Opening Skill3 → Skill2 → Basic
Loop Basic → Basic → Skill2 → Basic → Basic → Basic → Skill3 → Skill2 → Basic → Basic
Deals physical damage to the nearest enemy and inflicts Stun (Cannot act) for 2s and Physical Defense -25 %-420 DOWN for 6s
Lv = 350% ATK + 500 + (90 × 20) = 2300 Physical Defense - LvMax: -420
Physical Defense - LvMax 25%
Applies Physical Critical Damage 50 UP to self for 10s and Physical Attack 18 %+665 UP for 10s , all allies20 Hit-Based Physical Damage UP(45 %+500 , 45003 hit(s))
Lv = Physical Critical Damage+ Lv4: 680% Physical Attack + Lv4: 665 Hit-Based Physical Damage + Lv4: 45003
Physical Critical Damage+ Lv4 +50% Physical Attack + Lv4 +35 Hit-Based Physical Damage + Lv4 +3
Deals physical damage to the nearest enemy and inflicts Dispel for 4s and Wind Type Damage Taken UP(LV 1) for 8s , 10 Physical Defense DOWN(LV 1)
R1
R2
R3
R4
R5
1200 % + 1200
Wind Type Damage Taken+ Ultimate Lv1 +10% Physical Defense - Ultimate Lv1 -20%