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Marhim

Marhim - EX rarity character from Horizon Walker
Marhim Future Crystal

Marhim

EX Cost 4

Marhim is a girl with clear likes and dislikes.

Profile
Age: 23
Race: Catsidhe
Homeland: Ere, Square Path
Height: 161cm
Birthday: April 2nd

Base Stats

Level 60, full EX (EX 6)

Core Stats
STR Melee ATK TEC Ranged ATK INT Magic ATK VIT Max HP AGI Evasion & AP Rec.
14
STR
10
TEC
6
INT
9
VIT
19
AGI
Combat
Max HP 576
Melee ATK 179
Ranged ATK 128
Magic ATK 76
Speed 138
Starting AP* 139
AP Recovery 132
Accuracy 102
Evade 295
Crit Rate 10%
Crit DMG 150%
Block Rate 0

* Starting AP is the total AP at the start of battle: each character's own base starting AP plus their AP Recovery (shown above). The AP Recovery portion grows with AGI as you raise EX stages.

Attributes
Boost DEF
Slash 0 0
Pierce 6 0
Crush 0 0
Heat 0 0
Cold 0 0
Electric 0 0
Immaterial 0 0
Poison 0 0

Character Story

Marhim is a girl with clear likes and dislikes. Her sharp and straightforward personality often left her isolated, but she believed that as long as she demonstrated exceptional skill, people would eventually acknowledge her. With this mindset, she dedicated herself to her career as an assassin.

Unfortunately, while she earned recognition as a highly skilled assassin, she never managed to make friends. After arriving on Earth, Marhim spent her days idly, which eventually led her to struggle with depression. Fortunately, she found a friend in Nika, someone her own age.

Afterward, she applied to become a Vanguard alongside Nika, eager to showcase her abilities. Marhim dreams of becoming a Vanguard and one day building a small house where she and Nika can live together. She thinks of Nika as a sister and cannot imagine ever being separated from her, to the point of even imagining marrying the same man as Nika.

Skills

All skills shown at maximum level

Cat Attack

Skill AP 30

After attacking the designated enemy, leaps low backward to move 4m away from the target. Deals Pierce DMG equal to 114% of melee ATK.

Damage: 114% of Melee ATK

Shadow Step

Passive

If not under the Stealth effect at the end of the turn and there are no enemies within a 5m radius, gains the [Shadow Steps] effect for 1R. At the start of own turn, if under the Stealth effect, gains the [Shining Steps from the Shadows] effect. While in Stealth, can perform a support attack using the 'Dirty Pair · Dagger Throw' skill. [Shadow Steps]: Enters Stealth, preventing the user from becoming a target of enemy skills. [Shining Steps from the Shadows]: Increases SPD by 57. This effect is removed at the end of the turn.

Mark of Silent Blood

Skill AP 15 CD 1

Grants the [Assassin's mark] effect to the designated target for the current round, while increasing own SPD by 95% for 1R. - [Assassin's mark]: Reduces Pierce DEF by 285 and prevents counterattacks.

Bloodsoaked Execution

Skill AP 60 CD 3

Delivers a sudden deadly series of strikes to the enemy. Deals Pierce DMG equal to 228% of melee ATK. If a Weakness Attack is successful, the cooldown is immediately reset. If the enemy is defeated, gains 60 AP.

Damage: 228% of Melee ATK

Crimson Terror

Passive

When the user defeats an enemy, gains the [Crimson Terror] effect for 2R and applies the [Crimson Oppression] effect to all enemies within a 5m radius. - [Crimson Terror]: Increases Melee ATK by 57%. - [Crimson Oppression]: Prevents counterattacks until the end of the turn in which they are attacked.

Unique Traits

Dirty Pair · Nika

Unique Trait

Activates the Level 1 passive skill [Dirty Pair · Nika]. [Dirty Pair · Nika]: When Nika attacks, supports with the 'Dirty Pair · Dagger Throw' skill. Gains [Shadow Step] effect for 1 round afterwards. Dirty Pair · Dagger Throw: Throws a dagger at an enemy within 7m, dealing Pierce DMG equal to 40% of Melee ATK.

Crimson Momentum

Unique Trait

Activates the Level 3 passive skill [Momentum]. [Momentum]: On a successful Weakness Attack, reduces the target's AP by 9 and gains the [Momentum] effect until the start of the next round. [Momentum]: Increases AP Recovery by 12%. Stacks up to 5 times.

Catsidhe

Unique Trait

Agility 2

Interested

Gift Level 5 Unique Trait

Unlocks at Gift Affection Level 5: becomes active after reaching 2,000 affection points through gift-giving. Special trait with no listed characteristics.

Unlocks at Gift Affection Level 5: This trait becomes active after reaching 2000 affection points through gift-giving.

Gift Affection Level 5 Bonus:
  • Melee ATK +10%

Community Build

Recommended build from the community spreadsheet by Envy, Liauw & Gamekee. View the full sheet .

Weapon

The Crimson Executioner weapon

The Crimson Executioner

Weapon Melee Attack Power 12.1 (77)

Critical Chance 7% (49%)

Substats Priority

  1. Crit Rate (60%)
  2. Crit Damage
  3. Melee Attack

Stigma

The Thousand Mile Weaver (General) stigma artLate Game 1The Thousand Mile Weaver (General)

Set 2: Increases Melee Attack power by 10% during combat.

Set 4: When hitting weakness of the target, increases Slash, Pierce, and Crush Boost by 40% each for that attack.

Phantom Banquet stigma artLate Game 2Phantom Banquet

Set 2: Increases Critical Damage by 16% during combat.

Set 4: During combat, Increases Basic ATK & Skill DMG by 16%. At the start of combat, Increases Movement Speed +35% (ends when using an Active Skill).

When using any Active Skill while stealthed, All ATK increases by 18% until the end of the turn.

Early-Mid GameMix

Top & Bottom: The Thorny Heart

Left & Right: The Record of Orphan

Set 2: Increases Melee Attack power by 9% during combat.

Set 2: Increases AP Recovery by 3.6% during combat.

Traits to Get

  • PenetratingPierce Boost +8%
  • PiercingPierce Boost +6%
  • DesperateCritical Damage +15%, Critical Chance -5%
  • DoomCritical Damage +12%, Max HP -3%
  • DogmaticCritical Damage +8%
  • FerociousMelee Attack +7%, Max HP -5%

Skill Leveling Priority

  1. 1Skill 2: Bloodsoaked Execution
  2. 2Passive 2: Crimson Terror
  3. 3Skill 1: Mark of Silent Blood
  4. 4Basic Attack: Cat Attack
  5. 5Passive 1: Shadow Step

Demi-Ascension

EX Required

Upon Demi-Ascension, this character can replace the leader as party Executor, granting the squad Oblivia immunity. Deployment costs 23 Divine Power.

Slaughtering Fangs

Authority Skill
Ascension stage values:
Stage 7

[Bloodsoaked Execution] is changed to target the selected enemy and all enemies within a 3m radius, and its Cooldown decreases by 1R. During your turn, gain [Slaughtering Fangs].

[Slaughtering Fangs]: Increases Melee ATK by 66% of base Melee ATK and increases Combat Skill DMG by 33%. This effect is removed at the end of your turn.

When using [Bloodsoaked Execution] while in [Stealth], the attack is treated as a Back Attack. If an enemy is defeated with this skill, [Slaughtering Fangs] is doubled. Stacks up to 5 times.

Random Might Skill

One of these 10 Might skills is granted randomly upon Demi-Ascension. Each skill ranges from Tier 1 to Tier 5, with higher tiers being rarer.

T1: 35%T2: 30%T3: 20%T4: 10%T5: 5%
Might of the West Wind

Might of the West Wind

T1 At the start of battle, increases SPD by 100 for 1R.
T2 At the start of battle, increases SPD by 125 for 1R.
T3 At the start of battle, increases SPD by 150 for 1R.
T4 At the start of battle, increases SPD by 175 for 1R.
T5 At the start of battle, increases SPD by 200 for 1R.
Might of Plunder

Might of Plunder

T1 Gain 4% Lifesteal when HP is 70% or lower.
T2 Gain 5% Lifesteal when HP is 70% or lower.
T3 Gain 6% Lifesteal when HP is 70% or lower.
T4 Gain 7% Lifesteal when HP is 70% or lower.
T5 Gain 8% Lifesteal when HP is 70% or lower.
Might of Pursuit

Might of Pursuit

T1 On your turn, defeating an enemy with an attack grants 10 AP. Can trigger up to 3 times per round.
T2 On your turn, defeating an enemy with an attack grants 12.5 AP. Can trigger up to 3 times per round.
T3 On your turn, defeating an enemy with an attack grants 15 AP. Can trigger up to 3 times per round.
T4 On your turn, defeating an enemy with an attack grants 17.5 AP. Can trigger up to 3 times per round.
T5 On your turn, defeating an enemy with an attack grants 20 AP. Can trigger up to 3 times per round.
Might of Distortion

Might of Distortion

T1 On attack, has a 40% chance to inflict [Slow] on the target for 2 Rounds. [Slow]: Reduces SPD by 40%.
T2 On attack, has a 50% chance to inflict [Slow] on the target for 2 Rounds. [Slow]: Reduces SPD by 40%.
T3 On attack, has a 60% chance to inflict [Slow] on the target for 2 Rounds. [Slow]: Reduces SPD by 40%.
T4 On attack, has a 70% chance to inflict [Slow] on the target for 2 Rounds. [Slow]: Reduces SPD by 40%.
T5 On attack, has a 80% chance to inflict [Slow] on the target for 2 Rounds. [Slow]: Reduces SPD by 40%.
Might of Fighting Spirit

Might of Fighting Spirit

T1 At the start of your turn, gains 1 Melee ATK for every 10 HP lost.
T2 At the start of your turn, gains 1 Melee ATK for every 8.75 HP lost.
T3 At the start of your turn, gains 1 Melee ATK for every 7.5 HP lost.
T4 At the start of your turn, gains 1 Melee ATK for every 6.25 HP lost.
T5 At the start of your turn, gains 1 Melee ATK for every 5 HP lost.
Might of Protection

Might of Protection

T1 At the end of your turn, grants a shield equal to 20% of your Max HP to an ally with a lower HP ratio than yourself.
T2 At the end of your turn, grants a shield equal to 24% of your Max HP to an ally with a lower HP ratio than yourself.
T3 At the end of your turn, grants a shield equal to 28% of your Max HP to an ally with a lower HP ratio than yourself.
T4 At the end of your turn, grants a shield equal to 32% of your Max HP to an ally with a lower HP ratio than yourself.
T5 At the end of your turn, grants a shield equal to 36% of your Max HP to an ally with a lower HP ratio than yourself.
Might of Frost

Might of Frost

T1 On attack, reduces the target's all ATK by 10% and decreases Cold DEF by 200.
T2 On attack, reduces the target's all ATK by 12.5% and decreases Cold DEF by 250.
T3 On attack, reduces the target's all ATK by 15% and decreases Cold DEF by 300.
T4 On attack, reduces the target's all ATK by 17.5% and decreases Cold DEF by 350.
T5 On attack, reduces the target's all ATK by 20% and decreases Cold DEF by 400.
Might of Insight

Might of Insight

T1 When it is not your turn, Crit DMG increases by 20%.
T2 When it is not your turn, Crit DMG increases by 25%.
T3 When it is not your turn, Crit DMG increases by 30%.
T4 When it is not your turn, Crit DMG increases by 35%.
T5 When it is not your turn, Crit DMG increases by 40%.
Might of Shattering

Might of Shattering

T1 Reduces Crit Rate by 20% and increases Crit DMG by 40%.
T2 Reduces Crit Rate by 25% and increases Crit DMG by 50%.
T3 Reduces Crit Rate by 30% and increases Crit DMG by 60%.
T4 Reduces Crit Rate by 35% and increases Crit DMG by 70%.
T5 Reduces Crit Rate by 40% and increases Crit DMG by 80%.
Might of Flame

Might of Flame

T1 At the start of battle, increases Heat Boost by 20.
T2 At the start of battle, increases Heat Boost by 25.
T3 At the start of battle, increases Heat Boost by 30.
T4 At the start of battle, increases Heat Boost by 35.
T5 At the start of battle, increases Heat Boost by 40.

Weapon: The Crimson Executioner

Base stats grow with weapon level (Lv 1 to Lv 60). EX raises (EX 1 to EX 5) only improve the unique skill.

The Crimson Executioner
Twin Swords EX

Basic Stats (Lv 1 → Lv 60)

Melee ATK (rating) 12.1 → 77
Crit Rate (%) +7.7% → +49%

Unique Skill: The Crimson Executioner

Unique
Skill values at raise:
EX 5

Increases Pierce Boost by 40% during battle. On attack, temporarily increases Melee ATK proportionally based on the distance moved in a straight line this turn, up to 2m, increasing by 80%.

Signature Skill: The Bloodbath

Signature

Using the 'Bloodsoaked Execution' skill during battle reduces its cooldown by 2 rounds.

Requires Marhim: only takes effect while Marhim has this weapon equipped. Fixed: no weapon level or EX scaling.

Skins

Marhim Default skin N01 Marhim Default portrait icon

Default

Marhim Swimsuit skin S01 Marhim Swimsuit portrait icon

Swimsuit

Marhim Winter Season skin S02 Marhim Winter Season portrait icon

Winter Season

Marhim Hot Spring skin S03 Marhim Hot Spring portrait icon

Hot Spring

Marhim Barely-Maid skin S04 Marhim Barely-Maid portrait icon

Barely-Maid

Videos

Official videos featuring Marhim from the Horizon Walker YouTube channel.

New Vanguard - Bloodbath Marhim video thumbnail
New Vanguard New Vanguard - Bloodbath Marhim 2024-09-09
New Costume - Completely Soaked video thumbnail Costume
New Costume - Completely Soaked 2025-01-21
New Costume - Hot Spring Care video thumbnail Costume
New Costume - Hot Spring Care 2024-12-30
Affection Update Sneak Peek video thumbnail Affection
Affection Update Sneak Peek 2024-12-24
New Costume - Black Cat Vacation video thumbnail Costume
New Costume - Black Cat Vacation 2024-10-02
Watch more on the official YouTube channel

Gift Preferences

Need 2000 points of affection to reach Level 5 to unlock trait bonus and also get gold and game currency too

Level 5 Affection Bonus

Affection Bonus
Melee ATK: +10%

Favorite Gifts

These gifts give bonus points (20+ more) and are highly valued by this character

Catnip Pouch B

Catnip Pouch

Base: 10 + Bonus: +20 = Total: 30
For Max Affection: 67 gifts
Found in:
Ordinary Gift Box Ordinary Gift Box

Liked Gifts

These gifts give 10 points more and are appreciated by this character

Strawberry Chubby Macaron B

Strawberry Chubby Macaron

Base: 10 + Bonus: +10 = Total: 20
For Max Affection: 100 gifts
Found in:
Ordinary Gift Box Ordinary Gift Box
Frog Plush B

Frog Plush

Base: 10 + Bonus: +10 = Total: 20
For Max Affection: 100 gifts
Found in:
Ordinary Gift Box Ordinary Gift Box
Setflix Membership Voucher B

Setflix Membership Voucher

Base: 10 + Bonus: +10 = Total: 20
For Max Affection: 100 gifts
Found in:
Ordinary Gift Box Ordinary Gift Box

Alternative High-Value Option

Queen's Tiara provides the highest affection points (100) for any character, regardless of preferences

Queen's Tiara EX

Queen's Tiara

Base: 100 + Bonus: +0 = Total: 100
For Max Affection: 20 gifts
Found in:
Brilliant Gift Box Brilliant Gift Box