SSR Ice Guardian Tank
Lily is a defense-scaling tank that is good mostly in PvP. She uses damage mitigation and shields to become super tanky. She is one of the best tanky units in the game. Her unique [Battle Intention] system allows her to cast an enhanced ultimate that nullifies all incoming damage for 10 seconds.
Skill Priority
Skill level recommendations for F2P non-spender:
1
Passive: Hundred-Battle Ice Bone
Level 10
Effect 1: [Mitigation] After success, increase own defense by 60% for 5 seconds; repeated triggers can extend duration.
Effect 2: [Mitigation] After success, gain 1 stack of [Battle Intention]; maximum 1 stack per second. When [Battle Intention] reaches 10 stacks, can cast [Enhanced Ultimate Skill].
Effect 3: After entering battle and when own HP drops to 70%/40%/10% or below, gain a shield; each shield can trigger at most once. Shield amount equals 24% of max HP, and within 10 seconds, mitigation rate rises to 100%, removing all ongoing damage effects.
Effect 4: After gaining a shield each time, instantly recover 10% of max HP.
2
Auto Skill: Frost Flow Defense Stance
Level 10
Cooldown: 5.0s
Grants 58% damage mitigation rate to self, lasting 5 seconds. [Mitigation]: Has a chance to reduce this damage by 30%; critical hit damage ignores mitigation.
3
Ultimate: Breaking Formation · Final Scene
Level 10
Energy Cost: 3
Normal Ultimate: Deals ice damage equal to 240% of own defense to a designated enemy unit, gains 1 stack of [Battle Intention], and reduces self-damage taken by 24% for 10 seconds.
Enhanced Ultimate: Clear all [Battle Intention] stacks, gain a shield with an amount equal to 24% of max HP, and for 10 seconds, nullify all incoming damage (100%), remove all ongoing damage effects, deal ice damage equal to 480% of own defense to a designated enemy unit, and reduce self-damage taken by 24% for 10 seconds.
4
Normal Attack: Frost Armor Thorn
Level 7
Cooldown: 2.0s
Deals ice damage equal to 120% of own defense to a designated enemy unit.
Recommended Memory Cards
These are the best memory cards for Lily:
Defense increases by 64%. After successful mitigation, damage taken is reduced by 10% for 5 seconds. When the wearer has a shield, damage taken is reduced by 18%.
Stats: HP 6,600 / ATK 480 / DEF 690
Alternative Memory Cards
Good alternative options if you don't have the recommended cards:
Defense increased by 36%, Team Buff: After entering battle, all allied characters take 8% less damage, Note: Same skill effects cannot stack
Stats: HP 5,500 / ATK 400 / DEF 575
Runes Priorities
Focus on these rune stats for Lily:
Highly Recommended Stats:
DEF% HP%
Additional Stats:
DEF HP
Build Note: Defense is Lily's primary stat since it scales her damage, shields, and provides team damage reduction through her combination skill. HP is also important since Defense has diminishing returns. Aim for high Defense % substats.
Recommended Rune Sets:
Zahn (札恩) 4-piece + Shattered Foundation (碎基) 2-piece
2-piece (Zahn): 2-piece: HP +8%
4-piece (Zahn): 4-piece: After Ultimate: Take 5% less damage (10s)
2-piece (Shattered-Foundation): 2-piece: Defense +12%
Zahn (札恩) 4-piece + Tide [Energy] 2-piece
2-piece (Zahn): 2-piece: HP +8%
4-piece (Zahn): 4-piece: After Ultimate: Take 5% less damage (10s)
2-piece (Tide): 2-piece: Defense increased by 12%
Alternative Builds:
Tide [Energy] (潮汐 [能量]) 4-piece + Shattered Foundation (碎基) 2-piece
2-piece (Tide): 2-piece: Defense increased by 12%
4-piece (Tide): 4-piece: Within 10 seconds after combat starts, your team's energy gain efficiency is increased by 30%
2-piece (Shattered-Foundation): 2-piece: Defense +12%
2-set Shattered Foundation (碎基) + 2-set Tide [Energy] (潮汐 [能量]) + 2-set Zahn (札恩)
Shattered Foundation: Defense +12%
Tide: Defense increased by 12%
Zahn: HP +8%
Main Stats by Position
Recommended main stats for each rune position for Lily:
Position 1 — Fixed Main Stat
Always HP - no other options
Position 2 — Fixed Main Stat
Always Attack - no other options
Position 3 — Fixed Main Stat
Always Defense - no other options
Position 4 — Variable Main Stats
Recommended: Defense (%) / HP (%)
Available Options:
Healing Effectiveness (%) Critical Rate (%) Critical Damage (%) Attack Penetration (%) Attack (%) HP (%) Defense (%)
Defense % or HP % both are fine. The problem with defense is it has diminishing returns, so getting 1 HP % and 2 DEF % is not a bad mix IMO.
Position 5 — Variable Main Stats
Recommended: Defense (%) / HP (%)
Available Options:
Wind Attribute Damage (%) Fire Attribute Damage (%) Ice Attribute Damage (%) Holy Attribute Damage (%) Chaos Attribute Damage (%) Attack (%) HP (%) Defense (%)
Read note 4; same thought process.
Position 6 — Variable Main Stats
Recommended: Defense (%) / HP (%)
Available Options:
Attack (%) HP (%) Defense (%)
Read note 4; same thought process.
Awakening Priority
[Mitigation] After success, additionally increase own defense by 30% for 5 seconds. Casting a normal ultimate skill grants 1 extra stack of [Battle Intention]. After casting an enhanced ultimate skill, immediately obtain 2 stacks of [Battle Intention].
After entering battle, all allied units gain 20 layers of [Frost Armor]. Each time taking damage, remove 1 layer of [Frost Armor], reducing that damage by 50%. [Frost Armor] expires after 20 seconds.
[Normal Attack], [Skill], [Ultimate Skill], and [Passive] level and level cap +2
[Normal Attack], [Skill], [Ultimate Skill], and [Passive] level and level cap +2
All resistances increase by 15%, and ice resistance additionally increases by 15%.
Team Synergy
Good Teammates:
Any teamPvP teams
Lily is a PvP unit, she is alright in PvE but I would use her in PvP with Awakening 2, as that will help the team to survive.