Live $GW Token is now live on Robinhood Chain 0x50bE…f27A

Weapon Details

Weapon Information

Elemental Knight's Arms

Elemental Knight's Arms

Club & Shield • S Weapon Lv 1 - 60

S Rarity • Club & Shield

This weapon, once frequently used by the elven knights of the Highlands, is a magical armament said to be imbued with the power of elementals.

Basic Stats (Lv 1 → Lv 60)

Stat Lv 1 Lv 60
Melee ATK (rating) 6.6 42
Magic ATK (rating) 6.6 42
Magic ATK (%) +5.5% +35%

Base stats grow with weapon level (Lv 1 to 60, values at Lv 60 are the max). ATK rating uses the game's 10-point scale; (%) rows are bonuses applied to the wielder's stats.

Special Effect: Elemental's Guardianship

Special
Skill Lv 1

At the Start of Battle, gain 2 stacks of [Guard] effect. Each time damage is taken, consume one stack of the [Guard] effect. [Guard]: When targeted by an enemy attack, temporarily increases all DEF by 1000.

Skill Lv 2

At the Start of Battle, gain 2 stacks of [Guard] effect. Each time damage is taken, consume one stack of the [Guard] effect. [Guard]: When targeted by an enemy attack, temporarily increases all DEF by 1250.

Skill Lv 3

At the Start of Battle, gain 2 stacks of [Guard] effect. Each time damage is taken, consume one stack of the [Guard] effect. [Guard]: When targeted by an enemy attack, temporarily increases all DEF by 1500.

Skill Lv 4

At the Start of Battle, gain 2 stacks of [Guard] effect. Each time damage is taken, consume one stack of the [Guard] effect. [Guard]: When targeted by an enemy attack, temporarily increases all DEF by 1750.

Skill Lv 5

At the Start of Battle, gain 2 stacks of [Guard] effect. Each time damage is taken, consume one stack of the [Guard] effect. [Guard]: When targeted by an enemy attack, temporarily increases all DEF by 2000.

The special effect improves as the weapon is upgraded (skill Lv 1 to 5); base stats grow with weapon level separately.