SSR Wind Supporter Supporter
Athena is a buffer focused on attack speed, cooldown reduction. All her damage is considered normal attack damage, and she provides Attack Power, attack speed, CDR, and crit rate bonuses to all allies and generates team energy while maintaining good damage output.
Skill Priority
Skill level recommendations:
1
Ultimate: Athena's Aegis
Level 14
Energy Cost: 3
Immediately gains 3 layers [Aegis] (6 layers at Awakening 2). When having [Aegis], normal attacks become full auto mode, continuously firing Enhanced bullets. Each layer [Aegis] provides 12 Enhanced bullets. Each Enhanced bullet deals 60% attack power wind damage (120% at Awakening 6). Every 5 Enhanced bullet hits, all allies gain +2.4% crit rate and +4.6% normal attack damage (max 10 stacks, 10s duration)
2
Auto Skill: Military Command
Level 14
Cooldown: 5.0s
Attacks designated enemy unit 3 times, dealing 3×120% attack power wind damage. Total 360% attack power damage output. Contributes to normal attack damage triggers for team buffs
3
Passive: Divine Combat Mastery
Level 14
All damage from Athena is considered normal attack damage. Every 5 normal attack damage dealt: all allies gain +4.8% attack speed and -2.4% cooldown reduction (max 10 stacks, 10s duration). Every 10 normal attack damage dealt: gains 1 [Typical] layer. When allies deal normal attack damage: Athena gains 1 [Typical] (1 per character per second max). Every 10 [Typical] layers: team gains +1 energy
4
Normal Attack: Shadowless Snipe
Level 14
Cooldown: 1.0s
Deals 120% attack power wind damage to designated enemy unit. All damage counted as normal attack damage for passive triggering
Recommended Memory Cards
These are the best memory cards for Athena:
After battle start: All allies damage +40%, normal attack damage +40%. When equipped character deals 5 normal attack damage: All team attack power +40% for 5 seconds
Stats: HP 6,000 / ATK 600 / DEF 600
Our entire party's attack power, defense power, and HP are increased by 32%. Each time the wearer uses a skill, our entire party's maximum HP increases by 14% and all skill cooldowns decrease by 5%, stacking up to 5 times.
Stats: HP 6,000 / ATK 600 / DEF 600
Increases the attack and defense of all allies by 32%. Each time the wearer uses a skill, the maximum HP of all allies increases by 6% (up to 10 stacks).
Stats: HP 6,000 / ATK 600 / DEF 600
Alternative Memory Cards
Good alternative options if you don't have the recommended cards:
Base Stats Boost: ATK +40%.
Passive: After allies' Ultimate deals DMG, increases self Energy Recovery Rate by 200% (4s) and gains 1 stack of [Brilliance] (5s, max 50 stacks).
Every 5 stacks of [Brilliance] increases all allies' DMG by 9%.
Stats: HP 6,000 / ATK 600 / DEF 600
After entering battle, all team members' damage increases by 40%, Pursue Damage increases by an additional 40%, when the wearer's ULT consumes 8 or more energy, all team members' Energy Gain Efficiency increases by 100% for 10 seconds
Stats: HP 6,000 / ATK 600 / DEF 600
Attack increases by 40%, after the wearer casts an ULT, team ULT damage increases by 40% for 5 seconds
Stats: HP 6,000 / ATK 600 / DEF 600
Runes Priorities
Focus on these rune stats for Athena:
Secondary Stat:
Crit Damage
Highly Recommended Stats:
ATK% Crit DMG% Crit Rate%
Additional Stats:
ATK HP% Defense%
Recommended Rune Sets:
Beth 4-piece + Epsilon 2-piece
2-piece (Beth): Critical Rate increases by 6%
4-piece (Beth): When HP is above 80%, Critical Damage increases by 24%
2-piece (Epsilon): Attack increases by 8%
Epsilon 4-piece + Beth 2-piece
2-piece (Epsilon): Attack increases by 8%
4-piece (Epsilon): After casting an ULT, team damage increases by 10% for 10 seconds (identical passive effects do not stack)
2-piece (Beth): Critical Rate increases by 6%
Alpha 4-piece + Beth 2-piece
2-piece (Alpha): Attack increases by 8%
4-piece (Alpha): Normal Attack damage increases by 30%
2-piece (Beth): Critical Rate increases by 6%
Alternative Builds:
Kappa 4-piece + Beth 2-piece
2-piece (Kappa): Defense increased by 12%
4-piece (Kappa): Within 10 seconds of battle start, the team’s Energy gain efficiency increases by 30% (does not stack; other 4-piece Daleth set effects in the team are disabled)
2-piece (Beth): Critical Rate increases by 6%
Main Stats by Position
Recommended main stats for each rune position for Athena:
Position 1: Fixed Main Stat
Always HP - no other options
Position 2: Fixed Main Stat
Always Attack - no other options
Position 3: Fixed Main Stat
Always Defense - no other options
Position 4: Variable Main Stats
Recommended: Critical Damage (%)
Available Options:
Healing Effectiveness (%) Critical Rate (%) Critical Damage (%) Attack Penetration (%) Attack (%) HP (%) Defense (%)
Crit Damage % for enhanced bullet damage, or Attack % for overall scaling
Position 5: Variable Main Stats
Recommended: Wind Attribute Damage (%)
Available Options:
Chaos Attribute Damage (%) Fire Attribute Damage (%) Ice Attribute Damage (%) Holy Attribute Damage (%) Wind Attribute Damage (%) Attack (%) HP (%) Defense (%)
Wind Attribute Damage % recommended for Wind characters, or Attack % for overall scaling
Position 6: Variable Main Stats
Recommended: Attack (%)
Available Options:
Attack (%) HP (%) Defense (%)
Attack % for enhanced bullet damage scaling.
Awakening Priority
After any allies deal basic attack damage, Athena deals 50% ATK wind damage to that target (cannot crit, 1 trigger per character per second)
Using ultimate gains 6 layers [Aegis] instead of 3 (doubles enhanced bullet capacity)
While [Aegis] active: all allies take 10% reduced damage, Warriors/Attackers gain additional 10% damage reduction (total 20%)
Enhanced bullets deal double damage (120% attack power per bullet instead of 60%)
Team Synergy
Good Teammates:
FreyaMedusaLust - AsmodeusKellerNephthysNina
She's a really strong DPS character, she can be the main DPS. The problem is it takes time before she can show her damage and needs a little bit of investment in runes.