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Rachel

Rachel

瑞秋

Iron Law Sentinel

Severing Sin, Light of Justice

Energy Energy Breaker Breaker Light Light

Profile

SexFemale
Birthday12 / 25
Age31
Height176 cm
Weight63 kg
InterestsCoffee, watching movies
PersonalitySerious and pragmatic, but somewhat inflexible and not good at reading social cues.

Story

She currently works at the police department. Due to her inflexible personality, she is often suppressed and brushed aside by her superiors despite her outstanding performance. Nevertheless, she sticks to her own methods, striving to protect the weak in a chaotic and absurd city. She is friends with Adele, and the two occasionally exchange information.

Stats and Growth

Base combat stats (fixed)

These rates do not change with level. Levels and stars raise HP and ATK instead, but those growth values are assigned by the game at runtime and are not in the data files, so they cannot be shown here.

600 Attack Range
10s Normal Attack GCD
10% Crit Rate
50% Crit Amplification
93% Hit Rate
25% Block Rate
20% Block Reduction
10% Heal Crit Rate
50% Heal Crit Amplification

Star unlocks (dupe system)

Stars come from pulling dupes of the character. Each star level unlocks the skills below on top of stat gains.

1★ Loop skill Third skill slot
2★ Ultimate skill Costs 3 EN
4★ Passive 1 Fourth skill slot
6★ Passive 2 Fifth skill slot
7★ Passive 3 + SP star Star Plus (over-limit) star

Class Up materials

Rachel Promotion Certificate

Raising Class tiers costs farmed materials. This character's own certificate is the rare drop of their trial stage; the shared sigil materials are bound by the game at runtime and are not in the data tables.

System caps

Level capLv 50
Skill levelsLv 1 to 99 per skill
RanksRank 0 to 9 per character
StarsUp to 6★, plus the SP (7th) star
UltimateUpgrades passives and loop skills (+ variants)

The level switcher shows, per character level: the total EXP needed to reach it, and the gold cost to upgrade one skill to that level (each skill type has its own cost). EXP values come from the game's level table, costs from its skill upgrade table.

Skills

[Normal Attack] Aimed Shot

Main Stat: ATK

Type: Instant

Normal Attack GCD: 10s

Deal 68% Energy DMG to a target.

[Active] Penetrating Impact

Main Stat: ATK

Type: Instant

Cost: 1 EN

Cooldown Time: 10s

Deal 150% Energy DMG in a straight line to a furthest target.

On hit, grant self Energy DMG Up 15% (12s).

Awakened

Deal 210% Energy DMG in a straight line to a furthest target.

On hit, grant self Energy DMG Up 20% (12s).

Energy DMG Up

[Loop] Converging Fire

Type: Instant

Cooldown Time: 6s

1★

Prioritizes furthest targets, dealing seven hits of 24% Energy DMG.

On final hit, Interrupt the target’s skill.

Awakened

Prioritizes furthest targets, dealing seven hits of 35% Energy DMG.

On final hit, Interrupt the target’s skill.

Interrupt

[Passive 1] Pocket List

Type: Passive

4★

Upon kill, inflict Sniper or Breaker Type targets with Damage Decrease 15% (12s).

She secretly keeps a log of all criminals with prior convictions or bad records in her personal notebook, allowing her to instantly identify and monitor them on sight.

Awakened

Upon kill, inflict Sniper or Breaker Type targets with Damage Decrease 20% (12s).

Grant all party members Energy DMG Up 6%.

[Passive 2] Combat Modification

Type: Passive

6★

Grant self Attack Up 10%.

She frequently buys accessories for her beloved gun to enhances its capability, but the sheer number of attachments has led her colleagues to jokingly call it a "Christmas tree."

Awakened

Grant all party members Attack Up 10%.

In PVP mode, grant self Energy DMG Up 8%.

EX

[Ultimate] Deathline Judgment

Main Stat: ATK

Type: Instant

Cost: 3 EN

Cooldown Time: 24s

2★

Enter the Awakening state, granting self Light ATK Up 15% (24s).

Deal 240% Energy DMG in a straight line to a furthest target.

On final hit, if the target has the Judgment status, trigger an Sanction L Pursuit.

Skill values shown at level 1. Every skill can be raised from Lv 1 to Lv 99 (gold costs in the growth panel above); the per-level value scaling is computed by the game client at runtime and is not part of the data tables. The star chip marks the star level that unlocks the skill. Main Stat, Type, Cost and Cooldown Time mirror the in-game skill card; skill icons exist only for characters whose art has been pulled from the game so far.