on these rune stats for Wrath-Samael:
Highly Recommended Stats:
DEF% HP%
Additional Stats:
DEF HP Effect RES
Recommended Rune Sets:
Zane 4-piece + Poki 2-piece
2-piece (Zane): HP increases by 8%
4-piece (Zane): After casting an ULT, self damage taken decreases by 5% for 10 seconds
2-piece (Poki): Defense increases by 12%
Poki 2-piece + Kappa 2-piece + Zane 2-piece
Poki: Defense increases by 12%
Kappa: Defense increased by 12%
Zane: HP increases by 8%
Alternative Builds:
Kappa 4-piece + Zane 2-piece
2-piece (Kappa): Defense increased by 12%
4-piece (Kappa): Within 10 seconds of battle start, the team’s Energy gain efficiency increases by 30% (does not stack; other 4-piece Daleth set effects in the team are disabled)
2-piece (Zane): HP increases by 8%
Faster ultimate cycling for more frequent team buffs and Neutralize support
Main Stats by Position
Recommended main stats for each rune position for Wrath-Samael:
Position 1: Fixed Main Stat
Always HP - no other options
Position 2: Fixed Main Stat
Always Attack - no other options
Position 3: Fixed Main Stat
Always Defense - no other options
Position 4: Variable Main Stats
Recommended: Defense (%)
Available Options:
Healing Effectiveness (%) Critical Rate (%) Critical Damage (%) Attack Penetration (%) Attack (%) HP (%) Defense (%)
Defense % for maximum tankiness, shield scaling, and damage output
Position 5: Variable Main Stats
Recommended: Defense (%)
Available Options:
Wind Attribute Damage (%) Fire Attribute Damage (%) Ice Attribute Damage (%) Holy Attribute Damage (%) Chaos Attribute Damage (%) Attack (%) HP (%) Defense (%)
Defense % for maximum survivability and skill scaling
Position 6: Variable Main Stats
Recommended: Defense (%)
Available Options:
Attack (%) HP (%) Defense (%)
Focus on core percentage stat increases for tank builds
Awakening Priority
Lowers the integration threshold and stack consumption of [Sin] to 16. Lowers the trigger threshold for [Limit Break] to 160 stacks.
During Ultimate, if an ally successfully Neutralizes, restores HP equal to 12% of Wrath-Samael's Defense to them.
[Normal Attack], [Skill], [ULT] and [Passive] level and level cap +2.
Defense increased by 58%.
[Normal Attack], [Skill], [ULT] and [Passive] level and level cap +2.
All Resistances +16%, Chaos Resistance additionally +27%. Enemies hit by [Sin] have -40% Crit Rate for 5s.
Team Synergy
Good Teammates:
FriggaHelaFreyaKellerLust - AsmodeusMedusa
She is mainly a PVP unit - not recommended for PVE due to high ultimate cost. Team skill provides 15% Defense and Neutralize DMG Reduction based on Defense.