Born from the gaps between dimensions, Platina is one of the "Dimension Guardians," a metallic lifeform created within these interdimensional fissures.
Profile
Age:500+
Race:Dimension Guardian
Homeland:Somewhere Between Dimensions
Height:280cm
Birthday:Unknown
Base Stats
Level 60, full EX (EX 6)
Core Stats
STR Melee ATKTEC Ranged ATKINT Magic ATKVIT Max HPAGI Evasion & AP Rec.
10
STR
9
TEC
19
INT
20
VIT
19
AGI
Combat
Max HP1370
Melee ATK143
Ranged ATK130
Magic ATK261
Speed92
Starting AP*143
AP Recovery127
Accuracy102
Evade243
Crit Rate10%
Crit DMG150%
Block Rate0
* Starting AP is the total AP at the start of battle: each character's own base starting AP plus their AP Recovery (shown above). The AP Recovery portion grows with AGI as you raise EX stages.
Attributes
BoostDEF
Slash00
Pierce050
Crush00
Heat00
Cold00
Electric00
Immaterial00
Poison00
Character Story
Born from the gaps between dimensions, Platina is one of the "Dimension Guardians," a metallic lifeform created within these interdimensional fissures. Among these guardians, Platina stands out, adorned in unique platinum armor, and she is convinced that her birth with such a noble color is for a special purpose.
She vowed to protect the most dangerous dimensional breaches, and, after meeting the first Human Sovereign, she now guards the most perilous relic within the dimension.
Skills
All skills shown at maximum level
Shield Bash
SkillAP 30
Designates a target, attacking with a sword and striking with a shield. Deals Slash DMG equal to 114% of Melee ATK to the hit enemy and has a 38% chance to inflict [Stun]. This skill transitions to the 'Sword Strike' skill while in [Shield Deployment] state. **Sword Strike** While in [Shield Deployment] state, designates a target and attacks with a sword. Deals Slash DMG equal to 114% of Melee ATK to the hit enemy.
Damage: 114% of Melee ATK
Song of the Sword
SkillAP 60
Rotates in place, swinging the sword to attack. Deals Slash DMG equal to 171% of Melee ATK to all enemies within a 2.5m circular range, enters [Shield Deployment] state, and gains [Gravity Focus] effect. - [Shield Deployment]: Increases Block Chance by 15%, increases Aggro Adjustment, and increases Physical DEF by 150. This skill changes to 'Song of the Shield' while in [Shield Deployment] state. **Song of the Shield** While in [Shield Deployment] state, rotates in place, swinging the sword to deal Slash DMG equal to 171% of Melee ATK to all targets within 2.5m, and cancels the [Shield Deployment] state. Block Chance is capped at 75%.
Damage: 171% of Melee ATK
Gravity Fall
SkillAP 90
Can only be activated by consuming the [Gravity Focus] effect if possessed. Leaps high in place and descends towards the target point. Upon landing, deals Crush DMG equal to 152% of melee ATK to enemies within a 6m radius and pulls them in by 5m. Applies [Slow] effect to all targets for 2R, and the user enters [Shield Deployment] state after using the skill. Weakness attacks cannot be performed with this skill. [Slow]: Reduces SPD by 40%.
Damage: 152% of Melee ATK
Heart of Platinum
Passive
If not in the [Shield Deployment] state, gain the [Platinum Heart] effect at the start of the turn. When attacked while in [Shield Deployment], gain the [Platinum Aura] effect. [Platinum Heart]: Increases melee attack power by 57% until the end of the turn. [Platinum Aura]: Reduces AP consumption for the Song of the Shield skill by 28.5%. Stacks up to 8 times. This effect is removed when [Shield Deployment] state ends.
Unique Traits
Vigilant Knight
Unique Trait
Activates the Level 1 passive skill [Vigilant Knight]. [Vigilant Knight]: The Platinum Knight uses a shield to guard in all directions, protecting her back. Platina does not receive a Weakness Attack even when attacked from behind.
Guardian's Stance
Unique Trait
Activates the Level 1 passive skill [Spacial Distortion]. [Guardian's Stance]: Takes an unwavering stance as the Platinum Guardian. Increases Knockback Resistance by 1000.
Rakhtan
Unique Trait
Strength 1, Technic 1, Intelligence 1, Vitality 1
Community Build
Recommended build from the community spreadsheet by Envy, Liauw & Gamekee.
View the full sheet
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Weapon
The First Heart
Weapon Melee Attack Power 12.1 (77)
Max HP 7.7% (49%)
Substats Priority
Max HP
AP Recovery
Melee Attack
Stigma
Late Game 1Lifebound
Set 2: Increases Max HP by 10% during battle.
Set 4: When hit or healed, gain 5% to All ATK and 10% to both Crush and Slash Boost. Stacks up to 5 times.
Late Game 2Reckoning of Sin
Set 2: Increases AP Recovery by 4% during combat.
Set 4: At the start of combat gain 30 AP.
On successful hit, inflict [Price of Sin] on the target. [Price of Sin]: Reduces Elements DEF by 200. The effect ends when the target is hit.
Early-Mid GameReckoning of Sin
Set 2: Increases AP Recovery by 4% during combat.
Set 4: At the start of combat gain 30 AP.
On successful hit, inflict [Price of Sin] on the target. [Price of Sin]: Reduces Elements DEF by 200. The effect ends when the target is hit.
Traits to Get
OverworkedAP Recovery +4%, Max HP -5%
PersistentAP Recovery +4%, Combat Start AP -5
EfficientAP Recovery +3%, Immaterial Defense -50
RighteousAll Attack +2%, Max HP +2%
UnyieldingKnockback Resistance +10
BulletproofPierce DEF +50
Skill Leveling Priority
1Passive: Heart of Platinum
2Basic Attack: Shield Bash
3Skill 2: Gravity Fall
4Skill 1: Song of The Sword
Demi-Ascension
EX Required
Upon Demi-Ascension, this character can replace the leader as party Executor, granting the squad Oblivia immunity. Deployment costs 17 Divine Power.
Iron Causality
Authority Skill
Ascension stage values:
Stage 7
During battle, Platina's Max HP increases by 48%, and Aggro Adjustment increases by 160.
All enemies attacked by Platina have All ATK reduced by 33% and DMG Taken increased by 22% for 2R.
Once per battle, when Platina receives damage that would reduce her HP to 0, her HP is fully restored, and she immediately gains 150 AP.
Random Might Skill
One of these 10 Might skills is granted randomly upon Demi-Ascension. Each skill ranges from Tier 1 to Tier 5, with higher tiers being rarer.
T1: 35%T2: 30%T3: 20%T4: 10%T5: 5%
Might of the West Wind
T1At the start of battle, increases SPD by 100 for 1R.
T2At the start of battle, increases SPD by 125 for 1R.
T3At the start of battle, increases SPD by 150 for 1R.
T4At the start of battle, increases SPD by 175 for 1R.
T5At the start of battle, increases SPD by 200 for 1R.
Might of Plunder
T1Gain 4% Lifesteal when HP is 70% or lower.
T2Gain 5% Lifesteal when HP is 70% or lower.
T3Gain 6% Lifesteal when HP is 70% or lower.
T4Gain 7% Lifesteal when HP is 70% or lower.
T5Gain 8% Lifesteal when HP is 70% or lower.
Might of Pursuit
T1On your turn, defeating an enemy with an attack grants 10 AP.
Can trigger up to 3 times per round.
T2On your turn, defeating an enemy with an attack grants 12.5 AP.
Can trigger up to 3 times per round.
T3On your turn, defeating an enemy with an attack grants 15 AP.
Can trigger up to 3 times per round.
T4On your turn, defeating an enemy with an attack grants 17.5 AP.
Can trigger up to 3 times per round.
T5On your turn, defeating an enemy with an attack grants 20 AP.
Can trigger up to 3 times per round.
Might of Distortion
T1On attack, has a 40% chance to inflict [Slow] on the target for 2 Rounds.
[Slow]: Reduces SPD by 40%.
T2On attack, has a 50% chance to inflict [Slow] on the target for 2 Rounds.
[Slow]: Reduces SPD by 40%.
T3On attack, has a 60% chance to inflict [Slow] on the target for 2 Rounds.
[Slow]: Reduces SPD by 40%.
T4On attack, has a 70% chance to inflict [Slow] on the target for 2 Rounds.
[Slow]: Reduces SPD by 40%.
T5On attack, has a 80% chance to inflict [Slow] on the target for 2 Rounds.
[Slow]: Reduces SPD by 40%.
Might of Fighting Spirit
T1At the start of your turn, gains 1 Melee ATK for every 10 HP lost.
T2At the start of your turn, gains 1 Melee ATK for every 8.75 HP lost.
T3At the start of your turn, gains 1 Melee ATK for every 7.5 HP lost.
T4At the start of your turn, gains 1 Melee ATK for every 6.25 HP lost.
T5At the start of your turn, gains 1 Melee ATK for every 5 HP lost.
Might of Protection
T1At the end of your turn, grants a shield equal to 20% of your Max HP to an ally with a lower HP ratio than yourself.
T2At the end of your turn, grants a shield equal to 24% of your Max HP to an ally with a lower HP ratio than yourself.
T3At the end of your turn, grants a shield equal to 28% of your Max HP to an ally with a lower HP ratio than yourself.
T4At the end of your turn, grants a shield equal to 32% of your Max HP to an ally with a lower HP ratio than yourself.
T5At the end of your turn, grants a shield equal to 36% of your Max HP to an ally with a lower HP ratio than yourself.
Might of Frost
T1On attack, reduces the target's all ATK by 10% and decreases Cold DEF by 200.
T2On attack, reduces the target's all ATK by 12.5% and decreases Cold DEF by 250.
T3On attack, reduces the target's all ATK by 15% and decreases Cold DEF by 300.
T4On attack, reduces the target's all ATK by 17.5% and decreases Cold DEF by 350.
T5On attack, reduces the target's all ATK by 20% and decreases Cold DEF by 400.
Might of Insight
T1When it is not your turn, Crit DMG increases by 20%.
T2When it is not your turn, Crit DMG increases by 25%.
T3When it is not your turn, Crit DMG increases by 30%.
T4When it is not your turn, Crit DMG increases by 35%.
T5When it is not your turn, Crit DMG increases by 40%.
Might of Shattering
T1Reduces Crit Rate by 20% and increases Crit DMG by 40%.
T2Reduces Crit Rate by 25% and increases Crit DMG by 50%.
T3Reduces Crit Rate by 30% and increases Crit DMG by 60%.
T4Reduces Crit Rate by 35% and increases Crit DMG by 70%.
T5Reduces Crit Rate by 40% and increases Crit DMG by 80%.
Might of Flame
T1At the start of battle, increases Heat Boost by 20.
T2At the start of battle, increases Heat Boost by 25.
T3At the start of battle, increases Heat Boost by 30.
T4At the start of battle, increases Heat Boost by 35.
T5At the start of battle, increases Heat Boost by 40.
Weapon: The First Heart
Base stats grow with weapon level (Lv 1 to Lv 60). EX raises (EX 1 to EX 5) only improve the unique skill.
Ancient Core
Basic Stats (Lv 1 → Lv 60)
Melee ATK (rating)12.1 → 77
Max HP (%)+7.7% → +49%
Unique Skill: Symbol of Immortality
Unique
Skill values at raise:
EX 5
Each time attacked by an enemy, increases AP Recovery by 24%, and increases Slash DEF, Crush DEF, and Pierce DEF by 480 until the start of the next round. Can stack up to 5 times.
Signature Skill: The Platinum Knight
Signature
Upon starting the battle, gains the [Gravity Focus] effect.
Requires Platina: only takes effect while Platina has this weapon equipped. Fixed: no weapon level or EX scaling.
Note: This signature skill only activates when Platina equips this weapon.
Gift Preferences
Need 2000 points of affection to reach Level 5 to unlock trait bonus and also get gold and game
currency too
Gift Preferences Coming Soon
Gift preferences for Platina have not been released yet. Check back
later for updates on their favorite gifts!