Juha Build - Horizon Walker
Juha Build
4 EX Ranged ATK + Team Support
Core Stats
Strength: Increases Melee ATK Technic: Increases Ranged ATK Intelligence: Increases Magic ATK Vitality: Increases Max HP Agility: Increases evasion and AP Recovery
Strength
7
Technic
18
Intelligence
9
Vitality
8
Agility
13
Build Note
The Saint of Bullet Team Buffer
Maximize Ranged ATK for "The Executioner" scaling - "The Executioner" increases ally Ranged ATK by 76% of Juja's base Ranged ATK. Higher base Ranged ATK = dramatically stronger team buff for all firearm users.
Team buffer role optimization - "Blessing of Firepower" grants allies +52% Ranged ATK and +28.5% AP Recovery. Position Juja to maximize buff coverage for firearm-based allies and coordinate skill timing for maximum team impact.
Balance AP Recovery for skill rotation - While Ranged ATK is primary, adequate AP Recovery ensures consistent "The Executioner" uptime and skill usage. Consider 2-3 Ranged ATK substats with 1-2 AP Recovery substats for optimal sustain.
Synergy with firearm-based allies - "The Noble's Tactics" stigma (+9% Ranged ATK, +20% Crit Rate) and team abilities specifically benefit firearm users. Build team compositions around other ranged attackers for devastating synergy.
Recommended Stigma
The Noble's Tactics
EX2-Set Bonus
Ranged ATK +9% during battle
4-Set Bonus
During your turn, Crit Rate increases by 20%. This effect is lost if you move.
Stigma Pieces
Top
Last Stand
Ranged ATK
Bottom
Winner-Takes-All
Crit DMG
Left
Indomitable
ACC
Right
Bitter Resolve
Max HP
Recommended Sub Stats
Ranged ATK
Best
3% - 5%
Ranged ATK
Best
3% - 5%
Ranged ATK
Best
3% - 5%
AP Recovery
Good Alternative
1% - 2%
Accuracy
Optional
3 - 5
Priority: Ranged ATK (3 slots) → AP Recovery → Accuracy (optional)
Recommended Traits
Best Traits for Ranged ATK + Team Buffer (Max 5 Traits)
Barraging
Best
Ranged ATK: +5%
Accuracy: -2%
Technical
Best
Ranged ATK: +3%
Professional
Best
Ranged ATK: +2%
Accuracy: +3%
Overworked
Best
AP Recovery: +4%
Max HP: -5%
Righteous
Best
Melee ATK: +2%
Ranged ATK: +2%
Magic ATK: +2%
Max HP: +2%
Persistent
Alternative
Starting AP: -5
AP Recovery: +4%
Methodical
Alternative
Starting AP: 10
AP Recovery: -3%
Efficient
Alternative
Immaterial DEF: -50
AP Recovery: +3%
Radical
Alternative
Melee ATK: +3%
Ranged ATK: +3%
Magic ATK: +3%
Aggro Adjustment: +15
Recommended Selection: Barraging → Technical → Professional → Overworked → Righteous (Core Ranged ATK + Team Buffer build: +12% Ranged ATK, +4% AP Recovery) → Alternatives: Persistent/Methodical for AP management, Efficient/Radical for different playstyles