Emilia was once an orphan entrusted to a branch of the Split Twigs Church in Tranel. Frail from birth yet blessed with a boundless thirst for knowledge, she immersed herself in books and acquired a wide range of expertise on her own. Even after the Church withdrew from Tranel, she remained behind with her older brother, continuing their relief work together. But when illness took her brother's life, Emilia's faith in the Church shattered. After crossing the Rift to Earth, she quickly adapted to this new world. Armed with her intellect, she completed advanced training programs in record time and was officially appointed as a researcher by the Bureau of Rift Management. Yet even with such credentials, her desire to save lives on the front lines never faded. Through tireless research, she pursued ways to enhance physical abilities by combining science and sacred power. Her efforts paid off—granting her stamina rivaling that of a battle priest. Now, Emilia stands ready to fight beside the Human God, determined to bring hope and healing to even more people.
Emilia
Emilia
Emilia was once an orphan entrusted to a branch of the Split Twigs Church in Tranel.
Base Stats
Level 60, full EX
* Starting AP includes a base of 100. A value of 145 means +45 bonus AP at round 1 (only the amount above 100 is the increase).
Character Story
Skills
All skills shown at maximum level
Guardian's Strike
Swings a mace to attack the enemy. Deals Crush DMG equal to 114% of Melee ATK and reduces the target's AP by 5.
Grace of Healing
Prays to the Goddess of the Split Twigs with a devout heart for the healing of an ally. Recovers the HP of a designated ally by 190% of magic ATK.
Sacred Prescription Protocol
Performs a preventative checkup on allies. Only allies compatible with modern medicine can be targeted. Restores HP to all allies within a 2m radius around the designated point (excluding self), equal to 20% of Magic ATK, and grants one of the following random effects to allies compatible with Modern Medicine for 2 Rounds: [IV Prescription]: The recipient's AP Recovery and SPD increases. [Potion Prescription]: The recipient's Crit DMG increases during their own turn and during an ally's turn. [Pill Prescription]: The recipient's Elemental Boost increases during their own turn and during an ally's turn. Effect: IV Prescription - Increases AP Recovery and SPD by 21%. Effect: Potion Prescription - The recipient's Crit DMG increases by 42% during their own turn or an ally's turn. Effect: Pill Prescription - The recipient's Elemental Boost increases by 21% during their own turn or an ally's turn.
Field Medbay
At the start of battle, grants [Triage Queue Number] 1/2/3/4 to the nearest allies in order. Allies who are incompatible with modern medicine do not gain this effect. Allies with earlier [Triage Queue Numbers] receive higher stat-increase effects when this unit grants buffs to other allies, increasing the original values from 120% up to 180%. For every point by which this unit's Strength, Intelligence, and Vitality exceed 3/14/5 respectively, the upper limit of these stat-increase effects is further increased by 9% per point.
Miraculous Injection
Only allies compatible with modern medicine can be targeted. If the designated ally (excluding the user) has any Triage Queue Number, they gain the [Priority Treatment] effect for 2 rounds and are treated the same as an ally with Triage Queue Number 1. Then grants the designated ally the [Miracle Prescription] effect for 2 rounds. The ally consumes a portion of their current HP, but their All ATK increases. Effect: Miracle Prescription - Consumes 20% of current HP when activated. Increases the target's All ATK by 100% of the caster's Base Magic ATK. At the end of the caster's skill use, for every 1% of the target's missing HP, the All ATK gained from this effect increases by an additional 0.625%. This increase reaches its maximum value of 25% when the target has lost 40% of their HP.
Overflowing Grace
When using the Miraculous Injection skill, the targeted ally also gains the [Sacred Overdose] effect for 2 rounds, based on the user's Crit Rate as the activation chance. The ally consumes a portion of their current HP, and their Combat Skill DMG is slightly reduced, but their Basic ATK DMG increases. Effect: Sacred Overdose - Consumes 25% of current HP when activated. Reduces Combat Skill DMG by 8%, but increases Basic ATK DMG by 16%.
Unique Traits
Emilia's Diagnosis Method
Unique TraitUnique. Formation Cost +1, Strength -8, Vitality -6, Intelligence 3. Activates the Level 1 passive skill [This Might Sting A Little]. [This Might Sting A Little]: Allows Basic ATK to be used on allies during battle. When using Basic ATK on an ally, the Stimulus Response Test skill is activated instead. [Stimulus Response Test]: Performs a "medical-grade" physical contact test using a diagnostic tool on an ally. Deals a small amount of Fixed DMG and grants AP equal to 14% of base Melee ATK. Can grant up to 14 AP this way. After use, there's a chance equal to the user's Crit Rate to trigger [Was that too hard?]. If triggered, the target gains 1 additional AP for every 20% of the user's Crit Rate. This effect caps at 7 AP when Crit Rate reaches 140%.
Case Collection
Unique TraitUnique. Activates the Level 1 passive skill [Initial Consultation]. [Initial Consultation]: At the start of battle, grants all allies the [Examination Target] effect. When the user restores HP to an ally with [Examination Target] using an Active Skill, the ally's [Examination Target] is consumed, and the user gains 1 stack of [Diagnostic Record]. [Diagnostic Record]: Reduces the AP cost of the Miraculous Injection skill by 7. Stacks up to 3 times.
Marlon
Unique TraitUnique. Strength 1, Technic 1, Intelligence 1.
Interested
Unique. Characteristics: (No characteristics listed)
Unlocks at Gift Affection Level 5: This trait becomes active after reaching 2000 affection points through gift-giving.
- Magic ATK +10%
Weapon: EX Dual Pistols - Phantom Stiletto
Stats and skills shown at Level 60 and full EX
Weapon Info
Weapon Stats
Weapon Skills
Lock-on from Beyond
UniqueIncreases Pierce Boost by 40% during combat. On attack, gain the [Keen Lock-on] effect applied only to that attack. [Keen Lock-on]: Increases your Crit DMG and Ranged ATK by 10% for each ally on the field (excluding yourself), up to a maximum of 8 allies.
Precision Prescription Protocol
SignatureDuring battle, [Divine Prescription Protocol] is replaced with [Prescription Selection] of the same level. Using it grants 1 [Re-Action] where you can choose one of the same-level IV Solution/Potion/Pill Prescription skills. [Prescription Selection] is treated as a Wait skill. After using any non-Wait skill on your turn, if your Crit Rate exceeds 100%, all allies' (excluding yourself) Attribute Boost increases by 0.4% per 1% exceeded, refreshing each activation. This effect ends at the end of each ally's turn. At 140% Crit Rate, the Attribute Boost increase reaches its maximum of 16%, affected by clinic waiting number. For 1R after battle starts, the AP cost of [Top Priority Miracle Prescription] is reduced by 21.
Gift Preferences
Need 2000 points of affection to reach Level 5 to unlock trait bonus and also get gold and game currency too
Level 5 Affection Bonus
Affection BonusFavorite Gifts
These gifts give bonus points (20+ more) and are highly valued by this character
Snow Globe
Liked Gifts
These gifts give 10 points more and are appreciated by this character
Lamora Military Ration
Forg Plush
Americano Voucher
Terrarium
Alternative High-Value Option
Queen's Tiara provides the highest affection points (100) for any character, regardless of preferences