Game Mechanics

Damage Calculation

Taimanin Squad uses two different calculation modes for damage modifiers. Understanding these formulas is key to optimizing your team composition.

Multiplicative Mode (Default)

(1 - m1) * (1 - t1) * (1 - m2) * (1 - t2) * ...

Used for damage reduction (DEF, resistance). Multiple reductions stack with diminishing returns - they don't simply add together.

Additive Mode

m1 + t1 + m2 + t2 + m3 + t3 + ...

Used for damage bonuses (ATK buffs, skill damage). All bonuses add together directly for a total multiplier.

Multiplicative Example (Defense Stacking)

20% DEF reduction + 30% skill reduction + 10% element resist
= (1 - 0.20) * (1 - 0.30) * (1 - 0.10)
= 0.80 * 0.70 * 0.90
= 0.504 (49.6% total reduction, NOT 60%)

Additive Example (Damage Bonuses)

20% ATK buff + 30% skill damage + 10% crit bonus
= 0.20 + 0.30 + 0.10
= 0.60 (60% total bonus)

Optimization Tips

  • For Damage Dealers: Focus on penetration and ignore defense effects to bypass multiplicative reduction.
  • For Tanks: Stack different types of damage reduction for best results. Three 30% reductions = 65.7% total (not 90%).
  • Buffs Stack Additively: Multiple ATK buffs from different sources add together directly.

Roles

Characters are divided into 3 roles based on their combat function.

Attacker

Attacker

High damage output characters focused on dealing damage to enemies. Best for burst damage and clearing content quickly.

Defender

Defender

Tanky characters with high HP and DEF. They protect allies and absorb damage, essential for difficult content.

Support

Support

Utility characters that buff allies, debuff enemies, or provide healing. Key for team synergy and sustained fights.

A balanced team typically includes at least one of each role: an Attacker for damage, a Defender to absorb hits, and a Support for utility.

Types

Characters also have a combat type that affects their stat distribution and playstyle.

Agility

Agility

High-speed characters with fast actions and high evasion. Excel at dodging attacks and acting first in battle.

Power

Power

Raw strength focused characters with high base ATK. Deal massive damage but may sacrifice speed or defense.

Technique

Technique

Skill-based characters with unique abilities. Often have special effects, debuffs, or utility in their kits.

Balance

Balance

Well-rounded characters with balanced stats. Versatile and reliable in various situations without major weaknesses.

Types determine a character's stat focus. Agility characters are fast, Power characters hit hard, Technique characters have unique effects, and Balance characters are versatile.

Traits

Each character has a planetary trait that may affect team synergies and bonuses.

Mars

Mars

Associated with combat and aggression

Venus

Venus

Associated with beauty and harmony

Mercury

Mercury

Associated with speed and communication

Jupiter

Jupiter

Associated with expansion and luck

Saturn

Saturn

Associated with discipline and endurance

Sun

Sun

Associated with vitality and leadership

Moon

Moon

Associated with intuition and adaptability

Planetary traits are one of the character attributes that may influence team composition bonuses.

Stat Systems

A character's final stats are aggregated from 12 different sources.

1

Base Stats

2

Artifact Stats

3

Artifact Set Stats

4

Attribute Stats

5

Disposition Stats

6

Arena Stats

7

Book Stats

8

Relation Stats

9

Unique Weapon Stats

10

School Department Stats

11

Buffs

12

Battle Options

Base Stats

Stat Full Name Description
HP Hit Points Total health pool
ATK Attack Base damage dealt
DEF Defense Damage reduction
SPD Speed Turn order priority
CRATE Crit Rate Chance to critical hit
CDMG Crit Damage Critical hit multiplier
CRES Crit Resistance Reduces enemy crit chance
ACC Accuracy Hit chance against evasion
EVD Evasion Chance to dodge attacks

Stat Growth Formula

Final Stat = Base * (1 + (Level - 1) * 0.018 * RarityRate) + EvolBonus

Rarity rates: 1-star = 2.0, 2-star = 1.9, 3-star = 1.8, 4-star = 1.7, 5-star = 1.7