Apollo Build Guide

Apollo portrait

Apollo

Buffer class icon
Odius
SSR Fire Buffer Buffer

Apollo is a buffer that works with units that perform Extra Attacks, such as Yuis and Leviathan. She really turns them into monsters and is a core buffer for this kind of team!

Skill Priority

Skill level recommendations for F2P non-spender:

1
Ultimate
Level 10
Energy Cost: 8 Enters [Day Brilliance] state for 10 seconds. During transformation (State): Allied attack power increases by 120%, and Apollo launches an extra strike dealing 360 % ATK as fire damage when teammate use an ultimate, it will have 100% crit rate and going be counted as Extra damage type. (Rate limit: 1 Extra damage per ally every 5 s.)
2
Auto Skill
Level 10
Auto-trigger: 5.0s Allied units gain 24% damage increase. [Type of Attack Called: Extra attacks] damage additionally increases by 36%.
3
Passive
Level 10
Each auto skill use (Self): All allies gain 1 layer [Brilliant]. [Brilliant] Effect: +2.4% critical rate and +4.8% critical damage per layer. Maximum 10 layers (24% crit rate + 48% crit damage at full stacks). Extra Damage Synergy: Allied Extra Damage attacks grant additional [Brilliant] layers and Apollo gains 1 stack of Radiance System: gains [Radiance] Every 4 stacks +1 Energy .
4
Normal Attack
Level 7
Deals fire damage equal to 120% of Attack to designated enemy.

Recommended Memory Cards

These are the best memory cards for Apollo:

The Loneliest Moment memory card
The Loneliest Moment ★ Exclusive
Highly Recommended
Battle start: All allied characters' damage increases by 40%, Extra Attack damage additionally increases by 40%. When equipped character releases ultimate That cost higher then 8: All allied characters' energy efficiency increases by 100% for 10 seconds
Stats: HP 6,000 / ATK 600 / DEF 600

Alternative Memory Cards

Good alternative options if you don't have the recommended cards:

Sleep Treasure memory card
Sleep Treasure
After releasing ultimate: Team damage increases by 24% for 10 seconds. Additionally: Has 50% chance to make team critical damage additionally increase by 20% for 10 seconds
Stats: HP 5,000 / ATK 500 / DEF 500

Runes Priorities

Focus on these rune stats for Apollo:

Primary Stat:
HP%
Secondary Stat:
DEF%

Highly Recommended Stats:

HP% DEF%

Additional Stats:

HP DEF
Build Note: There are no points going damage because she does no damage. Going tanky makes the most sense. As of now we have limited options, so we go full HP and a little defense!

Recommended Rune Sets:

Tide rune (4-piece)
4-piece
+
Zahn rune (2-piece)
2-piece
Tide [Energy] 4-piece + Zahn 2-piece
2-piece (Tide): 2-piece: Defense increased by 12%
4-piece (Tide): 4-piece: Within 10 seconds after combat starts, your team's energy gain efficiency is increased by 30%
2-piece (Zahn): 2-piece: HP +8%

Alternative Builds:

Shattered-Foundation rune (2-piece)
2-piece
+
Tide rune (2-piece)
2-piece
+
Zahn rune (2-piece)
2-piece
2-set Shattered Foundation + 2-set Tide [Energy] + 2-set Zahn
Shattered Foundation: Defense +12%
Tide: Defense increased by 12%
Zahn: HP +8%

Main Stats by Position

Recommended main stats for each rune position for Apollo:

Position 1 — Fixed Main Stat

HP (Flat Value)

Always HP - no other options

Position 2 — Fixed Main Stat

Attack (Flat Value)

Always Attack - no other options

Position 3 — Fixed Main Stat

Defense (Flat Value)

Always Defense - no other options

Position 4 — Variable Main Stats

Available Options:
Healing Effectiveness (%) Critical Rate (%) Critical Damage (%) Attack Penetration (%) Attack (%) HP (%) Defense (%)

Position 5 — Variable Main Stats

Available Options:
Fire Attribute Damage (%) Wind Attribute Damage (%) Ice Attribute Damage (%) Holy Attribute Damage (%) Chaos Attribute Damage (%) Attack (%) HP (%) Defense (%)

Position 6 — Variable Main Stats

Available Options:
Attack (%) HP (%) Defense (%)

Team Synergy

Good Teammates:

YuisLeviathanAny character with Extra Attacks

Her problem the ultimate cost so much, other wise she is really good.