Selena
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Character Overview
Selena
The Deadly Arrow
Class
Marksman
Rarity
SSR
Faction
Kingdom
Equipment
Light
Moon Phase
Full Moon
Attack Type
P.DMG Ranged Single-Target DMG Control
Complete Base Stats
Stats shown at Level 200 (current max level)
Core Combat Stats
HP
144,000
ATK
9,957
P.DEF
3,640
M.DEF
3,640
Speed & Recovery
ATK SPD
0
Bloodsoul Recovery
1000
Critical Stats
CRIT Rate
5%
CRIT DMG Increase
150%
Damage Bonuses
All DMG Bonus
0%
P.DMG Bonus
0%
M.DMG Bonus
0%
Special Stats
All DMG Reduction
0%
Healing Bonus
0%
Blood Power
20,405
Skills
Sharpshooter
Normal Attack
Deals 188.0% ATK (P. DMG) to the target.
Dark Silhouette
Special
Activates once every 3 Basic ATK(s). Fires a piercing shot at the target, dealing 300.0% ATK (P. DMG) to the target as well as enemies in its path. Gains 1 Shadowmark Arrow for each enemy hit.
Shadow's Embrace
Passive
Talent: Effective Range. Every 3rd crossbow shot stuns the target for 1 sec. When an ally inflicts Stun, gains 2 Shadowmark Arrows. Stun: Control: Strong. The carrier stops and remains unable to cast Ultimate, Specials, Basic ATKs, or move during the effect. Shadowmark Arrow: Increases Selena's Ultimate DMG based on the number of Shadowmark Arrows, up to 10. Effective Range: DMG dealt by this Vassal varies with range. It increases by up to 50% at the farthest target while decreasing by up to 50% at the target nearby.
Weeping Nightingale
Ultimate
Cost: 4
Sets up a giant crossbow, selects a target, then fires all her Shadowmark Arrows at it, dealing 1500.0% ATK (P. DMG). For every Shadowmark Arrow fired, Selena deals an additional 40.0% ATK (P. DMG), and inflicts Stun for 2 sec. Stun: Control: Strong. The carrier stops and remains unable to cast Ultimate, Specials, Basic ATKs, or move during the effect. Shadowmark Arrow: Increases Selena's Ultimate DMG based on the number of Shadowmark Arrows, up to 10.
Game Mechanics
Moon Phase Effect
Full Moon: Activate Moon Phase: Full Moon by using Ultimate in battle. While Blood Moon is active, all Vassals gains Ultimate Bloodsoul Cost -1 and 25% more DMG.
Attack Type
P.DMG: DMG dealt through physical means like swords and bows. Increasing P. DEF reduces DMG taken from this type.
Equipment
Light Equipment: Attack-focused gear with high offensive stats
Class
Marksman: Deals consistent, strong DMG to a single target or targets in a small area.