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Erika Build Guide

Erika portrait

Erika

Disruptor class icon
Safir
SSR Wind Disruptor Disruptor

Erika is the anti-shield/anti-heal specialist: targets with shields get flagged [Violation Vulnerability] (+11.8% damage taken), her ULT can INTERRUPT a casting skill while applying [Disciplinary Action], and her memory card cuts enemy healing and shield gain on every hit. Against shielded bosses and sustain comps she deletes their defenses: in PvE she is a top-tier SS debuffer.

Skill Priority

Skill level recommendations:

1
Ultimate: Disciplinary Verdict
Level 14
Energy Cost: 5 Cooldown: 6.0s Deals 341.1% attack power as wind damage to all enemy units within 5 meters of the enemy unit with the highest Attack Power and inflicts [Disciplinary Action] for 4 seconds. This damage can [Interrupt] a skill the target is casting. [Disciplinary Action]: Healing received is reduced by 16.4%; shielding received is reduced by 11.8%; if the target has a shield when attacking damage dealt is reduced by 43.7%.
2
Auto Skill: Violation Confirmed
Level 14
Cooldown: 3.0s Deals 223.3% attack power as wind damage to the enemy unit with the highest Attack Power. If the skill target has a shield before being hit inflict [Violation Vulnerability] for 5 seconds. [Violation Vulnerability]: Damage taken increases by 11.8%.
3
Passive: Disciplinary Patrol
Level 14
When an allied unit is attacked by an enemy unit with a shield that enemy unit is inflicted with [Violation Warning]. Damage dealt is reduced by 26% for 6 seconds. This effect cannot stack. After this unit's skill or ultimate hits an enemy unit if the target has no shield the target gains a shield equal to 1% of this unit's Attack Power.
4
Normal Attack: On Record
Level 14
Cooldown: 2.0s Deals 120% attack power as wind damage to the designated enemy unit.

Recommended Memory Cards

These are the best memory cards for Erika:

Discipline Director memory card
Discipline Director ★ Exclusive
Must Have
Attack Power increases by 40%. When the wearer's skill or ultimate hits a target that target's healing received is reduced by 12% and shielding received is reduced by 10% for 3 seconds. This effect cannot stack. If the target has a shield at that time the target's damage dealt is reduced by 18% for 3 seconds. This effect cannot stack.
Note: Exclusive card: +40% ATK and every skill/ULT hit reduces the target's healing received AND shield gain. The full anti-sustain package.
Stats: HP 6,000 / ATK 600 / DEF 600
The Knight and the Fuzzy memory card
The Knight and the Fuzzy
Highly Recommended
ATK +40%. Enemies hit by the Ultimate gain [Frontline Edict] for 7s. Targets within 3m also gain [Enhanced Frontline Edict]. [Frontline Edict]: DEF -12.5%. Energy Gain Efficiency -10%. [Enhanced Frontline Edict]: DEF -45%. Energy Gain Efficiency -30%.
Stats: HP 6,000 / ATK 600 / DEF 600

Alternative Memory Cards

Good alternative options if you don't have the recommended cards:

A perfect makeup look? memory card
A perfect makeup look?
Attack power increased by 40%. When a Ultimate Skill deals damage, the target takes 36% more damage and receives 40% less healing for 5 seconds.
Stats: HP 6,000 / ATK 600 / DEF 600
Nutrition Studies memory card
Nutrition Studies
Increases HP by 40% and increases the attack power of the entire team by 20%. After the wearer uses the skill, they inflict the Drain debuff on all enemies. Drain reduces their energy regeneration efficiency by 10% and increases the energy regeneration efficiency of all allies by 10% for 4 seconds.
Stats: HP 6,000 / ATK 600 / DEF 600
Reading by Lamplight memory card
Reading by Lamplight
Attack Power increased by 40%. Ultimate Skill damage can apply 【Fate Blossom】, with each stack increasing damage taken by 3.6% for 10 seconds, up to 10 stacks.
Stats: HP 6,000 / ATK 600 / DEF 600

Runes Priorities

Focus on these rune stats for Erika:

Primary Stat:
Attack%
Secondary Stat:
Crit Rate

Highly Recommended Stats:

ATK% Crit Rate%

Additional Stats:

Crit DMG% Penetration ATK
Build Note: Debuffs land regardless, but ATK keeps the damage relevant: balance offensive stats with debuff uptime.

Recommended Rune Sets:

Giants rune (4-piece)
4-piece
+
Beth rune (2-piece)
2-piece
Iota 4-piece + Beth 2-piece
2-piece (Iota): Attack Power increased by 8%
4-piece (Iota): When the wearer is a Disruptor, dealing damage with an Ultimate Skill increases the target’s damage taken by 10% for 5 seconds (does not stack)
2-piece (Beth): Critical Rate increases by 6%

Alternative Builds:

Anemos.webp rune (4-piece)
4-piece
+
Giants rune (2-piece)
2-piece
Anemos 4-piece + Iota 2-piece
2-piece (Anemos): Storm damage increased by 10%
4-piece (Anemos): After dealing Storm attribute skill damage, the user’s Storm damage is increased by 4% and the target’s Defense is reduced by 6% for 5 seconds, stacking up to 5 times
2-piece (Iota): Attack Power increased by 8%

Main Stats by Position

Recommended main stats for each rune position for Erika:

Position 1: Fixed Main Stat

HP (Flat Value)

Always HP - no other options

Position 2: Fixed Main Stat

Attack (Flat Value)

Always Attack - no other options

Position 3: Fixed Main Stat

Defense (Flat Value)

Always Defense - no other options

Position 4: Variable Main Stats

Available Options:
Healing Effectiveness (%) Critical Rate (%) Critical Damage (%) Attack Penetration (%) Attack (%) HP (%) Defense (%)

Pick the recommended stat pair that matches the rune build below.

Position 5: Variable Main Stats

Available Options:
Wind Attribute Damage (%) Fire Attribute Damage (%) Ice Attribute Damage (%) Holy Attribute Damage (%) Chaos Attribute Damage (%) Attack (%) HP (%) Defense (%)

Position 6: Variable Main Stats

Available Options:
Attack (%) HP (%) Defense (%)

Awakening Priority

A2 is the biggest early jump, then A4. A3/A5 raise skill level caps (+2 each) and are dupe-gated: take A6 last for the team-wide bonus.

A1 Good

After battle starts inflict [Martial Law] on all enemy units for 10 seconds. [Martial Law]: Damage dealt is reduced by 11%; if the enemy unit has a shield when attacking this reduction increases to 79%.

A2 Very Good

When an allied character attacks a target with [Violation Vulnerability] damage dealt increases by 18% and Critical Rate increases by 38%.

A3 Mid

[Normal Attack], [Skill], [ULT] and [Passive] level and level cap +2

A4 Good

When allies attack if the target has any 2 of [Violation Warning] / [Violation Vulnerability] / [Disciplinary Action] that target's Defense is reduced by 17%. If all 3 are present at the same time this effect is tripled.

A5 Mid

[Normal Attack], [Skill], [ULT] and [Passive] level and level cap +2

A6 Good

During [Disciplinary Action] the target's healing received is additionally reduced by 49% and shielding received is additionally reduced by 27%.

Team Synergy

Good Teammates:

NephthysKellerBorsMedusaLust - AsmodeusFreya

Her amplifiers stack with Nephthys's anti-shield passive and Keller's [icefang] shield-gain shred.