Law System
The Law menu, called Fictional Law in game, is the account-wide stat boost system: every verified node grants Battle Enhancement effects shared by all Witches. It holds two systems, the permanent Normal Law (blue star chart) and the seasonal Floating Law (red star chart), and its nodes boost Witches by class, by attack type (Physical, Magic, Mental) and by faction (Human, Android, Beastfolk), which is why those two chips now appear on every witch page and team build.
How it works
- Verify nodes to gain their effects. Most nodes have 3 or 5 levels, shown in game as per-level values like 4/8/12/16/20.
- Verify a set number of nodes on a page to unlock the next page. Pages 2 and 3 both unlock through verification counts.
- The first node of a page is a Medium Node: witch teams that meet its condition receive an Overwrite Effect, such as [Class Resonance], immediately on verification.
- Changed your mind? Reject resets a Law's nodes and refunds all upgrade costs, paid in Omen Stones. The number of rejections is limited, and per the official Sep 7 notice a Law Reject reset was added, refreshing weekly on Mondays at 05:00 (UTC+8) from Sept 14, 2026.
Verification materials
Normal Law · Inspiration
Normal Law
The day-to-day verification material for Normal Law nodes.
Key Law · Conviction
Normal Law
The higher-grade material for Normal Law nodes.
Floating Law · Echo S1
Floating Law
Season 1 material for Floating Law nodes. Echo S2 continues the series.
Normal Law (permanent)
- Three pages of 12 nodes each, verified with Normal Law · Inspiration, with Key Law · Conviction as the higher material.
- Core stat nodes boost every Witch: Attack, Defense and Health lines.
- Type nodes boost only Witches of that attack type: Attack (Physical), Attack (Magic), Attack (Mental) and the matching Defense lines.
- Named nodes to watch: Interference Authorization I (all Witches start battles with 120 Extreme Skill Charge), Dislocation Pulse (posture value +30), and Reactive Resonance (Stagger Resistance +2 while casting Extremes, the node the loading tips call the third stage of the Normal Law).
Floating Law (seasonal)
- Seasonal boards verified with Floating Law · Echo S1 and Echo S2 materials, currently Season 1.
- Floating Law effects do not apply to battles in the main story chapters, in game notice states this directly.
- Faction nodes boost Witches of one faction: Attack and Defense (Human), (Android) and (Beastfolk) lines on every page, plus Health lines on page 3.
- Faction Resonance nodes add battle-wide perks: bonus Extreme energy at battle start, Critical Resistance, Stagger Resistance and posture, knockdown-triggered Attack buffs and more.
- Each page also carries a unique capstone: Extreme Overclock (page 1), Ascending Sequence (page 2), Stress Pulse (page 3) and Lossless Conduction Trigger on the bonus board.
Normal Law, Page 1
Class Resonance: Extreme Skill Charge Speed of all Witches +20%.
Attack: Attack of all Witches increased by 4/8/12/16/20.
Defense (Magic): Defense of Magic Attack Witches increases by 7/14/21/28/35.
Attack (Physical): Attack of Physical Attack Witches increases by 4/8/12/16/20.
Defense (Mental): Defense of Mental Witches increases by 7/14/21/28/35.
Attribute Resonance: All Witches' Extreme Skill Charge Speed increases by 6/8/10%.
Attribute Resonance: All Witches' Block Rate and Dodge Value increase by 9/12/15%.
Attribute Resonance: Damage dealt by all Witches against Knockdown targets increases by 13/19/25%.
Interference Authorization I: At Battle Start, all Witches gain 120 Extreme Skill Charge.
Attack (Magic): Attack of Magic Attack Witches increases by 4/8/12/16/20.
Defense (Physical): Defense of Physical Attack Witches increases by 7/14/21/28/35.
Attack (Mental): Attack of Mental Attack Witches increases by 4/8/12/16/20.
Normal Law, Page 2
Defense: Defense of All Witches increases by 7/14/21/28/35.
Class Resonance: All Witches' Attack Speed increases by 13/19/25%.
Class Resonance: All Witches' Stagger Resistance increases by 2/2.5/3.
Class Resonance: All Witches' Critical Rate increases by 14/17/20%.
Class Resonance: Healing Effect for all Witches increases by 16/23/30%.
Defense (Magic): Defense of Magic Attack Witches increases by 7/14/21/28/35.
Attack (Physical): Attack of Physical Attack Witches increases by 4/8/12/16/20.
Defense (Mental): Defense of Mental Attack Witches increases by 7/14/21/28/35.
Dislocation Pulse: All Witches' posture value increases by 30.
Attack (Magic): Attack of Magic Attack Witches increases by 4/8/12/16/20.
Defense (Physical): Defense of Physical Attack Witches increases by 7/14/21/28/35.
Attack (Mental): Attack of Mental Attack Witches increases by 4/8/12/16/20.
Normal Law, Page 3
Class Resonance: Stagger Value dealt by all Witches increases by 0.5.
Health: Health for all Witches increases by 48/96/144/192/240.
Health (Magic): Health of Magic Attack Witches increases by 48/96/144/192/240.
Attack (Physical): Attack of Physical Attack Witches increases by 4/8/12/16/20.
Health (Mental): Health of Mental Attack Witches increases by 48/96/144/192/240.
Attribute Resonance: When a Witch uses an Extreme skill to attack, the Magic Attack rate of all Witches increases by 4/5/6%, lasting 25 seconds (max 10 stacks).
Attribute Resonance: When a Witch uses a Counter skill, the Physical Attack rate of all Witches increases by 4/5/6%, lasting 20 seconds (max 10 stacks).
Attribute Resonance: When a Witch uses an Execution skill, the Mental Attack rate of all Witches increases by 20/25/30%, lasting 40 seconds (max 3 stacks).
Reactive Resonance: All Witches gain +2 Stagger Resistance while performing Extreme skills.
Attack (Magic): Attack of Magic Attack Witches increases by 4/8/12/16/20.
Health (Physical): Health of Physical Attack Witches increases by 48/96/144/192/240.
Attack (Mental): Attack of Mental Attack Witches increases by 4/8/12/16/20.
Floating Law, Season 1, Page 1
Attack: Attack of All Witches increases by 8/16/24/32/40.
Attack (Physical): Attack of Physical Attack Witches increases by 8/16/24.
Defense (Beastfolk): Defense of Beastfolk Witches increases by 14/28/42/56/70.
Attack (Human): Attack of Human Witches increases by 8/16/24/32/40.
Defense (Android): Defense of Android Witches increases by 14/28/42/56/70.
Faction Resonance: Stagger Resistance of All Witches +1/2/3, Max Posture Value +17/37/51.
Faction Resonance: At Battle Start, Extreme energy of All Witches increases by 30/60/90.
Faction Resonance: Critical Resistance +25/50/75%.
Extreme Overclock: Damage of Extreme Skills with an initial energy requirement of 300 or above increases by 3/6/9%. Extreme Skills with an initial energy requirement of 400 or above gain an additional 3/6/9%.
Attack (Beastfolk): Attack of Beastfolk Witches increases by 8/16/24/32/40.
Defense (Human): Defense of Human Witches increases by 14/28/42/56/70.
Attack (Android): Attack of Android Witches increases by 8/16/24/32/40.
Floating Law, Season 1, Page 2
Defense: Defense of All Witches increases by 14/28/42/56/70.
Attack (Magical): Attack of Magic Attack Witches increases by 8/16/24.
Attribute Resonance: Extreme Bonus Damage of All Witches increases by 10/20/30%.
Attribute Resonance: Extreme Critical Rate increases by 7/14/21%.
Attribute Resonance: Attack Speed of All Witches increases by 7/14/21%.
Attribute Resonance: Within 30 seconds after Battle Start, All Witches gain 9/18/27% Bonus Damage Reduction.
Attribute Resonance: Within 60 seconds after each Battle Start, Crit Damage of All Witches increases by 14/28/42%.
Attribute Resonance: Each time you Knockdown a target with an attack, heal yourself for 9/18/27%.
Ascending Sequence: After performing a Normal Attack combo of 3 hits or more, your Attack increases by 40% for 0.4/0.8/1.2 seconds, stacking up to 1 time.
Defense (Beastfolk): Defense of Beastfolk Witches increases by 14/28/42/56/70.
Defense (Human): Defense of Human Witches increases by 14/28/42/56/70.
Defense (Android): Defense of Android Witches increases by 14/28/42/56/70.
Floating Law, Season 1, Page 3
Health: Health of All Witches increases by 96/192/288/384/480.
Attack (Psychic): Attack of Mental Attack Witches increases by 8/16/24.
Health (Beastfolk): Health of Beastfolk Witches increases by 96/192/288/384/480.
Attack (Human): Attack of Human Witches increases by 8/16/24/32/40.
Health (Android): Health of Android Witches increases by 96/192/288/384/480.
Faction Resonance: After 60 seconds from each Battle Start, Extreme energy accumulation rate of All Witches increases by 10/20/30%.
Faction Resonance: Other allied Witches casting Extreme skills gives you damage reduction -5% for 6/12/18 seconds (max: 3 stacks).
Faction Resonance: Causing Knockdown to an enemy on the field grants you Attack +15% for 20/40/60 seconds (max: 2 stacks).
Stress Pulse: After using an Extreme Skill, each Critical Hit within 2 seconds increases your Attack by 3% for 4/8/12 seconds, stacking up to 10 times.
Attack (Beastfolk): Attack of Beastfolk Witches increases by 8/16/24/32/40.
Health (Human): Health of Human Witches increases by 96/192/288/384/480.
Attack (Android): Attack of Android Witches increases by 8/16/24/32/40.
Floating Law, Season 1, Bonus Board
Extra Season 1 board (CB_S1Node in game data).
Faction Resonance: Whenever any allied Witch applies Healing, Attack Speed increases by 10%, lasting 8 seconds (max 10 stacks).
Attack: Attack of All Witches increases by 8/16/24/32/40.
Defense (Magic): Defense of Magic Attack Witches increases by 14/28/42/56/70.
Attack (Physical): Attack of Physical Attack Witches increases by 8/16/24/32/40.
Defense (Mental): Defense of Mental Attack Witches increases by 14/28/42/56/70.
Faction Resonance: When performing the first hit of a Normal attack, own Normal attack Critical Rate +20%, lasting 4/5/6 seconds (max 4 stacks).
Faction Resonance: During Extreme, Stagger Resistance +2, and Bonus Damage Reduction 18/24/30%.
Faction Resonance: After performing a Normal Attack with a chain of 3 or more hits, Attack Speed increases by 20% for 6/9/12 seconds (max 5 stacks).
Lossless Conduction Trigger: When all Witches' Health is above 90%, Critical Power +50%.
Attack (Magic): Attack of Magic Attack Witches increases by 8/16/24/32/40.
Defense (Physical): Defense of Physical Attack Witches increases by 14/28/42/56/70.
Attack (Mental): Attack of Mental Attack Witches increases by 8/16/24/32/40.
Factions and attack types
- Every Witch has one attack type, Physical, Magic or Mental, and one faction, Human, Android or Beastfolk. Both are shown as chips on witch pages and in team builds.
- Law nodes boost stats by both axes, so a Mental Beastfolk Witch like Jenny feeds on different nodes than a Magic Human like Peseshet.
- Current roster split: 11 Human, 10 Beastfolk and 9 Android Witches.
- Factions also gate content: the Tower of Anomalies has three Faction Recon Zones, Human, Beastfolk and Android, available for a limited time after each version update, with Human-faction Witches required in the Human zone.
Sources: in-game Law, StarCharts and tutorial strings from game data (Sep 14, 2026 pull); node icons, board art and material art extracted from the game's UI bundles; official September Update Content Overview (Sep 7, 2026) for the Law Reject reset schedule.