SSR Wind Warrior DPS
Apep is a sub-DPS tank unit; she scales with DEF and can generate her self-shield and also heal herself. Her ultimate is only 2 cost!
Skill Priority
Skill level recommendations:
1
Passive
Level 14
Before entering combat, every 1000 defense increases maximum HP by 4000, up to a maximum of 20000. While holding a shield, damage taken is reduced by 24%, and damage dealt is increased by 48%.
2
Auto Skill
Level 14
Auto-trigger: 5.0s
Increases self-protection by a shield equal to 120% defense.
3
Ultimate
Level 14
Auto-trigger: 1.0s
Energy Cost: 2
When HP is below 50%, deals wind damage equal to 120% of the user's defense to targets in front and recovers HP equal to 120% of the user's defense. When HP is above 50%, an enhanced ultimate skill can be used, dealing wind damage equal to 240% of the user's defense to all targets within a 4-meter radius.
4
Normal Attack
Level 14
Auto-trigger: 2.0s
Deals wind damage equal to 120% of the user's own defense to the designated enemy unit.
Recommended Memory Cards
These are the best memory cards for Apep:
Apep's exclusive memory card. Defense increased by 64%. Below 50% HP she recovers 2% max HP after attacking, above 50% HP she takes 10% less damage and deals 40% more damage.
Stats: HP 6,600 / ATK 480 / DEF 690
Alternative Memory Cards
Good alternative options if you don't have the recommended cards:
Increases own attack power by 70%, critical hit damage by 90%, and normal attack damage by 100%. Every 3rd normal attack will deal an additional 75% of attack power as normal attack damage.
Stats: HP 6,600 / ATK 480 / DEF 690
Increases critical hit damage by 60%. When HP is above 30%, the wearer recovers 2% of their maximum HP after attacking, and all damage is increased by 40%.
Stats: HP 6,000 / ATK 600 / DEF 600
Increases HP by 32% and defense by 60%. When an ally is attacked by a normal attack, the damage taken is reduced by 30%.
Stats: HP 6,600 / ATK 480 / DEF 690
Runes Priorities
Focus on these rune stats for Apep:
Highly Recommended Stats:
DEF% HP%
Additional Stats:
DEF HP Crit Rate Crit Damage Penetration
Recommended Rune Sets:
Zane 4-piece + Kappa 2-piece
2-piece (Zane): HP increases by 8%
4-piece (Zane): After casting an ULT, self damage taken decreases by 5% for 10 seconds
2-piece (Kappa): Defense increased by 12%
Zane 4-piece + Poki 2-piece
2-piece (Zane): HP increases by 8%
4-piece (Zane): After casting an ULT, self damage taken decreases by 5% for 10 seconds
2-piece (Poki): Defense increases by 12%
Alternative Builds:
Kappa 4-piece + Zane 2-piece
2-piece (Kappa): Defense increased by 12%
4-piece (Kappa): Within 10 seconds of battle start, the team’s Energy gain efficiency increases by 30% (does not stack; other 4-piece Daleth set effects in the team are disabled)
2-piece (Zane): HP increases by 8%
Kappa 4-piece + Poki 2-piece
2-piece (Kappa): Defense increased by 12%
4-piece (Kappa): Within 10 seconds of battle start, the team’s Energy gain efficiency increases by 30% (does not stack; other 4-piece Daleth set effects in the team are disabled)
2-piece (Poki): Defense increases by 12%
Main Stats by Position
Recommended main stats for each rune position for Apep:
Position 1: Fixed Main Stat
Always HP - no other options
Position 2: Fixed Main Stat
Always Attack - no other options
Position 3: Fixed Main Stat
Always Defense - no other options
Position 4: Variable Main Stats
Recommended: Defense (%)
Available Options:
Healing Effectiveness (%) Critical Rate (%) Critical Damage (%) Attack Penetration (%) Attack (%) HP (%) Defense (%)
Most diverse options including utility stats and exclusive Attack Penetration (%)
Position 5: Variable Main Stats
Recommended: Defense (%)
Available Options:
Wind Attribute Damage (%) Fire Attribute Damage (%) Ice Attribute Damage (%) Holy Attribute Damage (%) Chaos Attribute Damage (%) Attack (%) HP (%) Defense (%)
Core stats plus elemental damage increases - all percentages
Position 6: Variable Main Stats
Recommended: Defense (%)
Available Options:
Attack (%) HP (%) Defense (%)
Focus on core percentage stat increases only
Awakening Priority
A2 is the biggest early jump, then A4. A3/A5 raise skill level caps (+2 each) and are dupe-gated: take A6 last for the team-wide bonus.
Each time you deal normal attack damage, your defense increases by 5% for 10 seconds, stacking up to a maximum of 30%.
Using enhanced Ultimate Skills also has a healing effect, with the healing amount being equal to that of the Ultimate Skill itself.
[Normal Attack], [Skill], [ULT] and [Passive] level and level cap +2
[Normal Attack], [Skill], [ULT] and [Passive] level and level cap +2
All resistances increased by 10%, storm resistance increased by an additional 10%
All damage dealt penetrates 10% of storm resistance
Team Synergy
Good Teammates:
NinaHelaShuMedusaLust - AsmodeusBors
This unit has no clear synergy with other characters, but this is the best I could think of right now! She is more PVP focused than PVE.