Live $GW Token is now live on Robinhood Chain 0x50bE…f27A

Thor Build Guide

Thor portrait

Thor

Tank class icon
A.S.A
SSR Holy Tank Tank

Thor is a defense-scaling Tank tank who provides team protection through shields and damage reduction. Her very efficient 2-energy ultimate enables frequent enhanced casting with AOE damage, interrupts, and debuffs. She also applies DOT with [Divine Judgment].

Skill Priority

Skill level recommendations:

1
Passive: Lightning Extreme Orbit
Level 14
Immediately gain a shield equal to 30% of maximum health, and establish connections with the two allies with the lowest defense. When Thor or connected allies take damage, Thor gains 1 stack of [Lightning Extreme]. Each character can trigger this at most once per second. When [Lightning Extreme] reaches 10 stacks, can cast [Enhanced Ultimate]. [Divine Judgment]: Every 3 seconds, deal Holy damage equal to 19.2% of Defense, maximum 5 stacks.
2
Auto Skill: Divine Judgment Resonance
Level 14
Cooldown: 10.0s Raise the hammer to absorb lightning power, granting all allied characters a shield equal to 60% of own Defense, and reducing damage taken by 12%. Connected allies receive an additional 12% damage reduction. After Thor casts this skill, her next 3 basic attacks are enhanced with [Divine Judgment].
3
Ultimate: Divine Punishment Hammer
Level 14
Energy Cost: 2 Normal Ultimate: Jump onto the target's head, after charging for 1 second, deal Holy damage equal to 120% of own Defense to the current target and [Interrupt] the skill being cast. Enhanced Ultimate: Jump onto the target's head, after charging for 1 second, deal Holy damage equal to 240% of own Defense to the target and surrounding enemies within 5 meters, [Interrupt] skills being cast, and increase damage taken by 24% for 10 seconds. After Thor casts the ultimate skill, all allied characters take 24% less damage for 10 seconds.
4
Normal Attack: Justice Crush
Level 14
Deal Holy damage equal to 120% of own Defense to designated enemy unit.

Recommended Memory Cards

These are the best memory cards for Thor:

Suspect in the Night memory card
Suspect in the Night ★ Exclusive
Highly Recommended
Defense increased by 64%, When allied characters with shields take damage, Defense increased by 64%, When the equipper deals continuous damage to enemy targets, increase damage taken by the target by 15% for 5 seconds
Stats: HP 6,600 / ATK 480 / DEF 690

Alternative Memory Cards

Good alternative options if you don't have the recommended cards:

Sea Deity's Soft Ritual memory card
Sea Deity's Soft Ritual
Max HP increases by 40%. When the wearer casts an ultimate skill all allies gain [Tideguard] for 8 seconds. If [Tideguard] is gained again remove the existing [Tideguard] and its accumulated Critical Resistance bonus first. [Tideguard]: DEF increases by 28%. Block Rate increases by 5%. Each time an allied unit with [Tideguard] is hit its Critical Resistance increases by 15% up to 5 stacks until [Tideguard] ends. [Block]: Has a chance to reduce that instance of damage by 30%. Damage over time ignores Block.
Stats: HP 6,600 / ATK 480 / DEF 690
Under the Holy Armor memory card
Under the Holy Armor
Our HP increases by 25%, and self defense increases by 70%. After each skill use, all allies gain [Radiant Protection], reducing damage taken by 6% and increasing critical hit resistance by 5%, stacking up to 5 times, lasting 10 seconds.
Stats: HP 6,600 / ATK 480 / DEF 690
Eating secretly in a cafe memory card
Eating secretly in a cafe
Increases defense by 64%. After successfully neutralizing the attack, damage taken is reduced by 10% for 5 seconds. When the wearer holds a shield, damage taken is reduced by 18%.
Stats: HP 6,600 / ATK 480 / DEF 690

Runes Priorities

Focus on these rune stats for Thor:

Primary Stat:
Defense
Secondary Stat:
HP

Highly Recommended Stats:

DEF% HP%

Additional Stats:

DEF HP
Build Note: Make sure you get as much HP as possible in sub stats because that will help you to be super tank, it's as important as defense.

Recommended Rune Sets:

Zahn rune (4-piece)
4-piece
+
Shattered-Foundation rune (2-piece)
2-piece
Zane 4-piece + Poki 2-piece
2-piece (Zane): HP increases by 8%
4-piece (Zane): After casting an ULT, self damage taken decreases by 5% for 10 seconds
2-piece (Poki): Defense increases by 12%
Zahn rune (4-piece)
4-piece
+
Tide rune (2-piece)
2-piece
Zane 4-piece + Kappa 2-piece
2-piece (Zane): HP increases by 8%
4-piece (Zane): After casting an ULT, self damage taken decreases by 5% for 10 seconds
2-piece (Kappa): Defense increased by 12%

Alternative Builds:

Tide rune (4-piece)
4-piece
+
Shattered-Foundation rune (2-piece)
2-piece
Kappa 4-piece + Poki 2-piece
2-piece (Kappa): Defense increased by 12%
4-piece (Kappa): Within 10 seconds of battle start, the team’s Energy gain efficiency increases by 30% (does not stack; other 4-piece Daleth set effects in the team are disabled)
2-piece (Poki): Defense increases by 12%
Shattered-Foundation rune (2-piece)
2-piece
+
Tide rune (2-piece)
2-piece
+
Zahn rune (2-piece)
2-piece
Poki 2-piece + Kappa 2-piece + Zane 2-piece
Poki: Defense increases by 12%
Kappa: Defense increased by 12%
Zane: HP increases by 8%

Main Stats by Position

Recommended main stats for each rune position for Thor:

Position 1: Fixed Main Stat

HP (Flat Value)

Always HP - no other options

Position 2: Fixed Main Stat

Attack (Flat Value)

Always Attack - no other options

Position 3: Fixed Main Stat

Defense (Flat Value)

Always Defense - no other options

Position 4: Variable Main Stats

Available Options:
Healing Effectiveness (%) Critical Rate (%) Critical Damage (%) Attack Penetration (%) Attack (%) HP (%) Defense (%)

Defense % for maximum tankiness and shield scaling - all damage scales with DEF

Position 5: Variable Main Stats

Available Options:
Wind Attribute Damage (%) Fire Attribute Damage (%) Ice Attribute Damage (%) Holy Attribute Damage (%) Chaos Attribute Damage (%) Attack (%) HP (%) Defense (%)

Defense % for maximum tankiness and shield strength - all damage scales with DEF

Position 6: Variable Main Stats

Available Options:
Attack (%) HP (%) Defense (%)

Focus on core percentage stat increases only - Defense % provides both survivability and damage

Awakening Priority

A1 Very Good

Immediately gain 10 stacks of [Lightning Extreme] at the start of battle. Connect to the two allies with the lowest defense.

A2 Very Good

Connected allies gain 30% increased attack. After casting enhanced ultimate, grant all allied characters a shield equal to 10% of Defense every 2 seconds for 10 seconds.

A3 Mid

[Basic Attack], [Skill], [Ultimate], and [Passive] level and level cap +2.

A4 Mid

Defense increased by 45%.

A5 Mid

[Basic Attack], [Skill], [Ultimate], and [Passive] level and level cap +2.

A6 Good

All resistance increased by 15%, Holy resistance additionally increased by 15%. Targets hit by Thor's ultimate gain 1 additional stack of [Divine Judgment] per second for 5 seconds.

Team Synergy

Good Teammates:

GaiaJillFreyaKellerLust - AsmodeusMedusa

The problem with Thor is she doesn't provide a lot of protection that makes a lot of difference. Her damage reduction is really good but not broken enough. She can be used anywhere!