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Matrotho

Matrotho - EX rarity character from Horizon Walker
Matrotho Future Crystal

Matrotho

EX Cost 4

Even among the strict Lamorans, there are still those who live outside the law.

Profile
Age: 28
Race: Human (Lamora)
Homeland: City of Bel-lamori
Height: 160cm
Birthday: May 72nd

Base Stats

Level 60, full EX (EX 6)

Core Stats
STR Melee ATK TEC Ranged ATK INT Magic ATK VIT Max HP AGI Evasion & AP Rec.
12
STR
7
TEC
6
INT
9
VIT
21
AGI
Combat
Max HP 576
Melee ATK 153
Ranged ATK 89
Magic ATK 76
Speed 117
Starting AP* 141
AP Recovery 148
Accuracy 102
Evade 282
Crit Rate 10%
Crit DMG 150%
Block Rate 0

* Starting AP is the total AP at the start of battle: each character's own base starting AP plus their AP Recovery (shown above). The AP Recovery portion grows with AGI as you raise EX stages.

Attributes
Boost DEF
Slash 4 0
Pierce 4 0
Crush 4 0
Heat 0 0
Cold 0 0
Electric 0 0
Immaterial 0 0
Poison 0 0

Character Story

Even among the strict Lamorans, there are still those who live outside the law. Most Lamorans who become outlaws do so to reclaim their honor, often choosing to live in the wilderness rather than in the safe cities. Matrotho, a renowned swordswoman of the Republic Guard, was famous for her free spirit and her unique, bold style of swordsmanship.

She was known as the Windblade and had served as the closest bodyguard to the President of Lamora. However, after the "Night of Blades," when the President was assassinated, Matrotho was arrested as the prime suspect. Falsely accused, she broke out of prison in order to clear her name, and most people around her, believing in her innocence, turned a blind eye to her escape.

In the wilderness, she searched tirelessly for the real culprit but found no leads. Then the Rift opened, and determined not to die with her name sullied, she went through the Rift to Earth. Even on Earth, Matrotho continues to pursue her goal of clearing her name, gathering information from her fellow escapees.

To secure a solid position for herself, she plans to become a Vanguard.

Skills

All skills shown at maximum level

Sabre Strike

Skill AP 30

Delivers a powerful and elegant slash to a nearby enemy. Deals Slash DMG equal to 114% of melee ATK.

Damage: 114% of Melee ATK

Determination

Passive

When attacked, instead of the basic counterattack (once per round), use the "Sensory Concentration" skill during the counterattack phase. After activation, follow up with a support counterattack. Sensory Concentration Steadies the mind and focuses the senses. Increases Evasion by 380% for 1R.

Nomination

Skill AP 5 CD 1

Designates an enemy as the user's target, applying the [Nomination] effect. Removes any existing [Nomination] effect from other targets on the battlefield. [Nomination]: Reduces Slash DEF by 285.

Sword of the Flowing River

Passive

On a successful attack against an enemy with the [Nomination] effect, gains 6 AP and the [Sword of the Flowing River] effect for 1R. Stacks up to 5 times. - [Sword of the Flowing River]: Increases Melee ATK by 57% while using the 'Sabre Strike' skill.

Blade of War

Skill AP 45 CD 2

Quickly dashes forward while attacking. Dashes 6m, dealing Slash DMG equal to 190% of melee ATK to all enemies within a 1.5m radius along the path. Upon a successful attack on an enemy with [nomination], gains 30 AP.

Damage: 190% of Melee ATK

Unique Traits

The Blade of Wind

Unique Trait

SPD 10%

Resonance of Vitality

Unique Trait

Activates the Level 3 passive skill [Fighting Spirit]. [Fighting Spirit]: On a successful attack against an enemy with the [Nomination] effect, recovers HP equal to 30% of base Melee ATK and gains the [Fighting Spirit] effect for 1R. [Fighting Spirit]: Increases own CRIT rate by 12%. Stacks up to 3 times.

Lamora

Unique Trait

AP Recovery 12%

Interested

Gift Level 5 Unique Trait

Unlocks at Gift Affection Level 5: becomes active after reaching 2,000 affection points through gift-giving. Special trait with no listed characteristics.

Unlocks at Gift Affection Level 5: This trait becomes active after reaching 2000 affection points through gift-giving.

Gift Affection Level 5 Bonus:
  • Melee ATK +10%

Community Build

Recommended build from the community spreadsheet by Envy, Liauw & Gamekee. View the full sheet .

Weapon

The Lamoran Wind weapon

The Lamoran Wind

Weapon Melee Attack Power 12.1 (77)

Critical Damage 15.4% (98%)

Substats Priority

  1. Crit Rate (30%)
  2. Crit Damage
  3. Melee Attack

Stigma

The Thousand Mile Weaver (General) stigma artLate Game 1The Thousand Mile Weaver (General)

Set 2: Increases Melee Attack power by 10% during combat.

Set 4: When hitting weakness of the target, increases Slash, Pierce, and Crush Boost by 40% each for that attack.

Late Game 2Mix (Min-Max DMG)

Top & Left: The Thousand Mile Weaver

Right & Bottom: The Four Horseman

Set 2: Increases Melee Attack power by 10% during combat.

Set 2: Increases Critical Damage by 20% during combat.

Early-Mid GameMix

Top & Bottom: The Thorny Heart

Left & Right: The Record of Orphan

Set 2: Increases Melee Attack power by 9% during combat.

Set 2: Increases AP Recovery by 3.6% during combat.

Traits to Get

  • AcuteSlash Boost +8%
  • SharpSlash Boost +6%
  • Heaven SentCritical Chance +5%
  • DoomCritical Damage +12%, Max HP -3%
  • DogmaticCritical Damage +8%
  • FerociousMelee Attack +7%, Max HP -5%

Skill Leveling Priority

  1. 1Passive 2: Sword of The Flowing River
  2. 2Basic Attack: Sabre Strike
  3. 3Skill 1: Nomination
  4. 4Passive 1: Determination
  5. 5Skill 2: Blade of War

Demi-Ascension

EX Required

Upon Demi-Ascension, this character can replace the leader as party Executor, granting the squad Oblivia immunity. Deployment costs 21 Divine Power.

Blooming Wind

Authority Skill
Ascension stage values:
Stage 7

During battle, Melee ATK increases by 64% and AP Recovery increases by 17%. On successful attack, if Crit Rate exceeds 50%, performs a Support Attack with a chance equal to the excess amount.

When defeating an enemy, immediately performs an additional Reaction against the nearest enemy using [First Strike Blade], reduces the Cooldown of [Mark of Rival] by 1R, and increases AP of all allies except yourself by 48. Triggers 2 times per round.

When using a Basic Attack against an enemy affected by [Mark of Rival], increases allied Basic Attack and Support Attack DMG by 16% for 1R. Stacks up to 5 times.

When using [First Strike Blade], DMG Taken is reduced by 75% until the end of the turn.

Random Might Skill

One of these 10 Might skills is granted randomly upon Demi-Ascension. Each skill ranges from Tier 1 to Tier 5, with higher tiers being rarer.

T1: 35%T2: 30%T3: 20%T4: 10%T5: 5%
Might of the West Wind

Might of the West Wind

T1 At the start of battle, increases SPD by 100 for 1R.
T2 At the start of battle, increases SPD by 125 for 1R.
T3 At the start of battle, increases SPD by 150 for 1R.
T4 At the start of battle, increases SPD by 175 for 1R.
T5 At the start of battle, increases SPD by 200 for 1R.
Might of Plunder

Might of Plunder

T1 Gain 4% Lifesteal when HP is 70% or lower.
T2 Gain 5% Lifesteal when HP is 70% or lower.
T3 Gain 6% Lifesteal when HP is 70% or lower.
T4 Gain 7% Lifesteal when HP is 70% or lower.
T5 Gain 8% Lifesteal when HP is 70% or lower.
Might of Pursuit

Might of Pursuit

T1 On your turn, defeating an enemy with an attack grants 10 AP. Can trigger up to 3 times per round.
T2 On your turn, defeating an enemy with an attack grants 12.5 AP. Can trigger up to 3 times per round.
T3 On your turn, defeating an enemy with an attack grants 15 AP. Can trigger up to 3 times per round.
T4 On your turn, defeating an enemy with an attack grants 17.5 AP. Can trigger up to 3 times per round.
T5 On your turn, defeating an enemy with an attack grants 20 AP. Can trigger up to 3 times per round.
Might of Distortion

Might of Distortion

T1 On attack, has a 40% chance to inflict [Slow] on the target for 2 Rounds. [Slow]: Reduces SPD by 40%.
T2 On attack, has a 50% chance to inflict [Slow] on the target for 2 Rounds. [Slow]: Reduces SPD by 40%.
T3 On attack, has a 60% chance to inflict [Slow] on the target for 2 Rounds. [Slow]: Reduces SPD by 40%.
T4 On attack, has a 70% chance to inflict [Slow] on the target for 2 Rounds. [Slow]: Reduces SPD by 40%.
T5 On attack, has a 80% chance to inflict [Slow] on the target for 2 Rounds. [Slow]: Reduces SPD by 40%.
Might of Fighting Spirit

Might of Fighting Spirit

T1 At the start of your turn, gains 1 Melee ATK for every 10 HP lost.
T2 At the start of your turn, gains 1 Melee ATK for every 8.75 HP lost.
T3 At the start of your turn, gains 1 Melee ATK for every 7.5 HP lost.
T4 At the start of your turn, gains 1 Melee ATK for every 6.25 HP lost.
T5 At the start of your turn, gains 1 Melee ATK for every 5 HP lost.
Might of Protection

Might of Protection

T1 At the end of your turn, grants a shield equal to 20% of your Max HP to an ally with a lower HP ratio than yourself.
T2 At the end of your turn, grants a shield equal to 24% of your Max HP to an ally with a lower HP ratio than yourself.
T3 At the end of your turn, grants a shield equal to 28% of your Max HP to an ally with a lower HP ratio than yourself.
T4 At the end of your turn, grants a shield equal to 32% of your Max HP to an ally with a lower HP ratio than yourself.
T5 At the end of your turn, grants a shield equal to 36% of your Max HP to an ally with a lower HP ratio than yourself.
Might of Frost

Might of Frost

T1 On attack, reduces the target's all ATK by 10% and decreases Cold DEF by 200.
T2 On attack, reduces the target's all ATK by 12.5% and decreases Cold DEF by 250.
T3 On attack, reduces the target's all ATK by 15% and decreases Cold DEF by 300.
T4 On attack, reduces the target's all ATK by 17.5% and decreases Cold DEF by 350.
T5 On attack, reduces the target's all ATK by 20% and decreases Cold DEF by 400.
Might of Insight

Might of Insight

T1 When it is not your turn, Crit DMG increases by 20%.
T2 When it is not your turn, Crit DMG increases by 25%.
T3 When it is not your turn, Crit DMG increases by 30%.
T4 When it is not your turn, Crit DMG increases by 35%.
T5 When it is not your turn, Crit DMG increases by 40%.
Might of Shattering

Might of Shattering

T1 Reduces Crit Rate by 20% and increases Crit DMG by 40%.
T2 Reduces Crit Rate by 25% and increases Crit DMG by 50%.
T3 Reduces Crit Rate by 30% and increases Crit DMG by 60%.
T4 Reduces Crit Rate by 35% and increases Crit DMG by 70%.
T5 Reduces Crit Rate by 40% and increases Crit DMG by 80%.
Might of Flame

Might of Flame

T1 At the start of battle, increases Heat Boost by 20.
T2 At the start of battle, increases Heat Boost by 25.
T3 At the start of battle, increases Heat Boost by 30.
T4 At the start of battle, increases Heat Boost by 35.
T5 At the start of battle, increases Heat Boost by 40.

Weapon: The Lamoran Wind

Base stats grow with weapon level (Lv 1 to Lv 60). EX raises (EX 1 to EX 5) only improve the unique skill.

The Lamoran Wind
One-handed sword EX

Basic Stats (Lv 1 → Lv 60)

Melee ATK (rating) 12.1 → 77
Crit DMG (%) +15.4% → +98%

Unique Skill: Gleamblade

Unique
Skill values at raise:
EX 5

At the start of each round, increases CRIT rate by 0.8% for each amount of AP Recovery exceeding 100. If current HP is 100% at the start of the round, CRIT rate increases by an additional 16%.

Signature Skill: The Windblade

Signature

Once per round, performs a support attack on successful attack.

Requires Matrotho: only takes effect while Matrotho has this weapon equipped. Fixed: no weapon level or EX scaling.

Skins

Matrotho Default skin N01 Matrotho Default portrait icon

Default

Matrotho Swimsuit skin S01 Matrotho Swimsuit portrait icon

Swimsuit

Matrotho School Uniform skin S02 Matrotho School Uniform portrait icon

School Uniform

Matrotho Bloomers skin S03 Matrotho Bloomers portrait icon

Bloomers

Matrotho Lingerie skin S04 Matrotho Lingerie portrait icon

Lingerie

Videos

Official videos featuring Matrotho from the Horizon Walker YouTube channel.

Body Slider Preview video thumbnail
Preview Body Slider Preview 2026-04-15
New Costume - Hushed Feelings Lingerie video thumbnail Costume
New Costume - Hushed Feelings Lingerie 2025-05-07
Affection Update Sneak Peek video thumbnail Affection
Affection Update Sneak Peek 2025-04-28
New Costume - Skipping the New Semester video thumbnail Costume
New Costume - Skipping the New Semester 2025-03-03
Watch more on the official YouTube channel

Gift Preferences

Need 2000 points of affection to reach Level 5 to unlock trait bonus and also get gold and game currency too

Level 5 Affection Bonus

Affection Bonus
Melee ATK: +10%

Favorite Gifts

These gifts give bonus points (20+ more) and are highly valued by this character

Sports Sneakers B

Sports Sneakers

Base: 10 + Bonus: +20 = Total: 30
For Max Affection: 67 gifts
Found in:
Ordinary Gift Box Ordinary Gift Box

Liked Gifts

These gifts give 10 points more and are appreciated by this character

Lamora Military Ration A

Lamora Military Ration

Base: 20 + Bonus: +10 = Total: 30
For Max Affection: 67 gifts
Found in:
Luxurious Gift Box Luxurious Gift Box

Alternative High-Value Option

Queen's Tiara provides the highest affection points (100) for any character, regardless of preferences

Queen's Tiara EX

Queen's Tiara

Base: 100 + Bonus: +0 = Total: 100
For Max Affection: 20 gifts
Found in:
Brilliant Gift Box Brilliant Gift Box