SSR Holy Guardian Tank
Thor is a defense-scaling Guardian tank who provides team protection through shields and damage reduction. Her very efficient 2-energy ultimate enables frequent enhanced casting with AOE damage, interrupts, and debuffs. She also applies DOT with [Divine Judgment].
Skill Priority
Skill level recommendations for F2P non-spender:
1
Passive: Lightning Extreme Orbit
Level 10
Immediately gain a shield equal to 30% of maximum health, and establish connections with the two allies with the lowest defense. When Thor or connected allies take damage, Thor gains 1 stack of [Lightning Extreme]. Each character can trigger this at most once per second. When [Lightning Extreme] reaches 10 stacks, can cast [Enhanced Ultimate]. [Divine Judgment]: Every 3 seconds, deal Holy damage equal to 19.2% of Defense, maximum 5 stacks.
2
Auto Skill: Divine Judgment Resonance
Level 10
Cooldown: 10.0s
Raise the hammer to absorb lightning power, granting all allied characters a shield equal to 60% of own Defense, and reducing damage taken by 12%. Connected allies receive an additional 12% damage reduction. After Thor casts this skill, her next 3 basic attacks are enhanced with [Divine Judgment].
3
Ultimate: Divine Punishment Hammer
Level 8
Energy Cost: 2
Normal Ultimate: Jump onto the target's head, after charging for 1 second, deal Holy damage equal to 120% of own Defense to the current target and [Interrupt] the skill being cast. Enhanced Ultimate: Jump onto the target's head, after charging for 1 second, deal Holy damage equal to 240% of own Defense to the target and surrounding enemies within 5 meters, [Interrupt] skills being cast, and increase damage taken by 24% for 10 seconds. After Thor casts the ultimate skill, all allied characters take 24% less damage for 10 seconds.
4
Normal Attack: Justice Crush
Level 7
Deal Holy damage equal to 120% of own Defense to designated enemy unit.
Recommended Memory Cards
These are the best memory cards for Thor:
Defense increased by 64%, When allied characters with shields take damage, Defense increased by 64%, When the equipper deals continuous damage to enemy targets, increase damage taken by the target by 15% for 5 seconds
Stats: HP 6,600 / ATK 480 / DEF 690
Alternative Memory Cards
Good alternative options if you don't have the recommended cards:
Defense increased by 36%, Team Buff: After entering battle, all allied characters take 8% less damage, Note: Same skill effects cannot stack
Stats: HP 5,500 / ATK 400 / DEF 575
Runes Priorities
Focus on these rune stats for Thor:
Highly Recommended Stats:
DEF% HP%
Additional Stats:
DEF HP
Build Note: Make sure you get as much HP as possible in sub stats because that will help you to be super tank, it's as important as defense.
Recommended Rune Sets:
Zahn (札恩) 4-piece + Shattered Foundation (碎基) 2-piece
2-piece (Zahn): 2-piece: HP +8%
4-piece (Zahn): 4-piece: After Ultimate: Take 5% less damage (10s)
2-piece (Shattered-Foundation): 2-piece: Defense +12%
Zahn (札恩) 4-piece + Tide [Energy] 2-piece
2-piece (Zahn): 2-piece: HP +8%
4-piece (Zahn): 4-piece: After Ultimate: Take 5% less damage (10s)
2-piece (Tide): 2-piece: Defense increased by 12%
Alternative Builds:
Tide [Energy] (潮汐 [能量]) 4-piece + Shattered Foundation (碎基) 2-piece
2-piece (Tide): 2-piece: Defense increased by 12%
4-piece (Tide): 4-piece: Within 10 seconds after combat starts, your team's energy gain efficiency is increased by 30%
2-piece (Shattered-Foundation): 2-piece: Defense +12%
2-set Shattered Foundation (碎基) + 2-set Tide [Energy] (潮汐 [能量]) + 2-set Zahn (札恩)
Shattered Foundation: Defense +12%
Tide: Defense increased by 12%
Zahn: HP +8%
Main Stats by Position
Recommended main stats for each rune position for Thor:
Position 1 — Fixed Main Stat
Always HP - no other options
Position 2 — Fixed Main Stat
Always Attack - no other options
Position 3 — Fixed Main Stat
Always Defense - no other options
Position 4 — Variable Main Stats
Recommended: Defense (%)
Available Options:
Healing Effectiveness (%) Critical Rate (%) Critical Damage (%) Attack Penetration (%) Attack (%) HP (%) Defense (%)
Defense % for maximum tankiness and shield scaling - all damage scales with DEF
Position 5 — Variable Main Stats
Recommended: Defense (%)
Available Options:
Wind Attribute Damage (%) Fire Attribute Damage (%) Ice Attribute Damage (%) Holy Attribute Damage (%) Chaos Attribute Damage (%) Attack (%) HP (%) Defense (%)
Defense % for maximum tankiness and shield strength - all damage scales with DEF
Position 6 — Variable Main Stats
Recommended: Defense (%)
Available Options:
Attack (%) HP (%) Defense (%)
Focus on core percentage stat increases only - Defense % provides both survivability and damage
Awakening Priority
Immediately gain 10 stacks of [Lightning Extreme] at the start of battle. Connect to the two allies with the lowest defense.
Connected allies gain 30% increased attack. After casting enhanced ultimate, grant all allied characters a shield equal to 10% of Defense every 2 seconds for 10 seconds.
[Basic Attack], [Skill], [Ultimate], and [Passive] level and level cap +2.
Defense increased by 45%.
[Basic Attack], [Skill], [Ultimate], and [Passive] level and level cap +2.
All resistance increased by 15%, Holy resistance additionally increased by 15%. Targets hit by Thor's ultimate gain 1 additional stack of [Divine Judgment] per second for 5 seconds.
Team Synergy
Good Teammates:
Any teamDOT teams like Odin that scale with DOT damage
The problem with Thor is she doesn't provide a lot of protection that makes a lot of difference. Her damage reduction is really good but not broken enough. She can be used anywhere!