Live $GW Token is now live on Robinhood Chain 0x50bE…f27A

Samarika

Samarika - S rarity character from Horizon Walker
Samarika Future Crystal

Samarika

S Cost 4

For Samarika, her older sister Kalina was a figure of both love and hatred.

Profile
Age: 241
Race: Swamp Elf
Homeland: Azuremarsh Kingdom, Miora Forest
Height: 176cm
Birthday: March 28th

Base Stats

Level 60, full EX (EX 6)

Core Stats
STR Melee ATK TEC Ranged ATK INT Magic ATK VIT Max HP AGI Evasion & AP Rec.
11
STR
11
TEC
5
INT
10
VIT
17
AGI
Combat
Max HP 576
Melee ATK 153
Ranged ATK 153
Magic ATK 64
Speed 143
Starting AP* 120
AP Recovery 122
Accuracy 102
Evade 217
Crit Rate 10%
Crit DMG 150%
Block Rate 0

* Starting AP is the total AP at the start of battle: each character's own base starting AP plus their AP Recovery (shown above). The AP Recovery portion grows with AGI as you raise EX stages.

Attributes
Boost DEF
Slash 4 0
Pierce 4 0
Crush 4 0
Heat 6 0
Cold 0 0
Electric 0 0
Immaterial 0 0
Poison 0 0

Character Story

For Samarika, her older sister Kalina was a figure of both love and hatred. This sentiment had taken root when she was very young, as Kalina, under the pretext of training her, used all of the renowned swamp elf hero Elkalin's combat techniques on her. Naturally, she was nothing more than a sparring target for Kalina, and her resentment only grew.

The tipping point came when Kalina applied for and secured the position of Swamp Ranger officer that Samarika had set her eyes on. To Samarika, who dreamed of living independently from Kalina, this was a bolt from the blue. Having experienced multiple conflicts over time, Samarika no longer wanted to be subordinate to her sister after moving to Earth.

Inspired by her insights from the East Asian Federation, she left her sister's vigilante group and established her own, gaining quite a reputation under the name "Hanseong Owls."

Skills

All skills shown at maximum level

Samarika was reworked on January 15, 2026. The current version is shown here; the pre-rework text is preserved in the Rework Archive at the bottom of this page.

Harpe Art

Skill AP 30

The swamp elf extends their long arms and swiftly swings the harpe. Deals Slash DMG equal to 114% of melee ATK.

Damage: 114% of Melee ATK

Hunter on the Vine

Passive

Increases SPD by 47. Additionally, when attacking, temporarily increases Melee ATK based on the straight-line distance moved. At 10 m, Melee ATK increases by up to 114%.

Swamp's Arrest

Skill AP 60

Leaps over the target while throwing a swamp trap. Deals Slash DMG equal to 190% of Melee ATK and has a 100% chance to apply [Slow] effect for 2R. Weakness attacks cannot be performed with this skill. - [Slow]: Reduces SPD by 40%.

Damage: 190% of Melee ATK

Fang of the Swamp

Skill AP 90 CD 2

Leaps low toward the enemy, slashing past them with a deadly dual strike from both Harpes. Deals Slash DMG equal to 257% of Melee ATK as the user vaults over the target.If the target is afflicted with [Slow], deals additional Slash DMG equal to 190% of the user’s combined Melee ATK and Base Evasion.

Damage: 257% of Melee ATK

Unique Traits

Vigilante of Justice

Unique Trait

Strength +1, Vitality -1

Swamp Hunting

Unique Trait

Activates the Level 3 passive skill [Hunter's Intuition]. [Hunter's Intuition]: At the end of a turn in which the user attacks, there is a 90% chance to trigger the Throw Swamp Trap follow-up skill. [Throw Swamp Trap]: Throws a swamp trap at the enemy, dealing Poison DMG equal to 36% of Melee ATK and has a 65% chance to reduce the target's SPD by 40%. Each time this skill is used, the user's Crit Rate increases by 5%, stacking up to 5 times.

Swamp Elf

Unique Trait

Starting AP +10, SPD +10%

Interested

Gift Level 5 Unique Trait

Interested in the chosen Human. Unlocks at Gift Affection Level 5: becomes active after reaching 2,000 affection points through gift-giving.

Unlocks at Gift Affection Level 5: This trait becomes active after reaching 2000 affection points through gift-giving.

Gift Affection Level 5 Bonus:
  • Melee ATK +10%

Community Build

Recommended build from the community spreadsheet by Envy, Liauw & Gamekee. View the full sheet .

Weapon

Nocturnal Watcher weapon

Nocturnal Watcher

Weapon Melee Attack Power 14.3 (91)

Melee ATK 5.5% (35%)

Substats Priority

  1. Crit Rate (60%)
  2. Crit Damage
  3. Melee Attack

Stigma

The Thousand Mile Weaver stigma artLate Game 1The Thousand Mile Weaver

Set 2: Increases Melee Attack power by 10% during combat.

Set 4: When hitting weakness of the target, increases Slash, Pierce, and Crush Boost by 40% each for that attack.

Jester's Mask stigma artLate Game 2Jester's Mask

Set 2: Increases Magic Attack power by 10% during combat.

Set 4: During your turn, increases Skill DMG by 25%. Basic Attack grant 1 stack of [Jester's Quip] for 2 Rounds.

[Jesters Quip]: Increases Skill DMG and Magic ATK by 5%. Stacks up to 2 times.

The Thorny Heart stigma artEarly-Mid GameThe Thorny Heart

Set 2: Increases Melee Attack power by 9% during combat.

Set 4: When a counterattack is activated, increases Melee Attack power by 35% for 2 rounds.

Traits to Get

  • AcuteSlash Boost +8%
  • SharpSlash Boost +6%
  • DoomCritical Damage +12%, Max HP -3%
  • DogmaticCritical Damage +8%
  • FerociousMelee Attack +7%, Max HP -5%
  • EnlightenedElemental Boost +5%

Skill Leveling Priority

  1. 1Skill 2: Fang of The Swamp
  2. 2Basic Attack: Harpe Art
  3. 3Passive: Hunter On The Vine
  4. 4Skill 1: Swamp's Arrest

Demi-Ascension

EX Required

Upon Demi-Ascension, this character can replace the leader as party Executor, granting the squad Oblivia immunity. Deployment costs 17 Divine Power.

Shadow of All Creation

Authority Skill
Ascension stage values:
Stage 7

During battle, your Melee ATK increases by 80%.

When attacking an enemy affected by [Slow], Slash Boost, Poison Boost, and Crit DMG increase by 48%, and you gain [Shadow Veil] for 1R.

[Shadow Veil]: While active, your attacks ignore all counterattacks. Evasion increases by 160% and Crit DMG increases by 66% respectively. Upon successfully evading an attack, performs a Support Counterattack using [Throw Swamp Trap] and gains 10 AP. When making a single-target attack, DMG dealt increases by 88%.

Random Might Skill

One of these 10 Might skills is granted randomly upon Demi-Ascension. Each skill ranges from Tier 1 to Tier 5, with higher tiers being rarer.

T1: 35%T2: 30%T3: 20%T4: 10%T5: 5%
Might of the West Wind

Might of the West Wind

T1 At the start of battle, increases SPD by 100 for 1R.
T2 At the start of battle, increases SPD by 125 for 1R.
T3 At the start of battle, increases SPD by 150 for 1R.
T4 At the start of battle, increases SPD by 175 for 1R.
T5 At the start of battle, increases SPD by 200 for 1R.
Might of Plunder

Might of Plunder

T1 Gain 4% Lifesteal when HP is 70% or lower.
T2 Gain 5% Lifesteal when HP is 70% or lower.
T3 Gain 6% Lifesteal when HP is 70% or lower.
T4 Gain 7% Lifesteal when HP is 70% or lower.
T5 Gain 8% Lifesteal when HP is 70% or lower.
Might of Pursuit

Might of Pursuit

T1 On your turn, defeating an enemy with an attack grants 10 AP. Can trigger up to 3 times per round.
T2 On your turn, defeating an enemy with an attack grants 12.5 AP. Can trigger up to 3 times per round.
T3 On your turn, defeating an enemy with an attack grants 15 AP. Can trigger up to 3 times per round.
T4 On your turn, defeating an enemy with an attack grants 17.5 AP. Can trigger up to 3 times per round.
T5 On your turn, defeating an enemy with an attack grants 20 AP. Can trigger up to 3 times per round.
Might of Distortion

Might of Distortion

T1 On attack, has a 40% chance to inflict [Slow] on the target for 2 Rounds. [Slow]: Reduces SPD by 40%.
T2 On attack, has a 50% chance to inflict [Slow] on the target for 2 Rounds. [Slow]: Reduces SPD by 40%.
T3 On attack, has a 60% chance to inflict [Slow] on the target for 2 Rounds. [Slow]: Reduces SPD by 40%.
T4 On attack, has a 70% chance to inflict [Slow] on the target for 2 Rounds. [Slow]: Reduces SPD by 40%.
T5 On attack, has a 80% chance to inflict [Slow] on the target for 2 Rounds. [Slow]: Reduces SPD by 40%.
Might of Fighting Spirit

Might of Fighting Spirit

T1 At the start of your turn, gains 1 Melee ATK for every 10 HP lost.
T2 At the start of your turn, gains 1 Melee ATK for every 8.75 HP lost.
T3 At the start of your turn, gains 1 Melee ATK for every 7.5 HP lost.
T4 At the start of your turn, gains 1 Melee ATK for every 6.25 HP lost.
T5 At the start of your turn, gains 1 Melee ATK for every 5 HP lost.
Might of Protection

Might of Protection

T1 At the end of your turn, grants a shield equal to 20% of your Max HP to an ally with a lower HP ratio than yourself.
T2 At the end of your turn, grants a shield equal to 24% of your Max HP to an ally with a lower HP ratio than yourself.
T3 At the end of your turn, grants a shield equal to 28% of your Max HP to an ally with a lower HP ratio than yourself.
T4 At the end of your turn, grants a shield equal to 32% of your Max HP to an ally with a lower HP ratio than yourself.
T5 At the end of your turn, grants a shield equal to 36% of your Max HP to an ally with a lower HP ratio than yourself.
Might of Frost

Might of Frost

T1 On attack, reduces the target's all ATK by 10% and decreases Cold DEF by 200.
T2 On attack, reduces the target's all ATK by 12.5% and decreases Cold DEF by 250.
T3 On attack, reduces the target's all ATK by 15% and decreases Cold DEF by 300.
T4 On attack, reduces the target's all ATK by 17.5% and decreases Cold DEF by 350.
T5 On attack, reduces the target's all ATK by 20% and decreases Cold DEF by 400.
Might of Insight

Might of Insight

T1 When it is not your turn, Crit DMG increases by 20%.
T2 When it is not your turn, Crit DMG increases by 25%.
T3 When it is not your turn, Crit DMG increases by 30%.
T4 When it is not your turn, Crit DMG increases by 35%.
T5 When it is not your turn, Crit DMG increases by 40%.
Might of Shattering

Might of Shattering

T1 Reduces Crit Rate by 20% and increases Crit DMG by 40%.
T2 Reduces Crit Rate by 25% and increases Crit DMG by 50%.
T3 Reduces Crit Rate by 30% and increases Crit DMG by 60%.
T4 Reduces Crit Rate by 35% and increases Crit DMG by 70%.
T5 Reduces Crit Rate by 40% and increases Crit DMG by 80%.
Might of Flame

Might of Flame

T1 At the start of battle, increases Heat Boost by 20.
T2 At the start of battle, increases Heat Boost by 25.
T3 At the start of battle, increases Heat Boost by 30.
T4 At the start of battle, increases Heat Boost by 35.
T5 At the start of battle, increases Heat Boost by 40.

Weapon: Nocturnal Watcher

Base stats grow with weapon level (Lv 1 to Lv 60). EX raises (EX 1 to EX 5) only improve the unique skill.

Nocturnal Watcher
Twin Swords EX

Basic Stats (Lv 1 → Lv 60)

Melee ATK (rating) 14.3 → 91
Melee ATK (%) +5.5% → +35%

Unique Skill: Silent Wings

Unique
Skill values at raise:
EX 5

During combat, Crit Rate increases by 40%. While it is your turn, enemies afflicted with [Slow] are visible. If you attack and at least one enemy has the [Slow] effect, your Slash Boost and Poison Boost each increase by 80% until the end of the turn.

Signature Skill: Owl Huntress

Signature

At the start of battle, gains 30 AP and increases Slash Boost and Poison Boost by 12% of base Evasion. This bonus can reach up to 30%. When successfully hitting an enemy afflicted with [Slow] during your turn, deal additional Poison DMG equal to 9% of base Melee ATK × the total AP spent on skills that turn. This Additional DMG can Crit. The additional Slash DMG dealt by Fang of the Swamp can also Crit. After using this skill, its cooldown is reduced by 2 rounds and you recover 55 AP. Cooldown reduction and AP recovery effect can trigger once every 2 rounds.

Requires Samarika: only takes effect while Samarika has this weapon equipped. Fixed: no weapon level or EX scaling.

Skins

Samarika Default skin N01 Samarika Default portrait icon

Default

Samarika Traditional skin S01 Samarika Traditional portrait icon

Traditional

Samarika BunnyGirl skin S02 Samarika BunnyGirl portrait icon

BunnyGirl

Samarika Barely-Maid skin S03 Samarika Barely-Maid portrait icon

Barely-Maid

Samarika Battlesuit skin S04 Samarika Battlesuit portrait icon

Battlesuit

Videos

Official videos featuring Samarika from the Horizon Walker YouTube channel.

New Costume - Maid of Silent Service video thumbnail
Costume New Costume - Maid of Silent Service 2025-06-30
Watch more on the official YouTube channel

Gift Preferences

Need 2000 points of affection to reach Level 5 to unlock trait bonus and also get gold and game currency too

Level 5 Affection Bonus

Affection Bonus
Melee ATK: +10%

Favorite Gifts

These gifts give bonus points (20+ more) and are highly valued by this character

Glazed Fruit Stick B

Glazed Fruit Stick

Base: 10 + Bonus: +20 = Total: 30
For Max Affection: 67 gifts
Found in:
Ordinary Gift Box Ordinary Gift Box

Liked Gifts

These gifts give 10 points more and are appreciated by this character

Sports Sneakers B

Sports Sneakers

Base: 10 + Bonus: +10 = Total: 20
For Max Affection: 100 gifts
Found in:
Ordinary Gift Box Ordinary Gift Box
Mangrove Leaf B

Mangrove Leaf

Base: 10 + Bonus: +10 = Total: 20
For Max Affection: 100 gifts
Found in:
Ordinary Gift Box Ordinary Gift Box

Alternative High-Value Option

Queen's Tiara provides the highest affection points (100) for any character, regardless of preferences

Queen's Tiara EX

Queen's Tiara

Base: 100 + Bonus: +0 = Total: 100
For Max Affection: 20 gifts
Found in:
Brilliant Gift Box Brilliant Gift Box

Rework Archive

Samarika and her signature weapon Nocturnal Watcher were reworked in the January 15, 2026 update, which overhauled the shared Swamp Elf class kit. The sections above show the current version; the pre-rework text is preserved below for reference. Values in {} list every raise rank. January 15th maintenance patch notes.

Harpe Art, Swamp's Arrest, and the Nocturnal Watcher unique skill Silent Wings were not changed by this rework. Fang of the Swamp's cooldown was also reduced from 3R to 2R.

Class Passive: Hunter on the Vine

Before

Increases Mobility by 10. After attacking, Evasion increases by 570% until the end of the turn. Additionally, during a basic attack, Melee ATK increases proportionally to the straight distance moved. Up to 10m movement grants a maximum of 114% increase.

After

Increases SPD by {20,23,26,29,32,35,38,41,44,47}. Additionally, when attacking, temporarily increases Melee ATK based on the straight-line distance moved.

At 10 m, Melee ATK increases by up to {60,66,72,78,84,90,96,102,108,114}%.

Class Active: Fang of the Swamp

Before

Leaps low towards the enemy, delivering a deadly strike while passing by with two Harpe blades. Deals Slash DMG equal to 257% of melee ATK while leaping over the enemy. If the target has the [Slow] effect, deals additional Slash DMG equal to 190% of melee ATK.

After

Leaps low toward the enemy, slashing past them with a deadly dual strike from both Harpes. Deals Slash DMG equal to N% of Melee ATK as the user vaults over the target. If the target is afflicted with [Slow], deals additional Slash DMG equal to {100,110,120,130,140,150,160,170,180,190}% of the user's combined Melee ATK and Base Evasion.

Special Trait: Swamp Hunting

Before

Activates the Level 3 passive skill [Hunter's Intuition]. [Hunter's Intuition]: After an attack, has a 90% chance to follow up with [Throw Swamp Trap]. [Throw Swamp Trap]: Throws a swamp trap at the enemy, dealing Poison DMG equal to 36% of Melee ATK to the target and nearby enemies, and apply [Slow] effect for 2R with a probability proportional to the enemy's size. [Slow]: Reduces SPD by 40%.

After

Activates the Level 3 passive skill [Hunter's Intuition].

[Hunter's Intuition]: At the end of a turn in which the user attacks, there is a 90% chance to trigger the Throw Swamp Trap follow-up skill.

[Throw Swamp Trap]: Throws a swamp trap at the enemy, dealing Poison DMG equal to 36% of Melee ATK and has a 65% chance to reduce the target's SPD by 40%.

Each time this skill is used, the user's Crit Rate increases by 5%, stacking up to 5 times.

Samarika Signature: Owl Huntress

Before

During combat, Poison Boost increases by 85% of base Slash Boost, and Slash Boost increases by 85% of base Poison Boost. When successfully attacking an enemy with the [Slow] effect during your turn, deals Additional Poison DMG equal to 9% of base Melee ATK × the amount of AP spent on skills that turn. This Additional Poison DMG can crit. After using Fang of the Swamp, its cooldown is reduced by 2R. On a successful hit, restores 30 AP.

After

At the start of battle, gains 30 AP and increases Slash Boost and Poison Boost by 12% of base Evasion. This bonus can reach up to 30%. When successfully hitting an enemy afflicted with [Slow] during your turn, deal additional Poison DMG equal to 9% of base Melee ATK × the total AP spent on skills that turn. This Additional DMG can Crit. The additional Slash DMG dealt by Fang of the Swamp can also Crit. After using this skill, its cooldown is reduced by 2 rounds and you recover 55 AP. Cooldown reduction and AP recovery effect can trigger once every 2 rounds.