Skill Formulas & Stat Guide
This guide explains how skill damage, healing, and buffs are calculated in Busty Burst. Understanding these formulas will help you build stronger teams and maximize your characters' potential.
Combat Formulas
Damage Formula
How skill damage is calculated
Formula
Skill Raw Damage = (ATK × Scale%) + Base + (Growth × Level)
[X% ATK + Base (+Growth/lv)] Example Calculation
Example: [350% ATK + 150 (+20/lv)] at Level 50 with 1000 ATK
Raw Damage = (1000 × 3.5) + 150 + (20 × 50) = 4,650
- Final Damage = Raw Damage reduced by target DEF (exact formula unknown)
- Critical Hit = Final Damage × Crit Multiplier
- Physical damage uses ATK stat, reduced by Physical DEF
- Magic damage uses MATK stat, reduced by Magic DEF
Healing Formula
How healing skills are calculated
Formula
Heal = (Healing Power × Scale) + Base + (Growth × Level)
(Healing Power × X) + Base (+Growth/lv) Example Calculation
Example: [(Healing Power × 20) + 370 (+40/lv)] at Level 50 with 500 Healing Power
Heal = (500 × 20) + 370 + (40 × 50) = 12,370
- Healing Power is a character stat that varies by character
- Some healers also scale with ATK or other stats
- Healing Amount +X% buffs multiply the final heal value
Buff/Debuff Formula
How buff and debuff values scale with level
Formula
Final Value = Base + (Growth × Character Level)
| Stat Type | Format | Result at Level |
|---|---|---|
| Physical/Magic ATK | +X% +Y (grow: +Z) | +X% + (Y + Z×Lv) |
| Physical/Magic DEF | +X% +Y (grow: +Z) | +X% + (Y + Z×Lv) |
| Accuracy/Block | +Y (grow: +Z) | +(Y + Z×Lv) |
| Action Speed | +X% | +X% (no level scaling) |
| Crit Rate | +Y (grow: +Z) | +(Y + Z×Lv) |
- Percentage buffs (+X%) are usually fixed and don't scale
- Flat bonuses (+Y) typically have growth values
- Duration is fixed and does not scale with level
Stat Explanations
Critical Stats
Physical Critical
Varies per character: 22-391 (1.1% - 19.55% crit rate)
Base crit rate for physical attacks. Formula: Value ÷ 20 = Crit %
Magic Critical
Varies per character: 22-234 (1.1% - 11.7% crit rate)
Base crit rate for magic attacks. Formula: Value ÷ 20 = Crit %
Crit Rate +X
Stacks with base Physical/Magic Critical
Adds flat bonus to crit rate (game shows as "Crit Damage")
Accuracy & Evasion
Accuracy
Counters enemy Block stat
Increases chance to land attacks on enemies
Block
Countered by enemy Accuracy stat
Chance to completely avoid incoming attacks
Speed & Action
Action Speed +X%+Y
+X% is percentage bonus, +Y is flat bonus
Increases attack and skill execution speed
Defensive Stats
Shield -X% (N hits)
Shield breaks after N hits are absorbed
Absorbs damage, reducing it by X% for a set number of hits
Debuff Resistance +X%
Higher resistance = more likely to resist debuffs
Reduces the chance of being affected by enemy debuffs
Healing Stats
Healing Power
Used in healing formula as multiplier
Base stat that determines healing skill effectiveness
Healing Amount +X%
For characters that heal others
Increases all healing output by X%
Healing Received +X%
Applied to the target being healed
Increases healing received from all sources by X%
Damage Stats
Skill Damage +X%
Does not affect basic attacks
Increases damage dealt by Action Skills 1 and 2
Ultimate Damage +X%
Stacks with other damage bonuses
Increases damage dealt by Ultimate skill only
Elemental Stats
Type ATK +X%
Example: Fire ATK +X% increases damage vs Fire enemies
Increases damage dealt to a specific element
Type DEF -X%
Debuff that makes enemies take more elemental damage
Reduces target's resistance to that element