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Lily Build Guide

Lily portrait

Lily

Tank class icon
Safir
SSR Ice Tank Tank

Lily is a defense-scaling tank that is good mostly in PvP. She uses damage mitigation and shields to become super tanky. She is one of the best tanky units in the game. Her unique [Battle Intention] system allows her to cast an enhanced ultimate that nullifies all incoming damage for 10 seconds.

Skill Priority

Skill level recommendations:

1
Passive: Hundred-Battle Ice Bone
Level 14
Effect 1: [Mitigation] After success, increase own defense by 60% for 5 seconds; repeated triggers can extend duration. Effect 2: [Mitigation] After success, gain 1 stack of [Battle Intention]; maximum 1 stack per second. When [Battle Intention] reaches 10 stacks, can cast [Enhanced Ultimate Skill]. Effect 3: After entering battle and when own HP drops to 70%/40%/10% or below, gain a shield; each shield can trigger at most once. Shield amount equals 24% of max HP, and within 10 seconds, mitigation rate rises to 100%, removing all ongoing damage effects. Effect 4: After gaining a shield each time, instantly recover 10% of max HP.
2
Auto Skill: Frost Flow Defense Stance
Level 14
Cooldown: 5.0s Grants 58% damage mitigation rate to self, lasting 5 seconds. [Mitigation]: Has a chance to reduce this damage by 30%; critical hit damage ignores mitigation.
3
Ultimate: Breaking Formation · Final Scene
Level 14
Energy Cost: 3 Normal Ultimate: Deals ice damage equal to 240% of own defense to a designated enemy unit, gains 1 stack of [Battle Intention], and reduces self-damage taken by 24% for 10 seconds. Enhanced Ultimate: Clear all [Battle Intention] stacks, gain a shield with an amount equal to 24% of max HP, and for 10 seconds, nullify all incoming damage (100%), remove all ongoing damage effects, deal ice damage equal to 480% of own defense to a designated enemy unit, and reduce self-damage taken by 24% for 10 seconds.
4
Normal Attack: Frost Armor Thorn
Level 14
Cooldown: 2.0s Deals ice damage equal to 120% of own defense to a designated enemy unit.

Recommended Memory Cards

These are the best memory cards for Lily:

Eating secretly in a cafe memory card
Eating secretly in a cafe ★ Exclusive
Highly Recommended
Defense increases by 64%. After successful mitigation, damage taken is reduced by 10% for 5 seconds. When the wearer has a shield, damage taken is reduced by 18%.
Stats: HP 6,600 / ATK 480 / DEF 690

Alternative Memory Cards

Good alternative options if you don't have the recommended cards:

Sea Deity's Soft Ritual memory card
Sea Deity's Soft Ritual
Max HP increases by 40%. When the wearer casts an ultimate skill all allies gain [Tideguard] for 8 seconds. If [Tideguard] is gained again remove the existing [Tideguard] and its accumulated Critical Resistance bonus first. [Tideguard]: DEF increases by 28%. Block Rate increases by 5%. Each time an allied unit with [Tideguard] is hit its Critical Resistance increases by 15% up to 5 stacks until [Tideguard] ends. [Block]: Has a chance to reduce that instance of damage by 30%. Damage over time ignores Block.
Stats: HP 6,600 / ATK 480 / DEF 690
Under the Holy Armor memory card
Under the Holy Armor
Our HP increases by 25%, and self defense increases by 70%. After each skill use, all allies gain [Radiant Protection], reducing damage taken by 6% and increasing critical hit resistance by 5%, stacking up to 5 times, lasting 10 seconds.
Stats: HP 6,600 / ATK 480 / DEF 690
Her Trainer memory card
Her Trainer
Defense increases by 60%, after using an ULT, the wearer's damage taken decreases by 10% for 5 seconds, Shield applied by ULT increases by 20%
Stats: HP 6,600 / ATK 480 / DEF 690

Runes Priorities

Focus on these rune stats for Lily:

Primary Stat:
Defense
Secondary Stat:
HP

Highly Recommended Stats:

DEF% HP%

Additional Stats:

DEF HP
Build Note: Defense is Lily's primary stat since it scales her damage, shields, and provides team damage reduction through her combination skill. HP is also important since Defense has diminishing returns. Aim for high Defense % substats.

Recommended Rune Sets:

Zahn rune (4-piece)
4-piece
+
Shattered-Foundation rune (2-piece)
2-piece
Zane 4-piece + Poki 2-piece
2-piece (Zane): HP increases by 8%
4-piece (Zane): After casting an ULT, self damage taken decreases by 5% for 10 seconds
2-piece (Poki): Defense increases by 12%
Zahn rune (4-piece)
4-piece
+
Tide rune (2-piece)
2-piece
Zane 4-piece + Kappa 2-piece
2-piece (Zane): HP increases by 8%
4-piece (Zane): After casting an ULT, self damage taken decreases by 5% for 10 seconds
2-piece (Kappa): Defense increased by 12%

Alternative Builds:

Tide rune (4-piece)
4-piece
+
Shattered-Foundation rune (2-piece)
2-piece
Kappa 4-piece + Poki 2-piece
2-piece (Kappa): Defense increased by 12%
4-piece (Kappa): Within 10 seconds of battle start, the team’s Energy gain efficiency increases by 30% (does not stack; other 4-piece Daleth set effects in the team are disabled)
2-piece (Poki): Defense increases by 12%
Shattered-Foundation rune (2-piece)
2-piece
+
Tide rune (2-piece)
2-piece
+
Zahn rune (2-piece)
2-piece
Poki 2-piece + Kappa 2-piece + Zane 2-piece
Poki: Defense increases by 12%
Kappa: Defense increased by 12%
Zane: HP increases by 8%

Main Stats by Position

Recommended main stats for each rune position for Lily:

Position 1: Fixed Main Stat

HP (Flat Value)

Always HP - no other options

Position 2: Fixed Main Stat

Attack (Flat Value)

Always Attack - no other options

Position 3: Fixed Main Stat

Defense (Flat Value)

Always Defense - no other options

Position 4: Variable Main Stats

Available Options:
Healing Effectiveness (%) Critical Rate (%) Critical Damage (%) Attack Penetration (%) Attack (%) HP (%) Defense (%)

Defense % or HP % both are fine. The problem with defense is it has diminishing returns, so getting 1 HP % and 2 DEF % is not a bad mix IMO.

Position 5: Variable Main Stats

Available Options:
Wind Attribute Damage (%) Fire Attribute Damage (%) Ice Attribute Damage (%) Holy Attribute Damage (%) Chaos Attribute Damage (%) Attack (%) HP (%) Defense (%)

Read note 4; same thought process.

Position 6: Variable Main Stats

Available Options:
Attack (%) HP (%) Defense (%)

Read note 4; same thought process.

Awakening Priority

A1 Good

[Mitigation] After success, additionally increase own defense by 30% for 5 seconds. Casting a normal ultimate skill grants 1 extra stack of [Battle Intention]. After casting an enhanced ultimate skill, immediately obtain 2 stacks of [Battle Intention].

A2 Very Good

After entering battle, all allied units gain 20 layers of [Frost Armor]. Each time taking damage, remove 1 layer of [Frost Armor], reducing that damage by 50%. [Frost Armor] expires after 20 seconds.

A3 Mid

[Normal Attack], [Skill], [Ultimate Skill], and [Passive] level and level cap +2

A4 Mid

Defense increases by 45%

A5 Mid

[Normal Attack], [Skill], [Ultimate Skill], and [Passive] level and level cap +2

A6 Good

All resistances increase by 15%, and ice resistance additionally increases by 15%.

Team Synergy

Good Teammates:

FreyaGluttony - BeelzebubKellerLust - AsmodeusMedusa

Lily is a PvP unit, she is alright in PvE but I would use her in PvP with Awakening 2, as that will help the team to survive.