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Thalia

Thalia

塔莉亞

Vulpine Reaper

War Phantom, Suppressive Snipe

Energy Energy Breaker Breaker Water Water

Profile

SexFemale
Birthday6 / 18
Age29
Height174 cm
Weight62 kg
InterestsBeing alone, observing details in the surroundings
PersonalityQuiet, reserved, and self-assured; a lone wolf who takes pleasure in gunfire and the sight of blood

Story

Having lost her parents to the war, she grew up alone in a harsh, war-torn environment. Facing countless dangers, she developed a habit of coldly observing her surroundings in order to survive. By chance, she once came into possession of a hunting rifle and killed an enemy, only then did she discover her natural talent for sniping, and found unexpected satisfaction and pleasure in taking lives with a gun. Because of this, she joined Garmr to hone her advanced sniping and combat skills, and has since distinguished herself with outstanding achievements in numerous battles.

Stats and Growth

Base combat stats (fixed)

These rates do not change with level. Levels and stars raise HP and ATK instead, but those growth values are assigned by the game at runtime and are not in the data files, so they cannot be shown here.

600 Attack Range
16.001s Normal Attack GCD
10% Crit Rate
50% Crit Amplification
93% Hit Rate
25% Block Rate
20% Block Reduction
10% Heal Crit Rate
50% Heal Crit Amplification

Star unlocks (dupe system)

Stars come from pulling dupes of the character. Each star level unlocks the skills below on top of stat gains.

1★ Loop skill Third skill slot
2★ Ultimate skill Costs 3 EN
4★ Passive 1 Fourth skill slot
6★ Passive 2 Fifth skill slot
7★ Passive 3 + SP star Star Plus (over-limit) star

Class Up materials

Class Up materials for this character are not in the item tables yet.

System caps

Level capLv 50
Skill levelsLv 1 to 99 per skill
RanksRank 0 to 9 per character
StarsUp to 6★, plus the SP (7th) star
UltimateUpgrades passives and loop skills (+ variants)

The level switcher shows, per character level: the total EXP needed to reach it, and the gold cost to upgrade one skill to that level (each skill type has its own cost). EXP values come from the game's level table, costs from its skill upgrade table.

Skills

[Normal Attack] Enemy Engaged!

Main Stat: ATK

Type: Instant

Normal Attack GCD: 16.001s

Deal 74% Energy DMG to a Random target.

[Active] Armor-Piercing Suppression

Main Stat: ATK

Type: Instant

Cost: 1 EN

Cooldown Time: 10s

Deal 212% Energy DMG to a highest ATK target.

On hit, inflict Physical DMG Down 5% (6s) on the target.

Physical DMG Down

[Loop] Disruption Suppression

Main Stat: ATK

Type: Instant

Cooldown Time: 4s

1★

Deal two hits of 50% Energy DMG to a highest ATK target.

On final hit, inflict Basic Damage Down 20% (6s) on the target.

[Passive 1] Battlefield Analysis

Type: Passive

4★

On basic attack hit, Medium chance to grant self Basic Damage Up 40% (6s).

She observes every movement on the battlefield, striking mercilessly the moment she finds a weak point.

Awakened

On basic attack hit, Medium chance to grant self Basic Damage Up 50% (6s).

[Passive 2] Sniping Rhythm

Type: Passive

6★

Grant self ACC Up 5%.

The battlefield is ever-changing. One must maintain their own combat rhythm to avoid unnecessary panic.

Awakened

Grant all party members ACC Up 5%.

EX

[Ultimate] Dynamic Suppression

Main Stat: ATK

Type: Instant

Cost: 3 EN

Cooldown Time: 24s

2★

Enter the Awakening state, granting self ATK SPD Up 20% (24s).

Deal three hits of 174% Energy DMG to a highest ATK target.

On final hit, inflict Knockdown (1s).

Skill values shown at level 1. Every skill can be raised from Lv 1 to Lv 99 (gold costs in the growth panel above); the per-level value scaling is computed by the game client at runtime and is not part of the data tables. The star chip marks the star level that unlocks the skill. Main Stat, Type, Cost and Cooldown Time mirror the in-game skill card; skill icons exist only for characters whose art has been pulled from the game so far.