Shiraishi Ai
白石 愛
Gentle Manager
Thorny White Rose, Ultimate Counter
Profile
Story
Going by the stage name Ai, she is now retired and no longer entertains guests, instead serving as the manager of both Moonveil Pavilion and Moonview Bathhouse. She was once the club's top star, ranking number one in popularity for five consecutive years. While she has a gentle personality, she can sometimes be mischievous and secretly manipulative. Her sweet, soothing voice makes her particularly skilled at comforting men. She has high standards for the maids and masseuses under her management, but she also takes excellent care of them.
Stats and Growth
Base combat stats (fixed)
These rates do not change with level. Levels and stars raise HP and ATK instead, but those growth values are assigned by the game at runtime and are not in the data files, so they cannot be shown here.
Star unlocks (dupe system)
Stars come from pulling dupes of the character. Each star level unlocks the skills below on top of stat gains.
Class Up materials
Shiraishi Ai Promotion Certificate
Raising Class tiers costs farmed materials. This character's own certificate is the rare drop of their trial stage; the shared sigil materials are bound by the game at runtime and are not in the data tables.
System caps
The level switcher shows, per character level: the total EXP needed to reach it, and the gold cost to upgrade one skill to that level (each skill type has its own cost). EXP values come from the game's level table, costs from its skill upgrade table.
Skills
[Normal Attack] Elegance Can Be Efficient
Type: Instant
Normal Attack GCD: 10s
Prioritizes Support Type targets, dealing 55% Physical DMG.
[Active] You Should Do This Now
Main Stat: ATK
Type: Guiding
Cost: 1 EN
Cooldown Time: 10s
Deal 365% Physical DMG to a Counter Attack target.
On hit, inflict Light Res Down 10% (6s) on the target.
Deal 440% Physical DMG to a Counter Attack target.
On hit, inflict Light Res Down 20% (6s) on the target.
On hit, inflict Poison (12s).
[Loop] Don't Get the Order Wrong
Type: Instant
Cooldown Time: 6s
Prioritizes Support Type targets, dealing two hits of 80% Physical DMG.
Prioritizes Support Type targets, dealing two hits of 105% Physical DMG.
On final hit, inflict EN Gain Down 10% (10s) on the target.
[Passive 1] Do I Make You Nervous?
Type: Passive
On hit, if the target is Support Type, inflict Healing Down 18 (8s).
She acts with calm composure, always wearing a confident smile. Anyone she targets unconsciously loses their cool, becoming tense and agitated.
On hit, if the target is Support Type, inflict Healing Down 18 (8s).
Grant all party members ACC Up 4%.
[Passive 2] Anyone Can Do it
Type: Passive
Grant self Physical DMG Up 8.5%.
She has a habit of taking meticulous care of everyone, and those around her always feel filled with confidence.
Grant all party members Physical DMG Up 8.5%.
In PVP mode, grant self Basic Damage Up 32%.
[Ultimate] Last Step Is Key!
Type: Instant
Cost: 3 EN
Cooldown Time: 24s
Enter the Awakening state, granting self Physical DMG Up 12% (24s).
Prioritizes Support Type targets, dealing four hits of 208% Physical DMG.
Skill values shown at level 1. Every skill can be raised from Lv 1 to Lv 99 (gold costs in the growth panel above); the per-level value scaling is computed by the game client at runtime and is not part of the data tables. The star chip marks the star level that unlocks the skill. Main Stat, Type, Cost and Cooldown Time mirror the in-game skill card; skill icons exist only for characters whose art has been pulled from the game so far.