Weapon Details
EX Weapon Information
Sol
Staff •
Weapon Lv 1 - 60 · EX 1 - 5 Raises
Infused with the raw power of the sun's most intense flames, the sacred staff Sol has been passed down through generations of the imperial family. Its tip houses a Sunstone, granting its wielder the ability to command fire at will. With every swing, Sol's flames consume its enemies in a relentless blaze - one said to burn until the day the sun itself fades.
Basic Stats (Lv 1 → Lv 60)
| Stat | Lv 1 | Lv 60 |
|---|---|---|
| Magic ATK (rating) | 14.3 | 91 |
| Heat Boost (%) | +5.5% | +35% |
Base stats grow with weapon level (Lv 1 to 60, values at Lv 60 are the max). ATK rating uses the game's 10-point scale; (%) rows are bonuses applied to the wielder's stats. EX raises do not change these stats.
Unique Skill: Inferno
UniqueIncreases Critical Rate by 30% during combat. For every 1 point below 100 base Movement Speed, increases Critical Damage by 1%. At the start of any random turn, gains [Sunlit Ember]. -[Sunlit Ember]: Increases Heat Boost by 24%, stacking up to 5 times. Expires at the end of the user's turn if any skill other than Standby is used.
Increases Critical Rate by 32.5% during combat. For every 1 point below 100 base Movement Speed, increases Critical Damage by 2.25%. At the start of any random turn, gains [Sunlit Ember]. -[Sunlit Ember]: Increases Heat Boost by 26%, stacking up to 5 times. Expires at the end of the user's turn if any skill other than Standby is used.
Increases Critical Rate by 35% during combat. For every 1 point below 100 base Movement Speed, increases Critical Damage by 3.5%. At the start of any random turn, gains [Sunlit Ember]. -[Sunlit Ember]: Increases Heat Boost by 28%, stacking up to 5 times. Expires at the end of the user's turn if any skill other than Standby is used.
Increases Critical Rate by 37.5% during combat. For every 1 point below 100 base Movement Speed, increases Critical Damage by 4.75%. At the start of any random turn, gains [Sunlit Ember]. -[Sunlit Ember]: Increases Heat Boost by 30%, stacking up to 5 times. Expires at the end of the user's turn if any skill other than Standby is used.
Increases Critical Rate by 40% during combat. For every 1 point below 100 base Movement Speed, increases Critical Damage by 6%. At the start of any random turn, gains [Sunlit Ember]. -[Sunlit Ember]: Increases Heat Boost by 32%, stacking up to 5 times. Expires at the end of the user's turn if any skill other than Standby is used.
Skill Effect Values per EX Raise
Signature Skill: Flare
SignatureDuring battle, AP cost of 'Flame Arrow', 'Fireball', and 'Blaze of Ascension' is reduced by 15, 30, and 75, respectively. When an attack succeeds using a skill other than 'Blaze of Ascension', the Cooldown of 'Blaze of Ascension' is reduced by 1 round. Additional damage from 'Fireflake Explosion' can critically strike, and after using a skill other than Standby during your turn, [Fireflake Explosion] activates, doubling its damage.
Requires Luise: this signature skill only takes effect while Luise has this weapon equipped. It does not change with weapon level or EX raises.