Connie
昆妮
Flawless Goddess
Profile
Story
Tobia's idol of the people, boasting a near-perfect public image. Long before HL Entertainment was established, she was already a renowned influencer. Her decision to join the agency as its founding pillar was what put HL Entertainment on the map as a leading talent agency. In the public eye, she is refined, worldly, warm, and approachable. In reality, she isn't above complaining about her workload, though she only reveals this willful side to her manager or those she deeply trusts.
Stats and Growth
Base combat stats (fixed)
These rates do not change with level. Levels and stars raise HP and ATK instead, but those growth values are assigned by the game at runtime and are not in the data files, so they cannot be shown here.
Star unlocks (dupe system)
Stars come from pulling dupes of the character. Each star level unlocks the skills below on top of stat gains.
Class Up materials
Connie Promotion Certificate
Raising Class tiers costs farmed materials. This character's own certificate is the rare drop of their trial stage; the shared sigil materials are bound by the game at runtime and are not in the data tables.
System caps
The level switcher shows, per character level: the total EXP needed to reach it, and the gold cost to upgrade one skill to that level (each skill type has its own cost). EXP values come from the game's level table, costs from its skill upgrade table.
Skills
[Passive 1] Passive 1
Type: Passive
Queenie is strict with herself, demanding perfection in every detail of her performances.
[Passive 3] Passive 3
Type: Passive
Queenie is strict with herself, demanding perfection in every detail of her performances.
[Passive 2] Passive 2
Type: Passive
With just a glance and a smile, Connie can make anyone willingly become her most devoted fan.
[Passive 3] Passive 3
Type: Passive
With just a glance and a smile, Connie can make anyone willingly become her most devoted fan.
Skill values shown at level 1. Every skill can be raised from Lv 1 to Lv 99 (gold costs in the growth panel above); the per-level value scaling is computed by the game client at runtime and is not part of the data tables. The star chip marks the star level that unlocks the skill. Main Stat, Type, Cost and Cooldown Time mirror the in-game skill card; skill icons exist only for characters whose art has been pulled from the game so far.